Acolyte: Difference between revisions
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=== Recommended Mid-Level Gear === | === Recommended Mid-Level Gear === | ||
{{RecommendedItemInfoBox | {{RecommendedItemInfoBox | ||
|WeaponOneName=Windroot | <!-- Main Hand --> | ||
| WeaponOneName = Windroot | |||
|WeaponOneMap=Windy Desert | | WeaponOneMap = Windy Desert | ||
|WeaponOneAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | | WeaponOneAttribute = [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ||
|WeaponOneModifierOne=MATK % | | WeaponOneModifierOne = MATK % | ||
|WeaponOneModifierTwo=Damage Magic % | | WeaponOneModifierTwo = Damage Magic % | ||
| | | WeaponOneCard1 = Eyeball Bat Blue Card | ||
| | | WeaponOneCard2 = Skeleton Card | ||
| | | WeaponOneCard3 = | ||
|WeaponTwoMap=Fairy Glen | | WeaponOneCard4 = | ||
|WeaponTwoAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | |||
|WeaponTwoModifierOne=HP % | <!-- Off-Hand --> | ||
|WeaponTwoModifierTwo=Healing Received % | | WeaponTwoName = Sun Emblem | ||
| | | WeaponTwoMap = Fairy Glen | ||
| | | WeaponTwoAttribute = [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| | | WeaponTwoModifierOne = HP % | ||
|ChestMap=Crystal Cave | | WeaponTwoModifierTwo = Healing Received % | ||
|ChestAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | | WeaponTwoCard1 = | ||
|ChestModifierOne=HP % | | WeaponTwoCard2 = | ||
|ChestModifierTwo=Healing Received % | | WeaponTwoCard3 = | ||
| | | WeaponTwoCard4 = | ||
| | |||
| | <!-- Chest --> | ||
|LegwearMap=Crystal Cave | | ChestName = Weaver Chest | ||
|LegwearAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | | ChestMap = Crystal Cave | ||
|LegwearModifierOne=HP Regen % | | ChestAttribute = [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ||
|LegwearModifierTwo=MP Cost -% | | ChestModifierOne = HP % | ||
| | | ChestModifierTwo = Healing Received % | ||
| | | ChestCard1 = | ||
| | | ChestCard2 = | ||
|ShoeMap=Crystal Cave | |||
|ShoeAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | <!-- Legwear --> | ||
|ShoeModifierOne=Cast Speed % | | LegwearName = Weaver Legs | ||
|ShoeModifierTwo=Move Speed % | | LegwearMap = Crystal Cave | ||
| | | LegwearAttribute = [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| | | LegwearModifierOne = HP Regen % | ||
| | | LegwearModifierTwo = MP Cost -% | ||
|HeadgearMap=Fairy Glen | | LegwearCard1 = | ||
|HeadgearAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | | LegwearCard2 = | ||
| | |||
| | <!-- Shoes --> | ||
| | | ShoeName = Weaver Shoes | ||
|FaceMap=Crystal Cave | | ShoeMap = Crystal Cave | ||
|FaceAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | | ShoeAttribute = [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| | | ShoeModifierOne = Cast Speed % | ||
| | | ShoeModifierTwo = Move Speed % | ||
| | | ShoeCard1 = Rabbit Card | ||
|UtilityMap=Crystal Cave | | ShoeCard2 = | ||
|UtilityAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | |||
| | <!-- Headgear --> | ||
| | | HeadgearName = Wildroot Veil | ||
| | | HeadgearMap = Fairy Glen | ||
|AccessoryOneMap=Goblin Village | | HeadgearAttribute = [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ||
|AccessoryOneAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | | HeadgearCard1 = | ||
| | | HeadgearCard2 = | ||
| | |||
| | <!-- Face --> | ||
|AccessoryTwoMap=Crystal Cave | | FaceName = Resonant Headphones | ||
|AccessoryTwoAttribute=[[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | | FaceMap = Crystal Cave | ||
| | | FaceAttribute = [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| | | FaceCard1 = | ||
| | | FaceCard2 = | ||
|ArtifactMap= | |||
|ArtifactAttribute= | <!-- Utility --> | ||
|ArtifactModifier= | | UtilityName = Crystal Cache | ||
| UtilityMap = Crystal Cave | |||
| UtilityAttribute = [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | |||
| UtilityCard1 = | |||
| UtilityCard2 = | |||
<!-- Accessory 1 --> | |||
| AccessoryOneName = Bronze Plugs | |||
| AccessoryOneMap = Goblin Village | |||
| AccessoryOneAttribute= [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | |||
| AccessoryOneCard1 = | |||
| AccessoryOneCard2 = | |||
<!-- Accessory 2 --> | |||
| AccessoryTwoName = Azure Prism | |||
| AccessoryTwoMap = Crystal Cave | |||
| AccessoryTwoAttribute= [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | |||
| AccessoryTwoCard1 = | |||
| AccessoryTwoCard2 = | |||
<!-- Artifact --> | |||
| ArtifactName = | |||
| ArtifactMap = | |||
| ArtifactAttribute = | |||
| ArtifactModifier = | |||
}} | }} | ||