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Acolyte: Difference between revisions

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<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">
<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">


“''A faithful healer who channels holy light to protect allies and banish the undead. Ideal for players who enjoy support roles with a touch of offense.''”
“''A faithful healer who channels [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] light to protect allies and banish the [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]]. Ideal for players who enjoy support roles with a touch of offense.''”


</div>
</div>
== Description ==
== Description ==


Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing undead foes with holy attacks.   
Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] foes with [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] attacks.   


Their spellbook grants them access to both defensive and offensive light-based abilities, allowing them to adapt to many situations. Though not as durable as a Knight or as damaging as a Mage, their value lies in enabling their team to survive even the harshest encounters.   
Their spellbook grants them access to both defensive and offensive light-based abilities, allowing them to adapt to many situations. Though not as durable as a Knight or as damaging as a Mage, their value lies in enabling their team to survive even the harshest encounters.   
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* '''Cost:''' 10 + 5 mana per level   
* '''Cost:''' 10 + 5 mana per level   


<span id="Mass-Cure"></span>* [[File:Skill-mass-cure.webp|75px|link=]] '''Mass Cure''' — Purifies allies in the area, removing poison, blindness, curse, and silence.
<span id="Mass-Cure"></span> [[File:Skill-mass-cure.webp|75px|link=]] '''Mass Cure''' — Purifies allies in the area, removing poison, blindness, curse, and silence.
* '''Max Level: 1'''
* '''Max Level: 1'''
* '''Cures:''' Poison, Blind, Curse, Silence (100%)
* '''Cures:''' Poison, Blind, Curse, Silence (100%)
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* '''Cost:''' 10 + 5 mana per level   
* '''Cost:''' 10 + 5 mana per level   


<span id="Resurrection"></span>* [[File:Skill-resurrection.webp|75px|link=]] '''Resurrection''' — Revives a fallen ally with a portion of their health and spirit restored.
<span id="Resurrection"></span> [[File:Skill-resurrection.webp|75px|link=]] '''Resurrection''' — Revives a fallen ally with a portion of their health and spirit restored.
* '''Max Level: 5'''
* '''Max Level: 5'''
* '''Revive:''' Health/Mana = 20% per level
* '''Revive:''' Health/Mana = 20% per level
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* '''Cost:''' 15 + 7 mana per level   
* '''Cost:''' 15 + 7 mana per level   


<span id="Sanctuary"></span>* [[File:Skill-sanctuary.webp|75px|link=]] '''Sanctuary''' — Raises a sacred tree that blesses the ground, steadily healing allies and harming undead.
<span id="Sanctuary"></span> [[File:Skill-sanctuary.webp|75px|link=]] '''Sanctuary''' — Raises a sacred tree that blesses the ground, steadily healing allies and harming [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]].
* '''Max Level: 10'''
* '''Max Level: 10'''
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
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* '''Cost:''' 20 + 10 mana per level   
* '''Cost:''' 20 + 10 mana per level   


<span id="Holy-Light"></span> [[File:Skill-holy-light.webp|75px|link=]] '''Holy Light''' — Releases a concentrated bolt of holy energy to smite an enemy. Particularly effective against undead.
<span id="Holy-Light"></span> [[File:Skill-holy-light.webp|75px|link=]] '''Holy Light''' — Releases a concentrated bolt of holy energy to smite an enemy. Particularly effective against [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]].
* '''Max Level: 10'''
* '''Max Level: 10'''
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
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* '''Cost:''' 10 + 5 mana per level   
* '''Cost:''' 10 + 5 mana per level   


<span id="Exorcism"></span>* [[File:Skill-exorcism.webp|75px|link=]] '''Exorcism''' — Calls down sacred radiance upon an area, banishing cursed beings and striking foes.
<span id="Exorcism"></span> [[File:Skill-exorcism.webp|75px|link=]] '''Exorcism''' — Calls down sacred radiance upon an area, banishing cursed beings and striking foes.
* '''Max Level: 10'''
* '''Max Level: 10'''
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
* '''Element:''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]]
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* '''Cost:''' 30 + 15 mana per level   
* '''Cost:''' 30 + 15 mana per level   


<span id="Sacred-Aegis"></span>* [[File:Skill-sacred-aegis.webp|75px|link=]] '''Sacred Aegis''' — Forms a barrier equal to a portion of an ally’s maximum health, shielding them until broken.
<span id="Sacred-Aegis"></span> [[File:Skill-sacred-aegis.webp|75px|link=]] '''Sacred Aegis''' — Forms a barrier equal to a portion of an ally’s maximum health, shielding them until broken.
* '''Max Level: 5'''
* '''Max Level: 5'''
* '''Health Barrier:''' +10% + 4% per level
* '''Health Barrier:''' +10% + 4% per level
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* '''Cost:''' 10 + 5 mana per level   
* '''Cost:''' 10 + 5 mana per level   


<span id="Divine-Grace"></span>* [[File:Skill-divine-grace.webp|75px|link=]] '''Divine Grace''' — Invokes a holy blessing that increases natural health and mana recovery rate.
<span id="Divine-Grace"></span> [[File:Skill-divine-grace.webp|75px|link=]] '''Divine Grace''' — Invokes a holy blessing that increases natural health and mana recovery rate.
* '''Max Level: 5'''
* '''Max Level: 5'''
* '''HP Regen Rate:''' +20% per level
* '''HP Regen Rate:''' +20% per level
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* '''Cost:''' 10 + 5 mana per level   
* '''Cost:''' 10 + 5 mana per level   


<span id="Benediction"></span>* [[File:Skill-benediction.webp|75px|link=]] '''Benediction''' — Imbues allies with divine protection, raising all attributes for a time.
<span id="Benediction"></span> [[File:Skill-benediction.webp|75px|link=]] '''Benediction''' — Imbues allies with divine protection, raising all attributes for a time.
* '''Max Level: 5'''
* '''Max Level: 5'''
* '''All Stats:''' +1 per level
* '''All Stats:''' +1 per level
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* '''Cost:''' 10 + 5 mana per level   
* '''Cost:''' 10 + 5 mana per level   


<span id="Arcanum-Ward"></span>* [[File:Skill-arcanum-ward.webp|75px|link=]] '''Arcanum Ward''' — Creates a sacred barrier that absorbs magical damage, shielding an ally.
<span id="Arcanum-Ward"></span> [[File:Skill-arcanum-ward.webp|75px|link=]] '''Arcanum Ward''' — Creates a sacred barrier that absorbs magical damage, shielding an ally.
* '''Max Level: 5'''
* '''Max Level: 5'''
* '''Chance to Reflect Magic:''' +20% per level
* '''Chance to Reflect Magic:''' +20% per level
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* '''Cost:''' 10 + 5 mana per level   
* '''Cost:''' 10 + 5 mana per level   


