Summoner: Difference between revisions
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| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] | | style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The most common offensive stat for Summoners. | | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The most common offensive stat for Summoners. Increases magic attack, improves scaling for many summons, raises MP, and boosts magic defense. | ||
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| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] | | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] | ||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Provides attack speed and accuracy, and contributes to Block for pets. | | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Provides attack speed and accuracy, and contributes to Block for pets. Important for smoother pet commands and reducing cast time of skills. | ||
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| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] | | style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] | ||
| style="background:#ffffff; padding:6px; text-align:left;" | Increases HP and physical defense. | | style="background:#ffffff; padding:6px; text-align:left;" | Increases HP and physical defense. Valuable for survivability, as this will keep both the Summoner and pet alive for longer fights. | ||
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! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" | | ! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" | | ||
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| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] | | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] | ||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Increases attack speed and dodge rate. | | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Increases attack speed and dodge rate. Occasionally used in builds aiming for higher ASPD for pets, but less central overall. | ||
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| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] | | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] | ||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Governs physical attack power. | | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Governs physical attack power. Rarely prioritized, though some hybrid Summoner builds consider it for niche scaling interactions. | ||
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| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] | | style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] | ||
| style="background:#ffffff; padding:6px; text-align:left;" | Boosts critical chance and damage. | | style="background:#ffffff; padding:6px; text-align:left;" | Boosts critical chance and damage. Has limited application to most Summoner builds, but can appear in crit/ASPD pet variants. | ||
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Revision as of 13:53, 11 September 2025
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Class Overview | |
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Role | Summoning Dark Magic |
Weapons | Mace |
Attributes | |
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Summoners call forth mystical companions, blending offensive magic with supportive utility. For players who enjoy flexible, strategic gameplay, the Summoner provides a unique experience by balancing personal power with the strength of their summons.
Their ability to bond with magical creatures makes them adaptable, able to empower allies, weaken enemies, or control the battlefield indirectly. While not as offensively overwhelming as a Mage, their versatility ensures they remain impactful in a wide range of encounters.
As a Base Class, the Summoner introduces players to a hybrid style of combat where success depends on careful positioning, timing, and managing both their own skills and those of their companions.
General Skills
These are skills that every class has access to, and can be leveled by all players.
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Summoner Skills
These skills are unique to the Summoner class.
Summon Skills
These skills are unique to the Summoner class, allowing them to call forth companions or command them directly.
Summon Attack — Commands all active summons to converge on the chosen enemy, forcing them to attack your target.
- Max Level: 1
Summon Recall — Calls all active summons back to your side, halting their current actions and returning them to you.
- Max Level: 1
Summon Angel — A radiant healer who channels light into soothing magic and soul-searing strikes.
- Max Level: 1
- Cast Time: 2 seconds
- Cooldown: 30 seconds
- Cost: 30 mana
- Restrictions: Cannot be used with Summon Cat, Summon Cactus, Summon Wolf
- Skills:
- Lv. 5: Heal
- Lv. 15: Holy Light
- Lv. 30: Dissonance Well
- Lv. 40: Resonance Well
- Lv. 50: Sacred Aegis
- Stages:
- Lv. 1: Angel
- Lv. 25: Archangel
- Lv. 50: Angel Mage
Summon Cat — A nimble caster that darts between foes, blasting with lightning and wild flair.
- Max Level: 1
- Cast Time: 2 seconds
- Cooldown: 30 seconds
- Cost: 30 mana
- Restrictions: Cannot be used with Summon Angel, Summon Cactus, Summon Wolf
- Skills:
- Lv. 5: Thunderbolt
- Lv. 15: Lightning Strike
- Lv. 30: Lightning Reflexes
- Lv. 40: Thunder Storm
- Lv. 50: Spell Echo
- Stages:
- Lv. 1: Cat Meow
- Lv. 25: Cat Lightning
- Lv. 50: Cat Bolt
Summon Cactus — A spiny sentinel that soaks up hits and punishes attackers without flinching.
- Max Level: 1
- Cast Time: 2 seconds
- Cooldown: 30 seconds
- Cost: 30 mana
- Restrictions: Cannot be used with Summon Angel, Summon Cat, Summon Wolf
- Skills:
- Lv. 5: Piercing Flurry
- Lv. 15: Stomp
- Lv. 30: Fortify
- Lv. 40: Reflect Shield
- Lv. 50: Taunt
- Stages:
- Lv. 1: Cacti
- Lv. 25: Cactus
- Lv. 50: Cactus King
Summon Wolf — A fast, feral brawler that tears into enemies with raw strength and speed.
- Max Level: 1
- Cast Time: 2 seconds
- Cooldown: 30 seconds
- Cost: 30 mana
- Restrictions: Cannot be used with Summon Angel, Summon Cat, Summon Cactus
- Skills:
- Lv. 5: Bash
- Lv. 15: Shadow Step
- Lv. 30: Axe Quicken
- Lv. 40: Twin Cleave
- Lv. 50: Blade Dance
- Stages:
- Lv. 1: Wolf Pup
- Lv. 25: Wolf
- Lv. 50: Werewolf
Active
Banishment Field — Radiant spirits descend in silent judgment, severing the soul from grace. The afflicted find their healing turned against them, their essence exposed to the full weight of magical assault.
