Module:GameSkills
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Module:GameSkills
Module:GameSkills renders skill data from Data:skills.json into a reusable infobox-style table.
It is intended to be used via a template (for example Template:Skill) so that skills can be embedded on any page without creating individual skill pages.
This module:
- Loads data via Module:GameData →
GameData.loadSkills(). - Looks up skills primarily by display
"Name"(what editors use), with"Internal Name"as a fallback. - Builds a table with only the fields that actually exist for that skill.
Data source
Skill data comes from Data:skills.json, which is a JSON page with this top-level structure (see Module:GameData/doc for full details):
{
"version": "SpiritVale-0.8.2",
"schema_version": 1,
"generated_at": "2025-12-12T17:24:05.807675+00:00",
"records": [
{
"Name": "Some Skill",
"Internal Name": "SomeSkillInternalId",
"...": "other fields specific to skills"
}
]
}
Each record is a single skill. Important keys:
"Name"– the display name (what players and editors will usually see and use)."Internal Name"– the stable ID used internally and available as an optional parameter for power users and tooling.
Output
For a given skill, the module renders a table with the CSS class spiritvale-skill-infobox.
Depending on what exists in the JSON record, the table may include:
- Header row with skill name (and icon, if present).
- Icon (from
"Icon", as a file name likeskill-example.webp). - Description.
- Type information:
- Damage Type
- Element Type
- Target Type
- Cast Type
- Max Level.
- Users:
- Classes
- Summons
- Monsters
- Events
- Requirements:
- Required Skills (with required level)
- Required Weapons
- Required Stances
- Mechanics:
- Range
- Cast Time / Cooldown / Duration
- Mana Cost
- Damage and scaling:
- Main Damage (base and per-level, where present)
- Scaling (stat-based contributions)
- Status interactions:
- Status Applications (status name, scope, basic duration/chance info)
Rows are only shown if the underlying field exists in the JSON for that skill.
Public interface
The module exposes a single entry point for templates:
GameSkills.infobox(frame)
This is usually called via #invoke from a template, not directly from pages.
It accepts the following parameters (either passed directly or via a wrapper template):
1– unnamed parameter; treated as the skill"Name".name– explicit display"Name"of the skill (equivalent to1).id–"Internal Name"of the skill (optional fallback / power use).
Lookup order:
- If
nameor the first unnamed parameter is provided and matches a record’s"Name", that record is used. - Otherwise, if
idis provided and matches an"Internal Name", that record is used. - If nothing is found, a small error message is returned and the page is categorized for tracking.
Example direct usage (not recommended; normally use a template):
No skills found for: GameSkills
or:
No skills found for: GameSkills
Template:Skill
The recommended way to use this module is via a small wrapper template, for example:
Template:Skill
No skills found for: GameSkills
Typical usage on any page:
Delivers a crushing blow with a chance to stun the target. | |
Modifier Attack Damage 325% Scaling 2% Strength Range — Area — Cost 12 MP Cast Time — Cooldown — Duration — Self Centered Combo Ready (4s) Level 10 / 10 | |
| Classes | Warrior, Weaver |
| Monsters | Ashrend, Goblin King |
| Required Skills | Axe Mastery (Lv.1) |
| Applies | Target – Stun (Duration: 3s, Chance: 30%) |
or, explicitly:
Delivers a crushing blow with a chance to stun the target. | |
Modifier Attack Damage 325% Scaling 2% Strength Range — Area — Cost 12 MP Cast Time — Cooldown — Duration — Self Centered Combo Ready (4s) Level 10 / 10 | |
| Classes | Warrior, Weaver |
| Monsters | Ashrend, Goblin King |
| Required Skills | Axe Mastery (Lv.1) |
| Applies | Target – Stun (Duration: 3s, Chance: 30%) |
Internal IDs can still be used when needed:
Unknown Skill: Bash_InternalId
This keeps page wikitext simple while centralizing all JSON loading and formatting logic inside Lua.
-- Module:GameSkills
--
-- Phase 6.5+ (Plug-in Slot Architecture)
--
-- Standard Hero Layout:
-- 1) hero-title-bar (TOP BAR, 2 slots: herobar 1..2)
-- 2) hero-description-bar (description strip)
-- 3) hero-modules row (4 slots: hero-module-1..4)
--
-- Requires Common.js:
-- - updates .sv-dyn spans via data-series
-- - updates .sv-level-num + data-level on .sv-skill-card
-- - binds to input.sv-level-range inside each card
local GameData = require("Module:GameData")
local p = {}
----------------------------------------------------------------------
-- Data cache
----------------------------------------------------------------------
local skillsCache
local function getSkills()
if not skillsCache then
skillsCache = GameData.loadSkills()
end
return skillsCache
end
----------------------------------------------------------------------
-- Small utilities
----------------------------------------------------------------------
local function getArgs(frame)
local parent = frame:getParent()
return (parent and parent.args) or frame.args
end
local function trim(s)
if type(s) ~= "string" then
return nil
end
s = mw.text.trim(s)
return (s ~= "" and s) or nil
end
local function toNum(v)
if type(v) == "number" then
return v
end
if type(v) == "string" then
return tonumber(v)
end
if type(v) == "table" and v.Value ~= nil then
return toNum(v.Value)
end
return nil
end
local function clamp(n, lo, hi)
if type(n) ~= "number" then
return lo
end
if n < lo then return lo end
if n > hi then return hi end
return n
end
local function fmtNum(n)
if type(n) ~= "number" then
return (n ~= nil) and tostring(n) or nil
end
if math.abs(n - math.floor(n)) < 1e-9 then
return tostring(math.floor(n))
end
local s = string.format("%.4f", n)
s = mw.ustring.gsub(s, "0+$", "")
s = mw.ustring.gsub(s, "%.$", "")
return s
end
local function listToText(list, sep)
if type(list) ~= "table" or #list == 0 then
return nil
end
return table.concat(list, sep or ", ")
end
local function isNoneLike(v)
if v == nil then return true end
local s = mw.text.trim(tostring(v))