<span id="Absolution"></span>* [[File:Skill-absolution.webp|75px|link=]] '''Absolution''' — Removes all buffs and harmful statuses from the target.
<span id="Absolution"></span> [[File:Skill-absolution.webp|75px|link=]] '''Absolution''' — Removes all buffs and harmful statuses from the target.
* '''Max Level: 5'''
* '''Max Level: 5'''
* '''Removes:''' All Status Effects
* '''Removes:''' All Status Effects
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=== Passive ===
=== Passive ===
<span id="Faith"></span>* [[File:Skill-faith.webp|75px|link=]] '''Faith''' — Increases damage and resistance against Undead and Shadow enemies.
<span id="Faith"></span> [[File:Skill-faith.webp|75px|link=]] '''Faith''' — Increases damage and resistance against [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] and [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] enemies.
* '''Max Level: 5'''
* '''Max Level: 5'''
* '''Damage vs Undead:''' +5% per level
* '''Damage vs''' [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]]: +5% per level
* '''Damage vs Shadow:''' +5% per level
* '''Damage vs''' [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]]: +5% per level
* '''Resist vs Undead:''' +5% per level
* '''Resist vs''' [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]]: +5% per level
* '''Resist vs Shadow:''' +5% per level   
* '''Resist vs''' [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]]: +5% per level   


<span id="Codex-Mastery"></span>* [[File:Skill-codex-mastery.webp|75px|link=]] '''Codex Mastery''' — Boosts magical attack when wielding a wand or book.
<span id="Codex-Mastery"></span> [[File:Skill-codex-mastery.webp|75px|link=]] '''Codex Mastery''' — Boosts magical attack when wielding a wand or book.
* '''Max Level: 10'''
* '''Max Level: 10'''
* Wand MATK: +2 per level
* Wand MATK: +2 per level
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=== Levels 10–30 ===
=== Levels 10–30 ===
During this stage, Acolytes gain their foundational class abilities that affect specific targets, namely the Undead. '''Festering Woods''' is the best choice for leveling.   
During this stage, Acolytes gain their foundational class abilities that affect specific targets, namely the [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]]. '''Festering Woods''' is the best choice for leveling.   


* Most enemies here are '''Undead''' or '''Shadow''' type, meaning they are weak to '''Holy Light'''.   
* Most enemies here are [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] or [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] type, meaning they are weak to '''Holy Light'''.   
* '''Heal''' can also be used offensively against Undead enemies once it is leveled. This makes you both self-sustaining and highly effective against mobs.   
* '''Heal''' can also be used offensively against [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] enemies once it is leveled. This makes you both self-sustaining and highly effective against mobs.   
* Stay in Festering Woods until at least level 30. While here, try to collect useful card and equipment drops that will boost your cast speed and holy damage.   
* Stay in Festering Woods until at least level 30. While here, try to collect useful card and equipment drops that will boost your cast speed and [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] damage.   


Recommended Maps:
Recommended Maps:
* '''Festering Woods (Lv 19–25):''' Challenging when you first enter, but Acolytes thrive here thanks to their Holy skills.
* '''Festering Woods (Lv 19–25):''' Challenging when you first enter, but Acolytes thrive here thanks to their [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] skills.


Stat Priority:
Stat Priority:
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=== Levels 30–40 ===
=== Levels 30–40 ===
The final part of the early game is spent in '''Fairy Glen'''. This zone is more difficult for Acolytes because most enemies are '''Holy-aligned''', and will take reduced damage from both '''Holy Light''' and '''Exorcism'''.   
The final part of the early game is spent in '''Fairy Glen'''. This zone is more difficult for Acolytes because most enemies are '''[[File:HolyIcon.png|15px]] [[Elements#Holy|Holy-aligned]]''', and will take reduced damage from both '''Holy Light''' and '''Exorcism'''.   


* Invest into '''Exorcism''' for AoE damage. While it is also a Holy spell, the ability to strike multiple targets at once makes it efficient despite the damage reduction.   
* Invest into '''Exorcism''' for AoE damage. While it is also a [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] spell, the ability to strike multiple targets at once makes it efficient despite the damage reduction.   
* Try to gather multiple mobs before casting Exorcism for best results.   
* Try to gather multiple mobs before casting Exorcism for best results.   
* Several important equipment drops are found here, so it is recommended to remain in Fairy Glen until Lv 40 even if leveling feels slower.   
* Several important equipment drops are found here, so it is recommended to remain in Fairy Glen until Lv 40 even if leveling feels slower.   
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Recommended Maps:
Recommended Maps:
* '''Fairy Glen (Lv 26–32):''' Holy enemies resist single-target holy spells, but grouping mobs and using Exorcism makes this map viable. Good for farming key items before moving on.
* '''Fairy Glen (Lv 26–32):''' [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy-aligned]] enemies resist single-target holy spells, but grouping mobs and using Exorcism makes this map viable. Good for farming key items before moving on.


Stat Priority:  
Stat Priority:  
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=== Recommended Low-Level Gear ===
=== Recommended Low-Level Gear ===
{{RecommendedItemInfoBox
{{RecommendedItemInfoBox
|WeaponOneName=Tome of the First Hymn
|WeaponOneName=Tome of the First Hymn
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|WeaponOneModifierTwo=Damage Magic %
|WeaponOneModifierTwo=Damage Magic %
|WeaponOneCards=[https://spiritvale.info/cards/eyeball-bat-blue-card Eyeball Bat Blue Card]<br/>[https://spiritvale.info/cards/skeleton-card Skeleton Card]<br/>[https://spiritvale.info/cards/butterfly-hue-card Butterfly Hue Card]
|WeaponOneCards=[https://spiritvale.info/cards/eyeball-bat-blue-card Eyeball Bat Blue Card]<br/>[https://spiritvale.info/cards/skeleton-card Skeleton Card]<br/>[https://spiritvale.info/cards/butterfly-hue-card Butterfly Hue Card]
|WeaponTwoName=Sun Emblem
|WeaponTwoName=Sun Emblem
|WeaponTwoLink=https://spiritvale.info/equipment?search=Sun+Emblem
|WeaponTwoLink=https://spiritvale.info/equipment?search=Sun+Emblem
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|WeaponTwoModifierTwo= Healing Received %
|WeaponTwoModifierTwo= Healing Received %
|WeaponTwoCards=[https://spiritvale.info/cards/sun-blossom-card Sun Blossom Card]<br/>[https://spiritvale.info/cards/treant-forest-evergreen-card Treant Forest Evergreen Card]
|WeaponTwoCards=[https://spiritvale.info/cards/sun-blossom-card Sun Blossom Card]<br/>[https://spiritvale.info/cards/treant-forest-evergreen-card Treant Forest Evergreen Card]
|ChestName=Spellthread Chest
|ChestName=Spellthread Chest
|ChestLink=https://spiritvale.info/equipment?search=Spellthread+Chest
|ChestLink=https://spiritvale.info/equipment?search=Spellthread+Chest
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|ChestModifierTwo= Healing Received %
|ChestModifierTwo= Healing Received %
|ChestCards=[https://spiritvale.info/cards/butterfly-fairy-card Butterfly Fairy Card]
|ChestCards=[https://spiritvale.info/cards/butterfly-fairy-card Butterfly Fairy Card]
|LegwearName=Spellthread Legs
|LegwearName=Spellthread Legs
|LegwearLink=https://spiritvale.info/equipment?search=Spellthread+Legs
|LegwearLink=https://spiritvale.info/equipment?search=Spellthread+Legs
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|LegwearModifierTwo=MP Cost -%
|LegwearModifierTwo=MP Cost -%
|LegwearCards=[https://spiritvale.info/cards/treant-minion-evergreen-card Treant Minion Evergreen Card]
|LegwearCards=[https://spiritvale.info/cards/treant-minion-evergreen-card Treant Minion Evergreen Card]
|ShoeName=Spellthread Shoes
|ShoeName=Spellthread Shoes
|ShoeLink=https://spiritvale.info/equipment?search=Spellthread+Shoes
|ShoeLink=https://spiritvale.info/equipment?search=Spellthread+Shoes
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|ShoeModifierTwo=Move Speed %
|ShoeModifierTwo=Move Speed %
|ShoeCards=[https://spiritvale.info/cards/rabbit-card Rabbit Card]
|ShoeCards=[https://spiritvale.info/cards/rabbit-card Rabbit Card]
|HeadgearName=Top Hat
|HeadgearName=Top Hat
|HeadgearLink=https://spiritvale.info/equipment?type=Headgear&search=Top+Hat
|HeadgearLink=https://spiritvale.info/equipment?type=Headgear&search=Top+Hat
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|HeadgearAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|HeadgearAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|HeadgearCards=[https://spiritvale.info/cards/butterfly-pixie-card Butterfly Pixie Card]
|HeadgearCards=[https://spiritvale.info/cards/butterfly-pixie-card Butterfly Pixie Card]
|FaceName=Azure Antlers
|FaceName=Azure Antlers
|FaceLink=https://spiritvale.info/equipment?type=Face&search=Azure+Antlers
|FaceLink=https://spiritvale.info/equipment?type=Face&search=Azure+Antlers
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|FaceAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|FaceAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|FaceCards=
|FaceCards=
|UtilityName=Seedling Satchel
|UtilityName=Seedling Satchel
|UtilityLink=https://spiritvale.info/equipment?type=Utility&search=Seedling+Satchel
|UtilityLink=https://spiritvale.info/equipment?type=Utility&search=Seedling+Satchel
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|UtilityAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|UtilityAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|UtilityCards=[https://spiritvale.info/cards/burrow-card Burrow Card]
|UtilityCards=[https://spiritvale.info/cards/burrow-card Burrow Card]
|AccessoryOneName=Cloud Loop
|AccessoryOneName=Cloud Loop
|AccessoryOneLink=https://spiritvale.info/equipment?type=Accessory&search=Cloud+Loop
|AccessoryOneLink=https://spiritvale.info/equipment?type=Accessory&search=Cloud+Loop
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|AccessoryOneAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|AccessoryOneAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|AccessoryOneCards=[https://spiritvale.info/cards/moth-moon-card Moth Moon Card]
|AccessoryOneCards=[https://spiritvale.info/cards/moth-moon-card Moth Moon Card]
|AccessoryTwoName=Fang Clip
|AccessoryTwoName=Fang Clip
|AccessoryTwoLink=https://spiritvale.info/equipment?type=Accessory&search=Fang+Clip
|AccessoryTwoLink=https://spiritvale.info/equipment?type=Accessory&search=Fang+Clip
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|AccessoryTwoAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|AccessoryTwoAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|AccessoryTwoCards=
|AccessoryTwoCards=
|ArtifactName=Spellweaver Artifact Set
|ArtifactName=Spellweaver Artifact Set
|ArtifactLink=https://spiritvale.info/artifacts?search=Spellweaver+Artifact+Set
|ArtifactLink=https://spiritvale.info/artifacts?search=Spellweaver+Artifact+Set
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=== Levels 40–60 ===
=== Levels 40–60 ===
At this stage, Acolytes gain access to stronger AoE spells and supportive skills that allow them to thrive in densely packed maps. The best choice for this bracket is the '''Goblin Cave''', which is filled with Undead monsters that naturally take extra damage from holy-based abilities.   
At this stage, Acolytes gain access to stronger AoE spells and supportive skills that allow them to thrive in densely packed maps. The best choice for this bracket is the '''Goblin Cave''', which is filled with [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] monsters that naturally take extra damage from [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] abilities.   


* Gather large groups of Goblins and position yourself so they cluster tightly.   
* Gather large groups of Goblins and position yourself so they cluster tightly.   
* Cast '''Exorcism''' in the center of the pack to deal heavy AoE damage.   
* Cast '''Exorcism''' in the center of the pack to deal heavy AoE damage.   
* Place '''Sanctuary''' on the edge of your Exorcism field to heal yourself and allies while also damaging Undead caught in the area.   
* Place '''Sanctuary''' on the edge of your Exorcism field to heal yourself and allies while also damaging [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] caught in the area.   
* Spam '''Mass Heal''' offensively on groups for additional Holy damage.   
* Spam '''Mass Heal''' offensively on groups for additional [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] damage.   
* Use '''Holy Light''' as a filler when other skills are on cooldown.   
* Use '''Holy Light''' as a filler when other skills are on cooldown.   
* Focus on fast clears rather than drops here — Goblin Cave is primarily for efficient leveling.   
* Focus on fast clears rather than drops here — Goblin Cave is primarily for efficient leveling.   


Recommended Map:   
Recommended Map:   
* '''Goblin Cave (Lv 40–60):''' Undead-filled dungeon ideal for AoE-heavy leveling with holy skills.
* '''Goblin Cave (Lv 40–60):''' [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]]-filled dungeon ideal for AoE-heavy leveling with [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] skills.


