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Guides:Acolyte Boss Solo Build: Difference between revisions

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=== Skills ===
=== Skills ===
* Primary Skill(s): What skills are needed for this build.
* Primary Skill(s):
* Secondary/Support Skill(s): Any skills that help this build.
** [[Acolyte#Exorcism|Exorcism]] - allows for a constant source of damage on the ground, and should always be used when off cooldown.
* Key Passives/Talents: Any other skills that could be useful to this build.
** [[Acolyte#Sanctuary|Sanctuary]] - should also be used off cooldown as this provides a constant supply of healing overtime.
** [[Acolyte#Arcanum_Ward|Arcanum Ward]] - provides a strong counter to a bosses' single target attacks, which can do great damage.
** [[Acolyte#Holy Light|Holy Light]] - This is our filler skill when we have no other abilities to use.
* Secondary/Support Skill(s):
** [[Acolyte#Sacred_Aegis|Sacred Aegis]] gives us some breathing room against melee attacks, and can provide some cover for melee-heavy bosses.
** Heal and [[Acolyte#Mass_Heal|Mass Heal]] are used to quickly gain health back from large hits.
** Haste and [[Acolyte#Benediction|Benediction]] provide some much needed buffs to both keep ourselves alive and provide additional offensive damage.
* Key Passives/Talents:
** [[Acolyte#Faith|Faith]] is useful for the few bosses that are either [[File:UndeadIcon.png|15px]] [[Elements#Undead|Undead]] or [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]].
** [[Acolyte#Absolution|Absolution]] can be used to strip bosses of any buffs that they might have, such as Berserk.


=== Equipment & Cards ===
=== Equipment & Cards ===
* Weapon(s): What weapons to use, and where to find them.
'''Weapons'''
* Armor: Same for armor.
 
While almost any of the best Acolyte weapons can be used for bosses, it's highly recommended to use [https://spiritvale.info/equipment?search=Codex+Vitae Codex Vitae] as it provides a new skill called Vitality Aura, which when used applies a permanent buff that increases your Max HP by 10% when used. This is also a unique in that it cannot be dispelled by bosses.
 
However, any weapon can be used as long as it has the following stats:
 
* +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* [[Attributes#Magic_Attack_(MATK)|MATK]] with a high percentage, up to 5%.
* Damage Magic, which can be found up to 10%.
<br />
'''Shields'''
 
The best shield to use for most content will be the [https://spiritvale.info/equipment?search=Sun+Emblem Sun Emblem] due to it's health increase and Heal when hit.
 
However, at the highest levels of boss combat it is recommended to consider one of the elemental protection shields, as Elemental Resist they provide can far outweigh the Sun Emblems's heal and HP increase one they are upgraded. You can then use one of the elemental resist cards as well, which can fit nicely to increase your resistance by an additional 25%.
 
* [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]] - [https://spiritvale.info/equipment?type=Shield&search=Emerald+Guard  Emerald Guard]
* [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]] - [https://spiritvale.info/equipment?type=Shield&search=Holy+Aegis Holy Aegis]
* [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]] - [https://spiritvale.info/equipment?type=Shield&search=Molten+Core+Buckler Molten Core Buckler]
* [[File:WaterIcon.png|15px]] [[Elements#Water|Water]] - [https://spiritvale.info/equipment?type=Shield&search=Raider%27s+Painted+Shield Raider's Painted Shield]
* [[File:ShadowIcon.png|15px]] [[Elements#Shadow|Shadow]] - [https://spiritvale.info/equipment?type=Shield&search=Shadowsteel+Guard Shadowsteel Guard]
* [https://spiritvale.info/cards?slot=Shield&search=Resistance Full List of Elemental Resistance card for shield]
 
For shield stats you will want to aim for survivability:
 
* +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] or +3 [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] can be choosen, which will help you survive attacks, or deal more damage.
* Finding a high HP%, up to 10%, will massively help out with padding the health bar.
* [[Attributes#Magic_Defence_(MDEF)|MDEF]] at a higher percent, up to 5%, is one of the choices that will provide you with the greatest chance of survival against bosses.
* Damage from Magic, which can be found up to 10%, also reduces the amount of damage taken from magical sources.
<br />
'''Armor'''
 
There are multiple choices for armor, depending on both development and preference.
 
* The [https://spiritvale.info/equipment?search=Weaver Weaver] set is a fantastic set to have, as it provides two card slots for the Chest, Legwear, and Shoes slot, allowing an additional three cards to be applied.
* The [https://spiritvale.info/equipment?search=Sanctified Sanctified] set provides both a conversion to [[File:HolyIcon.png|15px]] [[Elements#Holy|Holy]], and also has the most HP out of any piece of gear.
 
The choice in armor will greatly depend on your need for cast time reduction, survivability in the form of HP, and damage output. Feel free to experiment with different sets for the best outcome.
 
Unlike weapons, we can use two different attributes:
 
* Both +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] and +3 [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] are useful in all slots, and will depend on how well you can survive a boss.
* Chests
** Finding a high HP%, up to 10%, will massively help out with padding the health bar.
** [[Attributes#Magic_Defence_(MDEF)|MDEF]] at a higher percent, up to 5%, is one of the choices that will provide you with the greatest chance of survival against bosses.
** Damage from Magic, which can be found up to 10%, also reduces the amount of damage taken from magical sources.
* Legwear
** Healing Received, up to 10%, will allow your heals to hit harder, including Sanctuary.
** HP Regeneration, up to 25%, is a fantastic passive increase to your health every 2 seconds, which will let you regain health faster.
* Shoes
** Cast Speed
** Move Speed
<br />
* Accessories: Same for accessories.
* Accessories: Same for accessories.
* Cards: Same for cards.
* Cards: Same for cards.