if s == "" then return true end
s = mw.ustring.lower(s)
return (s == "none" or s == "no" or s == "n/a" or s == "na" or s == "null")
end
local function addRow(tbl, label, value, rowClass, dataKey)
if value == nil or value == "" then
return
end
local row = tbl:tag("tr")
row:addClass("sv-row")
if rowClass then row:addClass(rowClass) end
if dataKey then row:attr("data-field", dataKey) end
row:tag("th"):wikitext(label):done()
row:tag("td"):wikitext(value):done()
end
-- { Value, Unit } or scalar
local function formatUnitValue(v)
if type(v) == "table" and v.Value ~= nil then
local unit = v.Unit
local val = v.Value
if unit == "percent_decimal" or unit == "percent_whole" or unit == "percent" then
return tostring(val) .. "%"
elseif unit == "seconds" then
return tostring(val) .. "s"
elseif unit == "meters" then
return tostring(val) .. "m"
elseif unit == "tiles" then
return tostring(val) .. " tiles"
elseif unit and unit ~= "" then
return tostring(val) .. " " .. tostring(unit)
else
return tostring(val)
end
end
return (v ~= nil) and tostring(v) or nil
end
----------------------------------------------------------------------
-- Dynamic spans (JS-driven)
----------------------------------------------------------------------
local function dynSpan(series, level)
if type(series) ~= "table" or #series == 0 then
return nil
end
level = clamp(level or #series, 1, #series)
local span = mw.html.create("span")
span:addClass("sv-dyn")
span:attr("data-series", mw.text.jsonEncode(series))
span:wikitext(mw.text.nowiki(series[level] or ""))
return tostring(span)
end
local function isFlatList(list)
if type(list) ~= "table" or #list == 0 then
return false
end
local first = tostring(list[1])
for i = 2, #list do
if tostring(list[i]) ~= first then
return false
end
end
return true
end
local function isNonZeroScalar(v)
if v == nil then return false end
if type(v) == "number" then return v ~= 0 end
if type(v) == "string" then
local n = tonumber(v)
if n == nil then return v ~= "" end
return n ~= 0
end
if type(v) == "table" and v.Value ~= nil then
return isNonZeroScalar(v.Value)
end
return true
end
local function isZeroish(v)
if v == nil then return true end
if type(v) == "number" then return v == 0 end
if type(v) == "table" and v.Value ~= nil then
return isZeroish(v.Value)
end
local s = mw.text.trim(tostring(v))
if s == "" then return true end
if s == "0" or s == "0.0" or s == "0.00" then return true end
if s == "0s" or s == "0 s" then return true end
if s == "0m" or s == "0 m" then return true end
if s == "0%" or s == "0 %" then return true end
local n = tonumber((mw.ustring.gsub(s, "[^0-9%.%-]", "")))
return (n ~= nil and n == 0)
end
local function valuePairRawText(block)
if type(block) ~= "table" then
return nil
end
local base = block.Base
local per = block["Per Level"]
if type(per) == "table" then
if #per == 0 then
return formatUnitValue(base)
end
if isFlatList(per) then
return formatUnitValue(base) or tostring(per[1])
end
local vals = {}
for _, v in ipairs(per) do
table.insert(vals, formatUnitValue(v) or tostring(v))
end
return (#vals > 0) and table.concat(vals, " / ") or nil
end
local baseText = formatUnitValue(base)
local perText = formatUnitValue(per)
if baseText and perText and isNonZeroScalar(per) then
return string.format("%s (Per Level: %s)", baseText, perText)
end
return baseText or perText
end
local function valuePairDynamicValueOnly(block, maxLevel, level)
if type(block) ~= "table" then
return nil
end
local base = block.Base
local per = block["Per Level"]
if type(per) == "table" then
if #per == 0 then
local baseText = formatUnitValue(base)
return baseText and mw.text.nowiki(baseText) or nil
end
if isFlatList(per) then
local one = formatUnitValue(per[1]) or tostring(per[1])
local show = formatUnitValue(base) or one
return show and mw.text.nowiki(show) or nil
end
local series = {}
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
return dynSpan(series, level)
end
local txt = valuePairRawText(block)
return txt and mw.text.nowiki(txt) or nil
end
----------------------------------------------------------------------
-- Lookups
----------------------------------------------------------------------
local function getSkillById(id)
id = trim(id)
if not id then return nil end
local dataset = getSkills()
return (dataset.byId or {})[id]
end
local function findSkillByName(name)
name = trim(name)
if not name then return nil end
local dataset = getSkills()
local byName = dataset.byName or {}
if byName[name] then
return byName[name]
end
for _, rec in ipairs(dataset.records or {}) do
if type(rec) == "table" then
if rec["External Name"] == name or rec.Name == name or rec["Display Name"] == name then
return rec
end
end
end
return nil
end
----------------------------------------------------------------------
-- Legacy damage helpers
----------------------------------------------------------------------
local function basisLabel(entry, isHealing)
if isHealing then
return "Healing"
end
local atk = entry and entry["ATK-Based"]
local matk = entry and entry["MATK-Based"]
if atk and matk then
return "Attack/Magic Attack"
elseif atk then
return "Attack"
elseif matk then
return "Magic Attack"
end
return "Damage"
end
local function formatDamageEntry(entry, maxLevel, level)
if type(entry) ~= "table" then
return nil
end
local isHealing = (entry.Type == "Healing")
local basis = isHealing and "Healing" or basisLabel(entry, false)
local baseRaw = entry["Base %"]
local perRaw = entry["Per Level %"]
local baseN = toNum(baseRaw)
local perN = toNum(perRaw)
local function baseIsPresent()
if baseN ~= nil then
return baseN ~= 0
end
if baseRaw ~= nil then
local s = tostring(baseRaw)
return (s ~= "" and s ~= "0" and s ~= "0.0" and s ~= "0.00")
end
return false
end
local baseText
if baseIsPresent() then
baseText = (baseN ~= nil) and (fmtNum(baseN) .. "%") or (tostring(baseRaw) .. "%")
end
if perN == nil or perN == 0 or not maxLevel or maxLevel <= 0 then
return baseText and mw.text.nowiki(baseText .. " " .. basis) or nil
end
local series = {}
for lv = 1, maxLevel do
local perPart = perN * lv
if baseText and baseN ~= nil then
local total = baseN + perPart
