Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Join the Playtest on Steam Now: SpiritVale

User talk:Eviand/TemplateTesting

Discussion page of User:Eviand/TemplateTesting
Absolution
Removes all buffs and harmful statuses from the target, returning them to a neutral state.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetAny
Cast TypeTarget
ClassesAcolyte
Required SkillsArcanum Ward (Lv.1)
Range10
TimingCast Time: 2s
Resource CostMP: 70
RemovesAll Status Effects – 100%
Bash
Delivers a crushing blow with a chance to stun the target.
Level Select
Level 10 / 10
TypeMelee
ElementNeutral
TargetEnemy
Cast TypeTarget
ClassesWarrior, Weaver
MonstersAshrend, Goblin King
Required SkillsAxe Mastery (Lv.1)
Resource CostMP: 13
ComboType: Ready, Duration: 4s
Main Damage350% Attack
Scaling2% Attack Per Strength
FlagsSpecial: Self Centered
AppliesTarget – Stun (Duration: 3s, Chance: 30%)
Gryphon Riding
Through divine bond and discipline, the Paladin earns the right to ride a holy gryphon. Together, they soar as beacon and blade of the heavens. +25% movement speed while mounted.
Level Select
Level 1 / 1
TypeNone
ElementNeutral
TargetSelf
Cast TypeNone
ClassesPaladin
Resource CostMP: 20
Special MechanicsGryphon_B - Mount
NotesThe player's movement speed is increased by 25%
The player is not dismounted during combat
Venom Coating
A venomous sheen coats the blade, each strike delivering a silent death.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetSelf
Cast TypeNone
ClassesRogue, Weaver
Required SkillsEnchant Poison (Lv.1)
Resource CostMP: 20
FlagsCombat: Requires Weapon
AppliesTarget – Venom Coating (Duration: 300s, Chance: 100%)
Grand Cross
Unleash a radiant cross of holy light that expands outward, purging the battlefield in waves of divine power.
Level Select
Level 10 / 10
TypeMagic
ElementHoly
TargetEnemy
Cast TypeNone
ClassesPaladin
MonstersTurtle Champion
Required SkillsJudgement Blade (Lv.3)
Required WeaponsSpear, Sword, Mace
AreaDistance: 7
Size: Large
TimingCast Time: 0.75s
Cooldown: 3s
Duration: 3s
Resource CostMP: 120
ComboType: Finisher, Bonus: 50%
Special MechanicsHits: 3
Main Damage700% Attack/Magic Attack
Scaling2% Attack/Magic Attack Per Intelligence
2% Attack/Magic Attack Per Strength
FlagsCombat: Trigger Hit
Special: Hybrid
Consecration
Sanctify the ground in divine light, healing allies and burning foes who stand within its glow.
Level Select
Level 10 / 10
TypeHealing
ElementHoly
TargetAlly
Cast TypeNone
ClassesPaladin
Required SkillsSacrifice (Lv.1)
AreaDistance: 6
Size: Large
TimingCooldown: 8s
Duration: 8s
Resource CostMP: 60
ComboType: Ready, Duration: 4s
Special MechanicsHoly Light - Skill Area + 3
Healing100% Healing
Scaling1% Healing Per Vitality
AppliesTarget – Consecration (Duration: 1s, Chance: 100%)
TriggersOn Completion → Consecrated Ground
NotesWhile Consecration's status is active on an Acolyte or Priest, Holy Light will hit all nearby enemy units.
Sanctuary
Raises a sacred tree that blesses the ground around it. Allies within its light steadily recover health, while undead that enter the sanctuary are repelled and harmed by its radiance.
Level Select
Level 10 / 10
TypeHealing
ElementHoly
TargetAlly
Cast TypeGround
ClassesPriest
MonstersAngel Mage, Cosmic Entity
Required SkillsDivinity (Lv.3)
Range10
AreaDistance: 7
Size: Large
TimingCast Time: 5s
Cooldown: 6s
Duration: 10s
Resource CostMP: 240
Special MechanicsKnockback: 6
Sanctify - Skill Area + 7
Healing150% Healing
Scaling1% Healing Per Intelligence
1% Healing Per Vitality
AppliesTarget – Sanctuary (Duration: 1s, Chance: 100%)
NotesWhile Sanctuary's status is active on a Paladin, Sanctify will hit all nearby allied units.

{{Skill|High Heal}

Enchant Holy
Blesses a weapon with holy light, converting its attacks to Holy element.
Level Select
Level 5 / 5
TypeNone
ElementNeutral
TargetSelf
Cast TypeNone
ClassesPriest
Required SkillsMace Mastery (Lv.1), Zeal (Lv.1)
Range10
Resource CostMP: 20
AppliesTarget – Enchant Holy (Duration: 300s, Chance: 100%)
Holy Light
Releases a focused ray of divine energy, dealing holy damage to a single enemy.
Level Select
Level 10 / 10
TypeMagic
ElementHoly
TargetEnemy
Cast TypeTarget
ClassesAcolyte
SummonsAngel Mage
MonstersAngel, Angel Mage, Archangel, Haunt, Soul, Soul Mage, Starflake
Range10
TimingCast Time: 1s
Resource CostMP: 60
Special MechanicsKnockback: 4
Main Damage500% Magic Attack
Scaling3% Magic Attack Per Intelligence
1% Magic Attack Per Vitality
NotesWhile Consecration's status is active on an Acolyte or Priest, Holy Light will hit all nearby enemy units.

