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Update:SpiritVale Playtest 0.5.5

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Revision as of 20:55, 17 October 2025 by Eviand (talk | contribs) (Created page with "{{PatchNav |Prev=SpiritVale Playtest 0.5.4 |publishdate=October 17, 2025 |blurb=Revamps Sunny Meadows and Treant Forest, balance adjustments, and multiple fixes. |Next= }} == [https://store.steampowered.com/news/app/3918510/view/577148613051810202 Update 0.5.5] - Sunny Meadows and Treant Forest == ''Posted: October 17, 2025 — Type: SMALL UPDATE / PATCH NOTES'' == Map Revamps == Sunny Meadows and Treant Forest Thanks @Map Creator team! == Improvements and Fixes ==...")
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SpiritVale Playtest 0.5.4
13 October 2025

SpiritVale Playtest 0.5.5
October 17, 2025

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Update 0.5.5 - Sunny Meadows and Treant Forest

Posted: October 17, 2025 — Type: SMALL UPDATE / PATCH NOTES

Map Revamps

Sunny Meadows and Treant Forest Thanks @Map Creator team!

Improvements and Fixes

Fixed issues with reapplying Bonds Fixed Divine Grace not applying to allies Added NPC icons Spell Reflect now reflects projectiles aswell (Arcanum Ward vs. Jellyfish) Improved visibility of Mark Target debuff Healing received now affects Leech Convert merchant sell UI to inventory setup Changing items in trade now disables Ready status

Balance Changes

Revamp Novice/Pioneer sets, replacing +exp with some nice flat stats (regen!) - While +exp was good in theory, it became a 'how long can i afford to gimp myself and friends' kind of deal Removed ICD from leech and health on hit (autocast still has 0.1s ICD)

Acolyte

Set all buff skill areas to match Divine Grace

Warrior

Health Scaling: 120% > 130% Added Natural Resistance passive: +15% all resists Increased Whirlwind damage by 50% Wasteland Axe: slots 2 > 3, ATK 25 > 30

Night Garden

Slight tweaks to ATK/MATK values on weapons, notably: Axe/Scythe: 45/25 Dagger: 35/35