table.insert(series, string.format("%s%% %s", fmtNum(total), basis))
elseif baseText then
table.insert(series, string.format("%s + %s%% %s", baseText, fmtNum(perPart), basis))
else
table.insert(series, string.format("%s%% %s", fmtNum(perPart), basis))
end
end
return dynSpan(series, level)
end
local function formatDamageList(list, maxLevel, level, includeTypePrefix)
if type(list) ~= "table" or #list == 0 then
return nil
end
local parts = {}
for _, d in ipairs(list) do
if type(d) == "table" then
local txt = formatDamageEntry(d, maxLevel, level)
if txt then
if includeTypePrefix and d.Type and d.Type ~= "" then
table.insert(parts, mw.text.nowiki(tostring(d.Type) .. ": ") .. txt)
else
table.insert(parts, txt)
end
end
end
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
----------------------------------------------------------------------
-- Users matching
----------------------------------------------------------------------
local function skillMatchesUser(rec, userName)
if type(rec) ~= "table" or not userName or userName == "" then
return false
end
local users = rec.Users
if type(users) ~= "table" then
return false
end
local userLower = mw.ustring.lower(userName)
local function listHas(list)
if type(list) ~= "table" then
return false
end
for _, v in ipairs(list) do
if type(v) == "string" and mw.ustring.lower(v) == userLower then
return true
end
end
return false
end
return listHas(users.Classes) or listHas(users.Summons) or listHas(users.Monsters) or listHas(users.Events)
end
----------------------------------------------------------------------
-- Hide Users on direct skill pages
----------------------------------------------------------------------
local function isDirectSkillPage(rec)
if type(rec) ~= "table" then
return false
end
local pageTitle = mw.title.getCurrentTitle()
local pageName = pageTitle and pageTitle.text or ""
pageName = trim(pageName)
if not pageName then
return false
end
pageName = mw.ustring.lower(pageName)
local ext = trim(rec["External Name"] or rec.Name or rec["Display Name"])
local internal = trim(rec["Internal Name"] or rec.InternalName or rec.InternalID)
return (ext and mw.ustring.lower(ext) == pageName) or (internal and mw.ustring.lower(internal) == pageName) or false
end
----------------------------------------------------------------------
-- Slot config (edit these tables only to rearrange layout)
----------------------------------------------------------------------
local HERO_BAR_SLOT_ASSIGNMENT = {
[1] = "IconName",
[2] = "SkillType",
}
local HERO_MODULE_SLOT_ASSIGNMENT = {
[1] = "SourceType",
[2] = "QuickStats",
[3] = "SpecialMechanics",
[4] = "LevelSelector", -- NEW
}
----------------------------------------------------------------------
-- Slot scaffolds
----------------------------------------------------------------------
local function heroBarBox(slot, extraClasses, innerHtml, isEmpty)
local box = mw.html.create("div")
box:addClass("hero-bar-module")
box:addClass("hero-bar-module-" .. tostring(slot))
box:attr("data-hero-bar-module", tostring(slot))
-- Mark herobar slot 2 as "compact-spread target" (CSS does the rest)
if slot == 2 then
box:addClass("sv-herobar-compact")
end
if extraClasses then
if type(extraClasses) == "string" then
box:addClass(extraClasses)
elseif type(extraClasses) == "table" then
for _, c in ipairs(extraClasses) do box:addClass(c) end
end
end
if isEmpty then
box:addClass("hero-bar-module-empty")
end
local body = box:tag("div"):addClass("hero-bar-module-body")
if innerHtml and innerHtml ~= "" then
body:wikitext(innerHtml)
end
return tostring(box)
end
local function moduleBox(slot, extraClasses, innerHtml, isEmpty)
local box = mw.html.create("div")
box:addClass("hero-module")
box:addClass("hero-module-" .. tostring(slot))
box:attr("data-hero-module", tostring(slot))
if extraClasses then
if type(extraClasses) == "string" then
box:addClass(extraClasses)
elseif type(extraClasses) == "table" then
for _, c in ipairs(extraClasses) do box:addClass(c) end
end
end
if isEmpty then
box:addClass("hero-module-empty")
end
local body = box:tag("div"):addClass("hero-module-body")
if innerHtml and innerHtml ~= "" then
body:wikitext(innerHtml)
end
return tostring(box)
end
----------------------------------------------------------------------
-- Shared helpers (Source + QuickStats + SpecialMechanics)
----------------------------------------------------------------------
local function formatScalingCompactLines(scaling)
if type(scaling) ~= "table" then
return {}
end
local list = scaling
if #list == 0 then
if scaling.Percent ~= nil or scaling["Scaling ID"] or scaling["Scaling Name"] then
list = { scaling }
else
return {}
end
end
local out = {}
for _, s in ipairs(list) do
if type(s) == "table" then
local stat = s["Scaling Name"] or s["Scaling ID"] or "Unknown"
local pct = s.Percent
local pctN = toNum(pct)
if pctN ~= nil and pctN ~= 0 then
table.insert(out, string.format("%s%% %s", fmtNum(pctN), stat))
elseif pct ~= nil and tostring(pct) ~= "" and tostring(pct) ~= "0" then
table.insert(out, string.format("%s%% %s", tostring(pct), stat))
end
end
end
return out
end
local function basisWordFromFlags(atkFlag, matkFlag)
if atkFlag and matkFlag then
return "Hybrid"
elseif atkFlag then
return "Attack"
elseif matkFlag then
return "Magic Attack"
end
return nil
end
local function legacyPercentAtLevel(entry, level)
if type(entry) ~= "table" then
return nil
end
local baseRaw = entry["Base %"]
local perRaw = entry["Per Level %"]
local baseN = toNum(baseRaw)
local perN = toNum(perRaw)
if perN ~= nil and perN ~= 0 then
local total = (baseN or 0) + (perN * level)
return fmtNum(total) .. "%"
end
if baseN ~= nil then
return fmtNum(baseN) .. "%"
end
if baseRaw ~= nil and tostring(baseRaw) ~= "" then
return tostring(baseRaw) .. "%"
end
return nil
end
local function seriesFromValuePair(block, maxLevel)
if type(block) ~= "table" then
return nil
end
local base = block.Base
local per = block["Per Level"]
local function pickUnit(v)
if type(v) == "table" and v.Unit and v.Unit ~= "" then
return v.Unit
end
return nil
end
local unit = pickUnit(base) or pickUnit(per)
local function fmtAny(v)
local t = formatUnitValue(v)
