Guides:Acolyte General Leveling Guide: Difference between revisions
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=== Levels 1–10 === | === Levels 1–10 === | ||
<!-- Add general advice for levels 1–10 --> | |||
Content here. | |||
Recommended Maps: | Recommended Maps: | ||
* | * <!-- [[Maps#Some_Map|Some Map]] (Lv X–Y): Short rationale --> | ||
Stat Priority: | Stat Priority: | ||
* All points → [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | * <!-- e.g., All points → [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] --> | ||
---- | ---- | ||
=== Levels 10–30 === | === Levels 10–30 === | ||
<!-- Add general advice for levels 10–30 --> | |||
Content here. | |||
Recommended Maps: | Recommended Maps: | ||
* | * <!-- [[Maps#Some_Map|Some Map]] (Lv X–Y): Short rationale --> | ||
Stat Priority: | Stat Priority: | ||
* First → | * <!-- First → [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] to N --> | ||
* Then → | * <!-- Then → [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] to N --> | ||
---- | ---- | ||
=== Levels 30–40 === | === Levels 30–40 === | ||
<!-- Add general advice for levels 30–40 --> | |||
Content here. | |||
Recommended Maps: | Recommended Maps: | ||
* | * <!-- [[Maps#Some_Map|Some Map]] (Lv X–Y): Short rationale --> | ||
Stat Priority: | Stat Priority: | ||
* | * <!-- Then → [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] to N --> | ||
=== Recommended Low-Level Gear === | === Recommended Low-Level Gear === | ||
{{RecommendedItemInfoBox | {{RecommendedItemInfoBox | ||
| WeaponOneName = | | WeaponOneName = | ||
| WeaponOneMap = | | WeaponOneMap = | ||
| WeaponOneAttribute = | | WeaponOneAttribute = | ||
| WeaponOneModifierOne = | | WeaponOneModifierOne = | ||
| WeaponOneModifierTwo = | | WeaponOneModifierTwo = | ||
| WeaponOneCard1 = | | WeaponOneCard1 = | ||
| WeaponOneCard2 = | | WeaponOneCard2 = | ||
| WeaponOneCard3 = | | WeaponOneCard3 = | ||
| WeaponOneCard4 = | | WeaponOneCard4 = | ||
| WeaponTwoName = | | WeaponTwoName = | ||
| WeaponTwoMap = | | WeaponTwoMap = | ||
| WeaponTwoAttribute = | | WeaponTwoAttribute = | ||
| WeaponTwoModifierOne = | | WeaponTwoModifierOne = | ||
| WeaponTwoModifierTwo = | | WeaponTwoModifierTwo = | ||
| WeaponTwoCard1 = | | WeaponTwoCard1 = | ||
| WeaponTwoCard2 = | | WeaponTwoCard2 = | ||
| WeaponTwoCard3 = | | WeaponTwoCard3 = | ||
| WeaponTwoCard4 = | | WeaponTwoCard4 = | ||
| ChestName = | | ChestName = | ||
| ChestMap = | | ChestMap = | ||
| ChestAttribute = | | ChestAttribute = | ||
| ChestModifierOne = | | ChestModifierOne = | ||
| ChestModifierTwo = | | ChestModifierTwo = | ||
| ChestCard1 = | | ChestCard1 = | ||
| ChestCard2 = | | ChestCard2 = | ||
| LegwearName = | | LegwearName = | ||
| LegwearMap = | | LegwearMap = | ||
| LegwearAttribute = | | LegwearAttribute = | ||
| LegwearModifierOne = | | LegwearModifierOne = | ||
| LegwearModifierTwo = | | LegwearModifierTwo = | ||
| LegwearCard1 = | | LegwearCard1 = | ||
| LegwearCard2 = | | LegwearCard2 = | ||
| ShoeName = | | ShoeName = | ||
| ShoeMap = | | ShoeMap = | ||
| ShoeAttribute = | | ShoeAttribute = | ||
| ShoeModifierOne = | | ShoeModifierOne = | ||
| ShoeModifierTwo = | | ShoeModifierTwo = | ||
| ShoeCard1 = | | ShoeCard1 = | ||
| ShoeCard2 = | | ShoeCard2 = | ||
| HeadgearName = | | HeadgearName = | ||
| HeadgearMap = | | HeadgearMap = | ||
| HeadgearAttribute = | | HeadgearAttribute = | ||
| HeadgearCard1 = | | HeadgearCard1 = | ||
| HeadgearCard2 = | | HeadgearCard2 = | ||
| FaceName = | | FaceName = | ||
| FaceMap = | | FaceMap = | ||
