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Join the Playtest on Steam Now: SpiritVale

User:Eviand/Pulltest: Difference between revisions

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{{def|Stat|Vit}}
== Definitions visual test ==
 
This build uses {{def|Stat|Vit}} and {{def|Stat|DefMult}} inline like normal prose. Mix a few in the same sentence: {{def|Stat|Str}}, {{def|Stat|Agi}}, {{def|Stat|Dex}}, and {{def|Stat|Int}} all appear frequently in builds, while {{def|Stat|Luk}} tends to show up in crit-focused setups. Also test non-stats: a skill may be {{def|Cast|Target}} or {{def|Cast|Ground}}, and it can deal {{def|Damage|Melee}} or {{def|Damage|Magic}} damage of {{def|Element|Fire}} or {{def|Element|Shadow}}.
 
Now stress-test density: {{def|Target|Enemy}} vs {{def|Target|Self}} vs {{def|Target|Ally}} targeting can matter a lot, especially if the trigger is {{def|Event|OnHit}} or {{def|Event|OnCast}}. You’ll often see {{def|Aura|Weapon}} skills paired with {{def|Stance|OneHanded}} or {{def|Stance|TwoHanded}}, and occasionally {{def|Stance|DualWield}} for faster {{def|Stat|AtkSpd}} scaling. Elemental coverage tends to rotate through {{def|Element|Water}}, {{def|Element|Wind}}, and {{def|Element|Earth}} depending on the content.
 
Finally, mix “busy” lines: a {{def|Damage|Ranged}} build might run {{def|Stat|Hit}} + {{def|Stat|Crit}} with {{def|Stat|CritDamage}}, while defensive setups stack {{def|Stat|Def}}, {{def|Stat|Mdef}}, and {{def|Stat|Hp}} with {{def|Stat|HpRegen}}. Some effects reduce action options like {{def|Stat|NoMove}} or {{def|Stat|NoCast}}, while others boost output like {{def|Stat|FinalDamage}} or survivability like {{def|Stat|AllResist}}.
 
=== List density test ===
* Core stats: {{def|Stat|Str}}, {{def|Stat|Vit}}, {{def|Stat|Agi}}, {{def|Stat|Dex}}, {{def|Stat|Int}}, {{def|Stat|Luk}}, {{def|Stat|AllStats}}
* Combat: {{def|Stat|Atk}}, {{def|Stat|Matk}}, {{def|Stat|Hit}}, {{def|Stat|Flee}}, {{def|Stat|Crit}}, {{def|Stat|AtkSpd}}, {{def|Stat|CastSpd}}
* Defense: {{def|Stat|Def}}, {{def|Stat|Mdef}}, {{def|Stat|Hp}}, {{def|Stat|Mp}}, {{def|Stat|HpRegen}}, {{def|Stat|MpRegen}}, {{def|Stat|EnergyShield}}
* Types: {{def|Cast|Target}}, {{def|Cast|Ground}}, {{def|Damage|Melee}}, {{def|Damage|Magic}}, {{def|Damage|Status}}, {{def|Damage|True}}
* Elements: {{def|Element|Neutral}}, {{def|Element|Poison}}, {{def|Element|Holy}}, {{def|Element|Fire}}, {{def|Element|Undead}}
 
=== Table density test ===
{| class="wikitable"
! Scenario !! Cast !! Target !! Damage !! Element !! Notable stats
|-
| Basic strike || {{def|Cast|Target}} || {{def|Target|Enemy}} || {{def|Damage|Melee}} || {{def|Element|Neutral}} || {{def|Stat|Atk}}, {{def|Stat|Hit}}
|-
| Ground spell || {{def|Cast|Ground}} || {{def|Target|Enemy}} || {{def|Damage|Magic}} || {{def|Element|Fire}} || {{def|Stat|Matk}}, {{def|Stat|CastSpd}}
|-
| Team buff || {{def|Cast|Toggle}} || {{def|Target|Ally}} || {{def|Damage|Status}} || {{def|Element|Holy}} || {{def|Stat|HealingReceived}}, {{def|Stat|Mp}}
|-
| Self stance || {{def|Cast|None}} || {{def|Target|Self}} || {{def|Damage|True}} || {{def|Element|Shadow}} || {{def|Stance|TwoHanded}}, {{def|Aura|Weapon}}
|}

Revision as of 04:31, 18 February 2026

Definitions visual test

This build uses <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Vit
|noicon=
|pill=}
|fill=}

}} and <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|DefMult
|noicon=
|pill=}
|fill=}

