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Join the Playtest on Steam Now: SpiritVale

Guides:Acolyte Builds

From SpiritVale Wiki
Revision as of 23:51, 20 September 2025 by Eviand (talk | contribs)

Here is a full list of all build guides currently for the Acolyte Class:

Quick Start: Build Templates


Need help?
If you need more information, please return to the Guides page to see all guide information, including how to edit guides.


Use these two templates to start a class build page. How to use:

  1. Find or add a bullet point to the above section.
  2. Add a link next to the bullet, e.g. [[Guides:Your Build Name]], then click save.
  3. Click the red link to create that page, paste one of the templates below, and start writing.

Tip: The template RecommendedItemInfoBox within each guide uses the exact item name from the database: https://spiritvale.info/. It's recommended to double-check to make sure the spelling of all items, cards, and artifact sets match what the database shows.




Leveling Build Template

Use this when your guide walks players through the game by level ranges (early/mid/late), with recommended maps, stat priorities, and a simple gear table for each stage.

Leveling Build Template
{{Template:PageHeader
| PageImage = AcolyteIcon.webp
| PageHeader = Example Title
}}

== Early Game Leveling ==

=== Levels X - X ===
Content here.

Recommended Maps:
*

Stat Priority:
*

----

=== Recommended Low-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        = 
| WeaponOneMap         = 
| WeaponOneAttribute   = 
| WeaponOneModifierOne = 
| WeaponOneModifierTwo = 
| WeaponOneCard1       = 
| WeaponOneCard2       = 
| WeaponOneCard3       = 
| WeaponOneCard4       = 
| WeaponTwoName        = 
| WeaponTwoMap         = 
| WeaponTwoAttribute   = 
| WeaponTwoModifierOne = 
| WeaponTwoModifierTwo = 
| WeaponTwoCard1       = 
| WeaponTwoCard2       = 
| WeaponTwoCard3       = 
| WeaponTwoCard4       = 
| ChestName            = 
| ChestMap             = 
| ChestAttribute       = 
| ChestModifierOne     = 
| ChestModifierTwo     = 
| ChestCard1           = 
| ChestCard2           = 
| LegwearName          = 
| LegwearMap           = 
| LegwearAttribute     = 
| LegwearModifierOne   = 
| LegwearModifierTwo   = 
| LegwearCard1         = 
| LegwearCard2         = 
| ShoeName             = 
| ShoeMap              = 
| ShoeAttribute        = 
| ShoeModifierOne      = 
| ShoeModifierTwo      = 
| ShoeCard1            = 
| ShoeCard2            = 
| HeadgearName         = 
| HeadgearMap          = 
| HeadgearAttribute    = 
| HeadgearCard1        = 
| HeadgearCard2        = 
| FaceName             = 
| FaceMap              = 
| FaceAttribute        = 
| FaceCard1            = 
| FaceCard2            = 
| UtilityName          = 
| UtilityMap           = 
| UtilityAttribute     = 
| UtilityCard1         = 
| UtilityCard2         = 
| AccessoryOneName     = 
| AccessoryOneMap      = 
| AccessoryOneAttribute= 
| AccessoryOneCard1    = 
| AccessoryOneCard2    = 
| AccessoryTwoName     = 
| AccessoryTwoMap      = 
| AccessoryTwoAttribute= 
| AccessoryTwoCard1    = 
| AccessoryTwoCard2    = 
| ArtifactName         = 
| ArtifactMap          = 
| ArtifactAttribute    = 
| ArtifactModifier     = 
}}
<!--
== Job Advancement ==
{{JobAdvancementBox
| FirstClass = Priest
| SecondClass = Monk
| ThirdClass = Third Path
}}
-->
== Mid Game Leveling ==

=== Levels X - X ===
Content here.