| FaceAttribute = | | FaceAttribute = | ||
| FaceCard1 = | | FaceCard1 = | ||
| FaceCard2 = | | FaceCard2 = | ||
| UtilityName = | | UtilityName = | ||
| UtilityMap = | | UtilityMap = | ||
| UtilityAttribute = | | UtilityAttribute = | ||
| UtilityCard1 = | | UtilityCard1 = | ||
| UtilityCard2 = | | UtilityCard2 = | ||
| AccessoryOneName = | | AccessoryOneName = | ||
| AccessoryOneMap = | | AccessoryOneMap = | ||
| AccessoryOneAttribute = | | AccessoryOneAttribute= | ||
| AccessoryOneCard1 = | | AccessoryOneCard1 = | ||
| AccessoryOneCard2 = | | AccessoryOneCard2 = | ||
| AccessoryTwoName = | | AccessoryTwoName = | ||
| AccessoryTwoMap = | | AccessoryTwoMap = | ||
| AccessoryTwoAttribute = | | AccessoryTwoAttribute= | ||
| AccessoryTwoCard1 = | | AccessoryTwoCard1 = | ||
| AccessoryTwoCard2 = | | AccessoryTwoCard2 = | ||
| ArtifactName = | | ArtifactName = | ||
| ArtifactMap = | | ArtifactMap = | ||
| ArtifactAttribute = | | ArtifactAttribute = | ||
| ArtifactModifier = | | ArtifactModifier = | ||
}} | }} | ||
== Job Advancement == | |||
At '''Job Level 50''', Acolytes can advance into one of three specialized classes. It is recommended to switch as soon as you reach JL50 to continue progression: | |||
* [[Priest]] | |||
* [[Monk]] | |||
* '''Third Path''' | |||
If you are able to change jobs at JL50, switch to your chosen advanced class and continue with that class’s guide. | |||
If you would prefer to continue leveling as the base class (Acolyte), you can keep following the sections below. | |||
== Mid Game Leveling == | == Mid Game Leveling == | ||
=== Levels 40–60 === | === Levels 40–60 === | ||
<!-- Add general advice for levels 40–60 --> | |||
Content here. | |||
Recommended Map: | |||
* <!-- [[Maps#Some_Map|Some Map]] (Lv X–Y): Short rationale --> | |||
* | |||
Stat Priority: | |||
* | * <!-- e.g., Push [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] toward N; remainder → INT --> | ||
=== Levels 60–80 === | === Levels 60–80 === | ||
<!-- Add general advice for levels 60–80 --> | |||
Content here. | |||
Recommended Map: | |||
* | * <!-- [[Maps#Some_Map|Some Map]] (Lv X–Y): Short rationale --> | ||
Stat Priority: | |||
* <!-- e.g., Continue raising INT toward 99; then VIT --> | |||
Stat Priority: | |||
* Continue raising | |||
=== Recommended Mid-Level Gear === | === Recommended Mid-Level Gear === | ||
{{RecommendedItemInfoBox | {{RecommendedItemInfoBox | ||
| WeaponOneName = | | WeaponOneName = | ||
| WeaponOneMap = | | WeaponOneMap = | ||
| WeaponOneAttribute = | | WeaponOneAttribute = | ||
| WeaponOneModifierOne = | | WeaponOneModifierOne = | ||
| WeaponOneModifierTwo = | | WeaponOneModifierTwo = | ||
| WeaponOneCard1 = | | WeaponOneCard1 = | ||
| WeaponOneCard2 = | | WeaponOneCard2 = | ||
| WeaponOneCard3 = | | WeaponOneCard3 = | ||
| WeaponOneCard4 = | | WeaponOneCard4 = | ||
| WeaponTwoName = | | WeaponTwoName = | ||
| WeaponTwoMap = | | WeaponTwoMap = | ||
| WeaponTwoAttribute = | | WeaponTwoAttribute = | ||
| WeaponTwoModifierOne = | | WeaponTwoModifierOne = | ||
| WeaponTwoModifierTwo = | | WeaponTwoModifierTwo = | ||
| WeaponTwoCard1 = | | WeaponTwoCard1 = | ||
| WeaponTwoCard2 = | | WeaponTwoCard2 = | ||
| WeaponTwoCard3 = | | WeaponTwoCard3 = | ||
| WeaponTwoCard4 = | | WeaponTwoCard4 = | ||
| ChestName = | | ChestName = | ||
| ChestMap = | | ChestMap = | ||
| ChestAttribute = | | ChestAttribute = | ||
| ChestModifierOne = | | ChestModifierOne = | ||
| ChestModifierTwo = | | ChestModifierTwo = | ||
| ChestCard1 = | | ChestCard1 = | ||