return t and tostring(t) or (v ~= nil and tostring(v) or nil)
end
local series = {}
-- Expanded per-level series (wikiprep)
if type(per) == "table" and #per > 0 then
for lv = 1, maxLevel do
local raw = per[lv] or per[#per]
local one = fmtAny(raw)
if one == nil or isZeroish(raw) or isZeroish(one) then
one = "—"
end
series[lv] = one
end
return series
end
-- Empty per-list -> base only
if type(per) == "table" and #per == 0 then
local one = fmtAny(base)
if one == nil or isZeroish(base) or isZeroish(one) then
one = "—"
end
for lv = 1, maxLevel do
series[lv] = one
end
return series
end
-- Scalar per -> compute base + per*level (fallback)
local baseN = toNum(base) or 0
local perN = toNum(per)
if perN ~= nil then
for lv = 1, maxLevel do
local total = baseN + (perN * lv)
local v = unit and { Value = total, Unit = unit } or total
local one = fmtAny(v)
if one == nil or total == 0 or isZeroish(one) then
one = "—"
end
series[lv] = one
end
return series
end
-- Base-only scalar
local raw = (base ~= nil) and base or per
local one = fmtAny(raw)
if one == nil then
return nil
end
if isZeroish(raw) or isZeroish(one) then
one = "—"
end
for lv = 1, maxLevel do
series[lv] = one
end
return series
end
local function displayFromSeries(series, level)
if type(series) ~= "table" or #series == 0 then
return nil
end
local any = false
for _, v in ipairs(series) do
if v ~= "—" then
any = true
break
end
end
if not any then
return nil
end
if isFlatList(series) then
return mw.text.nowiki(series[1])
end
return dynSpan(series, level)
end
local function formatAreaSize(area)
if type(area) ~= "table" then
return nil
end
local raw = area["Area Size"]
if raw == nil then
return nil
end
local name, num
if type(raw) == "table" then
name = raw.Name or raw.ID or raw.Value
num = raw.Value
if raw.Name or raw.ID then
name = raw.Name or raw.ID
end
elseif type(raw) == "string" then
name = raw
elseif type(raw) == "number" then
num = raw
end
if num == nil then
num = toNum(area["Area Value"]) or toNum(area["Area Size Value"]) or toNum(area["Area Number"]) or toNum(area["Area Radius"])
end
if name ~= nil then
local s = mw.text.trim(tostring(name))
if s == "" or isNoneLike(s) then
return nil
end
if mw.ustring.find(s, "%(") then
return mw.text.nowiki(s)
end
if num ~= nil and num ~= 0 then
return mw.text.nowiki(string.format("%s (%s)", s, fmtNum(num)))
end
return mw.text.nowiki(s)
end
if num ~= nil and num ~= 0 then
return mw.text.nowiki(string.format("(%s)", fmtNum(num)))
end
return nil
end
local function skillHasAnyDamage(rec, maxLevel)
if type(rec.Source) == "table" then
local s = seriesFromValuePair(rec.Source, maxLevel)
if s then
for _, v in ipairs(s) do
if v ~= "—" then return true end
end
end
end
if type(rec.Damage) == "table" then
local dmg = rec.Damage
for _, key in ipairs({ "Main Damage", "Flat Damage", "Reflect Damage" }) do
local lst = dmg[key]
if type(lst) == "table" and #lst > 0 then
return true
end
end
end
return false
end
local function computeDurationPromotion(rec, maxLevel)
if type(rec) ~= "table" then return nil end
if skillHasAnyDamage(rec, maxLevel) then return nil end
local mech = (type(rec.Mechanics) == "table") and rec.Mechanics or {}
local bt = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
local durS = seriesFromValuePair(bt["Duration"], maxLevel)
if durS ~= nil then
local any = false
for _, v in ipairs(durS) do
if v ~= "—" then any = true break end
end
if any then
return nil
end
end
local apps = rec["Status Applications"]
if type(apps) ~= "table" then return nil end
for idx, app in ipairs(apps) do
if type(app) == "table" and type(app.Duration) == "table" then
local s = seriesFromValuePair(app.Duration, maxLevel)
if s then
for _, v in ipairs(s) do
if v ~= "—" then
return {
durationBlock = app.Duration,
suppressDurationIndex = idx,
}
end
end
end
end
end
return nil
end
----------------------------------------------------------------------
-- Plug-ins
----------------------------------------------------------------------
local PLUGINS = {}
-- Hero Bar Slot 1: Icon + Name
function PLUGINS.IconName(rec, ctx)
local icon = rec.Icon
local title = rec["External Name"] or rec.Name or rec["Internal Name"] or "Unknown Skill"
local wrap = mw.html.create("div")
wrap:addClass("sv-herobar-1-wrap")
if icon and icon ~= "" then
wrap:tag("div")
:addClass("sv-herobar-icon")
:wikitext(string.format("[[File:%s|80px|link=]]", icon))
end
wrap:tag("div")
:addClass("spiritvale-infobox-title")
:wikitext(title)
return {
inner = tostring(wrap),
classes = "module-herobar-1",
}
end
-- Reserved placeholder (kept for future)
function PLUGINS.ReservedInfo(rec, ctx)
local wrap = mw.html.create("div")
wrap:addClass("sv-herobar-2-wrap")
return {
inner = tostring(wrap),
classes = "module-herobar-2",
}
end
-- Module: Level Selector
function PLUGINS.LevelSelector(rec, ctx)
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
local inner = mw.html.create("div")
inner:addClass("sv-level-ui")
inner:tag("div")
:addClass("sv-level-label")
:wikitext("Level <span class=\"sv-level-num\">" .. tostring(level) .. "</span> / " .. tostring(maxLevel))
local slider = inner:tag("div"):addClass("sv-level-slider")
if tonumber(maxLevel) and tonumber(maxLevel) > 1 then
slider:tag("input")
:attr("type", "range")
:attr("min", "1")
:attr("max", tostring(maxLevel))
:attr("value", tostring(level))
:addClass("sv-level-range")
:attr("aria-label", "Skill level select")
else
inner:addClass("sv-level-ui-single")
slider:addClass("sv-level-slider-single")
end
return {
inner = tostring(inner),
classes = "module-level-selector",
}
end
-- Module: Skill Type
function PLUGINS.SkillType(rec, ctx)
local typeBlock = (type(rec.Type) == "table") and rec.Type or {}
local hideDamageAndElement = (ctx.nonDamaging == true)
local function valName(x)
if x == nil then return nil end
if type(x) == "table" then
if x.Name and x.Name ~= "" then return tostring(x.Name) end
if x.ID and x.ID ~= "" then return tostring(x.ID) end
if x.Value ~= nil then return tostring(x.Value) end
end
if type(x) == "string" and x ~= "" then
return x
end
return nil
end
local grid = mw.html.create("div")
grid:addClass("sv-type-grid")
