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Acolyte: Difference between revisions

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== Endgame Overview ==
== Endgame Overview ==
  This section goes into depth on how the class will play, and how it should function at the highest level. While this is temporary as advanced classes will replace this completely, it is still useful for players at the current time so that they can test out the higher levels.
While in the endgame, it is expected for an Acolyte to have a full understanding of how their skills interact with enemies.  
 
Knowing that Shadow and Undead monsters take additional damage, and that Undead monsters can be struck by '''Heal''', '''Mass Heal''', and '''Sanctuary''', will make or break whether or not the Acolyte has attained mastery.
 
At this point, Acolytes can also become capable of soloing most Boss monsters, using their powerful healing abilities to sustain themselves in extended fights. 
 
It is equally important to manage healing abilities effectively: 
* '''Heal''' provides a quick, reliable heal and can be chained into Mass Heal for stronger recovery. 
* '''Mass Heal''' is both an offensive and defensive tool against Undead mobs and provides strong AoE support. 
* '''Sanctuary''' offers sustained healing over time, scaling with skill level, but requires careful positioning and comes with a longer cast time. 
 
Leveling to 150 will require time and dedication. By rotating between the three Abyss Castle maps, players can maximize both experience and item acquisition, building a final set of equipment for true endgame content.
 
=== Recommended End Game Gear ===
 
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== Tips and Tricks ==
== Tips and Tricks ==