| ChestCard2 = | | ChestCard2 = | ||
| LegwearName = | | LegwearName = | ||
| LegwearMap = | | LegwearMap = | ||
| LegwearAttribute = | | LegwearAttribute = | ||
| LegwearModifierOne = | | LegwearModifierOne = | ||
| LegwearModifierTwo = | | LegwearModifierTwo = | ||
| LegwearCard1 = | | LegwearCard1 = | ||
| LegwearCard2 = | | LegwearCard2 = | ||
| ShoeName = | | ShoeName = | ||
| ShoeMap = | | ShoeMap = | ||
| ShoeAttribute = | | ShoeAttribute = | ||
| ShoeModifierOne = | | ShoeModifierOne = | ||
| ShoeModifierTwo = | | ShoeModifierTwo = | ||
| ShoeCard1 = | | ShoeCard1 = | ||
| ShoeCard2 = | | ShoeCard2 = | ||
| HeadgearName = | | HeadgearName = | ||
| HeadgearMap = | | HeadgearMap = | ||
| HeadgearAttribute = | | HeadgearAttribute = | ||
| HeadgearCard1 = | | HeadgearCard1 = | ||
| HeadgearCard2 = | | HeadgearCard2 = | ||
| FaceName = | | FaceName = | ||
| FaceMap = | | FaceMap = | ||
| FaceAttribute = | | FaceAttribute = | ||
| FaceCard1 = | | FaceCard1 = | ||
| FaceCard2 = | | FaceCard2 = | ||
| UtilityName = | | UtilityName = | ||
| UtilityMap = | | UtilityMap = | ||
| UtilityAttribute = | | UtilityAttribute = | ||
| UtilityCard1 = | | UtilityCard1 = | ||
| UtilityCard2 = | | UtilityCard2 = | ||
| AccessoryOneName = | | AccessoryOneName = | ||
| AccessoryOneMap = | | AccessoryOneMap = | ||
| AccessoryOneAttribute = | | AccessoryOneAttribute= | ||
| AccessoryOneCard1 = | | AccessoryOneCard1 = | ||
| AccessoryOneCard2 = | | AccessoryOneCard2 = | ||
| AccessoryTwoName = | | AccessoryTwoName = | ||
| AccessoryTwoMap = | | AccessoryTwoMap = | ||
| AccessoryTwoAttribute = | | AccessoryTwoAttribute= | ||
| AccessoryTwoCard1 = | | AccessoryTwoCard1 = | ||
| AccessoryTwoCard2 = | | AccessoryTwoCard2 = | ||
| ArtifactName = | | ArtifactName = | ||
| ArtifactMap = | | ArtifactMap = | ||
| ArtifactAttribute = | | ArtifactAttribute = | ||
| ArtifactModifier = | | ArtifactModifier = | ||
}} | }} | ||
Line 238: | Line 221: | ||
=== Levels 80–100 === | === Levels 80–100 === | ||
<!-- Add general advice for levels 80–100 --> | |||
Content here. | |||
Stat Priority: | |||
* <!-- e.g., Finish INT → 99, then VIT → 99, then DEX --> | |||
* | |||
=== Levels 100+ === | === Levels 100+ === | ||
<!-- Add general advice for 100+ --> | |||
Content here. | |||
Stat Priority: | |||
* <!-- Final stat allocation guidance --> | |||
Stat Priority: | |||
* | |||
=== Recommended High-Level Gear === | === Recommended High-Level Gear === | ||
{{RecommendedItemInfoBox | {{RecommendedItemInfoBox | ||
| WeaponOneName = | | WeaponOneName = | ||
| WeaponOneMap = | | WeaponOneMap = | ||
| WeaponOneAttribute = | | WeaponOneAttribute = | ||
| WeaponOneModifierOne = | | WeaponOneModifierOne = | ||
| WeaponOneModifierTwo = | | WeaponOneModifierTwo = | ||
| WeaponOneCard1 = | | WeaponOneCard1 = | ||
| WeaponOneCard2 = | | WeaponOneCard2 = | ||
| WeaponOneCard3 = | | WeaponOneCard3 = | ||
| WeaponOneCard4 = | | WeaponOneCard4 = | ||
| WeaponTwoName = | | WeaponTwoName = | ||
| WeaponTwoMap = | | WeaponTwoMap = | ||
| WeaponTwoAttribute = | | WeaponTwoAttribute = | ||
| WeaponTwoModifierOne = | | WeaponTwoModifierOne = | ||
| WeaponTwoModifierTwo = | | WeaponTwoModifierTwo = | ||
| WeaponTwoCard1 = | | WeaponTwoCard1 = | ||
| WeaponTwoCard2 = | | WeaponTwoCard2 = | ||
| WeaponTwoCard3 = | | WeaponTwoCard3 = | ||
| WeaponTwoCard4 = | | WeaponTwoCard4 = | ||
| ChestName = | | ChestName = | ||
| ChestMap = | | ChestMap = | ||
| ChestAttribute = | | ChestAttribute = | ||
| ChestModifierOne = | | ChestModifierOne = | ||
