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== Early Game Leveling == | == Early Game Leveling == | ||
=== Levels 1–10 === | |||
At the start, players begin in '''Nevaris''', the main town. The first training area is '''Sunny Meadows''', where most classes learn the basics of combat. | |||
* Until you unlock '''Holy Light''', rely on basic melee attacks to defeat weaker enemies. | |||
* Focus on raising your Job Level quickly so that you can obtain Holy Light as soon as possible. | |||
* Once you have Holy Light, you can continue leveling in Sunny Meadows or move to the early parts of the '''Forest Labyrinth'''. | |||
Recommended Maps: | |||
* '''Sunny Meadows (Lv 1–10):''' Beginner-friendly map, easy enemies, good for Job EXP. | |||
* '''Forest Labyrinth (Lv 4–10):''' Slightly harder, with multiple levels of monsters. Acolytes can handle it well after unlocking Holy Light. | |||
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=== Levels 10–30 === | === Levels 10–30 === | ||
During this stage, Acolytes gain their foundational class abilities that affect specific targets, namely the Undead. '''Festering Woods''' is the best choice for leveling. | |||
* Most enemies here are '''Undead''' or '''Shadow''' type, meaning they are weak to '''Holy Light'''. | |||
* '''Heal''' can also be used offensively against Undead enemies once it is leveled. This makes you both self-sustaining and highly effective against mobs. | |||
* Stay in Festering Woods until at least level 30. While here, try to collect useful card and equipment drops that will boost your cast speed and holy damage. | |||
Recommended Maps: | |||
* '''Festering Woods (Lv 19–25):''' Challenging when you first enter, but Acolytes thrive here thanks to their Holy skills. | |||
---- | |||
=== Levels 30–40 === | === Levels 30–40 === | ||
The final part of the early game is spent in '''Fairy Glen'''. This zone is more difficult for Acolytes because most enemies are '''Holy-aligned''', and will take reduced damage from both '''Holy Light''' and '''Exorcism'''. | |||
* Invest into '''Exorcism''' for AoE damage. While it is also a Holy spell, the ability to strike multiple targets at once makes it efficient despite the damage reduction. | |||
* Try to gather multiple mobs before casting Exorcism for best results. | |||
* Several important equipment drops are found here, so it is recommended to remain in Fairy Glen until Lv 40 even if leveling feels slower. | |||
Recommended Maps: | |||
* '''Fairy Glen (Lv 26–32):''' Holy enemies resist single-target holy spells, but grouping mobs and using Exorcism makes this map viable. Good for farming key items before moving on. | |||
==Mid Game Leveling == | ==Mid Game Leveling == |
Revision as of 03:23, 3 September 2025
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Class Overview | |
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Role | Healing Support Holy Magic |
Weapons | Book |
Attributes | |
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“A faithful healer who channels holy light to protect allies and banish the undead. Ideal for players who enjoy support roles with a touch of offense.”
Description
Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing undead foes with holy attacks.
Their spellbook grants them access to both defensive and offensive light-based abilities, allowing them to adapt to many situations. Though not as durable as a Knight or as damaging as a Mage, their value lies in enabling their team to survive even the harshest encounters.
As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles.
General Skills
These are skills that every class has access to, and can be leveled by all players.
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Passive | ||||
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Acolyte Skills
These skills are unique to the Acolyte class.
Active
Mass Heal — Unleashes a wave of radiant energy, restoring health to all allies within range.
- Max Level: 5
- Element:
Holy
- Healing: 50% MATK per level (+100 +100 per level)
INT Scaling: +1% MATK
VIT Scaling: +1% MATK
- Area: Large
- Cast Time: 1 second
- Cooldown: 3 seconds
- Cost: 15 + 7 mana per level
Mass Haste — Blesses nearby allies, increasing movement and attack speed for a short duration.
- Max Level: 5
AGI: +2 per level
- Attack Speed: +2% per level
- Move Speed: +25%
- Duration: 60 seconds per level
- Cast Time: 1 second
- Cost: 10 + 5 mana per level
* Mass Cure — Purifies allies in the area, removing poison, blindness, curse, and silence.
- Max Level: 1
- Cures: Poison, Blind, Curse, Silence (100%)
- Cast Time: 1 second
- Cost: 10 + 5 mana per level
* Resurrection — Revives a fallen ally with a portion of their health and spirit restored.
- Max Level: 5
- Revive: Health/Mana = 20% per level
- Cast Time: 6 + 1 seconds per level
- Cooldown: 3 seconds
- Cost: 15 + 7 mana per level
* Sanctuary — Raises a sacred tree that blesses the ground, steadily healing allies and harming undead.
- Max Level: 10
- Element:
Holy
- Healing: 12.5% MATK per level + 20 per level
INT Scaling: +1% MATK
VIT Scaling: +1% MATK
- Area: Medium
- Duration: 2 + 1 seconds per level
- Knockback: Yes
- Cast Time: 0.5 seconds per level
- Cooldown: 8 seconds
- Cost: 20 + 10 mana per level
Holy Light — Releases a concentrated bolt of holy energy to smite an enemy. Particularly effective against undead.
- Max Level: 10
- Element:
Holy
- Damage: 50% MATK per level
INT Scaling: +3% MATK
VIT Scaling: +1% MATK
- Knockback: Yes
- Cast Time: 1 second
- Cooldown: 1 second
- Cost: 10 + 5 mana per level
* Exorcism — Calls down sacred radiance upon an area, banishing cursed beings and striking foes.
- Max Level: 10
- Element:
Holy
- Damage: 35% MATK per level
INT Scaling: +2% MATK
VIT Scaling: +1% MATK
- Hits: 2
- Area: Large
- Duration: 2 + 1 seconds per level
- Cast Time: 0.5 seconds per level
- Cooldown: 8 seconds
- Cost: 30 + 15 mana per level
* Sacred Aegis — Forms a barrier equal to a portion of an ally’s maximum health, shielding them until broken.
- Max Level: 5
- Health Barrier: +10% + 4% per level
- Duration: 60 seconds per level
- Cast Time: 2 seconds
- Cost: 10 + 5 mana per level
* Divine Grace — Invokes a holy blessing that increases natural health and mana recovery rate.
- Max Level: 5
- HP Regen Rate: +20% per level
- MP Regen Rate: +20% per level
- Duration: 60 seconds per level
- Cast Time: 3 seconds
- Cost: 10 + 5 mana per level
* Benediction — Imbues allies with divine protection, raising all attributes for a time.
- Max Level: 5
- All Stats: +1 per level
- Duration: 60 seconds per level
- Cast Time: 1 second
- Cost: 10 + 5 mana per level
* Arcanum Ward — Creates a sacred barrier that absorbs magical damage, shielding an ally.
- Max Level: 5
- Chance to Reflect Magic: +20% per level
- Duration: 5 seconds
- Cast Time: 1 second
- Cooldown: 10 seconds
- Cost: 10 + 5 mana per level
* Absolution — Removes all buffs and harmful statuses from the target.
- Max Level: 5
- Removes: All Status Effects
- Chance: 50% + 10% per level
- Cast Time: 2 seconds
- Cost: 10 mana
Passive
* Faith — Increases damage and resistance against Undead and Shadow enemies.
- Max Level: 5
- Damage vs Undead: +5% per level
- Damage vs Shadow: +5% per level
- Resist vs Undead: +5% per level
- Resist vs Shadow: +5% per level
* Codex Mastery — Boosts magical attack when wielding a wand or book.
