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User talk:Eviand/TemplateTesting

Discussion page of User:Eviand/TemplateTesting
Revision as of 19:31, 12 December 2025 by Eviand (talk | contribs)
Absolution
Removes all buffs and harmful statuses from the target, returning them to a neutral state.
Level Select
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Damage
None
Element
Neutral
Target
Any
Cast
Target
ClassesAcolyte
Required SkillsArcanum Ward (Lv.1)
Range10
AreaDistance: 0
Size: None
TimingCast Time: 2s
Cooldown: 0s
Duration: 0s
Resource CostMP: 60
HP: 0
Special MechanicsBackslide: 0
Chains: 0
Clone: 0
Hit Limit: 0
Hits: 0
Instances: 0
Knockback: 0
Leech: 0%
Leech MP: 0%
Max Instances: 0
Mount: 0
Pull: 0
Revive: 0%
Spell Copy: 0
Summon: 0
Wall: 0
RemovesStatus – 90%
Gryphon Riding
Through divine bond and discipline, the Paladin earns the right to ride a holy gryphon. Together, they soar as beacon and blade of the heavens. +25% movement speed while mounted.
Level Select
Level 1 / 1
Damage
None
Element
Neutral
Target
Self
Cast
None
ClassesPaladin
Range0
AreaDistance: 0
Size: None
TimingCast Time: 0s
Cooldown: 0s
Duration: 0s
Resource CostMP: 20
HP: 0
Special MechanicsBackslide: 0
Chains: 0
Clone: 0
Hit Limit: 0
Hits: 0
Instances: 0
Knockback: 0
Leech: 0%
Leech MP: 0%
Max Instances: 0
Gryphon_B - Mount + 0
Pull: 0
Revive: 0%
Spell Copy: 0
Summon: 0
Wall: 0
NotesThe player's movement speed is increased by 25%
The player is not dismounted during combat
Venom Coating
A venomous sheen coats the blade, each strike delivering a silent death.
Level Select
Level 5 / 5
<input type="range" min="1" max="5" value="5" class="sv-level-range" aria-label="Skill level select" />
Damage
None
Element
Neutral
Target
Self
Cast
None
ClassesRogue, Weaver
Required SkillsEnchant Poison (Lv.1)
Range0
AreaDistance: 0
Size: None
TimingCast Time: 0s
Cooldown: 0s
Duration: 0s
Resource CostMP: 20
HP: 0
Special MechanicsBackslide: 0
Chains: 0
Clone: 0
Hit Limit: 0
Hits: 0
Instances: 0
Knockback: 0
Leech: 0%
Leech MP: 0%
Max Instances: 0
Mount: 0
Pull: 0
Revive: 0%
Spell Copy: 0
Summon: 0
Wall: 0
FlagsCombat: Requires Weapon
AppliesTarget – Venom Coating (Duration: 300s, Chance: 100%)
Grand Cross
Unleash a radiant cross of holy light that expands outward, purging the battlefield in waves of divine power.
Level Select
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Magic
Element
Holy
Target
Enemy
Cast
None
Damage
Scaling
Hybrid
700%
2% Intelligence
2% Strength
ClassesPaladin
MonstersTurtle Champion
Required SkillsJudgement Blade (Lv.3)
Required WeaponsSpear, Sword, Mace
Range0
AreaDistance: 7
Size: Large
TimingCast Time: 0.75s
Cooldown: 3s
Duration: 3s
Resource CostMP: 110
HP: 0
ComboType: Finisher, Bonus: 50%
Special MechanicsBackslide: 0
Chains: 0
Clone: 0
Hit Limit: 0
Hits: 3
Instances: 0
Knockback: 0
Leech: 0%
Leech MP: 0%
Max Instances: 0
Mount: 0
Pull: 0
Revive: 0%
Spell Copy: 0
Summon: 0
Wall: 0
SourceDamage: 700% Attack/Magic Attack
Scaling2% Damage Per Intelligence
2% Damage Per Strength
FlagsCombat: Trigger Hit
Special: Hybrid
Consecration
Sanctify the ground in divine light, healing allies and burning foes who stand within its glow.
Level Select
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Healing
Element
Holy
Target
Ally
Cast
None
Healing
Scaling
100%
1% Vitality
ClassesPaladin
Required SkillsSacrifice (Lv.1)
Range0
AreaDistance: 6
Size: Large
TimingCast Time: 0s
Cooldown: 8s
Duration: 8s
Resource CostMP: 55
HP: 0
ComboType: Ready, Duration: 4s
Special MechanicsBackslide: 0
Chains: 0
Clone: 0
Hit Limit: 0
Hits: 0
Instances: 0
Knockback: 0
Leech: 0%
Leech MP: 0%
Max Instances: 0
Mount: 0
Pull: 0
Revive: 0%
Holy Light - Skill Area + 3
Spell Copy: 0
Summon: 0
Wall: 0
SourceHealing: 100%
Scaling1% Healing Per Vitality
AppliesTarget – Consecration (Duration: 1s, Chance: 100%)
TriggersOn event → ConsecratedGround
NotesWhile Consecration's status is active on an Acolyte or Priest, Holy Light will hit all nearby enemy units.
Sanctuary
Raises a sacred tree that blesses the ground around it. Allies within its light steadily recover health, while undead that enter the sanctuary are repelled and harmed by its radiance.
Level Select
Level 10 / 10
<input type="range" min="1" max="10" value="10" class="sv-level-range" aria-label="Skill level select" />
Damage
Healing
Element
Holy
Target
Ally
Cast
Ground
Healing
Scaling
150%
1% Intelligence
1% Vitality
ClassesPriest
MonstersAngel Mage, Cosmic Entity
Required SkillsDivinity (Lv.3)
Range10
AreaDistance: 7
Size: Large
TimingCast Time: 5s
Cooldown: 6s
Duration: 10s
Resource CostMP: 220
HP: 0
Special MechanicsBackslide: 0
Chains: 0
Clone: 0
Hit Limit: 0
Hits: 0
Instances: 0
Knockback: 6
Leech: 0%
Leech MP: 0%
Max Instances: 0
Mount: 0
Pull: 0
Revive: 0%
Sanctify - Skill Area + 7
Spell Copy: 0
Summon: 0
Wall: 0
SourceHealing: 150%
Scaling1% Healing Per Intelligence
1% Healing Per Vitality
AppliesTarget – Sanctuary (Duration: 1s, Chance: 100%)
NotesWhile Sanctuary's status is active on a Paladin, Sanctify will hit all nearby allied units.