Stat Priority:   
Stat Priority:   
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=== Levels 60–80 ===
=== Levels 60–80 ===
For this stage, the best option is the '''Crystal Cave'''. This map is shaped like a horseshoe and filled with tightly packed Water-type enemies. While Acolytes do not gain a natural elemental advantage here, the density of mobs and the quality of drops make it one of the strongest choices for progression.   
For this stage, the best option is the '''Crystal Cave'''. This map is shaped like a horseshoe and filled with tightly packed [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]-type enemies. While Acolytes do not gain a natural elemental advantage here, the density of mobs and the quality of drops make it one of the strongest choices for progression.   


* Use '''Exorcism''' to clear groups efficiently as enemies tend to bunch together in the curved layout.   
* Use '''Exorcism''' to clear groups efficiently as enemies tend to bunch together in the curved layout.   
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=== Recommended Mid-Level Gear ===
=== Recommended Mid-Level Gear ===
{{RecommendedItemInfoBox
{{RecommendedItemInfoBox
|WeaponOneName=Windroot
|WeaponOneName=Windroot
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|WeaponOneModifierTwo=Damage Magic %
|WeaponOneModifierTwo=Damage Magic %
|WeaponOneCards=[https://spiritvale.info/cards/eyeball-bat-blue-card Eyeball Bat Blue Card]<br/>[https://spiritvale.info/cards/skeleton-card Skeleton Card]<br/>
|WeaponOneCards=[https://spiritvale.info/cards/eyeball-bat-blue-card Eyeball Bat Blue Card]<br/>[https://spiritvale.info/cards/skeleton-card Skeleton Card]<br/>
|WeaponTwoName=Sun Emblem
|WeaponTwoName=Sun Emblem
|WeaponTwoLink=https://spiritvale.info/equipment?search=Sun+Emblem
|WeaponTwoLink=https://spiritvale.info/equipment?search=Sun+Emblem
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|WeaponTwoModifierTwo=Healing Received %
|WeaponTwoModifierTwo=Healing Received %
|WeaponTwoCards=
|WeaponTwoCards=
|ChestName=Weaver Chest
|ChestName=Weaver Chest
|ChestLink=https://spiritvale.info/equipment?search=Weaver+Chest
|ChestLink=https://spiritvale.info/equipment?search=Weaver+Chest
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|ChestModifierTwo=Healing Received %
|ChestModifierTwo=Healing Received %
|ChestCards=
|ChestCards=
|LegwearName=Weaver Legs
|LegwearName=Weaver Legs
|LegwearLink=https://spiritvale.info/equipment?search=Weaver+Legs
|LegwearLink=https://spiritvale.info/equipment?search=Weaver+Legs
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|LegwearModifierTwo=MP Cost -%
|LegwearModifierTwo=MP Cost -%
|LegwearCards=
|LegwearCards=
|ShoeName=Weaver Shoes
|ShoeName=Weaver Shoes
|ShoeLink=https://spiritvale.info/equipment?search=Weaver+Shoes
|ShoeLink=https://spiritvale.info/equipment?search=Weaver+Shoes
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|ShoeModifierTwo=Move Speed %
|ShoeModifierTwo=Move Speed %
|ShoeCards=[https://spiritvale.info/cards/rabbit-card Rabbit Card]
|ShoeCards=[https://spiritvale.info/cards/rabbit-card Rabbit Card]
|HeadgearName=Wildroot Veil
|HeadgearName=Wildroot Veil
|HeadgearLink=https://spiritvale.info/equipment?type=Headgear&search=Wildroot+Veil
|HeadgearLink=https://spiritvale.info/equipment?type=Headgear&search=Wildroot+Veil
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|HeadgearAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|HeadgearAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|HeadgearCards=
|HeadgearCards=
|FaceName=Resonant Headphones
|FaceName=Resonant Headphones
|FaceLink=https://spiritvale.info/equipment?type=Face&search=Resonant+Headphones
|FaceLink=https://spiritvale.info/equipment?type=Face&search=Resonant+Headphones
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|FaceAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|FaceAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|FaceCards=
|FaceCards=
|UtilityName=Crystal Cache
|UtilityName=Crystal Cache
|UtilityLink=https://spiritvale.info/equipment?type=Utility&search=Crystal+Cache
|UtilityLink=https://spiritvale.info/equipment?type=Utility&search=Crystal+Cache
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|UtilityAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|UtilityAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|UtilityCards=
|UtilityCards=
|AccessoryOneName=Bronze Plugs
|AccessoryOneName=Bronze Plugs
|AccessoryOneLink=https://spiritvale.info/equipment?type=Accessory&search=Bronze+Plugs
|AccessoryOneLink=https://spiritvale.info/equipment?type=Accessory&search=Bronze+Plugs
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|AccessoryOneAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|AccessoryOneAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|AccessoryOneCards=
|AccessoryOneCards=
|AccessoryTwoName=Azure Prism
|AccessoryTwoName=Azure Prism
|AccessoryTwoLink=https://spiritvale.info/equipment?type=Accessory&search=Azure+Prism
|AccessoryTwoLink=https://spiritvale.info/equipment?type=Accessory&search=Azure+Prism
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|AccessoryTwoAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|AccessoryTwoAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
|AccessoryTwoCards=
|AccessoryTwoCards=
|ArtifactName=
|ArtifactName=
|ArtifactLink=
|ArtifactLink=
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* '''Crystal Cave''' – Still a viable option if you need to complete your Weaver gear or Resonant Headphones. The density and drops make it worth staying a bit longer.   
* '''Crystal Cave''' – Still a viable option if you need to complete your Weaver gear or Resonant Headphones. The density and drops make it worth staying a bit longer.   
* '''Sanctum of Light (Floor 1)''' – Contains both Holy and Shadow enemies. Shadow mobs are highly vulnerable to your skills, but Holy enemies will resist. Pick your fights carefully.   
* '''Sanctum of Light (Floor 1)''' – Contains both [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] and [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] enemies. [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] mobs are highly vulnerable to your skills, but [[Elements#Holy|Holy]] enemies will resist. Pick your fights carefully.   
* '''Sanctum of Light (Floor 2)''' – A stronger choice due to its smaller size and higher mob density. However, beware of enemies casting '''Spell Shield''' and '''Banishment Field''', both of which are dangerous for casters.   
* '''Sanctum of Light (Floor 2)''' – A stronger choice due to its smaller size and higher mob density. However, beware of enemies casting '''Spell Shield''' and '''Banishment Field''', both of which are dangerous for casters.   
* '''Demon’s Maw''' – The final map before Abyss Keep, populated by Fire monsters. Valuable for farming certain cards, but enemy '''Meteor''' skills are lethal if you fail to dodge.   
* '''Demon’s Maw''' – The final map before Abyss Keep, populated by [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]] monsters. Valuable for farming certain cards, but enemy '''Meteor''' skills are lethal if you fail to dodge.   


