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{{def|Stat|Vit}} | == Definitions visual test == | ||
This build uses {{def|Stat|Vit}} and {{def|Stat|DefMult}} inline like normal prose. Mix a few in the same sentence: {{def|Stat|Str}}, {{def|Stat|Agi}}, {{def|Stat|Dex}}, and {{def|Stat|Int}} all appear frequently in builds, while {{def|Stat|Luk}} tends to show up in crit-focused setups. Also test non-stats: a skill may be {{def|Cast|Target}} or {{def|Cast|Ground}}, and it can deal {{def|Damage|Melee}} or {{def|Damage|Magic}} damage of {{def|Element|Fire}} or {{def|Element|Shadow}}. | |||
Now stress-test density: {{def|Target|Enemy}} vs {{def|Target|Self}} vs {{def|Target|Ally}} targeting can matter a lot, especially if the trigger is {{def|Event|OnHit}} or {{def|Event|OnCast}}. You’ll often see {{def|Aura|Weapon}} skills paired with {{def|Stance|OneHanded}} or {{def|Stance|TwoHanded}}, and occasionally {{def|Stance|DualWield}} for faster {{def|Stat|AtkSpd}} scaling. Elemental coverage tends to rotate through {{def|Element|Water}}, {{def|Element|Wind}}, and {{def|Element|Earth}} depending on the content. | |||
Finally, mix “busy” lines: a {{def|Damage|Ranged}} build might run {{def|Stat|Hit}} + {{def|Stat|Crit}} with {{def|Stat|CritDamage}}, while defensive setups stack {{def|Stat|Def}}, {{def|Stat|Mdef}}, and {{def|Stat|Hp}} with {{def|Stat|HpRegen}}. Some effects reduce action options like {{def|Stat|NoMove}} or {{def|Stat|NoCast}}, while others boost output like {{def|Stat|FinalDamage}} or survivability like {{def|Stat|AllResist}}. | |||
=== List density test === | |||
* Core stats: {{def|Stat|Str}}, {{def|Stat|Vit}}, {{def|Stat|Agi}}, {{def|Stat|Dex}}, {{def|Stat|Int}}, {{def|Stat|Luk}}, {{def|Stat|AllStats}} | |||
* Combat: {{def|Stat|Atk}}, {{def|Stat|Matk}}, {{def|Stat|Hit}}, {{def|Stat|Flee}}, {{def|Stat|Crit}}, {{def|Stat|AtkSpd}}, {{def|Stat|CastSpd}} | |||
* Defense: {{def|Stat|Def}}, {{def|Stat|Mdef}}, {{def|Stat|Hp}}, {{def|Stat|Mp}}, {{def|Stat|HpRegen}}, {{def|Stat|MpRegen}}, {{def|Stat|EnergyShield}} | |||
* Types: {{def|Cast|Target}}, {{def|Cast|Ground}}, {{def|Damage|Melee}}, {{def|Damage|Magic}}, {{def|Damage|Status}}, {{def|Damage|True}} | |||
* Elements: {{def|Element|Neutral}}, {{def|Element|Poison}}, {{def|Element|Holy}}, {{def|Element|Fire}}, {{def|Element|Undead}} | |||
=== Table density test === | |||
{| class="wikitable" | |||
! Scenario !! Cast !! Target !! Damage !! Element !! Notable stats | |||
|- | |||
| Basic strike || {{def|Cast|Target}} || {{def|Target|Enemy}} || {{def|Damage|Melee}} || {{def|Element|Neutral}} || {{def|Stat|Atk}}, {{def|Stat|Hit}} | |||
|- | |||
| Ground spell || {{def|Cast|Ground}} || {{def|Target|Enemy}} || {{def|Damage|Magic}} || {{def|Element|Fire}} || {{def|Stat|Matk}}, {{def|Stat|CastSpd}} | |||
|- | |||
| Team buff || {{def|Cast|Toggle}} || {{def|Target|Ally}} || {{def|Damage|Status}} || {{def|Element|Holy}} || {{def|Stat|HealingReceived}}, {{def|Stat|Mp}} | |||
|- | |||
| Self stance || {{def|Cast|None}} || {{def|Target|Self}} || {{def|Damage|True}} || {{def|Element|Shadow}} || {{def|Stance|TwoHanded}}, {{def|Aura|Weapon}} | |||
|} | |||
Revision as of 04:31, 18 February 2026
Definitions visual test
This build uses <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Vit |noicon= |pill=} |fill=}
}} and <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |DefMult |noicon= |pill=} |fill=}
}} inline like normal prose. Mix a few in the same sentence: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Str |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Agi |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Dex |noicon= |pill=} |fill=}
}}, and <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Int |noicon= |pill=} |fill=}
}} all appear frequently in builds, while <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Luk |noicon= |pill=} |fill=}
}} tends to show up in crit-focused setups. Also test non-stats: a skill may be <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Cast |Target |noicon= |pill=} |fill=}
}} or <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Cast |Ground |noicon= |pill=} |fill=}
}}, and it can deal <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Damage |Melee |noicon= |pill=} |fill=}
}} or <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Damage |Magic |noicon= |pill=} |fill=}
}} damage of <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Element |Fire |noicon= |pill=} |fill=}
}} or <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Element |Shadow |noicon= |pill=} |fill=}
}}.