grid:addClass("sv-compact-root")
local added = false
local function addChunk(label, rawVal)
local v = valName(rawVal)
if not v or v == "" then return end
added = true
local chunk = grid:tag("div"):addClass("sv-type-chunk")
chunk:tag("div"):addClass("sv-type-label"):wikitext(mw.text.nowiki(label))
chunk:tag("div"):addClass("sv-type-value"):wikitext(mw.text.nowiki(v))
end
if not hideDamageAndElement then
addChunk("Damage", typeBlock.Damage or typeBlock["Damage Type"])
addChunk("Element", typeBlock.Element or typeBlock["Element Type"])
end
addChunk("Target", typeBlock.Target or typeBlock["Target Type"])
addChunk("Cast", typeBlock.Cast or typeBlock["Cast Type"])
return {
inner = added and tostring(grid) or "",
classes = "module-skill-type",
}
end
-- Module: SourceType (Modifier + Source + Scaling)
function PLUGINS.SourceType(rec, ctx)
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
local basisWord = nil
local sourceKind = nil
local sourceVal = nil
local scaling = nil
local function sourceValueForLevel(src)
if type(src) ~= "table" then
return nil
end
local per = src["Per Level"]
if type(per) == "table" and #per > 0 then
if isFlatList(per) then
local one = formatUnitValue(per[1]) or tostring(per[1])
local show = formatUnitValue(src.Base) or one
return show and mw.text.nowiki(show) or nil
end
local series = {}
for _, v in ipairs(per) do
table.insert(series, formatUnitValue(v) or tostring(v))
end
return dynSpan(series, level)
end
return valuePairDynamicValueOnly(src, maxLevel, level)
end
if type(rec.Source) == "table" then
local src = rec.Source
local atkFlag = (src["ATK-Based"] == true)
local matkFlag = (src["MATK-Based"] == true)
basisWord = basisWordFromFlags(atkFlag, matkFlag)
sourceKind = src.Type or ((src.Healing == true) and "Healing") or "Damage"
sourceVal = sourceValueForLevel(src)
scaling = src.Scaling
end
-- Fallback to legacy Damage lists if Source absent
if (sourceVal == nil or sourceVal == "") and type(rec.Damage) == "table" then
local dmg = rec.Damage
scaling = scaling or dmg.Scaling
local main = dmg["Main Damage"]
local refl = dmg["Reflect Damage"]
local flat = dmg["Flat Damage"]
if type(main) == "table" and #main > 0 then
local pick = nil
for _, d in ipairs(main) do
if type(d) == "table" and d.Type ~= "Healing" then
pick = d
break
end
end
pick = pick or main[1]
if type(pick) == "table" then
local atkFlag = (pick["ATK-Based"] == true)
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
sourceKind = (pick.Type == "Healing") and "Healing" or "Damage"
sourceVal = legacyPercentAtLevel(pick, level)
end
elseif type(refl) == "table" and #refl > 0 and type(refl[1]) == "table" then
local pick = refl[1]
local atkFlag = (pick["ATK-Based"] == true)
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
sourceKind = "Reflect"
sourceVal = legacyPercentAtLevel(pick, level)
elseif type(flat) == "table" and #flat > 0 and type(flat[1]) == "table" then
local pick = flat[1]
local atkFlag = (pick["ATK-Based"] == true)
local matkFlag = (pick["MATK-Based"] == true)
basisWord = basisWord or basisWordFromFlags(atkFlag, matkFlag)
sourceKind = "Flat"
sourceVal = legacyPercentAtLevel(pick, level)
end
end
local scalingLines = formatScalingCompactLines(scaling)
local hasSource = (sourceVal ~= nil and tostring(sourceVal) ~= "")
local hasScaling = (type(scalingLines) == "table" and #scalingLines > 0)
if (not hasSource) and (not hasScaling) then
return nil
end
local hasMod = (basisWord ~= nil and tostring(basisWord) ~= "")
local extra = { "skill-source-module" }
table.insert(extra, hasMod and "sv-has-mod" or "sv-no-mod")
if hasSource and (not hasScaling) then
table.insert(extra, "sv-only-source")
elseif hasScaling and (not hasSource) then
table.insert(extra, "sv-only-scaling")
end
local wrap = mw.html.create("div")
wrap:addClass("sv-source-grid")
wrap:addClass("sv-compact-root")
if hasMod then
local modCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-modifier")
modCol:tag("div"):addClass("sv-source-pill"):wikitext("Modifier")
modCol:tag("div"):addClass("sv-modifier-value"):wikitext(mw.text.nowiki(basisWord))
end
if hasSource then
local sourceCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-main")
sourceCol:tag("div"):addClass("sv-source-pill"):wikitext(mw.text.nowiki(sourceKind or "Source"))
sourceCol:tag("div"):addClass("sv-source-value"):wikitext(sourceVal)
end
if hasScaling then
local scalingCol = wrap:tag("div"):addClass("sv-source-col"):addClass("sv-source-scaling")
scalingCol:tag("div"):addClass("sv-source-pill"):wikitext("Scaling")
local list = scalingCol:tag("div"):addClass("sv-scaling-list")
for _, line in ipairs(scalingLines) do
list:tag("div"):addClass("sv-scaling-item"):wikitext(mw.text.nowiki(line))
end
end
return {
inner = tostring(wrap),
classes = extra,
}
end
-- Module: Quick Stats (3x2)
function PLUGINS.QuickStats(rec, ctx)
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
local promo = ctx.promo
local mech = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
local bt = (type(mech["Basic Timings"]) == "table") and mech["Basic Timings"] or {}
local rc = (type(mech["Resource Cost"]) == "table") and mech["Resource Cost"] or {}
local function dash() return "—" end
-- Range (0 => —)
local rangeVal = nil
if mech.Range ~= nil and not isNoneLike(mech.Range) then
local n = toNum(mech.Range)
if n ~= nil then
if n ~= 0 then
rangeVal = mw.text.nowiki(formatUnitValue(mech.Range) or tostring(mech.Range))
end
else
local t = mw.text.trim(tostring(mech.Range))
if t ~= "" and not isNoneLike(t) then
rangeVal = mw.text.nowiki(t)
end
end
end
-- Area
local areaVal = formatAreaSize(mech.Area)
-- Timings
local castVal = displayFromSeries(seriesFromValuePair(bt["Cast Time"], maxLevel), level)
local cdVal = displayFromSeries(seriesFromValuePair(bt["Cooldown"], maxLevel), level)
local durVal = displayFromSeries(seriesFromValuePair(bt["Duration"], maxLevel), level)
-- Promote status duration if needed
if (durVal == nil) and type(promo) == "table" and type(promo.durationBlock) == "table" then
durVal = displayFromSeries(seriesFromValuePair(promo.durationBlock, maxLevel), level)
end
-- Cost: MP + HP