Stat Priority:   
Stat Priority:   
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Once you reach level 100, you will be fully inside the endgame. At this point, your leveling and progression revolve around the Abyss Castle maps. These are some of the hardest areas in the game, requiring both gear and skill to survive.   
Once you reach level 100, you will be fully inside the endgame. At this point, your leveling and progression revolve around the Abyss Castle maps. These are some of the hardest areas in the game, requiring both gear and skill to survive.   


* '''Abyss Castle Keep''' – The first of the Abyss Castle maps. Filled with Shadow and Undead monsters, allowing you to use the same anti-Undead tactics as before. Be cautious, as enemy skills here can deal extreme amounts of damage.   
* '''Abyss Castle Keep''' – The first of the Abyss Castle maps. Filled with [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] and [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] monsters, allowing you to use the same anti-Undead tactics as before. Be cautious, as enemy skills here can deal extreme amounts of damage.   
* '''Abyss Castle Crypt''' – A deeper area, completely packed with Undead enemies. Similar tactics apply, but be aware of the '''Direwolf''', which has a powerful melee attack, and the '''Eyeball''' monsters, which can drain your Mana if you remain inside their circles.   
* '''Abyss Castle Crypt''' – A deeper area, completely packed with Undead enemies. Similar tactics apply, but be aware of the '''Direwolf''', which has a powerful melee attack, and the '''Eyeball''' monsters, which can drain your Mana if you remain inside their circles.   
* '''Abyss Castle Library''' – The final map of the game. Enemies are a mix of Undead and Shadow, and this map demands mastery of your skills to succeed. Watch out for '''Suppression Field''' that silences casters, and beware of the '''Death Mage''', the most difficult boss currently in the game, who can spawn here.   
* '''Abyss Castle Library''' – The final map of the game. Enemies are a mix of Undead and Shadow, and this map demands mastery of your skills to succeed. Watch out for '''Suppression Field''' that silences casters, and beware of the '''Death Mage''', the most difficult boss currently in the game, who can spawn here.   
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=== Recommended High-Level Gear ===
=== Recommended High-Level Gear ===
{{RecommendedItemInfoBox
{{RecommendedItemInfoBox
|WeaponOneName=
|WeaponOneName=
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|WeaponOneModifierTwo=
|WeaponOneModifierTwo=
|WeaponOneCards=
|WeaponOneCards=
|WeaponTwoName=
|WeaponTwoName=
|WeaponTwoLink=
|WeaponTwoLink=
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|WeaponTwoModifierTwo=
|WeaponTwoModifierTwo=
|WeaponTwoCards=
|WeaponTwoCards=
|ChestName=
|ChestName=
|ChestLink=
|ChestLink=
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|ChestModifierTwo=
|ChestCards=
|ChestCards=
|LegwearName=
|LegwearName=
|LegwearLink=
|LegwearLink=
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|LegwearModifierTwo=
|LegwearCards=
|LegwearCards=
|ShoeName=
|ShoeName=
|ShoeLink=
|ShoeLink=
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|ShoeModifierTwo=
|ShoeModifierTwo=
|ShoeCards=
|ShoeCards=
|HeadgearName=
|HeadgearName=
|HeadgearLink=
|HeadgearLink=
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|HeadgearAttribute=
|HeadgearAttribute=
|HeadgearCards=
|HeadgearCards=
|FaceName=
|FaceName=
|FaceLink=
|FaceLink=
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|FaceAttribute=
|FaceAttribute=
|FaceCards=
|FaceCards=
|UtilityName=
|UtilityName=
|UtilityLink=
|UtilityLink=
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|UtilityAttribute=
|UtilityAttribute=
|UtilityCards=
|UtilityCards=
|AccessoryOneName=
|AccessoryOneName=
|AccessoryOneLink=
|AccessoryOneLink=
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|AccessoryOneAttribute=
|AccessoryOneAttribute=
|AccessoryOneCards=
|AccessoryOneCards=
|AccessoryTwoName=
|AccessoryTwoName=
|AccessoryTwoLink=
|AccessoryTwoLink=
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|AccessoryTwoAttribute=
|AccessoryTwoAttribute=
|AccessoryTwoCards=
|AccessoryTwoCards=
|ArtifactName=
|ArtifactName=
|ArtifactLink=
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|ArtifactModifier=
|ArtifactModifier=
}}
}}


== Endgame Overview ==
== Endgame Overview ==
While in the endgame, it is expected for an Acolyte to have a full understanding of how their skills interact with enemies.   
While in the endgame, it is expected for an Acolyte to have a full understanding of how their skills interact with enemies.   


Knowing that Shadow and Undead monsters take additional damage, and that Undead monsters can be struck by '''Heal''', '''Mass Heal''', and '''Sanctuary''', will make or break whether or not the Acolyte has attained mastery.   
Knowing that [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] and [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] monsters take additional damage, and that [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] monsters can be struck by '''Heal''', '''Mass Heal''', and '''Sanctuary''', will make or break whether or not the Acolyte has attained mastery.   


At this point, Acolytes can also become capable of soloing most Boss monsters, using their powerful healing abilities to sustain themselves in extended fights.   
At this point, Acolytes can also become capable of soloing most Boss monsters, using their powerful healing abilities to sustain themselves in extended fights.   
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It is equally important to manage healing abilities effectively:   
It is equally important to manage healing abilities effectively:   
* '''Heal''' provides a quick, reliable heal and can be chained into Mass Heal for stronger recovery.   
* '''Heal''' provides a quick, reliable heal and can be chained into Mass Heal for stronger recovery.   
* '''Mass Heal''' is both an offensive and defensive tool against Undead mobs and provides strong AoE support.   
* '''Mass Heal''' is both an offensive and defensive tool against [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] mobs and provides strong AoE support.   
* '''Sanctuary''' offers sustained healing over time, scaling with skill level, but requires careful positioning and comes with a longer cast time.   
* '''Sanctuary''' offers sustained healing over time, scaling with skill level, but requires careful positioning and comes with a longer cast time.   


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=== Recommended End Game Gear ===
=== Recommended End Game Gear ===
{{RecommendedItemInfoBox
{{RecommendedItemInfoBox
|WeaponOneName=
|WeaponOneName=
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|WeaponOneModifierTwo=
|WeaponOneModifierTwo=
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|WeaponOneCards=
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|ShoeLink=
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|ShoeModifierTwo=
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|ShoeCards=
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|HeadgearName=
|HeadgearLink=
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|HeadgearAttribute=
|HeadgearCards=
|HeadgearCards=
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|FaceAttribute=
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|FaceCards=
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|UtilityName=
|UtilityLink=
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|UtilityCards=
|UtilityCards=
|AccessoryOneName=
|AccessoryOneName=
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== Tips and Tricks ==
== Tips and Tricks ==
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* Some later bosses use '''Banishment Field''', which strips all buffs from the target. When this happens, all Acolyte buffs must be reapplied immediately.   
* Some later bosses use '''Banishment Field''', which strips all buffs from the target. When this happens, all Acolyte buffs must be reapplied immediately.   