Now stress-test density: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Target |Enemy |noicon= |pill=} |fill=}
}} vs <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Target |Self |noicon= |pill=} |fill=}
}} vs <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Target |Ally |noicon= |pill=} |fill=}
}} targeting can matter a lot, especially if the trigger is <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Event |OnHit |noicon= |pill=} |fill=}
}} or <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Event |OnCast |noicon= |pill=} |fill=}
}}. You’ll often see <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Aura |Weapon |noicon= |pill=} |fill=}
}} skills paired with <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stance |OneHanded |noicon= |pill=} |fill=}
}} or <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stance |TwoHanded |noicon= |pill=} |fill=}
}}, and occasionally <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stance |DualWield |noicon= |pill=} |fill=}
}} for faster <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |AtkSpd |noicon= |pill=} |fill=}
}} scaling. Elemental coverage tends to rotate through <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Element |Water |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Element |Wind |noicon= |pill=} |fill=}
}}, and <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Element |Earth |noicon= |pill=} |fill=}
}} depending on the content.
Finally, mix “busy” lines: a <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Damage |Ranged |noicon= |pill=} |fill=}
}} build might run <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Hit |noicon= |pill=} |fill=}
}} + <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Crit |noicon= |pill=} |fill=}
}} with <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |CritDamage |noicon= |pill=} |fill=}
}}, while defensive setups stack <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Def |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Mdef |noicon= |pill=} |fill=}
}}, and <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Hp |noicon= |pill=} |fill=}
}} with <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |HpRegen |noicon= |pill=} |fill=}
}}. Some effects reduce action options like <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |NoMove |noicon= |pill=} |fill=}
}} or <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |NoCast |noicon= |pill=} |fill=}
}}, while others boost output like <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |FinalDamage |noicon= |pill=} |fill=}
}} or survivability like <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |AllResist |noicon= |pill=} |fill=}
}}.
List density test
- Core stats: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Str |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Vit |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Agi |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Dex |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Int |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Luk |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |AllStats |noicon= |pill=} |fill=}
}}
- Combat: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Atk |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Matk |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Hit |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Flee |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Crit |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |AtkSpd |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |CastSpd |noicon= |pill=} |fill=}
}}
- Defense: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Def |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Mdef |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Hp |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Mp |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |HpRegen |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |MpRegen |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |EnergyShield |noicon= |pill=} |fill=}
}}
- Types: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Cast |Target |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Cast |Ground |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Damage |Melee |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Damage |Magic |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Damage |Status |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Damage |True |noicon= |pill=} |fill=}
}}
- Elements: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Element |Neutral |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Element |Poison |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Element |Holy |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Element |Fire |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Element |Undead |noicon= |pill=} |fill=}
}}
Table density test
| Scenario | Cast | Target | Damage | Element | Notable stats | ||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Basic strike | def | Cast | Target | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Target | Enemy | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Damage | Melee | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Element | Neutral | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Stat | Atk | noicon= | pill=} | fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Stat | Hit | noicon= | pill=} | fill=}
}} |
| Ground spell | def | Cast | Ground | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Target | Enemy | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Damage | Magic | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Element | Fire | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Stat | Matk | noicon= | pill=} | fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Stat | CastSpd | noicon= | pill=} | fill=}
}} |
| Team buff | def | Cast | Toggle | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Target | Ally | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Damage | Status | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Element | Holy | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Stat | HealingReceived | noicon= | pill=} | fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Stat | Mp | noicon= | pill=} | fill=}
}} |
| Self stance | def | Cast | None | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Target | Self | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Damage | True | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Element | Shadow | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Stance | TwoHanded | noicon= | pill=} | fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Aura | Weapon | noicon= | pill=} | fill=}
}} |