local function labeledSeries(block, label)
local s = seriesFromValuePair(block, maxLevel)
if not s then return nil end
local any = false
for i, v in ipairs(s) do
if v ~= "—" then
s[i] = tostring(v) .. " " .. label
any = true
else
s[i] = "—"
end
end
return any and s or nil
end
local mpS = labeledSeries(rc["Mana Cost"], "MP")
local hpS = labeledSeries(rc["Health Cost"], "HP")
local costSeries = {}
for lv = 1, maxLevel do
local mp = mpS and mpS[lv] or "—"
local hp = hpS and hpS[lv] or "—"
if mp ~= "—" and hp ~= "—" then
costSeries[lv] = mp .. " + " .. hp
elseif mp ~= "—" then
costSeries[lv] = mp
elseif hp ~= "—" then
costSeries[lv] = hp
else
costSeries[lv] = "—"
end
end
local costVal = displayFromSeries(costSeries, level)
local grid = mw.html.create("div")
grid:addClass("sv-m4-grid")
grid:addClass("sv-compact-root")
local function addCell(label, val)
local cell = grid:tag("div"):addClass("sv-m4-cell")
cell:tag("div"):addClass("sv-m4-label"):wikitext(mw.text.nowiki(label))
cell:tag("div"):addClass("sv-m4-value"):wikitext(val or dash())
end
addCell("Range", rangeVal)
addCell("Area", areaVal)
addCell("Cost", costVal)
addCell("Cast Time", castVal)
addCell("Cooldown", cdVal)
addCell("Duration", durVal)
return {
inner = tostring(grid),
classes = "module-quick-stats",
}
end
-- Module: Special Mechanics (Special Mechanics + Flags + Combo)
function PLUGINS.SpecialMechanics(rec, ctx)
local level = ctx.level or 1
local maxLevel = ctx.maxLevel or 1
local mech = (type(rec) == "table" and type(rec.Mechanics) == "table") and rec.Mechanics or {}
local effects = (type(mech.Effects) == "table") and mech.Effects or nil
local combo = (type(mech.Combo) == "table") and mech.Combo or nil
local mods = (type(rec.Modifiers) == "table") and rec.Modifiers or nil
------------------------------------------------------------------
-- Flags (flat, de-duped)
------------------------------------------------------------------
local flagSet = {}
local function addFlags(sub)
if type(sub) ~= "table" then return end
for k, v in pairs(sub) do
if v then
flagSet[tostring(k)] = true
end
end
end
if mods then
addFlags(mods["Movement Modifiers"])
addFlags(mods["Combat Modifiers"])
addFlags(mods["Special Modifiers"])
for k, v in pairs(mods) do
if type(v) == "boolean" and v then
flagSet[tostring(k)] = true
end
end
end
local flags = {}
for k, _ in pairs(flagSet) do table.insert(flags, k) end
table.sort(flags)
------------------------------------------------------------------
-- Special mechanics (label/value items)
------------------------------------------------------------------
local mechItems = {}
if effects then
local keys = {}
for k, _ in pairs(effects) do table.insert(keys, k) end
table.sort(keys)
for _, name in ipairs(keys) do
local block = effects[name]
if type(block) == "table" then
local disp = displayFromSeries(seriesFromValuePair(block, maxLevel), level)
local t = trim(block.Type)
local value = nil
if disp then
value = disp
end
-- If Type exists and is distinct, prefix it (keeps your previous behavior)
if t and not isNoneLike(t) and mw.ustring.lower(t) ~= mw.ustring.lower(tostring(name)) then
if value then
value = mw.text.nowiki(t) .. ": " .. value
else
value = mw.text.nowiki(t)
end
end
if value then
table.insert(mechItems, { label = tostring(name), value = value })
end
end
end
end
------------------------------------------------------------------
-- Combo (separate group)
------------------------------------------------------------------
local comboText = nil
if combo then
local typ = trim(combo.Type)
if typ and not isNoneLike(typ) then
local details = {}
local pct = formatUnitValue(combo.Percent)
if pct and not isZeroish(pct) then
table.insert(details, mw.text.nowiki(pct))
end
local dur = formatUnitValue(combo.Duration)
if dur and not isZeroish(dur) then
table.insert(details, mw.text.nowiki(dur))
end
if #details > 0 then
comboText = mw.text.nowiki(typ) .. " (" .. table.concat(details, ", ") .. ")"
else
comboText = mw.text.nowiki(typ)
end
end
end
------------------------------------------------------------------
-- Presence + empty fallback
------------------------------------------------------------------
local hasFlags = (#flags > 0)
local hasMech = (#mechItems > 0)
local hasCombo = (comboText ~= nil and comboText ~= "")
if (not hasFlags) and (not hasMech) and (not hasCombo) then
local root = mw.html.create("div")
root:addClass("sv-sm-root")
root:addClass("sv-compact-root")
root:tag("div"):addClass("sv-sm-empty"):wikitext("No Special Mechanics")
return {
inner = tostring(root),
classes = "module-special-mechanics",
}
end
local count = 0
if hasFlags then count = count + 1 end
if hasMech then count = count + 1 end
if hasCombo then count = count + 1 end
------------------------------------------------------------------
-- Markup: 3 columns on desktop when all present; mobile CSS collapses
------------------------------------------------------------------
local root = mw.html.create("div")
root:addClass("sv-sm-root")
root:addClass("sv-compact-root")
local layout = root:tag("div"):addClass("sv-sm-layout")
layout:addClass("sv-sm-count-" .. tostring(count))
if hasFlags then layout:addClass("sv-sm-has-flags") end
if hasMech then layout:addClass("sv-sm-has-mech") end
if hasCombo then layout:addClass("sv-sm-has-combo") end
-- Column 1: Flags
if hasFlags then
local fcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-flags")
for _, f in ipairs(flags) do
fcol:tag("div"):addClass("sv-sm-flag"):wikitext(mw.text.nowiki(f))
end
end
-- Column 2: Special Mechanics (stacked)
if hasMech then
local mcol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-mech")
for _, it in ipairs(mechItems) do
local one = mcol:tag("div"):addClass("sv-sm-mech")
one:tag("div"):addClass("sv-sm-label"):wikitext(mw.text.nowiki(it.label))
one:tag("div"):addClass("sv-sm-value"):wikitext(it.value or "—")
end
end
-- Column 3: Combo
if hasCombo then
local ccol = layout:tag("div"):addClass("sv-sm-col"):addClass("sv-sm-col-combo")
local one = ccol:tag("div"):addClass("sv-sm-mech"):addClass("sv-sm-combo")
one:tag("div"):addClass("sv-sm-label"):wikitext("Combo")
one:tag("div"):addClass("sv-sm-value"):wikitext(comboText or "—")