Unknown Skill: Ice Shards

Lightning Release
Unleashes a phoenix of lightning that streaks straight ahead, striking through all in its path.
Level Select
Level 10 / 10
TypeMagic
ElementWind
TargetEnemy
Cast TypeGround
ClassesShinobi
SummonsCat Bolt
MonstersCat Bolt, Dragonfly Swift, Storm Turtle, Stormcoil
Range9
AreaDistance: 2.5
Size: Small
TimingCast Time: 0.5s
Cooldown: 3s
Duration: 0.75s
Resource CostMP: 60
Special MechanicsHits: 10
Main Damage1000% Magic Attack
Scaling5% Magic Attack Per Agility
1% Magic Attack Per Intelligence
FlagsCombat: Pierce
Special: Self Centered
AppliesSelf – Lightning Release (Duration: 10s, Chance: 100%)
Mass Cure
Purifies allies in the area, removing poison, blindness, curse, and silence with a touch of holy grace.
Level Select
Level 1 / 1
TypeNone
ElementNeutral
TargetAlly
Cast TypeTarget
ClassesAcolyte
Required SkillsCure (Lv.1)
Range10
AreaDistance: 10
Size: Large
TimingCast Time: 1s
Resource CostMP: 20
AppliesTarget – Mass Cure (Duration: 10s, Chance: 100%)
RemovesPoison, Blind, Silence – 100%
Mace Mastery
Enhances attack power when using maces and books.
General
Max Level10
Passive Effects
Weapon Attack2 / Lv, Mace
Weapon Attack2 / Lv, Book
Weapon Attack2 / Lv, Wand
Attack Speed1 / Lv
Ninjutsu Mastery
Deepens control of hidden arts, sharpening spellcraft and weaving mana into deadlier techniques.
General
Max Level10
Passive Effects
Magic Attack Multiplier1 / Lv
Mana Multiplier2 / Lv
Codex Mastery
Boosts magical attack when wielding a wand or book.
General
Max Level10
Passive Effects
Weapon Magic Attack2 / Lv, Wand
Weapon Magic Attack2 / Lv, Book
Weapon Magic Attack2 / Lv, Mace
Healing1 / Lv
Twohand Parry
Allows two-handed weapons to block attacks.
General
Max Level5
Requirements
Required StancesTwo Handed
Passive Effects
Block Chance6 / Lv
Notes
Notes
  • While this passive is learned the player will be able to block attacks while wielding a weapon with both hands.
Angel Mage
Internal nameAngel Mage
Summon skillSummon Angel (SummonAngel)
AttributesStrength – Base 5.0, 0.3 / Lv
Agility – Base 5.0, 0.3 / Lv
Vitality – Base 10.0, 0.6 / Lv
Intelligence – Base 10.0, 0.6 / Lv
Dexterity – Base 10.0, 0.6 / Lv
Luck – Base 5.0, 0.3 / Lv
Health Points – Base 100.0
SkillsHeal (Lv.1, CD 5 s, CT 1.5 s, Target HP 0.80)
Holy Light (Lv.3, CD 5 s, CT 1.5 s, Target HP 1.00)
Dissonance Well (Lv.3, CD 10 s, CT 1.5 s, Target HP 1.00)
Resonance Well (Lv.3, CD 10 s, CT 1.5 s, Target HP 0.80)
Sacred Aegis (Lv.2, CD 5 s, CT 1.5 s, Target HP 1.00)
StagesStage 1: Angel (Unlock Lv.1)
Stage 2: Archangel (Unlock Lv.25)
Stage 3: Angel Mage (Unlock Lv.50)
Poison
DescriptionDeals stacking damage over time. Damage scales with STR and AGI.
Internal namePoison
UsersClasses: Acolyte, Knight, Mage, Rogue, Scout, Summoner, Warrior, Weaver
Monsters: Bat Lord, Bloom, Blossom, Bogbloom, Cactus King, Earthworm, Fangroot, Fungi, Housefly Junk, Housefly Nom, Octopus Baby, Poison Bomb, Queen Worm, Spider Queen, Spider Robot, Spider Toxin, Spiderling Robot, Toadstool, Worm, Worm Creep
Skills: Cure, Gunk Shot (NPC), Mass Cure, Venom Strike, Wide Poison (NPC)
MechanicsFlat damage: 1
Element: None (ID 10)
Status effectsNo Mana Regeneration – Base 1
RemovalStacks with itself

Start a discussion about User:Eviand/TemplateTesting

Start a discussion