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Guides:Acolyte Builds: Difference between revisions

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Here is a full list of all build guides currently for the Acolyte Class:
Here is a full list of all build guides currently for the Acolyte Class:
* [[Guides:Acolyte (Holy Light) – Leveling & Progression Guide]]


<noinclude>
<noinclude>
==Example Guide==
=== Quick Start: Build Templates ===
<br />
{| class="infobox" style="float:none; width:260px; font-size:90%; border:1px solid #ccc; background:#f8f9fa; margin:0 0 1em 1em;"
|-
! style="background:#eceff5; text-align:center; padding:6px;" | Need help?
|-
| style="padding:8px; text-align:left;" | If you need more information, please return to the '''[[Guides]]''' page to see all guide information, including how to edit guides.
|}<br />
Use these two templates to start a class build page. 
'''How to use:'''
# Open your class page (below) and click **Edit**.
# Add a link to your new page, e.g. <code>[[Guides:Your Build Name]]</code>, then save.
# Click the red link to create that page, paste one of the templates below, and start writing.
 
''Tip: The template RecommendedItemInfoBox within each guide uses the exact item name from the database: [https://spiritvale.info/ https://spiritvale.info/]. It's recommended to double-check to make sure the spelling of all items, cards, and artifact sets match what the database shows.''
 
==== Leveling Build Template ====
Use this when your guide walks players through the game by '''level ranges''' (early/mid/late), with recommended maps, stat priorities, and a simple gear table for each stage.
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:100%; max-width:650px; overflow:auto;">
<div style="font-weight:bold; line-height:1.6;">Leveling Build Template</div>
<div class="mw-collapsible-content">
 
<nowiki>
<noinclude>[[Category:Guides]]</noinclude>
{{Template:PageHeader
| PageImage =
| PageHeader =
}}
 
== Early Game Leveling ==
 
=== Levels 1–10 ===
Content here.
 
Recommended Maps:
*
 
Stat Priority:
*
 
----
 
=== Levels 10–30 ===
Content here.
 
Recommended Maps:
*
 
Stat Priority:
*
 
----
 
=== Levels 30–40 ===
Content here.
 
Recommended Maps:
*
 
Stat Priority:
*
 
=== Recommended Low-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
 
== Mid Game Leveling ==
 
=== Levels 40–60 ===
Content here.
 
Recommended Map:
*
 
Stat Priority:
*
 
=== Levels 60–80 ===
Content here.
 
Recommended Map:
*
 
Stat Priority:
*
 
=== Recommended Mid-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
 
== Late Game Leveling ==
 
=== Levels 80–100 ===
Content here.
 
Stat Priority:
*
 
=== Levels 100+ ===
Content here.
 
Stat Priority:
This should be the final stat allocation section, where every possible stat has been put into place.
 
=== Recommended High-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
</nowiki>
</div>
</div>
 
==== Specialized Build Template ====
Use this when your guide is about a '''specific playstyle''' (bossing, support, farming, etc.). Focus on core mechanics, key skills, and the one recommended gear table.
 
<div class="toccolours mw-collapsible mw-collapsed" style="width:100%; max-width:650px; overflow:auto;">
<div style="font-weight:bold; line-height:1.6;">Click to copy: Specialized Build Template</div>
<div class="mw-collapsible-content">
 
<nowiki>
<noinclude>[[Category:Guides]]</noinclude>
{{Template:PageHeader
| PageImage =
| PageHeader =
}}
 
== Build Overview ==
Briefly explain what the build does, how it functions, and whether it needs specific gear.


If you're looking to add a guide to this page, please find some helpful instructions, and useful tools here. Note that this page is automatically included into the class page, so just add your guide to one of the bullet points below, and it'll automatically be added to the page.
== Core Mechanics & Requirements ==
Describe how to play the build, what makes it viable, and how to obtain key pieces.


* [[Guides:Eviand's Wiki Guide Creation]]
=== Skills ===
* Primary Skill(s): What skills are needed for this build.
* Secondary/Support Skill(s): Any skills that help this build.
* Key Passives/Talents: Any other skills that could be useful to this build.
 
=== Equipment & Cards ===
* Weapon(s): What weapons to use, and where to find them.
* Armor: Same for armor.
* Accessories: Same for accessories.
* Cards: Same for cards.
 
=== Stat Priorities & Breakpoints ===
Provide a breakdown of what stats are needed for this build. Since it's not a leveling build you can provide some very general bit of information, like "VIT to 99".
 
== Maps & Use Cases ==
Where the build shines (bossing, party support, farming). Good place to show off what this build can do, and any places where it works the best.
 
=== Party vs. Solo Notes ===
How this build functions by itself, versus how it functions in a party.
 
== Recommended Gear ==
{{RecommendedItemInfoBox
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
</nowiki>
</div>
</div>
</noinclude>
</noinclude>
* [[Guides:Acolyte (Holy Light) – Leveling & Progression Guide]]