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Update:SpiritVale Playtest 0.6.0

From SpiritVale Wiki
Revision as of 22:28, 28 October 2025 by Eviand (talk | contribs)
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{{#if:SpiritVale Playtest 0.5.6|SpiritVale Playtest 0.5.6
{{#if:{{#show:Update:SpiritVale Playtest 0.5.6|?Publish date}}|{{#show:Update:SpiritVale Playtest 0.5.6|?Publish date}}|Release date: Unknown}}|No Previous Updates}}
SpiritVale Playtest 0.6.0
{{#if:October 25, 2025|{{#set: Publish date={{#time:Y-m-d|October 25, 2025}} }}{{#if:Adds the advanced class Priest, introduces new healing mechanics and balance changes reducing monster damage and player sustain.|{{#set: Patch blurb=Adds the advanced class Priest, introduces new healing mechanics and balance changes reducing monster damage and player sustain. }}|}}October 25, 2025|Release date: Unknown}}
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Posted: October 25, 2025 — Type: SMALL UPDATE / PATCH NOTES

Priest

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  • New advanced class PRIEST!
  • 4 new gems for priest skills

Improvements/Fixes

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  • Fix duping exploit via dropping
  • Fix combo finisher with projectiles (shadow release)

Balance Changes

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The goal was to make the game less spikey, by reducing monster damage and player sustain.

  • Reduced monster ATK/MATK scaling (around 25% reduction at Lv130)
  • Reduced Leech and Health Regen by 25%
  • Revamped Heal formula, now based on INT/VIT instead of MATK (healing is much less effective for builds without INT/VIT, and Healing% is much more effective)
  • Reduced summon damage reduction to compensate for changes

Item Changes

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  • Revamp utility item values
  • Added leech backpack
  • Changed some maces back to melee substats
  • Chompy Hood: Leech 10 > 10 + 1 per refine
  • Moon Hat: CastSpd 2% > 1%, Regen 5% > 3%