}} inline like normal prose. Mix a few in the same sentence: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Str
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Agi
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Dex
|noicon=
|pill=}
|fill=}

}}, and <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Int
|noicon=
|pill=}
|fill=}

}} all appear frequently in builds, while <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Luk
|noicon=
|pill=}
|fill=}

}} tends to show up in crit-focused setups. Also test non-stats: a skill may be <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Cast
|Target
|noicon=
|pill=}
|fill=}

}} or <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Cast
|Ground
|noicon=
|pill=}
|fill=}

}}, and it can deal <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Damage
|Melee
|noicon=
|pill=}
|fill=}

}} or <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Damage
|Magic
|noicon=
|pill=}
|fill=}

}} damage of <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Fire
|noicon=
|pill=}
|fill=}

}} or <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Shadow
|noicon=
|pill=}
|fill=}

}}.

Now stress-test density: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Target
|Enemy
|noicon=
|pill=}
|fill=}

}} vs <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Target
|Self
|noicon=
|pill=}
|fill=}

}} vs <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Target
|Ally
|noicon=
|pill=}
|fill=}

}} targeting can matter a lot, especially if the trigger is <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Event
|OnHit
|noicon=
|pill=}
|fill=}

}} or <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Event
|OnCast
|noicon=
|pill=}
|fill=}

}}. You’ll often see <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Aura
|Weapon
|noicon=
|pill=}
|fill=}

}} skills paired with <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stance
|OneHanded
|noicon=
|pill=}
|fill=}

}} or <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stance
|TwoHanded
|noicon=
|pill=}
|fill=}

}}, and occasionally <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stance
|DualWield
|noicon=
|pill=}
|fill=}

}} for faster <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|AtkSpd
|noicon=
|pill=}
|fill=}

}} scaling. Elemental coverage tends to rotate through <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Water
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Wind
|noicon=
|pill=}
|fill=}

}}, and <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Earth
|noicon=
|pill=}
|fill=}

}} depending on the content.

Finally, mix “busy” lines: a <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Damage
|Ranged
|noicon=
|pill=}
|fill=}

}} build might run <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Hit
|noicon=
|pill=}
|fill=}

}} + <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Crit
|noicon=
|pill=}
|fill=}

}} with <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|CritDamage
|noicon=
|pill=}
|fill=}

}}, while defensive setups stack <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Def
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Mdef
|noicon=
|pill=}
|fill=}

}}, and <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Hp
|noicon=
|pill=}
|fill=}

}} with <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|HpRegen
|noicon=
|pill=}
|fill=}

}}. Some effects reduce action options like <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|NoMove
|noicon=
|pill=}
|fill=}

}} or <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|NoCast
|noicon=
|pill=}
|fill=}

}}, while others boost output like <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|FinalDamage
|noicon=
|pill=}
|fill=}

}} or survivability like <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|AllResist
|noicon=
|pill=}
|fill=}

}}.

List density test

  • Core stats: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat
|Str
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Vit
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Agi
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Dex
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Int
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Luk
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|AllStats
|noicon=
|pill=}
|fill=}

}}

  • Combat: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat
|Atk
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Matk
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Hit
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Flee
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Crit
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|AtkSpd
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|CastSpd
|noicon=
|pill=}
|fill=}

}}

  • Defense: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat
|Def
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Mdef
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Hp
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Mp
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|HpRegen
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|MpRegen
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|EnergyShield
|noicon=
|pill=}
|fill=}

}}

  • Types: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Cast
|Target
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Cast
|Ground
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Damage
|Melee
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Damage
|Magic
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Damage
|Status
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Damage
|True
|noicon=
|pill=}
|fill=}

}}

  • Elements: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Element
|Neutral
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Poison
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Holy
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Fire
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Undead
|noicon=
|pill=}
|fill=}

}}

Table density test

Scenario Cast Target Damage Element Notable stats
Basic strike def Cast Target noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Target Enemy noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Damage Melee noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Element Neutral noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stat Atk noicon= pill=} fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stat Hit noicon= pill=} fill=}

}}

Ground spell def Cast Ground noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Target Enemy noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Damage Magic noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Element Fire noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stat Matk noicon= pill=} fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stat CastSpd noicon= pill=} fill=}

}}

Team buff def Cast Toggle noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Target Ally noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Damage Status noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Element Holy noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stat HealingReceived noicon= pill=} fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stat Mp noicon= pill=} fill=}

}}

Self stance def Cast None noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Target Self noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Damage True noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Element Shadow noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stance TwoHanded noicon= pill=} fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Aura Weapon noicon= pill=} fill=}

}}