Acolyte
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Class Overview | |
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Role | Healing Support Holy Magic |
Weapons | Book |
Attributes | |
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“A faithful healer who channels holy light to protect allies and banish the undead. Ideal for players who enjoy support roles with a touch of offense.”
Description
Acolytes embody faith and support, channeling holy power to heal and protect allies. Perfect for players who enjoy supportive roles, Acolytes excel at keeping parties alive through healing magic while also banishing undead foes with holy attacks.
Their spellbook grants them access to both defensive and offensive light-based abilities, allowing them to adapt to many situations. Though not as durable as a Knight or as damaging as a Mage, their value lies in enabling their team to survive even the harshest encounters.
As a Base Class, the Acolyte is the cornerstone of supportive play, offering stability, healing, and guidance to groups venturing into dangerous battles.
Skills
This section will be a template insert that will allow quick editing and changing of skills. It should provide players with all the information for each skill. Not that this is somewhat a massive undertaking, but will be essential in giving players an understanding of the classes' core mechanics.
Attributes
This section will provide information on the most important attributes for Acolyte, which are INT, DEX, and VIT. In the leveling guide itself, there will be a focus on which stats to increase at what times, as part of the main function of the guide.
Early Game Leveling
This section will focus on the beginning of the game, and at the point where the player is at their weakest. The goal of these sections will be to provide new players information about the class, usually specific to certain areas of the game where they can level. An example breakdown of possible sub-sections is provided, but these can totally change depending on the class itself.
Levels 1–10
Work In Progress
Levels 10–30
Work In Progress
Levels 30–40
Work In Progress
Mid Game Leveling
This section is where a player has gained an understanding of the game mechanics, and has access to most of their skills, and a sizable amount of attributes. There should be a focus on aiming to get better gear for higher levels, farming for specific helpful items, and aiming to set them on the path to success when getting into end-game content.
This section will eventually be the end of the document when advanced classes are released, as players will move onto the next class page for their specific specialization.
Levels 40–80
Work In Progress
Late Game Leveling
This section is the last part of the leveling section of the page, and it should focus on providing the best possible avenues for leveling, places where the best possible gear can be found, and further goals to aim for.
Levels 80–90+
Work In Progress
Endgame Overview
This section goes into depth on how the class will play, and how it should function at the highest level. While this is temporary as advanced classes will replace this completely, it is still useful for players at the current time so that they can test out the higher levels.
Tips and Tricks
Just the usual section where miscellaneous bits of info can be provided that doesn't fit anywhere else in the guide. Sections aren't probably needed, and instead bullet points can be used. Most likely the most customized part of the guide, as each class will handle their tips and tricks differently. Aco, for example, would probably mention things about killing undead, buff timers, and the current healing meta.
Additional Guides
- Guides:Acolyte Builds – Placeholder for specific builds.