User:Eviand/Pulltest
More actions
Definitions visual test
This build uses <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Vit |noicon= |pill=} |fill=}
}} and <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |DefMult |noicon= |pill=} |fill=}
}} inline like normal prose. Mix a few in the same sentence: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Str |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Agi |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Dex |noicon= |pill=} |fill=}
}}, and <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Int |noicon= |pill=} |fill=}
}} all appear frequently in builds, while <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Luk |noicon= |pill=} |fill=}
}} tends to show up in crit-focused setups. Also test non-stats: a skill may be <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Cast |Target |noicon= |pill=} |fill=}
}} or <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Cast |Ground |noicon= |pill=} |fill=}
}}, and it can deal <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Damage |Melee |noicon= |pill=} |fill=}
}} or <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Damage |Magic |noicon= |pill=} |fill=}
}} damage of <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Element |Fire |noicon= |pill=} |fill=}
}} or <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Element |Shadow |noicon= |pill=} |fill=}
}}.
Now stress-test density: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Target |Enemy |noicon= |pill=} |fill=}
}} vs <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Target |Self |noicon= |pill=} |fill=}
}} vs <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Target |Ally |noicon= |pill=} |fill=}
}} targeting can matter a lot, especially if the trigger is <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Event |OnHit |noicon= |pill=} |fill=}
}} or <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Event |OnCast |noicon= |pill=} |fill=}
}}. You’ll often see <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Aura |Weapon |noicon= |pill=} |fill=}
}} skills paired with <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stance |OneHanded |noicon= |pill=} |fill=}
}} or <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stance |TwoHanded |noicon= |pill=} |fill=}
}}, and occasionally <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stance |DualWield |noicon= |pill=} |fill=}
}} for faster <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |AtkSpd |noicon= |pill=} |fill=}
}} scaling. Elemental coverage tends to rotate through <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Element |Water |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Element |Wind |noicon= |pill=} |fill=}
}}, and <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Element |Earth |noicon= |pill=} |fill=}
}} depending on the content.
Finally, mix “busy” lines: a <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Damage |Ranged |noicon= |pill=} |fill=}
}} build might run <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Hit |noicon= |pill=} |fill=}
}} + <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Crit |noicon= |pill=} |fill=}
}} with <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |CritDamage |noicon= |pill=} |fill=}
}}, while defensive setups stack <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Def |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Mdef |noicon= |pill=} |fill=}
}}, and <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Hp |noicon= |pill=} |fill=}
}} with <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |HpRegen |noicon= |pill=} |fill=}
}}. Some effects reduce action options like <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |NoMove |noicon= |pill=} |fill=}
}} or <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |NoCast |noicon= |pill=} |fill=}
}}, while others boost output like <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |FinalDamage |noicon= |pill=} |fill=}
}} or survivability like <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |AllResist |noicon= |pill=} |fill=}
}}.
List density test
- Core stats: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Str |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Vit |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Agi |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Dex |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Int |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Luk |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |AllStats |noicon= |pill=} |fill=}
}}
- Combat: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Atk |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Matk |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Hit |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Flee |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Crit |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |AtkSpd |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |CastSpd |noicon= |pill=} |fill=}
}}
- Defense: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Def |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Mdef |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Hp |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |Mp |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |HpRegen |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |MpRegen |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Stat |EnergyShield |noicon= |pill=} |fill=}
}}
- Types: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Cast |Target |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Cast |Ground |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Damage |Melee |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Damage |Magic |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Damage |Status |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Damage |True |noicon= |pill=} |fill=}
}}
- Elements: <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Element |Neutral |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Element |Poison |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Element |Holy |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Element |Fire |noicon= |pill=} |fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def
|Element |Undead |noicon= |pill=} |fill=}
}}
Table density test
| Scenario | Cast | Target | Damage | Element | Notable stats | ||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Basic strike | def | Cast | Target | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Target | Enemy | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Damage | Melee | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Element | Neutral | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Stat | Atk | noicon= | pill=} | fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Stat | Hit | noicon= | pill=} | fill=}
}} |
| Ground spell | def | Cast | Ground | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Target | Enemy | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Damage | Magic | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Element | Fire | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Stat | Matk | noicon= | pill=} | fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Stat | CastSpd | noicon= | pill=} | fill=}
}} |
| Team buff | def | Cast | Toggle | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Target | Ally | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Damage | Status | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Element | Holy | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Stat | HealingReceived | noicon= | pill=} | fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Stat | Mp | noicon= | pill=} | fill=}
}} |
| Self stance | def | Cast | None | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Target | Self | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Damage | True | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Element | Shadow | noicon= | pill=} | fill=}
}} || <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Stance | TwoHanded | noicon= | pill=} | fill=}
}}, <templatestyles src="Template:def/styles.css" />{{#invoke:Definitions|def |
Aura | Weapon | noicon= | pill=} | fill=}
}} |