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User talk:Eviand/Pulltest: Difference between revisions

Discussion page of User:Eviand/Pulltest
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{{User:Eviand/Pulltest
{{User:Eviand/Pulltest
|BoxName=Sample Box
|BoxName=Sample Box
|float=right
|float=left
|A1=Health
|A1=Health
|B1=100
|B1=100

Revision as of 04:43, 31 August 2025

Definitions visual test

This page tests ? output and Universal Popups behavior.

Inline prose (icons on)

Core stats show up constantly: Strength, Agility, Dexterity, Intelligence, Vitality, and Luck. Combat stats like Attack and Magic Attack pair with accuracy Hit Rate and avoidance Flee. Defensive lines usually mention Defense, Magic Defense, Health Points, and Mana Points.

Casting types like Target, Ground, and Toggle control delivery, while damage can be Melee or Magic. Elements often rotate between Fire, Water, Wind, Earth, and Shadow.

Inline prose (noicon=1 sanity)

These should behave the same as above, but without icons: Strength, Agility, Dexterity, Intelligence, Vitality, Luck.

Missing record sanity

This should render a visible “?” missing marker and NO popup data: Definitely Not A Real Key

Linked header smoke test (manual)

This one does not depend on Definitions.json; it verifies the “header title is a link” behavior directly: Casting (manual link)

List density test

  • Core stats: Strength, Vitality, Agility, Dexterity, Intelligence, Luck
  • Combat: Attack, Magic Attack, Hit Rate, Flee
  • Defense: Defense, Magic Defense, Health Points, Mana Points
  • Types: Target, Ground, Toggle, Melee, Magic
  • Elements: Neutral, Fire, Water, Wind, Earth, Shadow

Table density test

Scenario Cast Damage Element Notable stats
Basic strike Target Melee Neutral Attack, Hit Rate
Ground spell Ground Magic Fire Magic Attack, Intelligence
Toggle buff Toggle Magic Holy Mana Points, Vitality
Defensive build Target Melee Shadow Defense, Magic Defense, Health Points

Healing True Status