* Undead enemies take damage from '''Heal''', '''Mass Heal''', and '''Sanctuary'''. Use this to your advantage when farming or in group content.   
* [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] enemies take damage from '''Heal''', '''Mass Heal''', and '''Sanctuary'''. Use this to your advantage when farming or in group content.   


* Monitor your buff timers closely. Recasting key skills preemptively ensures uptime and prevents dangerous gaps during tough encounters.   
* Monitor your buff timers closely. Recasting key skills preemptively ensures uptime and prevents dangerous gaps during tough encounters.   

Revision as of 04:44, 4 September 2025


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Acolyte


Class Overview
Role Healing
Support
Holy Magic
Weapons Book
Attributes
STR 1
AGI 1
VIT 9
INT 12
DEX 9
LUK 1




A faithful healer who channels Holy light to protect allies and banish the Undead. Ideal for players who enjoy support roles with a touch of offense.

Description

Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing Undead foes with Holy attacks.

Their spellbook grants them access to both defensive and offensive light-based abilities, allowing them to adapt to many situations. Though not as durable as a Knight or as damaging as a Mage, their value lies in enabling their team to survive even the harshest encounters.

As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles.

General Skills

These are skills that every class has access to, and can be leveled by all players.

Active


Heal
Active

  • Max Level: 1
  • Element: Holy
  • Healing: 50% MATK per level
    (+ 100 +100 per level)
  • INT Scaling: +1% MATK
  • VIT Scaling: +1% MATK
  • Cooldown: 3s
  • Cost: 10 + 5 MP/level


Haste
Active

  • Max Level: 1
  • Cost: 20 MP
  • Removes Slow (100%)
  • Buff Applied: Haste
    • AGI: +2/level
    • ASPD: +2%/level
    • Move Speed: +25%
    • Duration: 60s/level


Cure
Active

  • Max Level: 1
  • Removes: Poison, Blind, Curse, Silence (100%)
  • Cost: 10 MP


Passive


Free Cast
Passive

  • Max Level: 1
  • Move while casting (reduced speeds)
  • Move Speed: 15% + 10%/level
  • Attack Speed: 50% + 10%/level


Increased Health
Passive

  • Max Level: 5
  • HP: +100/level


Increased Mana
Passive

  • Max Level: 5
  • MP: +40/level


Increased Recovery
Passive

  • Max Level: 5
  • MP Regen: +2/level
  • Max MP/sec: +0.2%/level


Increased Flee
Passive

  • Max Level: 5
  • Flee: +8/level


Acolyte Skills

These skills are unique to the Acolyte class.

Active

Mass Heal — Unleashes a wave of radiant energy, restoring health to all allies within range.

  • Max Level: 5
  • Element: Holy
  • Healing: 50% MATK per level (+100 +100 per level)
  • INT Scaling: +1% MATK
  • VIT Scaling: +1% MATK
  • Area: Large
  • Cast Time: 1 second
  • Cooldown: 3 seconds
  • Cost: 15 + 7 mana per level

Mass Haste — Blesses nearby allies, increasing movement and attack speed for a short duration.

  • Max Level: 5
  • AGI: +2 per level
  • Attack Speed: +2% per level
  • Move Speed: +25%
  • Duration: 60 seconds per level
  • Cast Time: 1 second
  • Cost: 10 + 5 mana per level

Mass Cure — Purifies allies in the area, removing poison, blindness, curse, and silence.

  • Max Level: 1
  • Cures: Poison, Blind, Curse, Silence (100%)
  • Cast Time: 1 second
  • Cost: 10 + 5 mana per level

Resurrection — Revives a fallen ally with a portion of their health and spirit restored.

  • Max Level: 5
  • Revive: Health/Mana = 20% per level
  • Cast Time: 6 + 1 seconds per level
  • Cooldown: 3 seconds
  • Cost: 15 + 7 mana per level

Sanctuary — Raises a sacred tree that blesses the ground, steadily healing allies and harming Undead.

  • Max Level: 10
  • Element: Holy
  • Healing: 12.5% MATK per level + 20 per level
  • INT Scaling: +1% MATK
  • VIT Scaling: +1% MATK
  • Area: Medium
  • Duration: 2 + 1 seconds per level
  • Knockback: Yes
  • Cast Time: 0.5 seconds per level
  • Cooldown: 8 seconds
  • Cost: 20 + 10 mana per level

Holy Light — Releases a concentrated bolt of holy energy to smite an enemy. Particularly effective against Undead.

  • Max Level: 10
  • Element: Holy
  • Damage: 50% MATK per level
  • INT Scaling: +3% MATK
  • VIT Scaling: +1% MATK
  • Knockback: Yes
  • Cast Time: 1 second
  • Cooldown: 1 second
  • Cost: 10 + 5 mana per level

Exorcism — Calls down sacred radiance upon an area, banishing cursed beings and striking foes.

  • Max Level: 10
  • Element: Holy
  • Damage: 35% MATK per level
  • INT Scaling: +2% MATK
  • VIT Scaling: +1% MATK
  • Hits: 2
  • Area: Large
  • Duration: 2 + 1 seconds per level
  • Cast Time: 0.5 seconds per level
  • Cooldown: 8 seconds
  • Cost: 30 + 15 mana per level

Sacred Aegis — Forms a barrier equal to a portion of an ally’s maximum health, shielding them until broken.

  • Max Level: 5
  • Health Barrier: +10% + 4% per level
  • Duration: 60 seconds per level
  • Cast Time: 2 seconds
  • Cost: 10 + 5 mana per level

Divine Grace — Invokes a holy blessing that increases natural health and mana recovery rate.

  • Max Level: 5
  • HP Regen Rate: +20% per level
  • MP Regen Rate: +20% per level
  • Duration: 60 seconds per level
  • Cast Time: 3 seconds
  • Cost: 10 + 5 mana per level

Benediction — Imbues allies with divine protection, raising all attributes for a time.

  • Max Level: 5
  • All Stats: +1 per level
  • Duration: 60 seconds per level
  • Cast Time: 1 second
  • Cost: 10 + 5 mana per level

Arcanum Ward — Creates a sacred barrier that absorbs magical damage, shielding an ally.

