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User talk:Eviand/TemplateTesting

Discussion page of User:Eviand/TemplateTesting
Revision as of 19:49, 12 December 2025 by Eviand (talk | contribs)
Absolution
Removes all buffs and harmful statuses from the target, returning them to a neutral state.
Level Select
Level 5 / 5
Type
None
Element
Neutral
Target
Any
Cast Type
Target
ClassesAcolyte
Required SkillsArcanum Ward (Lv.1)
Range10
TimingCast Time: 2s
Resource CostMP: 70
RemovesAll Status Effects – 100%
Gryphon Riding
Through divine bond and discipline, the Paladin earns the right to ride a holy gryphon. Together, they soar as beacon and blade of the heavens. +25% movement speed while mounted.
Level Select
Level 1 / 1
Type
None
Element
Neutral
Target
Self
Cast Type
None
ClassesPaladin
Resource CostMP: 20
Special MechanicsGryphon_B - Mount
NotesThe player's movement speed is increased by 25%
The player is not dismounted during combat
Venom Coating
A venomous sheen coats the blade, each strike delivering a silent death.
Level Select
Level 5 / 5
Type
None
Element
Neutral
Target
Self
Cast Type
None
ClassesRogue, Weaver
Required SkillsEnchant Poison (Lv.1)
Resource CostMP: 20
FlagsCombat: Requires Weapon
AppliesTarget – Venom Coating (Duration: 300s, Chance: 100%)
Grand Cross
Unleash a radiant cross of holy light that expands outward, purging the battlefield in waves of divine power.
Level Select
Level 10 / 10
Type
Magic
Element
Holy
Target
Enemy
Cast Type
None
ClassesPaladin
MonstersTurtle Champion
Required SkillsJudgement Blade (Lv.3)
Required WeaponsSpear, Sword, Mace
AreaDistance: 7
Size: Large
TimingCast Time: 0.75s
Cooldown: 3s
Duration: 3s
Resource CostMP: 120
ComboType: Finisher, Bonus: 50%
Special MechanicsHits: 3
Main Damage700% Attack/Magic Attack
Scaling2% Attack/Magic Attack Per Intelligence
2% Attack/Magic Attack Per Strength
FlagsCombat: Trigger Hit
Special: Hybrid
Consecration
Sanctify the ground in divine light, healing allies and burning foes who stand within its glow.
Level Select
Level 10 / 10
Type
Healing
Element
Holy
Target
Ally
Cast Type
None
ClassesPaladin
Required SkillsSacrifice (Lv.1)
AreaDistance: 6
Size: Large
TimingCooldown: 8s
Duration: 8s
Resource CostMP: 60
ComboType: Ready, Duration: 4s
Special MechanicsHoly Light - Skill Area + 3
Healing100% Healing
Scaling1% Healing Per Vitality
AppliesTarget – Consecration (Duration: 1s, Chance: 100%)
TriggersOn Completion → Consecrated Ground
NotesWhile Consecration's status is active on an Acolyte or Priest, Holy Light will hit all nearby enemy units.
Sanctuary
Raises a sacred tree that blesses the ground around it. Allies within its light steadily recover health, while undead that enter the sanctuary are repelled and harmed by its radiance.
Level Select
Level 10 / 10
Type
Healing
Element
Holy
Target
Ally
Cast Type
Ground
ClassesPriest
MonstersAngel Mage, Cosmic Entity
Required SkillsDivinity (Lv.3)
Range10
AreaDistance: 7
Size: Large
TimingCast Time: 5s
Cooldown: 6s
Duration: 10s
Resource CostMP: 240
Special MechanicsKnockback: 6
Sanctify - Skill Area + 7
Healing150% Healing
Scaling1% Healing Per Intelligence
1% Healing Per Vitality
AppliesTarget – Sanctuary (Duration: 1s, Chance: 100%)
NotesWhile Sanctuary's status is active on a Paladin, Sanctify will hit all nearby allied units.

{{Skill|High Heal}

Enchant Holy
Blesses a weapon with holy light, converting its attacks to Holy element.
Level Select
Level 5 / 5
Type
None
Element
Neutral
Target
Self
Cast Type
None
ClassesPriest
Required SkillsMace Mastery (Lv.1), Zeal (Lv.1)
Range10
Resource CostMP: 20
AppliesTarget – Enchant Holy (Duration: 300s, Chance: 100%)
Holy Light
Releases a focused ray of divine energy, dealing holy damage to a single enemy.
Level Select
Level 10 / 10
Type
Magic
Element
Holy
Target
Enemy
Cast Type
Target
ClassesAcolyte
SummonsAngel Mage
MonstersAngel, Angel Mage, Archangel, Haunt, Soul, Soul Mage, Starflake
Range10
TimingCast Time: 1s
Resource CostMP: 60
Special MechanicsKnockback: 4
Main Damage500% Magic Attack
Scaling3% Magic Attack Per Intelligence
1% Magic Attack Per Vitality
NotesWhile Consecration's status is active on an Acolyte or Priest, Holy Light will hit all nearby enemy units.

Unknown Skill: Ice Shards

Lightning Release
Unleashes a phoenix of lightning that streaks straight ahead, striking through all in its path.
Level Select
Level 10 / 10
Type
Magic
Element
Wind
Target
Enemy
Cast Type
Ground
ClassesShinobi
SummonsCat Bolt
MonstersCat Bolt, Dragonfly Swift, Storm Turtle, Stormcoil
Range9
AreaDistance: 2.5
Size: Small
TimingCast Time: 0.5s
Cooldown: 3s
Duration: 0.75s
Resource CostMP: 60
Special MechanicsHits: 10
Main Damage1000% Magic Attack
Scaling5% Magic Attack Per Agility
1% Magic Attack Per Intelligence
FlagsCombat: Pierce
Special: Self Centered
AppliesSelf – Lightning Release (Duration: 10s, Chance: 100%)
Mass Cure
Purifies allies in the area, removing poison, blindness, curse, and silence with a touch of holy grace.
Level Select
Level 1 / 1
Type
None
Element
Neutral
Target
Ally
Cast Type
Target
ClassesAcolyte
Required SkillsCure (Lv.1)
Range10
AreaDistance: 10
Size: Large
TimingCast Time: 1s
Resource CostMP: 20
AppliesTarget – Mass Cure (Duration: 10s, Chance: 100%)
RemovesPoison, Blind, Silence – 100%