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Join the Playtest on Steam Now: SpiritVale

Revision as of 04:31, 18 February 2026 by Eviand (talk | contribs)

Definitions visual test

This build uses <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Vit
|noicon=
|pill=}
|fill=}

}} and <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|DefMult
|noicon=
|pill=}
|fill=}

}} inline like normal prose. Mix a few in the same sentence: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Str
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Agi
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Dex
|noicon=
|pill=}
|fill=}

}}, and <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Int
|noicon=
|pill=}
|fill=}

}} all appear frequently in builds, while <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Luk
|noicon=
|pill=}
|fill=}

}} tends to show up in crit-focused setups. Also test non-stats: a skill may be <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Cast
|Target
|noicon=
|pill=}
|fill=}

}} or <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Cast
|Ground
|noicon=
|pill=}
|fill=}

}}, and it can deal <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Damage
|Melee
|noicon=
|pill=}
|fill=}

}} or <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Damage
|Magic
|noicon=
|pill=}
|fill=}

}} damage of <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Fire
|noicon=
|pill=}
|fill=}

}} or <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Shadow
|noicon=
|pill=}
|fill=}

}}.

Now stress-test density: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Target
|Enemy
|noicon=
|pill=}
|fill=}

}} vs <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Target
|Self
|noicon=
|pill=}
|fill=}

}} vs <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Target
|Ally
|noicon=
|pill=}
|fill=}

}} targeting can matter a lot, especially if the trigger is <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Event
|OnHit
|noicon=
|pill=}
|fill=}

}} or <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Event
|OnCast
|noicon=
|pill=}
|fill=}

}}. You’ll often see <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Aura
|Weapon
|noicon=
|pill=}
|fill=}

}} skills paired with <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stance
|OneHanded
|noicon=
|pill=}
|fill=}

}} or <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stance
|TwoHanded
|noicon=
|pill=}
|fill=}

}}, and occasionally <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stance
|DualWield
|noicon=
|pill=}
|fill=}

}} for faster <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|AtkSpd
|noicon=
|pill=}
|fill=}

}} scaling. Elemental coverage tends to rotate through <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Water
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Wind
|noicon=
|pill=}
|fill=}

}}, and <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Earth
|noicon=
|pill=}
|fill=}

}} depending on the content.

Finally, mix “busy” lines: a <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Damage
|Ranged
|noicon=
|pill=}
|fill=}

}} build might run <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Hit
|noicon=
|pill=}
|fill=}

}} + <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Crit
|noicon=
|pill=}
|fill=}

}} with <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|CritDamage
|noicon=
|pill=}
|fill=}

}}, while defensive setups stack <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Def
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Mdef
|noicon=
|pill=}
|fill=}

}}, and <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Hp
|noicon=
|pill=}
|fill=}

}} with <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|HpRegen
|noicon=
|pill=}
|fill=}

}}. Some effects reduce action options like <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|NoMove
|noicon=
|pill=}
|fill=}

}} or <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|NoCast
|noicon=
|pill=}
|fill=}

}}, while others boost output like <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|FinalDamage
|noicon=
|pill=}
|fill=}

}} or survivability like <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|AllResist
|noicon=
|pill=}
|fill=}

}}.

List density test

  • Core stats: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat
|Str
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Vit
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Agi
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Dex
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Int
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Luk
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|AllStats
|noicon=
|pill=}
|fill=}

}}

  • Combat: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat
|Atk
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Matk
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Hit
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Flee
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Crit
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|AtkSpd
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|CastSpd
|noicon=
|pill=}
|fill=}

}}

  • Defense: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat
|Def
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Mdef
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Hp
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|Mp
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|HpRegen
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|MpRegen
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Stat
|EnergyShield
|noicon=
|pill=}
|fill=}

}}

  • Types: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Cast
|Target
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Cast
|Ground
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Damage
|Melee
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Damage
|Magic
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Damage
|Status
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Damage
|True
|noicon=
|pill=}
|fill=}

}}

  • Elements: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Element
|Neutral
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Poison
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Holy
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Fire
|noicon=
|pill=}
|fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

|Element
|Undead
|noicon=
|pill=}
|fill=}

}}

Table density test

Scenario Cast Target Damage Element Notable stats
Basic strike def Cast Target noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Target Enemy noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Damage Melee noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Element Neutral noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stat Atk noicon= pill=} fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stat Hit noicon= pill=} fill=}

}}

Ground spell def Cast Ground noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Target Enemy noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Damage Magic noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Element Fire noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stat Matk noicon= pill=} fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stat CastSpd noicon= pill=} fill=}

}}

Team buff def Cast Toggle noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Target Ally noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Damage Status noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Element Holy noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stat HealingReceived noicon= pill=} fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stat Mp noicon= pill=} fill=}

}}

Self stance def Cast None noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Target Self noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Damage True noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Element Shadow noicon= pill=} fill=}

}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Stance TwoHanded noicon= pill=} fill=}

}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def

Aura Weapon noicon= pill=} fill=}

}}