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Join the Playtest on Steam Now: SpiritVale

Revision as of 04:31, 18 February 2026 by Eviand (talk | contribs)

Definitions visual test

This build uses  Vitality and Defense Multiplier inline like normal prose. Mix a few in the same sentence:  Strength,  Agility,  Dexterity, and  Intelligence all appear frequently in builds, while  Luck tends to show up in crit-focused setups. Also test non-stats: a skill may be  Target or  Ground, and it can deal  Melee or  Magic damage of  Fire or  Shadow.

Now stress-test density:  Enemy vs  Self vs  Ally targeting can matter a lot, especially if the trigger is Hit (Target) or Cast. You’ll often see Weapon skills paired with One-Handed or Two-Handed, and occasionally Dual-Wield for faster Attack Speed scaling. Elemental coverage tends to rotate through  Water,  Wind, and  Earth depending on the content.

Finally, mix “busy” lines: a  Ranged build might run Hit Rate + Critical Chance with Critical Damage, while defensive setups stack Defense, Magic Defense, and Health Points with Health Regeneration. Some effects reduce action options like Cannot Move or Cannot Cast, while others boost output like Final Damage or survivability like All Resistance.

List density test

  • Core stats:  Strength,  Vitality,  Agility,  Dexterity,  Intelligence,  Luck, All Stats
  • Combat: Attack, Magic Attack, Hit Rate, Flee, Critical Chance, Attack Speed, Cast Speed
  • Defense: Defense, Magic Defense, Health Points, Mana Points, Health Regeneration, Mana Regeneration, Energy Shield
  • Types:  Target,  Ground,  Melee,  Magic,  Status,  True
  • Elements:  Neutral,  Poison,  Holy,  Fire,  Undead

Table density test

Scenario Cast Target Damage Element Notable stats
Basic strike  Target  Enemy  Melee  Neutral Attack, Hit Rate
Ground spell  Ground  Enemy  Magic  Fire Magic Attack, Cast Speed
Team buff  Toggle  Ally  Status  Holy Healing Received, Mana Points
Self stance None  Self  True  Shadow Two-Handed, Weapon