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== Definitions visual test == | == Definitions visual test == | ||
This | This page tests {{def}} output and Universal Popups behavior. | ||
=== Inline prose (icons on) === | |||
Core stats show up constantly: {{def|Stat|Str}}, {{def|Stat|Agi}}, {{def|Stat|Dex}}, {{def|Stat|Int}}, {{def|Stat|Vit}}, and {{def|Stat|Luk}}. Combat stats like {{def|Stat|Atk}} and {{def|Stat|Matk}} pair with accuracy {{def|Stat|Hit}} and avoidance {{def|Stat|Flee}}. Defensive lines usually mention {{def|Stat|Def}}, {{def|Stat|Mdef}}, {{def|Stat|Hp}}, and {{def|Stat|Mp}}. | |||
Casting types like {{def|Cast|Target}}, {{def|Cast|Ground}}, and {{def|Cast|Toggle}} control delivery, while damage can be {{def|Damage|Melee}} or {{def|Damage|Magic}}. Elements often rotate between {{def|Element|Fire}}, {{def|Element|Water}}, {{def|Element|Wind}}, {{def|Element|Earth}}, and {{def|Element|Shadow}}. | |||
=== Inline prose (noicon=1 sanity) === | |||
These should behave the same as above, but without icons: | |||
{{def|Stat|Str|noicon=1}}, {{def|Stat|Agi|noicon=1}}, {{def|Stat|Dex|noicon=1}}, {{def|Stat|Int|noicon=1}}, {{def|Stat|Vit|noicon=1}}, {{def|Stat|Luk|noicon=1}}. | |||
=== Missing record sanity === | |||
This should render a visible “?” missing marker and NO popup data: | |||
{{def|Stat|DefinitelyNotARealKey}} | |||
=== Linked header smoke test (manual) === | |||
This one does not depend on Definitions.json; it verifies the “header title is a link” behavior directly: | |||
<span class="sv-def" tabindex="0" data-sv-def-tip="Linked definition: header title should be a real link.\nHover/click behavior should still match Universal Popups." data-sv-def-link="Casting">Casting (manual link)</span> | |||
=== List density test === | === List density test === | ||
* Core stats: {{def|Stat|Str}}, {{def|Stat|Vit}}, {{def|Stat|Agi}}, {{def|Stat|Dex}}, {{def|Stat|Int}}, {{def|Stat|Luk | * Core stats: {{def|Stat|Str}}, {{def|Stat|Vit}}, {{def|Stat|Agi}}, {{def|Stat|Dex}}, {{def|Stat|Int}}, {{def|Stat|Luk}} | ||
* Combat: {{def|Stat|Atk}}, {{def|Stat|Matk}}, {{def|Stat|Hit}}, {{def|Stat|Flee | * Combat: {{def|Stat|Atk}}, {{def|Stat|Matk}}, {{def|Stat|Hit}}, {{def|Stat|Flee}} | ||
* Defense: {{def|Stat|Def}}, {{def|Stat|Mdef}}, {{def|Stat|Hp}}, {{def|Stat|Mp | * Defense: {{def|Stat|Def}}, {{def|Stat|Mdef}}, {{def|Stat|Hp}}, {{def|Stat|Mp}} | ||
* Types: {{def|Cast|Target}}, {{def|Cast|Ground}}, {{def| | * Types: {{def|Cast|Target}}, {{def|Cast|Ground}}, {{def|Cast|Toggle}}, {{def|Damage|Melee}}, {{def|Damage|Magic}} | ||
* Elements: {{def|Element|Neutral}}, {{def|Element|Fire}}, {{def|Element|Water}}, {{def|Element|Wind}}, {{def|Element|Earth}}, {{def|Element|Shadow}} | |||
=== Table density test === | === Table density test === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Scenario !! Cast | ! Scenario !! Cast !! Damage !! Element !! Notable stats | ||
|- | |- | ||
| Basic strike || {{def|Cast|Target | | Basic strike || {{def|Cast|Target}} || {{def|Damage|Melee}} || {{def|Element|Neutral}} || {{def|Stat|Atk}}, {{def|Stat|Hit}} | ||
|- | |- | ||
| Ground spell || {{def|Cast|Ground | | Ground spell || {{def|Cast|Ground}} || {{def|Damage|Magic}} || {{def|Element|Fire}} || {{def|Stat|Matk}}, {{def|Stat|Int}} | ||
|- | |- | ||
| | | Toggle buff || {{def|Cast|Toggle}} || {{def|Damage|Magic}} || {{def|Element|Holy}} || {{def|Stat|Mp}}, {{def|Stat|Vit}} | ||
|- | |- | ||
| | | Defensive build || {{def|Cast|Target}} || {{def|Damage|Melee}} || {{def|Element|Shadow}} || {{def|Stat|Def}}, {{def|Stat|Mdef}}, {{def|Stat|Hp}} | ||
|} | |} | ||
Revision as of 06:19, 27 February 2026
Definitions visual test
This page tests ? output and Universal Popups behavior.
Inline prose (icons on)
Core stats show up constantly: Strength, Agility, Dexterity, Intelligence, Vitality, and Luck. Combat stats like Attack and Magic Attack pair with accuracy Hit Rate and avoidance Flee. Defensive lines usually mention Defense, Magic Defense, Health Points, and Mana Points.
Casting types like Target, Ground, and Toggle control delivery, while damage can be Melee or Magic. Elements often rotate between Fire, Water, Wind, Earth, and Shadow.
Inline prose (noicon=1 sanity)
These should behave the same as above, but without icons: Strength, Agility, Dexterity, Intelligence, Vitality, Luck.
Missing record sanity
This should render a visible “?” missing marker and NO popup data: Definitely Not A Real Key
Linked header smoke test (manual)
This one does not depend on Definitions.json; it verifies the “header title is a link” behavior directly: Casting (manual link)
List density test
- Core stats: Strength, Vitality, Agility, Dexterity, Intelligence, Luck
- Combat: Attack, Magic Attack, Hit Rate, Flee
- Defense: Defense, Magic Defense, Health Points, Mana Points
- Types: Target, Ground, Toggle, Melee, Magic
- Elements: Neutral, Fire, Water, Wind, Earth, Shadow
Table density test
| Scenario | Cast | Damage | Element | Notable stats |
|---|---|---|---|---|
| Basic strike | Target | Melee | Neutral | Attack, Hit Rate |
| Ground spell | Ground | Magic | Fire | Magic Attack, Intelligence |
| Toggle buff | Toggle | Magic | Holy | Mana Points, Vitality |
| Defensive build | Target | Melee | Shadow | Defense, Magic Defense, Health Points |