Recommended Map:
*

Stat Priority:
*

----

=== Recommended Mid-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        = 
| WeaponOneMap         = 
| WeaponOneAttribute   = 
| WeaponOneModifierOne = 
| WeaponOneModifierTwo = 
| WeaponOneCard1       = 
| WeaponOneCard2       = 
| WeaponOneCard3       = 
| WeaponOneCard4       = 
| WeaponTwoName        = 
| WeaponTwoMap         = 
| WeaponTwoAttribute   = 
| WeaponTwoModifierOne = 
| WeaponTwoModifierTwo = 
| WeaponTwoCard1       = 
| WeaponTwoCard2       = 
| WeaponTwoCard3       = 
| WeaponTwoCard4       = 
| ChestName            = 
| ChestMap             = 
| ChestAttribute       = 
| ChestModifierOne     = 
| ChestModifierTwo     = 
| ChestCard1           = 
| ChestCard2           = 
| LegwearName          = 
| LegwearMap           = 
| LegwearAttribute     = 
| LegwearModifierOne   = 
| LegwearModifierTwo   = 
| LegwearCard1         = 
| LegwearCard2         = 
| ShoeName             = 
| ShoeMap              = 
| ShoeAttribute        = 
| ShoeModifierOne      = 
| ShoeModifierTwo      = 
| ShoeCard1            = 
| ShoeCard2            = 
| HeadgearName         = 
| HeadgearMap          = 
| HeadgearAttribute    = 
| HeadgearCard1        = 
| HeadgearCard2        = 
| FaceName             = 
| FaceMap              = 
| FaceAttribute        = 
| FaceCard1            = 
| FaceCard2            = 
| UtilityName          = 
| UtilityMap           = 
| UtilityAttribute     = 
| UtilityCard1         = 
| UtilityCard2         = 
| AccessoryOneName     = 
| AccessoryOneMap      = 
| AccessoryOneAttribute= 
| AccessoryOneCard1    = 
| AccessoryOneCard2    = 
| AccessoryTwoName     = 
| AccessoryTwoMap      = 
| AccessoryTwoAttribute= 
| AccessoryTwoCard1    = 
| AccessoryTwoCard2    = 
| ArtifactName         = 
| ArtifactMap          = 
| ArtifactAttribute    = 
| ArtifactModifier     = 
}}

== Late Game Leveling ==

=== Levels X - X ===
Content here.

Stat Priority:
The last entry in the late game leveling section should be the final stat allocation section, where every possible stat has been put into place.

----

=== Recommended High-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        = 
| WeaponOneMap         = 
| WeaponOneAttribute   = 
| WeaponOneModifierOne = 
| WeaponOneModifierTwo = 
| WeaponOneCard1       = 
| WeaponOneCard2       = 
| WeaponOneCard3       = 
| WeaponOneCard4       = 
| WeaponTwoName        = 
| WeaponTwoMap         = 
| WeaponTwoAttribute   = 
| WeaponTwoModifierOne = 
| WeaponTwoModifierTwo = 
| WeaponTwoCard1       = 
| WeaponTwoCard2       = 
| WeaponTwoCard3       = 
| WeaponTwoCard4       = 
| ChestName            = 
| ChestMap             = 
| ChestAttribute       = 
| ChestModifierOne     = 
| ChestModifierTwo     = 
| ChestCard1           = 
| ChestCard2           = 
| LegwearName          = 
| LegwearMap           = 
| LegwearAttribute     = 
| LegwearModifierOne   = 
| LegwearModifierTwo   = 
| LegwearCard1         = 
| LegwearCard2         = 
| ShoeName             = 
| ShoeMap              = 
| ShoeAttribute        = 
| ShoeModifierOne      = 
| ShoeModifierTwo      = 
| ShoeCard1            = 
| ShoeCard2            = 
| HeadgearName         = 
| HeadgearMap          = 
| HeadgearAttribute    = 
| HeadgearCard1        = 
| HeadgearCard2        = 
| FaceName             = 
| FaceMap              = 
| FaceAttribute        = 
| FaceCard1            = 
| FaceCard2            = 
| UtilityName          = 
| UtilityMap           = 
| UtilityAttribute     = 
| UtilityCard1         = 
| UtilityCard2         = 
| AccessoryOneName     = 
| AccessoryOneMap      = 
| AccessoryOneAttribute= 
| AccessoryOneCard1    = 
| AccessoryOneCard2    = 
| AccessoryTwoName     = 
| AccessoryTwoMap      = 
| AccessoryTwoAttribute= 
| AccessoryTwoCard1    = 
| AccessoryTwoCard2    = 
| ArtifactName         = 
| ArtifactMap          = 
| ArtifactAttribute    = 
| ArtifactModifier     = 
}}

== Endgame Overview ==
Content here.

