User talk:Eviand/TemplateTesting
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Absolution | |
|---|---|
Removes all buffs and harmful statuses from the target, returning them to a neutral state. | |
Level Select Level 5 / 5 Damage None Element Neutral Target Any Cast Target | |
| Classes | Acolyte |
| Required Skills | Arcanum Ward (Lv.1) |
| Range | 10 |
| Area | Distance: 0 Size: None |
| Timing | Cast Time: 2s Cooldown: 0s Duration: 0s |
| Resource Cost | MP: 60 HP: 0 |
| Special Mechanics | Backslide: 0 Chains: 0 Clone: 0 Hit Limit: 0 Hits: 0 Instances: 0 Knockback: 0 Leech: 0% Leech MP: 0% Max Instances: 0 Mount: 0 Pull: 0 Revive: 0% Spell Copy: 0 Summon: 0 Wall: 0 |
| Removes | Status – 90% |
Gryphon Riding | |
|---|---|
Through divine bond and discipline, the Paladin earns the right to ride a holy gryphon. Together, they soar as beacon and blade of the heavens. +25% movement speed while mounted. | |
Level Select Level 1 / 1 Damage None Element Neutral Target Self Cast None | |
| Classes | Paladin |
| Range | 0 |
| Area | Distance: 0 Size: None |
| Timing | Cast Time: 0s Cooldown: 0s Duration: 0s |
| Resource Cost | MP: 20 HP: 0 |
| Special Mechanics | Backslide: 0 Chains: 0 Clone: 0 Hit Limit: 0 Hits: 0 Instances: 0 Knockback: 0 Leech: 0% Leech MP: 0% Max Instances: 0 Gryphon_B - Mount + 0 Pull: 0 Revive: 0% Spell Copy: 0 Summon: 0 Wall: 0 |
| Notes | The player's movement speed is increased by 25% The player is not dismounted during combat |
Venom Coating | |
|---|---|
A venomous sheen coats the blade, each strike delivering a silent death. | |
Level Select Level 5 / 5 Damage None Element Neutral Target Self Cast None | |
| Classes | Rogue, Weaver |
| Required Skills | Enchant Poison (Lv.1) |
| Range | 0 |
| Area | Distance: 0 Size: None |
| Timing | Cast Time: 0s Cooldown: 0s Duration: 0s |
| Resource Cost | MP: 20 HP: 0 |
| Special Mechanics | Backslide: 0 Chains: 0 Clone: 0 Hit Limit: 0 Hits: 0 Instances: 0 Knockback: 0 Leech: 0% Leech MP: 0% Max Instances: 0 Mount: 0 Pull: 0 Revive: 0% Spell Copy: 0 Summon: 0 Wall: 0 |
| Flags | Combat: Requires Weapon |
| Applies | Target – Venom Coating (Duration: 300s, Chance: 100%) |
Grand Cross | |
|---|---|
Unleash a radiant cross of holy light that expands outward, purging the battlefield in waves of divine power. | |
Level Select Level 10 / 10 Damage Magic Element Holy Target Enemy Cast None Damage Scaling Hybrid 700% 2% Intelligence 2% Strength | |
| Classes | Paladin |
| Monsters | Turtle Champion |
| Required Skills | Judgement Blade (Lv.3) |
| Required Weapons | Spear, Sword, Mace |
| Range | 0 |
| Area | Distance: 7 Size: Large |
| Timing | Cast Time: 0.75s Cooldown: 3s Duration: 3s |
| Resource Cost | MP: 110 HP: 0 |
| Combo | Type: Finisher, Bonus: 50% |
| Special Mechanics | Backslide: 0 Chains: 0 Clone: 0 Hit Limit: 0 Hits: 3 Instances: 0 Knockback: 0 Leech: 0% Leech MP: 0% Max Instances: 0 Mount: 0 Pull: 0 Revive: 0% Spell Copy: 0 Summon: 0 Wall: 0 |
| Source | Damage: 700% Attack/Magic Attack |
| Scaling | 2% Damage Per Intelligence 2% Damage Per Strength |
| Flags | Combat: Trigger Hit Special: Hybrid |
Consecration | |
|---|---|
Sanctify the ground in divine light, healing allies and burning foes who stand within its glow. | |
Level Select Level 10 / 10 Damage Healing Element Holy Target Ally Cast None Healing Scaling 100% 1% Vitality | |
| Classes | Paladin |
| Required Skills | Sacrifice (Lv.1) |
| Range | 0 |
| Area | Distance: 6 Size: Large |
| Timing | Cast Time: 0s Cooldown: 8s Duration: 8s |
| Resource Cost | MP: 55 HP: 0 |
| Combo | Type: Ready, Duration: 4s |
| Special Mechanics | Backslide: 0 Chains: 0 Clone: 0 Hit Limit: 0 Hits: 0 Instances: 0 Knockback: 0 Leech: 0% Leech MP: 0% Max Instances: 0 Mount: 0 Pull: 0 Revive: 0% Holy Light - Skill Area + 3 Spell Copy: 0 Summon: 0 Wall: 0 |
| Source | Healing: 100% |
| Scaling | 1% Healing Per Vitality |
| Applies | Target – Consecration (Duration: 1s, Chance: 100%) |
| Triggers | On event → ConsecratedGround |
| Notes | While Consecration's status is active on an Acolyte or Priest, Holy Light will hit all nearby enemy units. |
Sanctuary | |
|---|---|
Raises a sacred tree that blesses the ground around it. Allies within its light steadily recover health, while undead that enter the sanctuary are repelled and harmed by its radiance. | |
Level Select Level 10 / 10 Damage Healing Element Holy Target Ally Cast Ground Healing Scaling 150% 1% Intelligence 1% Vitality | |
| Classes | Priest |
| Monsters | Angel Mage, Cosmic Entity |
| Required Skills | Divinity (Lv.3) |
| Range | 10 |
| Area | Distance: 7 Size: Large |
| Timing | Cast Time: 5s Cooldown: 6s Duration: 10s |
| Resource Cost | MP: 220 HP: 0 |
| Special Mechanics | Backslide: 0 Chains: 0 Clone: 0 Hit Limit: 0 Hits: 0 Instances: 0 Knockback: 6 Leech: 0% Leech MP: 0% Max Instances: 0 Mount: 0 Pull: 0 Revive: 0% Sanctify - Skill Area + 7 Spell Copy: 0 Summon: 0 Wall: 0 |
| Source | Healing: 150% |
| Scaling | 1% Healing Per Intelligence 1% Healing Per Vitality |
| Applies | Target – Sanctuary (Duration: 1s, Chance: 100%) |
| Notes | While Sanctuary's status is active on a Paladin, Sanctify will hit all nearby allied units. |