end
return {
inner = tostring(root),
classes = "module-special-mechanics",
}
end
----------------------------------------------------------------------
-- Generic slot renderers
----------------------------------------------------------------------
local function normalizeResult(res)
if res == nil then return nil end
if type(res) == "string" then
return { inner = res, classes = nil }
end
if type(res) == "table" then
local inner = res.inner
if type(inner) ~= "string" then
inner = (inner ~= nil) and tostring(inner) or ""
end
return { inner = inner, classes = res.classes }
end
return { inner = tostring(res), classes = nil }
end
local function safeCallPlugin(name, rec, ctx)
local fn = PLUGINS[name]
if type(fn) ~= "function" then
return nil
end
local ok, out = pcall(fn, rec, ctx)
if not ok then
return nil
end
return normalizeResult(out)
end
local function renderHeroBarSlot(slotIndex, rec, ctx)
local pluginName = HERO_BAR_SLOT_ASSIGNMENT[slotIndex]
if not pluginName then
return heroBarBox(slotIndex, nil, "", true)
end
local res = safeCallPlugin(pluginName, rec, ctx)
if not res or not res.inner or res.inner == "" then
return heroBarBox(slotIndex, nil, "", true)
end
return heroBarBox(slotIndex, res.classes, res.inner, false)
end
local function renderModuleSlot(slotIndex, rec, ctx)
local pluginName = HERO_MODULE_SLOT_ASSIGNMENT[slotIndex]
if not pluginName then
return moduleBox(slotIndex, nil, "", true)
end
local res = safeCallPlugin(pluginName, rec, ctx)
if not res or not res.inner or res.inner == "" then
return moduleBox(slotIndex, nil, "", true)
end
return moduleBox(slotIndex, res.classes, res.inner, false)
end
----------------------------------------------------------------------
-- UI builders
----------------------------------------------------------------------
local function buildHeroBarUI(rec, ctx)
local bar = mw.html.create("div")
bar:addClass("hero-bar-grid")
bar:wikitext(renderHeroBarSlot(1, rec, ctx))
bar:wikitext(renderHeroBarSlot(2, rec, ctx))
return tostring(bar)
end
local function buildHeroModulesUI(rec, ctx)
local grid = mw.html.create("div")
grid:addClass("hero-modules-grid")
for slot = 1, 4 do
grid:wikitext(renderModuleSlot(slot, rec, ctx))
end
return tostring(grid)
end
local function addHeroModulesRow(tbl, modulesUI)
if not modulesUI or modulesUI == "" then
return
end
local row = tbl:tag("tr")
row:addClass("hero-modules-row")
local cell = row:tag("td")
cell:attr("colspan", 2)
cell:addClass("hero-modules-cell")
cell:wikitext(modulesUI)
end
----------------------------------------------------------------------
-- Infobox builder
----------------------------------------------------------------------
local function buildInfobox(rec, opts)
opts = opts or {}
local showUsers = (opts.showUsers ~= false)
local maxLevel = tonumber(rec["Max Level"]) or 1
if maxLevel < 1 then maxLevel = 1 end
local level = clamp(maxLevel, 1, maxLevel)
local ctx = {
maxLevel = maxLevel,
level = level,
nonDamaging = false,
promo = nil,
}
-- Non-damaging hides Damage/Element in SkillType
do
local dmgVal = nil
if type(rec.Type) == "table" then
dmgVal = rec.Type.Damage or rec.Type["Damage Type"]
if type(dmgVal) == "table" then
dmgVal = dmgVal.Name or dmgVal.ID or dmgVal.Value
end
end
ctx.nonDamaging = isNoneLike(dmgVal) or (not skillHasAnyDamage(rec, maxLevel))
end
ctx.promo = computeDurationPromotion(rec, maxLevel)
local root = mw.html.create("table")
root:addClass("spiritvale-skill-infobox")
root:addClass("sv-skill-card")
root:attr("data-max-level", tostring(maxLevel))
root:attr("data-level", tostring(level))
if opts.inList then
root:addClass("sv-skill-inlist")
end
local internalId = trim(rec["Internal Name"] or rec.InternalID or rec.ID)
if internalId then
root:attr("data-skill-id", internalId)
end
local desc = rec.Description or ""
-- Hero Title Bar
local heroRow = root:tag("tr")
heroRow:addClass("spiritvale-infobox-main")
heroRow:addClass("sv-hero-title-row")
heroRow:addClass("hero-title-bar")
local heroCell = heroRow:tag("th")
heroCell:attr("colspan", 2)
heroCell:addClass("sv-hero-title-cell")
heroCell:wikitext(buildHeroBarUI(rec, ctx))
-- Description Bar
if desc ~= "" then
local descRow = root:tag("tr")
descRow:addClass("spiritvale-infobox-main")
descRow:addClass("sv-hero-desc-row")
descRow:addClass("hero-description-bar")
local descCell = descRow:tag("td")
descCell:attr("colspan", 2)
descCell:addClass("sv-hero-desc-cell")
local descInner = descCell:tag("div")
descInner:addClass("spiritvale-infobox-main-right-inner")
descInner:tag("div")
:addClass("spiritvale-infobox-description")
:wikitext(string.format("''%s''", desc))
end
-- Modules row
addHeroModulesRow(root, buildHeroModulesUI(rec, ctx))
-- Users (hide on direct skill page)
if showUsers then
local users = rec.Users or {}
addRow(root, "Classes", listToText(users.Classes), "sv-row-users", "Users.Classes")
addRow(root, "Summons", listToText(users.Summons), "sv-row-users", "Users.Summons")
addRow(root, "Monsters", listToText(users.Monsters), "sv-row-users", "Users.Monsters")
addRow(root, "Events", listToText(users.Events), "sv-row-users", "Users.Events")
end
-- Requirements
local req = rec.Requirements or {}
local hasReq =
(type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0) or
(type(req["Required Weapons"]) == "table" and #req["Required Weapons"] > 0) or
(type(req["Required Stances"]) == "table" and #req["Required Stances"] > 0)
if hasReq then
if type(req["Required Skills"]) == "table" and #req["Required Skills"] > 0 then
local skillParts = {}
for _, rs in ipairs(req["Required Skills"]) do
local nameReq = rs["Skill External Name"] or rs["Skill Internal Name"] or "Unknown"
local lvlReq = rs["Required Level"]
if lvlReq then
table.insert(skillParts, string.format("%s (Lv.%s)", nameReq, lvlReq))
else
table.insert(skillParts, nameReq)
end
end
addRow(root, "Required Skills", table.concat(skillParts, ", "), "sv-row-req", "Requirements.Required Skills")
end
addRow(root, "Required Weapons", listToText(req["Required Weapons"]), "sv-row-req", "Requirements.Required Weapons")
addRow(root, "Required Stances", listToText(req["Required Stances"]), "sv-row-req", "Requirements.Required Stances")