  • Max Level: 5
  • Chance to Reflect Magic: +20% per level
  • Duration: 5 seconds
  • Cast Time: 1 second
  • Cooldown: 10 seconds
  • Cost: 10 + 5 mana per level

Absolution — Removes all buffs and harmful statuses from the target.

  • Max Level: 5
  • Removes: All Status Effects
  • Chance: 50% + 10% per level
  • Cast Time: 2 seconds
  • Cost: 10 mana

Passive

Faith — Increases damage and resistance against Undead and Shadow enemies.

  • Max Level: 5
  • Damage vs Undead: +5% per level
  • Damage vs Shadow: +5% per level
  • Resist vs Undead: +5% per level
  • Resist vs Shadow: +5% per level

Codex Mastery — Boosts magical attack when wielding a wand or book.

  • Max Level: 10
  • Wand MATK: +2 per level
  • Book MATK: +2 per level
  • Healing Bonus: +1% per level


Attributes

Primary Attributes

INT The primary stat for Acolytes.
Boosts healing and damage of all skills, increases MP, and raises magic defense.
VIT Adds scaling to some healing skills and increases survivability.
Provides higher HP and physical defense.
DEX Reduces cast time (CTR).
Helps Acolytes react faster in combat, making healing and support smoother.

Secondary Attributes

AGI Increases attack speed and dodge chance.
Has little value to Acolytes since they do not rely on melee combat.
STR Governs physical attack power and melee damage.
Not useful for Acolytes who rely solely on magic.
LUK Boosts critical chance and critical damage.
Does not benefit Acolytes, as their spells cannot crit.

Early Game Leveling

Levels 1–10

At the start, players begin in Nevaris, the main town. The first training area is Sunny Meadows, where most classes learn the basics of combat.

  • Until you unlock Holy Light, rely on basic melee attacks to defeat weaker enemies.
  • Focus on raising your Job Level quickly so that you can obtain Holy Light as soon as possible.
  • Once you have Holy Light, you can continue leveling in Sunny Meadows or move to the early parts of the Forest Labyrinth.

Recommended Maps:

  • Sunny Meadows (Lv 1–10): Beginner-friendly map, easy enemies, good for Job EXP.
  • Forest Labyrinth (Lv 4–10): Slightly harder, with multiple levels of monsters. Acolytes can handle it well after unlocking Holy Light.

Stat Priority:

  • All points → INT

Levels 10–30

During this stage, Acolytes gain their foundational class abilities that affect specific targets, namely the Undead. Festering Woods is the best choice for leveling.

  • Most enemies here are Undead or Shadow type, meaning they are weak to Holy Light.
  • Heal can also be used offensively against Undead enemies once it is leveled. This makes you both self-sustaining and highly effective against mobs.
  • Stay in Festering Woods until at least level 30. While here, try to collect useful card and equipment drops that will boost your cast speed and Holy damage.

Recommended Maps:

  • Festering Woods (Lv 19–25): Challenging when you first enter, but Acolytes thrive here thanks to their Holy skills.

Stat Priority:

  • First → Finish INT 70
  • Then → Start investing in DEX (goal 40)

Levels 30–40

The final part of the early game is spent in Fairy Glen. This zone is more difficult for Acolytes because most enemies are Holy-aligned, and will take reduced damage from both Holy Light and Exorcism.

  • Invest into Exorcism for AoE damage. While it is also a Holy spell, the ability to strike multiple targets at once makes it efficient despite the damage reduction.
  • Try to gather multiple mobs before casting Exorcism for best results.
  • Several important equipment drops are found here, so it is recommended to remain in Fairy Glen until Lv 40 even if leveling feels slower.
  • Important Note: Fairy Glen is the first map where you will find monsters with the Spell Shield skill, which will reflect one spell and deal full damage to the player. This will reflect Holy Light, but not Exorcism.

Recommended Maps:

  • Fairy Glen (Lv 26–32): Holy-aligned enemies resist single-target holy spells, but grouping mobs and using Exorcism makes this map viable. Good for farming key items before moving on.

Stat Priority:

  • First → Finish DEX 40
  • Then → All points into VIT (goal 40)
Main Hand / Off-Hand
Type Item Map Attribute Modifiers Cards
Main Hand Tome of the First Hymn Festering Woods INT MATK %
Damage Magic %
Off-Hand Sun Emblem Fairy Glen INT HP %
Healing Received %
Armor
Piece Item Map Attribute Modifiers Cards
Chest Spellthread Chest Fairy Glen INT HP %
Healing Received %
Legwear Spellthread Legs Fairy Glen INT HP Regen %
MP Cost -%
Shoes Spellthread Shoes Fairy Glen INT Cast Speed %
Move Speed %
Headgear / Face / Utility / Accessories
Slot Item Map Attribute Modifiers Cards
Headgear Top Hat Festering Woods INT
Face Azure Antlers Forest Labyrinth INT
Utility Seedling Satchel Fairy Glen INT
Accessory 1 Cloud Loop Windy Desert INT
Accessory 2 Fang Clip Forest Labyrinth INT
Artifact
Type Item Map Attribute Modifiers Cards
Artifact Spellweaver Artifact Set Fairy Glen INT X% Holy Light
X% Exorcism

Mid Game Leveling

Levels 40–60

At this stage, Acolytes gain access to stronger AoE spells and supportive skills that allow them to thrive in densely packed maps. The best choice for this bracket is the Goblin Cave, which is filled with Undead monsters that naturally take extra damage from Holy abilities.

  • Gather large groups of Goblins and position yourself so they cluster tightly.
  • Cast Exorcism in the center of the pack to deal heavy AoE damage.
  • Place Sanctuary on the edge of your Exorcism field to heal yourself and allies while also damaging Undead caught in the area.
  • Spam Mass Heal offensively on groups for additional Holy damage.
  • Use Holy Light as a filler when other skills are on cooldown.
  • Focus on fast clears rather than drops here — Goblin Cave is primarily for efficient leveling.

Recommended Map:

  • Goblin Cave (Lv 40–60): Undead-filled dungeon ideal for AoE-heavy leveling with Holy skills.

Stat Priority:

  • Push VIT steadily toward 40 if not already complete
  • Remaining points → INT up to 99

Levels 60–80

For this stage, the best option is the Crystal Cave. This map is shaped like a horseshoe and filled with tightly packed Water-type enemies. While Acolytes do not gain a natural elemental advantage here, the density of mobs and the quality of drops make it one of the strongest choices for progression.