== Tips and Tricks ==
Content here.

<noinclude>[[Category:Guides]] [[Category:Acolyte Guides]]</noinclude>




Specialized Build Template

Use this when your guide is about a specific playstyle (bossing, support, farming, etc.). Focus on core mechanics, key skills, and the one recommended gear table.

Click to copy: Specialized Build Template
{{Template:PageHeader
| PageImage = AcolyteIcon.webp
| PageHeader = Example Title
}}

== Build Overview ==
Briefly explain what the build does, how it functions, and whether it needs specific gear.

== Core Mechanics & Requirements ==
Describe how to play the build, what makes it viable, and how to obtain key pieces.

=== Skills ===
* Primary Skill(s): What skills are needed for this build.
* Secondary/Support Skill(s): Any skills that help this build.
* Key Passives/Talents: Any other skills that could be useful to this build.

=== Equipment & Cards ===
* Weapon(s): What weapons to use, and where to find them.
* Armor: Same for armor.
* Accessories: Same for accessories.
* Cards: Same for cards.

=== Stat Priorities & Breakpoints ===
Provide a breakdown of what stats are needed for this build. Since it's not a leveling build you can provide some very general bit of information, like "VIT to 99".

== Maps & Use Cases ==
Where the build shines (bossing, party support, farming). Good place to show off what this build can do, and any places where it works the best.

=== Party vs. Solo Notes ===
How this build functions by itself, versus how it functions in a party.

== Recommended Gear ==
{{RecommendedItemInfoBox
| WeaponOneName        = 
| WeaponOneMap         = 
| WeaponOneAttribute   = 
| WeaponOneModifierOne = 
| WeaponOneModifierTwo = 
| WeaponOneCard1       = 
| WeaponOneCard2       = 
| WeaponOneCard3       = 
| WeaponOneCard4       = 
| WeaponTwoName        = 
| WeaponTwoMap         = 
| WeaponTwoAttribute   = 
| WeaponTwoModifierOne = 
| WeaponTwoModifierTwo = 
| WeaponTwoCard1       = 
| WeaponTwoCard2       = 
| WeaponTwoCard3       = 
| WeaponTwoCard4       = 
| ChestName            = 
| ChestMap             = 
| ChestAttribute       = 
| ChestModifierOne     = 
| ChestModifierTwo     = 
| ChestCard1           = 
| ChestCard2           = 
| LegwearName          = 
| LegwearMap           = 
| LegwearAttribute     = 
| LegwearModifierOne   = 
| LegwearModifierTwo   = 
| LegwearCard1         = 
| LegwearCard2         = 
| ShoeName             = 
| ShoeMap              = 
| ShoeAttribute        = 
| ShoeModifierOne      = 
| ShoeModifierTwo      = 
| ShoeCard1            = 
| ShoeCard2            = 
| HeadgearName         = 
| HeadgearMap          = 
| HeadgearAttribute    = 
| HeadgearCard1        = 
| HeadgearCard2        = 
| FaceName             = 
| FaceMap              = 
| FaceAttribute        = 
| FaceCard1            = 
| FaceCard2            = 
| UtilityName          = 
| UtilityMap           = 
| UtilityAttribute     = 
| UtilityCard1         = 
| UtilityCard2         = 
| AccessoryOneName     = 
| AccessoryOneMap      = 
| AccessoryOneAttribute= 
| AccessoryOneCard1    = 
| AccessoryOneCard2    = 
| AccessoryTwoName     = 
| AccessoryTwoMap      = 
| AccessoryTwoAttribute= 
| AccessoryTwoCard1    = 
| AccessoryTwoCard2    = 
| ArtifactName         = 
| ArtifactMap          = 
| ArtifactAttribute    = 
| ArtifactModifier     = 
}}
<noinclude>[[Category:Guides]] [[Category:Acolyte Guides]]</noinclude>