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Acolyte: Difference between revisions

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* '''Cost:''' 20 + 10 mana per level   
* '''Cost:''' 20 + 10 mana per level   


<span id="Holy-Light"></span>* [[File:SpiritValeLogo.png|75px|link=]] '''Holy Light''' — Releases a concentrated bolt of holy energy to smite an enemy. Particularly effective against undead.
<span id="Holy-Light"></span> [[File:Skill-holy-light.webp|75px|link=]] '''Holy Light''' — Releases a concentrated bolt of holy energy to smite an enemy. Particularly effective against undead.
* '''Max Level: 10'''
* '''Max Level: 10'''
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
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* '''Chance:''' 50% + 10% per level
* '''Chance:''' 50% + 10% per level
* '''Cast Time:''' 2 seconds
* '''Cast Time:''' 2 seconds
* '''Cost:''' 10 mana
* '''Cost:''' 10 mana


=== Passive ===
=== Passive ===

Revision as of 23:37, 2 September 2025


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Acolyte


Class Overview
Role Healing
Support
Holy Magic
Weapons Book
Attributes
STR 1
AGI 1
VIT 9
INT 12
DEX 9
LUK 1




A faithful healer who channels holy light to protect allies and banish the undead. Ideal for players who enjoy support roles with a touch of offense.

Description

Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing undead foes with holy attacks.

Their spellbook grants them access to both defensive and offensive light-based abilities, allowing them to adapt to many situations. Though not as durable as a Knight or as damaging as a Mage, their value lies in enabling their team to survive even the harshest encounters.

As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles.

General Skills

These are skills that every class has access to, and can be leveled by all players.

Active


Heal
Active

  • Max Level: 1
  • Element: Holy
  • Healing: 50% MATK per level
    (+ 100 +100 per level)
  • INT Scaling: +1% MATK
  • VIT Scaling: +1% MATK
  • Cooldown: 3s
  • Cost: 10 + 5 MP/level


Haste
Active

  • Max Level: 1
  • Cost: 20 MP
  • Removes Slow (100%)
  • Buff Applied: Haste
    • AGI: +2/level
    • ASPD: +2%/level
    • Move Speed: +25%
    • Duration: 60s/level


Cure
Active

  • Max Level: 1
  • Removes: Poison, Blind, Curse, Silence (100%)
  • Cost: 10 MP


Passive


Free Cast
Passive

  • Max Level: 1
  • Move while casting (reduced speeds)
  • Move Speed: 15% + 10%/level
  • Attack Speed: 50% + 10%/level


Increased Health
Passive

  • Max Level: 5
  • HP: +100/level


Increased Mana
Passive

  • Max Level: 5
  • MP: +40/level


Increased Recovery
Passive

  • Max Level: 5
  • MP Regen: +2/level
  • Max MP/sec: +0.2%/level


Increased Flee
Passive

  • Max Level: 5
  • Flee: +8/level


Acolyte Skills

These skills are unique to the Acolyte class.

Active

* Mass Heal — Unleashes a wave of radiant energy, restoring health to all allies within range.

  • Max Level: 5
  • Element: Holy
  • Healing: 50% MATK per level (+100 +100 per level)
  • INT Scaling: +1% MATK
  • VIT Scaling: +1% MATK
  • Area: Large
  • Cast Time: 1 second
  • Cooldown: 3 seconds
  • Cost: 15 + 7 mana per level

* Mass Haste — Blesses nearby allies, increasing movement and attack speed for a short duration.

  • Max Level: 5
  • AGI: +2 per level
  • Attack Speed: +2% per level
  • Move Speed: +25%
  • Duration: 60 seconds per level
  • Cast Time: 1 second
  • Cost: 10 + 5 mana per level

* Mass Cure — Purifies allies in the area, removing poison, blindness, curse, and silence.

  • Max Level: 1
  • Cures: Poison, Blind, Curse, Silence (100%)
  • Cast Time: 1 second
  • Cost: 10 + 5 mana per level

* Resurrection — Revives a fallen ally with a portion of their health and spirit restored.

  • Max Level: 5
  • Revive: Health/Mana = 20% per level
  • Cast Time: 6 + 1 seconds per level
  • Cooldown: 3 seconds
  • Cost: 15 + 7 mana per level

* Sanctuary — Raises a sacred tree that blesses the ground, steadily healing allies and harming undead.

  • Max Level: 10
  • Element: Holy
  • Healing: 12.5% MATK per level + 20 per level
  • INT Scaling: +1% MATK
  • VIT Scaling: +1% MATK
  • Area: Medium
  • Duration: 2 + 1 seconds per level
  • Knockback: Yes
  • Cast Time: 0.5 seconds per level
  • Cooldown: 8 seconds
  • Cost: 20 + 10 mana per level

Holy Light — Releases a concentrated bolt of holy energy to smite an enemy. Particularly effective against undead.

  • Max Level: 10
  • Element: Holy
  • Damage: 50% MATK per level
  • INT Scaling: +3% MATK
  • VIT Scaling: +1% MATK
  • Knockback: Yes
  • Cast Time: 1 second
  • Cooldown: 1 second
  • Cost: 10 + 5 mana per level

* Exorcism — Calls down sacred radiance upon an area, banishing cursed beings and striking foes.

  • Max Level: 10
  • Element: Holy
  • Damage: 35% MATK per level
  • INT Scaling: +2% MATK
  • VIT Scaling: +1% MATK
  • Hits: 2
  • Area: Large
  • Duration: 2 + 1 seconds per level
  • Cast Time: 0.5 seconds per level
  • Cooldown: 8 seconds
  • Cost: 30 + 15 mana per level

* Sacred Aegis — Forms a barrier equal to a portion of an ally’s maximum health, shielding them until broken.

  • Max Level: 5
  • Health Barrier: +10% + 4% per level
  • Duration: 60 seconds per level
  • Cast Time: 2 seconds
  • Cost: 10 + 5 mana per level

* Divine Grace — Invokes a holy blessing that increases natural health and mana recovery rate.

  • Max Level: 5
  • HP Regen Rate: +20% per level
  • MP Regen Rate: +20% per level
  • Duration: 60 seconds per level
  • Cast Time: 3 seconds
  • Cost: 10 + 5 mana per level

* Benediction — Imbues allies with divine protection, raising all attributes for a time.

  • Max Level: 5
  • All Stats: +1 per level
  • Duration: 60 seconds per level
  • Cast Time: 1 second
  • Cost: 10 + 5 mana per level

* Arcanum Ward — Creates a sacred barrier that absorbs magical damage, shielding an ally.

  • Max Level: 5
  • Chance to Reflect Magic: +20% per level
  • Duration: 5 seconds
  • Cast Time: 1 second
  • Cooldown: 10 seconds
  • Cost: 10 + 5 mana per level

* Absolution — Removes all buffs and harmful statuses from the target.

  • Max Level: 5
  • Removes: All Status Effects
  • Chance: 50% + 10% per level
  • Cast Time: 2 seconds
  • Cost: 10 mana

Passive

* Faith — Increases damage and resistance against Undead and Shadow enemies.

  • Max Level: 5
  • Damage vs Undead: +5% per level
  • Damage vs Shadow: +5% per level
  • Resist vs Undead: +5% per level
  • Resist vs Shadow: +5% per level

* Codex Mastery — Boosts magical attack when wielding a wand or book.

  • Max Level: 10
  • Wand MATK: +2 per level
  • Book MATK: +2 per level
  • Healing Bonus: +1% per level


Attributes

This section will provide information on the most important attributes for Acolyte, which are INT, DEX, and VIT. In the leveling guide itself, there will be a focus on which stats to increase at what times, as part of the main function of the guide.

Early Game Leveling

This section will focus on the beginning of the game, and at the point where the player is at their weakest. The goal of these sections will be to provide new players information about the class, usually specific to certain areas of the game where they can level. An example breakdown of possible sub-sections is provided, but these can totally change depending on the class itself.

Levels 1–10

Work In Progress 

Levels 10–30

Work In Progress 

Levels 30–40

Work In Progress

Mid Game Leveling

This section is where a player has gained an understanding of the game mechanics, and has access to most of their skills, and a sizable amount of attributes. There should be a focus on aiming to get better gear for higher levels, farming for specific helpful items, and aiming to set them on the path to success when getting into end-game content.
This section will eventually be the end of the document when advanced classes are released, as players will move onto the next class page for their specific specialization.

Levels 40–80

Work In Progress  

Late Game Leveling

This section is the last part of the leveling section of the page, and it should focus on providing the best possible avenues for leveling, places where the best possible gear can be found, and further goals to aim for.

Levels 80–90+

Work In Progress  

Endgame Overview

This section goes into depth on how the class will play, and how it should function at the highest level. While this is temporary as advanced classes will replace this completely, it is still useful for players at the current time so that they can test out the higher levels.

Tips and Tricks

Just the usual section where miscellaneous bits of info can be provided that doesn't fit anywhere else in the guide. Sections aren't probably needed, and instead bullet points can be used. Most likely the most customized part of the guide, as each class will handle their tips and tricks differently. Aco, for example, would probably mention things about killing undead, buff timers, and the current healing meta.

Additional Guides