  • Use Exorcism to clear groups efficiently as enemies tend to bunch together in the curved layout.
  • Sanctuary can keep you safe while farming in larger pulls, especially if you mismanage aggro.
  • Exercise caution when using Holy Light, as many enemies here cast Spell Shield, which reflects single-target magic damage.
  • This zone is particularly valuable due to its drops:
    • The Weaver Set – a direct upgrade from Spellthread, with two slots per piece, allowing three additional cards across the set.
    • Resonant Headphones – a powerful headgear option that reduces cast time and lowers MP cost.

Recommended Map:

  • Crystal Cave (Lv 60–80): High mob density, strong item drops, but beware of Spell Shield.

Stat Priority:

  • Continue raising INT toward 99
  • After INT is maxed, put additional points into VIT for survivability
Main Hand / Off-Hand
Type Item Map Attribute Modifiers Cards
Main Hand Windroot Windy Desert INT MATK %
Damage Magic %
Off-Hand Sun Emblem Fairy Glen INT HP %
Healing Received %
Armor
Piece Item Map Attribute Modifiers Cards
Chest Weaver Chest Crystal Cave INT HP %
Healing Received %
Legwear Weaver Legs Crystal Cave INT HP Regen %
MP Cost -%
Shoes Weaver Shoes Crystal Cave INT Cast Speed %
Move Speed %
Headgear / Face / Utility / Accessories
Slot Item Map Attribute Modifiers Cards
Headgear Wildroot Veil Fairy Glen INT
Face Resonant Headphones Crystal Cave INT
Utility Crystal Cache Crystal Cave INT
Accessory 1 Bronze Plugs Goblin Village INT
Accessory 2 Azure Prism Crystal Cave INT
Artifact
Type Item Map Attribute Modifiers Cards
Artifact

Late Game Leveling

Levels 80–100

By this stage, Acolytes are transitioning into endgame content. The primary goal is to attempt the first Abyss Castle map: Abyss Castle Keep. If you can clear this map consistently, you may skip this leveling phase entirely. If not, the following maps provide solid alternatives until you are strong enough to handle the Abyss Castle:

  • Crystal Cave – Still a viable option if you need to complete your Weaver gear or Resonant Headphones. The density and drops make it worth staying a bit longer.
  • Sanctum of Light (Floor 1) – Contains both Holy and Shadow enemies. Shadow mobs are highly vulnerable to your skills, but Holy enemies will resist. Pick your fights carefully.
  • Sanctum of Light (Floor 2) – A stronger choice due to its smaller size and higher mob density. However, beware of enemies casting Spell Shield and Banishment Field, both of which are dangerous for casters.
  • Demon’s Maw – The final map before Abyss Keep, populated by Fire monsters. Valuable for farming certain cards, but enemy Meteor skills are lethal if you fail to dodge.

Stat Priority:

  • Finish raising INT to 99
  • Then focus on VIT toward 99
  • Any remaining points can go into DEX for cast time reduction

Levels 100+

Once you reach level 100, you will be fully inside the endgame. At this point, your leveling and progression revolve around the Abyss Castle maps. These are some of the hardest areas in the game, requiring both gear and skill to survive.

  • Abyss Castle Keep – The first of the Abyss Castle maps. Filled with Shadow and Undead monsters, allowing you to use the same anti-Undead tactics as before. Be cautious, as enemy skills here can deal extreme amounts of damage.
  • Abyss Castle Crypt – A deeper area, completely packed with Undead enemies. Similar tactics apply, but be aware of the Direwolf, which has a powerful melee attack, and the Eyeball monsters, which can drain your Mana if you remain inside their circles.
  • Abyss Castle Library – The final map of the game. Enemies are a mix of Undead and Shadow, and this map demands mastery of your skills to succeed. Watch out for Suppression Field that silences casters, and beware of the Death Mage, the most difficult boss currently in the game, who can spawn here.

Stat Priority:

  • INT – 99 (maximize healing and holy damage)
  • VIT – 99 (maximize survivability)
  • DEX – any remaining points for cast time reduction
Main Hand / Off-Hand
Type Item Map Attribute Modifiers Cards
Main Hand
Off-Hand
Armor
Piece Item Map Attribute Modifiers Cards
Chest
Legwear
Shoes
Headgear / Face / Utility / Accessories
Slot Item Map Attribute Modifiers Cards
Headgear
Face
Utility
Accessory 1
Accessory 2
Artifact
Type Item Map Attribute Modifiers Cards
Artifact


Endgame Overview

While in the endgame, it is expected for an Acolyte to have a full understanding of how their skills interact with enemies.

Knowing that Shadow and Undead monsters take additional damage, and that Undead monsters can be struck by Heal, Mass Heal, and Sanctuary, will make or break whether or not the Acolyte has attained mastery.

At this point, Acolytes can also become capable of soloing most Boss monsters, using their powerful healing abilities to sustain themselves in extended fights.

It is equally important to manage healing abilities effectively:

  • Heal provides a quick, reliable heal and can be chained into Mass Heal for stronger recovery.
  • Mass Heal is both an offensive and defensive tool against Undead mobs and provides strong AoE support.
  • Sanctuary offers sustained healing over time, scaling with skill level, but requires careful positioning and comes with a longer cast time.

Leveling to 150 will require time and dedication. By rotating between the three Abyss Castle maps, players can maximize both experience and item acquisition, building a final set of equipment for true endgame content.

Main Hand / Off-Hand
Type Item Map Attribute Modifiers Cards
Main Hand
Off-Hand
Armor
Piece Item Map Attribute Modifiers Cards
Chest
Legwear
Shoes
Headgear / Face / Utility / Accessories
Slot Item Map Attribute Modifiers Cards
Headgear
Face
Utility
Accessory 1
Accessory 2
Artifact
Type Item Map Attribute Modifiers Cards
Artifact


Tips and Tricks

  • Keep your buffs active at all times:
    • Benediction – Provides +5 to all stats at max level.
    • Haste – Increases movement speed, letting you dodge attacks more easily.
    • Divine Grace – Improves natural recovery for both HP and MP.
    • Sacred Aegis – Adds survivability by shielding against physical attacks.
  • Remember that AoE healing and buff skills affect all players in range of the target, even those not in your party. Use this to assist nearby allies during crowded battles.
  • Some later bosses use Banishment Field, which strips all buffs from the target. When this happens, all Acolyte buffs must be reapplied immediately.
  • Undead enemies take damage from Heal, Mass Heal, and Sanctuary. Use this to your advantage when farming or in group content.
  • Monitor your buff timers closely. Recasting key skills preemptively ensures uptime and prevents dangerous gaps during tough encounters.
  • Stay aware of the current healing meta – sometimes aggressive AoE healing is better than single-target healing, while in other cases single-target sustain can save a run.

Additional Guides