Guides:Acolyte Boss Solo Build: Difference between revisions
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=== Stat Priorities & Breakpoints === | === Stat Priorities & Breakpoints === | ||
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] – 99 (maximize survivability for boss fights) | |||
* [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] – 99 (maximize healing power and holy damage) | |||
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] – remaining points for cast time reduction | |||
== Maps & Use Cases == | == Maps & Use Cases == | ||
Bossing is the primary purpose of this build; survivability and high sustained damage/healing allow Acolytes to solo most bosses. In party play, the build shifts to heavy support while still offering consistent DPS against Undead/Shadow-aligned bosses. | |||
=== Party vs. Solo Notes === | === Party vs. Solo Notes === | ||
Solo emphasizes self-sustain and careful gear swapping (resist shields, healing received, regeneration). Party play allows for heavier focus on buffs and utility while spreading survivability across allies. | |||
== Recommended Gear == | == Recommended Gear == | ||
{{RecommendedItemInfoBox | {{RecommendedItemInfoBox | ||
| WeaponOneName = | | WeaponOneName = +10 Codex Vitae | ||
| WeaponOneMap = | | WeaponOneMap = Abyss Keep | ||
| WeaponOneAttribute = | | WeaponOneAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| WeaponOneModifierOne = | | WeaponOneModifierOne = MATK 5% | ||
| WeaponOneModifierTwo = | | WeaponOneModifierTwo = Damage Magic 10% | ||
| WeaponOneCard1 = | | WeaponOneCard1 = Skeleton Card | ||
| WeaponOneCard2 = | | WeaponOneCard2 = Skeleton Card | ||
| WeaponOneCard3 = | | WeaponOneCard3 = Skeleton Card | ||
| WeaponOneCard4 = | | WeaponOneCard4 = | ||
| WeaponTwoName = | | WeaponTwoName = +10 Sun Emblem | ||
| WeaponTwoMap = | | WeaponTwoMap = Fairy Glen | ||
| WeaponTwoAttribute = | | WeaponTwoAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| WeaponTwoModifierOne = | | WeaponTwoModifierOne = HP 10% | ||
| WeaponTwoModifierTwo = | | WeaponTwoModifierTwo = Healing Received 10% | ||
| WeaponTwoCard1 = | | WeaponTwoCard1 = Treant Forest Evergreen Card | ||
| WeaponTwoCard2 = | | WeaponTwoCard2 = | ||
| WeaponTwoCard3 = | | WeaponTwoCard3 = | ||
| WeaponTwoCard4 = | | WeaponTwoCard4 = | ||
| ChestName = | | ChestName = +10 Sanctified Chest | ||
| ChestMap = | | ChestMap = Abyss Keep | ||
| ChestAttribute = | | ChestAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| ChestModifierOne = | | ChestModifierOne = HP 10% | ||
| ChestModifierTwo = | | ChestModifierTwo = Healing Received 10% | ||
| ChestCard1 = | | ChestCard1 = Treant Tree Evergreen Card | ||
| ChestCard2 = | | ChestCard2 = | ||
| LegwearName = | | LegwearName = +10 Sanctified Legs | ||
| LegwearMap = | | LegwearMap = Abyss Keep | ||
| LegwearAttribute = | | LegwearAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| LegwearModifierOne = | | LegwearModifierOne = Healing Received % | ||
| LegwearModifierTwo = | | LegwearModifierTwo = HP Regen % | ||
| LegwearCard1 = | | LegwearCard1 = Eyeball Mage Green Card | ||
| LegwearCard2 = | | LegwearCard2 = | ||
| ShoeName = | | ShoeName = +10 Sanctified Shoes | ||
| ShoeMap = | | ShoeMap = Abyss Keep | ||
| ShoeAttribute = | | ShoeAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| ShoeModifierOne = | | ShoeModifierOne = Cast Speed 15% | ||
| ShoeModifierTwo = | | ShoeModifierTwo = Move Speed 10% | ||
| ShoeCard1 = | | ShoeCard1 = Spook Card | ||
| ShoeCard2 = | | ShoeCard2 = | ||
| HeadgearName = | | HeadgearName = +10 Harlequin's Hood | ||
| HeadgearMap = | | HeadgearMap = Sanctum of Light | ||
| HeadgearAttribute = | | HeadgearAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| HeadgearCard1 = | | HeadgearCard1 = Goblin Trooper Mage Card | ||
| HeadgearCard2 = | | HeadgearCard2 = | ||
| FaceName = | | FaceName = +10 Snowbun Earmuffs | ||
| FaceMap = | | FaceMap = Crystal Cave | ||
| FaceAttribute = | | FaceAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| FaceCard1 = | | FaceCard1 = Golem Fire Card | ||
| FaceCard2 = | | FaceCard2 = | ||
| UtilityName = | | UtilityName = Iron Halo | ||
| UtilityMap = | | UtilityMap = Sanctum of Light | ||
| UtilityAttribute = | | UtilityAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| UtilityCard1 = | | UtilityCard1 = Burrow Card | ||
| UtilityCard2 = | | UtilityCard2 = | ||
| AccessoryOneName = | | AccessoryOneName = Bronze Crescent | ||
| AccessoryOneMap = | | AccessoryOneMap = Abyss Keep | ||
| AccessoryOneAttribute= | | AccessoryOneAttribute= +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| AccessoryOneCard1 = | | AccessoryOneCard1 = Skeleton Giant Card | ||
| AccessoryOneCard2 = | | AccessoryOneCard2 = | ||
| AccessoryTwoName = | | AccessoryTwoName = Iron Ankh | ||
| AccessoryTwoMap = | | AccessoryTwoMap = Abyss Keep | ||
| AccessoryTwoAttribute= | | AccessoryTwoAttribute= +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| AccessoryTwoCard1 = | | AccessoryTwoCard1 = Skeleton Giant Card | ||
| AccessoryTwoCard2 = | | AccessoryTwoCard2 = | ||
| ArtifactName = | | ArtifactName = Arcanum Artifact Set | ||
| ArtifactMap = | | ArtifactMap = Windy Desert | ||
| ArtifactAttribute = | | ArtifactAttribute = +3 [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| ArtifactModifier = | | ArtifactModifier = +% Exorcism<br/>+% Sanctuary | ||
}} | }} | ||
<noinclude> | <noinclude> | ||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Acolyte Guides]] | [[Category:Acolyte Guides]] | ||
</noinclude> | </noinclude> |