Update:SpiritVale Playtest 0.5.5
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{{#if:October 17, 2025|{{#set: Publish date={{#time:Y-m-d|October 17, 2025}} }}{{#if:Revamps Sunny Meadows and Treant Forest, balance adjustments, and multiple fixes.|{{#set: Patch blurb=Revamps Sunny Meadows and Treant Forest, balance adjustments, and multiple fixes. }}|}}October 17, 2025|Release date: Unknown}}
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Update 0.5.5 - Sunny Meadows and Treant Forest
Posted: October 17, 2025 — Type: SMALL UPDATE / PATCH NOTES
Map Revamps
Sunny Meadows and Treant Forest Thanks @Map Creator team!
Improvements and Fixes
Fixed issues with reapplying Bonds Fixed Divine Grace not applying to allies Added NPC icons Spell Reflect now reflects projectiles aswell (Arcanum Ward vs. Jellyfish) Improved visibility of Mark Target debuff Healing received now affects Leech Convert merchant sell UI to inventory setup Changing items in trade now disables Ready status
Balance Changes
Revamp Novice/Pioneer sets, replacing +exp with some nice flat stats (regen!) - While +exp was good in theory, it became a 'how long can i afford to gimp myself and friends' kind of deal Removed ICD from leech and health on hit (autocast still has 0.1s ICD)
Acolyte
Set all buff skill areas to match Divine Grace
Warrior
Health Scaling: 120% > 130% Added Natural Resistance passive: +15% all resists Increased Whirlwind damage by 50% Wasteland Axe: slots 2 > 3, ATK 25 > 30
Night Garden
Slight tweaks to ATK/MATK values on weapons, notably: Axe/Scythe: 45/25 Dagger: 35/35