- Max Level: 5
- Damage: 60% ATK + MATK per level
INT Scaling: +2% ATK + MATK
STR Scaling: +1% ATK + MATK
- Hits: 1 per level
- Area: Medium
- Cast Time: 0.75 seconds
- Cooldown: 3 seconds
- Cost: 10 + 5 mana per level
- Effect: Knockback
- Debuff Applied: Curse
- Healing Effects: Converted to damage
- Damage from Magic: +15%
- Duration: 3 seconds per level
- Chance: 10% per level
Dissonance Well — A field of spiritual interference thrums with jagged tension, stalling thought, movement, and will.
- Max Level: 5
- Damage: 60% ATK + MATK per level
INT Scaling: +2% ATK + MATK
STR Scaling: +1% ATK + MATK
- Area: Medium
- Duration: 2.5 + 0.5 seconds per level
- Cast Time: 1.5 seconds
- Cooldown: 4 seconds
- Cost: 15 + 7 mana per level
- Debuff Applied: Slow
- Move Speed: -50%
- Cast Speed: -25%
- Attack Speed: -25%
- Duration: 2 seconds
Fury Bond — You share a volatile surge of energy with your bonded ally. The world around you blurs with speed, but at the cost of lowered defenses.
- Max Level: 5
- Cast Time: 1 second
- Cooldown: 10 seconds
- Cost: 20 mana
- Buff Applied: Fury Bond
- Attack Speed: +5% per level
- Cast Speed: +5% per level
- Duration: 60 seconds per level
Guardian Bond — You and your companion become a shield for one another. While linked, a protective aura surrounds you both, mending wounds and hardening resolve, so long as you remain close.
- Max Level: 5
- Cast Time: 1 second
- Cooldown: 10 seconds
- Cost: 20 mana
- Buff Applied: Guardian Bond
- Block: +5% per level
- Defense: +5% per level
- Magic Defense: +5% per level
- Duration: 60 seconds per level
Resonance Well — A tranquil hum radiates outward, harmonizing body and spirit. Beneath its gentle shimmer, vitality stirs and clarity takes root.
- Max Level: 5
- Element:
Holy
- Damage: 20% ATK + MATK per level + 20 per level
INT Scaling: +1% ATK + MATK
STR Scaling: +1% ATK + MATK
- Area: Medium
- Duration: 2.5 + 0.5 seconds per level
- Cast Time: 1.5 seconds
- Cooldown: 4 seconds
- Cost: 15 + 7 mana per level
- Effect: Knockback
Soul Strike — Launches a shard of sanctified essence that pierces the veil between life and death, striking a single enemy with spectral force.
- Max Level: 10
- Damage: 50% ATK + MATK per level
INT Scaling: +3% ATK + MATK
STR Scaling: +1% ATK + MATK
- Hits: 0.5 + 0.5 per level
- Cast Time: 0.5 seconds
- Cooldown: 1 second
- Cost: 10 + 5 mana per level
Suppression Field — A ghostly presence descends in silence. Within its reach, the air thickens and thought falters, all sound swallowed by stillness.
- Max Level: 5
- Damage: 60% ATK + MATK per level
INT Scaling: +2% ATK + MATK
STR Scaling: +1% ATK + MATK
- Area: Medium
- Cast Time: 0.75 seconds
- Cooldown: 3 seconds
- Cost: 10 + 5 mana per level
- Effect: Pull
- Debuff Applied: Silence
- Effect: Cannot cast skills
- Duration: 3 seconds per level
- Chance: 10% per level
Passive
Essence Flow — Your healing flows with the essence of life, soothing both flesh and soul.
- Max Level: 5
- Summon Health Regen: +10% per level
- Summon Healing Received: +10% per level
Soul Resonance — Your attacks stir echoes from beyond, releasing spectral force on impact.
- Max Level: 5
- Chance to Autocast Soul Strike: +10% per level
- Soul Strike Damage: +2% per level
Summoner’s Pact — Strengthens the link between summoner and summon. All summons inherit a portion of your power.
- Max Level: 5
- All Stats Shared to Summons: +10% per level
Attributes
Primary Attributes | |
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The most common offensive stat for Summoners. Increases magic attack, improves scaling for many summons, raises MP, and boosts magic defense. |
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Provides attack speed and accuracy, and contributes to Block for pets. Important for smoother pet commands and reducing cast time of skills. |
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Increases HP and physical defense. Valuable for survivability, as this will keep both the Summoner and pet alive for longer fights. |
Secondary Attributes | |
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Increases attack speed and dodge rate. Occasionally used in builds aiming for higher ASPD for pets, but less central overall. |
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Governs physical attack power. Rarely prioritized, though some hybrid Summoner builds consider it for niche scaling interactions. |
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Boosts critical chance and damage. Has limited application to most Summoner builds, but can appear in crit/ASPD pet variants. |
Early Game Leveling
Levels 1–10
Content here.
Recommended Maps:
Stat Priority:
Levels 10–30
Content here.
Recommended Maps:
Stat Priority:
Levels 30–40
Content here.
Recommended Maps:
Stat Priority:
Recommended Low-Level Gear
Mid Game Leveling
Levels 40–60
Content here.
Recommended Map:
Stat Priority:
Levels 60–80
Content here.
Recommended Map:
Stat Priority:
Recommended Mid-Level Gear
Late Game Leveling
Levels 80–100
Content here.
Stat Priority:
Levels 100+
Content here.
Stat Priority: This should be the final stat allocation section, where every possible stat has been put into place.
Recommended High-Level Gear
Endgame Overview
Tips and Tricks
Additional Guides
Here is a full list of all build guides currently for the Summoner Class: