Acolyte: Difference between revisions
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* Push [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] steadily toward 40 if not already complete | * Push [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] steadily toward 40 if not already complete | ||
* Remaining points → [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] up to 99 | * Remaining points → [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] up to 99 | ||
=== Levels 60–80 === | |||
For this stage, the best option is the '''Crystal Cave'''. This map is shaped like a horseshoe and filled with tightly packed Water-type enemies. While Acolytes do not gain a natural elemental advantage here, the density of mobs and the quality of drops make it one of the strongest choices for progression. | |||
* Use '''Exorcism''' to clear groups efficiently as enemies tend to bunch together in the curved layout. | |||
* '''Sanctuary''' can keep you safe while farming in larger pulls, especially if you mismanage aggro. | |||
* Exercise caution when using '''Holy Light''', as many enemies here cast '''Spell Shield''', which reflects single-target magic damage. | |||
* This zone is particularly valuable due to its drops: | |||
** The '''Weaver Set''' – a direct upgrade from Spellthread, with two slots per piece, allowing three additional cards across the set. | |||
** '''Resonant Headphones''' – a powerful headgear option that reduces cast time and lowers MP cost. | |||
Recommended Map: | |||
* '''Crystal Cave (Lv 60–80):''' High mob density, strong item drops, but beware of Spell Shield. | |||
Stat Priority: | |||
* Continue raising [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] toward 99 | |||
* After INT is maxed, put additional points into [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] for survivability | |||
== Late Game Leveling == | == Late Game Leveling == |