| ChestModifierTwo = | | ChestModifierTwo = | ||
| ChestCard1 = | | ChestCard1 = | ||
| ChestCard2 = | | ChestCard2 = | ||
| LegwearName = | | LegwearName = | ||
| LegwearMap = | | LegwearMap = | ||
| LegwearAttribute = | | LegwearAttribute = | ||
| LegwearModifierOne = | | LegwearModifierOne = | ||
| LegwearModifierTwo = | | LegwearModifierTwo = | ||
| LegwearCard1 = | | LegwearCard1 = | ||
| LegwearCard2 = | | LegwearCard2 = | ||
| ShoeName = | | ShoeName = | ||
| ShoeMap = | | ShoeMap = | ||
| ShoeAttribute = | | ShoeAttribute = | ||
| ShoeModifierOne = | | ShoeModifierOne = | ||
| ShoeModifierTwo = | | ShoeModifierTwo = | ||
| ShoeCard1 = | | ShoeCard1 = | ||
| ShoeCard2 = | | ShoeCard2 = | ||
| HeadgearName = | | HeadgearName = | ||
| HeadgearMap = | | HeadgearMap = | ||
| HeadgearAttribute = | | HeadgearAttribute = | ||
| HeadgearCard1 = | | HeadgearCard1 = | ||
| HeadgearCard2 = | | HeadgearCard2 = | ||
| FaceName = | | FaceName = | ||
| FaceMap = | | FaceMap = | ||
| FaceAttribute = | | FaceAttribute = | ||
| FaceCard1 = | | FaceCard1 = | ||
| FaceCard2 = | | FaceCard2 = | ||
| UtilityName = | | UtilityName = | ||
| UtilityMap = | | UtilityMap = | ||
| UtilityAttribute = | | UtilityAttribute = | ||
| UtilityCard1 = | | UtilityCard1 = | ||
| UtilityCard2 = | | UtilityCard2 = | ||
| AccessoryOneName = | | AccessoryOneName = | ||
| AccessoryOneMap = | | AccessoryOneMap = | ||
| AccessoryOneAttribute = | | AccessoryOneAttribute= | ||
| AccessoryOneCard1 = | | AccessoryOneCard1 = | ||
| AccessoryOneCard2 = | | AccessoryOneCard2 = | ||
| AccessoryTwoName = | | AccessoryTwoName = | ||
| AccessoryTwoMap = | | AccessoryTwoMap = | ||
| AccessoryTwoAttribute = | | AccessoryTwoAttribute= | ||
| AccessoryTwoCard1 = | | AccessoryTwoCard1 = | ||
| AccessoryTwoCard2 = | | AccessoryTwoCard2 = | ||
| ArtifactName = | | ArtifactName = | ||
| ArtifactMap = | | ArtifactMap = | ||
| ArtifactAttribute = | | ArtifactAttribute = | ||
| ArtifactModifier = | | ArtifactModifier = | ||
}} | }} | ||
== Endgame Overview == | == Endgame Overview == | ||
<!-- Add high-level goals, map rotations, and core mechanics for endgame --> | |||
Content here. | |||
== Tips and Tricks == | == Tips and Tricks == | ||
* <!-- Tip 1 --> | |||
* | * <!-- Tip 2 --> | ||
* | * <!-- Tip 3 --> | ||
* | * <!-- Tip 4 --> | ||
* | |||
<noinclude>[[Category:Guides]][[Category:Acolyte Guides]]</noinclude> | <noinclude>[[Category:Guides]][[Category:Acolyte Guides]]</noinclude> |
Revision as of 14:58, 13 September 2025
Join the Playtest on Steam Now: SpiritVale
This guide serves as a general guide for leveling the class.
Early Game Leveling
Levels 1–10
Content here.
Recommended Maps:
Stat Priority:
Levels 10–30
Content here.
Recommended Maps:
Stat Priority:
Levels 30–40
Content here.
Recommended Maps:
Stat Priority:
Recommended Low-Level Gear
Job Advancement
At Job Level 50, Acolytes can advance into one of three specialized classes. It is recommended to switch as soon as you reach JL50 to continue progression:
If you are able to change jobs at JL50, switch to your chosen advanced class and continue with that class’s guide. If you would prefer to continue leveling as the base class (Acolyte), you can keep following the sections below.
Mid Game Leveling
Levels 40–60
Content here.
Recommended Map:
Stat Priority:
Levels 60–80
Content here.
Recommended Map:
Stat Priority:
Recommended Mid-Level Gear
Late Game Leveling
Levels 80–100
Content here.
Stat Priority:
Levels 100+
Content here.
Stat Priority:
Recommended High-Level Gear
Endgame Overview
Content here.