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Acolyte: Difference between revisions

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* '''Sunny Meadows (Lv 1–10):''' Beginner-friendly map, easy enemies, good for Job EXP.   
* '''Sunny Meadows (Lv 1–10):''' Beginner-friendly map, easy enemies, good for Job EXP.   
* '''Forest Labyrinth (Lv 4–10):''' Slightly harder, with multiple levels of monsters. Acolytes can handle it well after unlocking Holy Light.
* '''Forest Labyrinth (Lv 4–10):''' Slightly harder, with multiple levels of monsters. Acolytes can handle it well after unlocking Holy Light.
Stat Priority: 
* All points → [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]


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Recommended Maps:
Recommended Maps:
* '''Festering Woods (Lv 19–25):''' Challenging when you first enter, but Acolytes thrive here thanks to their Holy skills.
* '''Festering Woods (Lv 19–25):''' Challenging when you first enter, but Acolytes thrive here thanks to their Holy skills.
Stat Priority:
* First → Finish [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] 70 
* Then → Start investing in [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] (goal 40)


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Recommended Maps:
Recommended Maps:
* '''Fairy Glen (Lv 26–32):''' Holy enemies resist single-target holy spells, but grouping mobs and using Exorcism makes this map viable. Good for farming key items before moving on.
* '''Fairy Glen (Lv 26–32):''' Holy enemies resist single-target holy spells, but grouping mobs and using Exorcism makes this map viable. Good for farming key items before moving on.
Stat Priority:
* First → Finish [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] 40 
* Then → All points into [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] (goal 40)


=== Recommended Low-Level Gear ===
=== Recommended Low-Level Gear ===
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==Mid Game Leveling ==
== Mid Game Leveling ==
 
=== Levels 40–60 ===
At this stage, Acolytes gain access to stronger AoE spells and supportive skills that allow them to thrive in densely packed maps. The best choice for this bracket is the '''Goblin Cave''', which is filled with Undead monsters that naturally take extra damage from holy-based abilities. 


  This section is where a player has gained an understanding of the game mechanics, and has access to most of their skills, and a sizable amount of attributes. There should be a focus on aiming to get better gear for higher levels, farming for specific helpful items, and aiming to set them on the path to success when getting into end-game content.
* Gather large groups of Goblins and position yourself so they cluster tightly.  
* Cast '''Exorcism''' in the center of the pack to deal heavy AoE damage. 
* Place '''Sanctuary''' on the edge of your Exorcism field to heal yourself and allies while also damaging Undead caught in the area. 
* Spam '''Mass Heal''' offensively on groups for additional Holy damage. 
* Use '''Holy Light''' as a filler when other skills are on cooldown.
* Focus on fast clears rather than drops here — Goblin Cave is primarily for efficient leveling.


  This section will eventually be the end of the document when advanced classes are released, as players will move onto the next class page for their specific specialization.
Recommended Map:  
* '''Goblin Cave (Lv 40–60):''' Undead-filled dungeon ideal for AoE-heavy leveling with holy skills.


=== Levels 40–80 ===
Stat Priority: 
  Work In Progress 
* Push [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] steadily toward 40 if not already complete  
* Remaining points → [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] up to 99


== Late Game Leveling ==
== Late Game Leveling ==