- Max Level: 10
- Wand MATK: +2 per level
- Book MATK: +2 per level
- Healing Bonus: +1% per level
Attributes
Primary Attributes | |
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The primary stat for Acolytes. Boosts healing and damage of all skills, increases MP, and raises magic defense. |
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Adds scaling to some healing skills and increases survivability. Provides higher HP and physical defense. |
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Reduces cast time (CTR). Helps Acolytes react faster in combat, making healing and support smoother. |
Secondary Attributes | |
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Increases attack speed and dodge chance. Has little value to Acolytes since they do not rely on melee combat. |
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Governs physical attack power and melee damage. Not useful for Acolytes who rely solely on magic. |
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Boosts critical chance and critical damage. Does not benefit Acolytes, as their spells cannot crit. |
Early Game Leveling
Levels 1–10
At the start, players begin in Nevaris, the main town. The first training area is Sunny Meadows, where most classes learn the basics of combat.
- Until you unlock Holy Light, rely on basic melee attacks to defeat weaker enemies.
- Focus on raising your Job Level quickly so that you can obtain Holy Light as soon as possible.
- Once you have Holy Light, you can continue leveling in Sunny Meadows or move to the early parts of the Forest Labyrinth.
Recommended Maps:
- Sunny Meadows (Lv 1–10): Beginner-friendly map, easy enemies, good for Job EXP.
- Forest Labyrinth (Lv 4–10): Slightly harder, with multiple levels of monsters. Acolytes can handle it well after unlocking Holy Light.
Levels 10–30
During this stage, Acolytes gain their foundational class abilities that affect specific targets, namely the Undead. Festering Woods is the best choice for leveling.
- Most enemies here are Undead or Shadow type, meaning they are weak to Holy Light.
- Heal can also be used offensively against Undead enemies once it is leveled. This makes you both self-sustaining and highly effective against mobs.
- Stay in Festering Woods until at least level 30. While here, try to collect useful card and equipment drops that will boost your cast speed and holy damage.
Recommended Maps:
- Festering Woods (Lv 19–25): Challenging when you first enter, but Acolytes thrive here thanks to their Holy skills.
Levels 30–40
The final part of the early game is spent in Fairy Glen. This zone is more difficult for Acolytes because most enemies are Holy-aligned, and will take reduced damage from both Holy Light and Exorcism.
- Invest into Exorcism for AoE damage. While it is also a Holy spell, the ability to strike multiple targets at once makes it efficient despite the damage reduction.
- Try to gather multiple mobs before casting Exorcism for best results.
- Several important equipment drops are found here, so it is recommended to remain in Fairy Glen until Lv 40 even if leveling feels slower.
Recommended Maps:
- Fairy Glen (Lv 26–32): Holy enemies resist single-target holy spells, but grouping mobs and using Exorcism makes this map viable. Good for farming key items before moving on.
Mid Game Leveling
This section is where a player has gained an understanding of the game mechanics, and has access to most of their skills, and a sizable amount of attributes. There should be a focus on aiming to get better gear for higher levels, farming for specific helpful items, and aiming to set them on the path to success when getting into end-game content.
This section will eventually be the end of the document when advanced classes are released, as players will move onto the next class page for their specific specialization.
Levels 40–80
Work In Progress
Late Game Leveling
This section is the last part of the leveling section of the page, and it should focus on providing the best possible avenues for leveling, places where the best possible gear can be found, and further goals to aim for.
Levels 80–90+
Work In Progress
Endgame Overview
This section goes into depth on how the class will play, and how it should function at the highest level. While this is temporary as advanced classes will replace this completely, it is still useful for players at the current time so that they can test out the higher levels.
Tips and Tricks
Just the usual section where miscellaneous bits of info can be provided that doesn't fit anywhere else in the guide. Sections aren't probably needed, and instead bullet points can be used. Most likely the most customized part of the guide, as each class will handle their tips and tricks differently. Aco, for example, would probably mention things about killing undead, buff timers, and the current healing meta.
Additional Guides
- Guides:Acolyte Builds – Placeholder for specific builds.