end
-- Mechanics (keep small extras only; Special Mechanics/Flags/Combo are now in the module)
local mech = rec.Mechanics or {}
if next(mech) ~= nil then
if mech["Autocast Multiplier"] ~= nil then
addRow(root, "Autocast Multiplier", tostring(mech["Autocast Multiplier"]), "sv-row-mech", "Mechanics.Autocast Multiplier")
end
end
-- Legacy damage breakdown (only when Source absent)
if type(rec.Source) ~= "table" then
local dmg = rec.Damage or {}
if next(dmg) ~= nil then
local main = dmg["Main Damage"]
local mainNonHeal, healOnly = {}, {}
if type(main) == "table" then
for _, d in ipairs(main) do
if type(d) == "table" and d.Type == "Healing" then
table.insert(healOnly, d)
else
table.insert(mainNonHeal, d)
end
end
end
addRow(root, "Main Damage", formatDamageList(mainNonHeal, maxLevel, level, (#mainNonHeal > 1)), "sv-row-source", "Damage.Main Damage")
addRow(root, "Flat Damage", formatDamageList(dmg["Flat Damage"], maxLevel, level, false), "sv-row-source", "Damage.Flat Damage")
addRow(root, "Reflect Damage", formatDamageList(dmg["Reflect Damage"], maxLevel, level, false), "sv-row-source", "Damage.Reflect Damage")
addRow(root, "Healing", formatDamageList(healOnly, maxLevel, level, false), "sv-row-source", "Damage.Healing")
end
end
-- Status rows (unchanged)
local function formatStatusApplications(list, suppressDurationIndex)
if type(list) ~= "table" or #list == 0 then return nil end
local parts = {}
for idx, s in ipairs(list) do
if type(s) == "table" then
local typ = s.Type or s.Scope or "Target"
local name = s["Status External Name"] or s["Status Internal Name"] or "Unknown status"
local seg = tostring(typ) .. " – " .. tostring(name)
local detail = {}
if idx ~= suppressDurationIndex and type(s.Duration) == "table" then
local t = valuePairDynamicValueOnly(s.Duration, maxLevel, level)
if t then table.insert(detail, "Duration: " .. t) end
end
if type(s.Chance) == "table" then
local t = valuePairDynamicValueOnly(s.Chance, maxLevel, level)
if t then table.insert(detail, "Chance: " .. t) end
end
if #detail > 0 then
seg = seg .. " (" .. table.concat(detail, ", ") .. ")"
end
table.insert(parts, seg)
end
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
local function formatStatusRemoval(list)
if type(list) ~= "table" or #list == 0 then return nil end
local parts = {}
for _, r in ipairs(list) do
if type(r) == "table" then
local names = r["Status External Name"]
local label
if type(names) == "table" then
label = table.concat(names, ", ")
elseif type(names) == "string" then
label = names
else
label = "Status"
end
local amt = valuePairRawText(r)
amt = amt and mw.text.nowiki(amt) or nil
local seg = mw.text.nowiki(label)
if amt then
seg = seg .. " – " .. amt
end
table.insert(parts, seg)
end
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
local suppressIdx = (type(ctx.promo) == "table") and ctx.promo.suppressDurationIndex or nil
local statusApps = formatStatusApplications(rec["Status Applications"], suppressIdx)
local statusRem = formatStatusRemoval(rec["Status Removal"])
if statusApps or statusRem then
addRow(root, "Applies", statusApps, "sv-row-status", "Status Applications")
addRow(root, "Removes", statusRem, "sv-row-status", "Status Removal")
end
-- Events
local function formatEvents(list)
if type(list) ~= "table" or #list == 0 then return nil end
local parts = {}
for _, ev in ipairs(list) do
if type(ev) == "table" then
local action = ev.Action or "On event"
local name = ev["Skill Internal Name"] or ev["Skill External Name"] or "Unknown skill"
table.insert(parts, string.format("%s → %s", action, name))
end
end
return (#parts > 0) and table.concat(parts, "<br />") or nil
end
local eventsText = formatEvents(rec.Events)
if eventsText then
addRow(root, "Triggers", eventsText, "sv-row-meta", "Events")
end
-- Notes
if type(rec.Notes) == "table" and #rec.Notes > 0 then
addRow(root, "Notes", table.concat(rec.Notes, "<br />"), "sv-row-meta", "Notes")
end
return tostring(root)
end
----------------------------------------------------------------------
-- Public: list all skills for a given user/class
----------------------------------------------------------------------
function p.listForUser(frame)
local args = getArgs(frame)
local userName = args.user or args[1]
if not userName or userName == "" then
userName = mw.title.getCurrentTitle().text
end
if not userName or userName == "" then
return "<strong>No user name provided to Skill list.</strong>"
end
local dataset = getSkills()
local matches = {}
for _, rec in ipairs(dataset.records or {}) do
if skillMatchesUser(rec, userName) then
table.insert(matches, rec)
end
end
if #matches == 0 then
return string.format("<strong>No skills found for:</strong> %s", mw.text.nowiki(userName))
end
local root = mw.html.create("div")
root:addClass("sv-skill-collection")
for _, rec in ipairs(matches) do
local item = root:tag("div"):addClass("sv-skill-item")
item:wikitext(buildInfobox(rec, { showUsers = false, inList = true }))
end
return tostring(root)
end
----------------------------------------------------------------------
-- Public: single-skill or auto-list dispatcher
----------------------------------------------------------------------
function p.infobox(frame)
local args = getArgs(frame)
local raw1 = args[1]
local name = args.name or raw1
local id = args.id
local rec
if name and name ~= "" then
rec = findSkillByName(name)
end
if not rec and id and id ~= "" then
rec = getSkillById(id)
end
if not rec then
local pageTitle = mw.title.getCurrentTitle()
local pageName = pageTitle and pageTitle.text or ""
local noExplicitArgs =
(not raw1 or raw1 == "") and
(not args.name or args.name == "") and
(not id or id == "")
if noExplicitArgs then
return p.listForUser(frame)
end
if name and name ~= "" and name == pageName and (not id or id == "") then
return p.listForUser(frame)
end
local label = name or id or "?"
return string.format(
"<strong>Unknown Skill:</strong> %s[[Category:Pages with unknown skill|%s]]",
mw.text.nowiki(label),
label
)
end
local showUsers = not isDirectSkillPage(rec)
return buildInfobox(rec, { showUsers = showUsers })
end
return p