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Update:SpiritVale Playtest 0.8.0

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Revision as of 14:21, 3 December 2025 by Eviand (talk | contribs) (Created page with "{{PatchNav |Prev=SpiritVale Playtest 0.7.6 |publishdate=December 3, 2025 |blurb=Major update adding the Vending System, new maps, and significant class balance adjustments |Next= }} == [https://store.steampowered.com/news/app/3918510/view/497214077375873394 Update 0.8.0] - Vending == ''Posted: Wed, December 3, 2025 — Type: SMALL UPDATE / PATCH NOTES'' === Vending System === * Buy/Sell shop (2 tabs) * Can Buy & Sell 20 items per shop * Can open 2 shops per account * C...")
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Previous
SpiritVale Playtest 0.7.6
24 November 2025

SpiritVale Playtest 0.8.0
December 3, 2025

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No Further Updates


Update 0.8.0 - Vending

Posted: Wed, December 3, 2025 — Type: SMALL UPDATE / PATCH NOTES

Vending System

  • Buy/Sell shop (2 tabs)
  • Can Buy & Sell 20 items per shop
  • Can open 2 shops per account
  • Can't vend near NPCs, Waypoints and Portals
  • Should be unique per server

New Town Map @Polliwagon

  • Wayferer's Landing (Port Town)
  • Enter from Mystic Lake

New Fairy Glen Map Revamp @Polliwagon

Fixes/Improvements

  • Absolution no longer works on non-partied players
  • WW attack lock no longer scaled by Status Duration
  • Buff/Debuff duration now affected by the caster's Status Duration, not the receiver
  • Fixed a bunch of issues with the new hold to move/cast skill stuff, such as double casting

Balance Changes

  • Party bonuses only apply for Even Share (exp and drops bonus are seperate). Removed party level restrictions
  • Hare/CE/Sting cards now unique, only 1 copy applies.
  • New HP formula, reducing impact of VIT but increasing base HP. The result is high VIT classes have around the same HP, but everyone else has a bit more HP. VIT also no longer scales flat HP bonuses.
  • Monster MATK -33% / Monster ATK +33%
  • (These changes aim to make incoming damage less spiky, especially for non-knight classes)

Paladin

  • Big nerfs!! (sorry)
  • But now you need to choose between DPS and Tanking
  • Removed AGI scaling from Quicken, added 1% AGI scaling to all knight skills
  • JB: 70% > 50%
  • GC: 100% > 70%
  • DP: 150% > 100%
  • Consecration: 30% > 25%
  • JB/GC/DP skill scalings changed to INT/STR from VIT/INT
  • Sacrifice fixed to 9% HP, damage increases per level

Priest

  • Bringing melee back down to normal levels, bringing caster up a bit
  • Smite: 70% > 50%
  • HL: 70% > 50%, removed cooldown
  • Exo: 45% > 60%
  • Sacred Aegis: Damage now goes through when breaking shield, instead of being fully blocked (the way it should work), Added 3s CD
  • Reduced some skill requirements
  • Mass Haste buff duration increased

Summoner

  • Removed stat scalings from passives
  • Summons now inherit all equip stats fully (50% > 100%)

Shinobi

  • Removed stat scalings from passives (int in ninjustu mastery). Added INT/STR back to some Shinobi skills to compensate