== Early Game Leveling ==
=== Levels 1–10 ===
Location: Sunny Meadows
Objective: Grind until you obtain all artifacts to increase EXP gain.
Leave when you got the spells: Heal, Mass Heal Lv 5 and Haste.
Stats: all points in INT till 99, then start VIT till 99.
=== Levels 10–40 ===
Location: Festering Woods
Skill Priority:
Benediction — Lv 5
Faith — Lv 5 (prevents one-shot)
Holy Light — Lv 10
Codex — Lv 10
Farming Goals: 3x Eye Ball Bat Blue Card (+12% Holy Light Damage each).
In Festering Woods, you'll focus your Heal and Mass Heal on the Skeletons and Eye Balls. In the early game, you will die if you get the aggro of the Wolf. If this happens, use haste and try to run around a tree to get him off your trail.
| Main Hand / Off-Hand
|
| Type |
Item |
Map |
Attribute |
Modifiers |
Cards
|
| Main Hand |
{{#if:Tome|Tome|}} |
{{#if:Festering Woods|Festering Woods|}} |
{{#if:+3 INT|+3 INT|}} |
{{#if:Grants Lv. 5 Heal, Cast Spd: +10%|Grants Lv. 5 Heal, Cast Spd: +10%{{#if:Grants Lv. 5 Heal, Cast Spd: +10%| }}|}} |
{{#if:|{{#if:|[1]}}{{#if:|{{#if:| }}[2]}}{{#if:|{{#if:| }}[3]}}{{#if:|{{#if:| }}[4]}}| }}
|
| Off-Hand |
{{#if:|[5]|}} |
{{#if:|[[Maps#|]]|}} |
{{#if: |
}} |
{{#if:|{{#if:| }}|}} |
{{#if:|{{#if:|[6]}}{{#if:|{{#if:| }}[7]}}{{#if:|{{#if:| }}[8]}}{{#if:|{{#if:| }}[9]}}| }}
|
| Piece |
Item |
Map |
Attribute |
Modifiers |
Cards
|
| Chest |
{{#if:Cleric Chest|Cleric Chest|}} |
{{#if:Festering Woods|Festering Woods|}} |
{{#if:+3 INT|+3 INT|}} |
{{#if:Mp: 20%, Def: 5, Mdef: 20, Healing: +10%|Mp: 20%, Def: 5, Mdef: 20, Healing: +10%{{#if:Mp: 20%, Def: 5, Mdef: 20, Healing: +10%| }}|}} |
{{#if:|{{#if:|[10]}}{{#if:|{{#if:| }}[11]}}| }}
|
| Legwear |
{{#if:Cleric Legs|Cleric Legs|}} |
{{#if:Festering Woods|Festering Woods|}} |
{{#if:+3 INT|+3 INT|}} |
{{#if:Mp Regen: 20%, Def: 2, Mdef: 10, VIT: +5|Mp Regen: 20%, Def: 2, Mdef: 10, VIT: +5{{#if:Mp Regen: 20%, Def: 2, Mdef: 10, VIT: +5| }}|}} |
{{#if:|{{#if:|[12]}}{{#if:|{{#if:| }}[13]}}| }}
|
| Shoes |
{{#if:Cleric Shoes|Cleric Shoes|}} |
{{#if:Festering Woods|Festering Woods|}} |
{{#if:+3 INT|+3 INT|}} |
{{#if:Def: 2, Mdef: 10, Move Spd: 10%, Mp Regen: +10%|Def: 2, Mdef: 10, Move Spd: 10%, Mp Regen: +10%{{#if:Def: 2, Mdef: 10, Move Spd: 10%, Mp Regen: +10%| }}|}} |
{{#if:|{{#if:|[14]}}{{#if:|{{#if:| }}[15]}}| }}
|
| Slot |
Item |
Map |
Attribute |
Modifiers |
Cards
|
| Headgear |
{{#if:|[16]|}} |
{{#if:|[[Maps#|]]|}} |
{{#if: |
}} |
|
{{#if:|{{#if:|[17]}}{{#if:|{{#if:| }}[18]}}| }}
|
| Face |
{{#if:|[19]|}} |
{{#if:|[[Maps#|]]|}} |
{{#if: |
}} |
|
{{#if:|{{#if:|[20]}}{{#if:|{{#if:| }}[21]}}| }}
|
| Utility |
{{#if:|[22]|}} |
{{#if:|[[Maps#|]]|}} |
{{#if: |
}} |
|
{{#if:|{{#if:|[23]}}{{#if:|{{#if:| }}[24]}}| }}
|
| Accessory 1 |
{{#if:Scroll Charm|Scroll Charm|}} |
{{#if:Festering Woods|Festering Woods|}} |
{{#if:Cast cannot be interrupted. INT|Cast cannot be interrupted. INT|}} |
|
{{#if:|{{#if:|[25]}}{{#if:|{{#if:| }}[26]}}| }}
|
| Accessory 2 |
{{#if:|[27]|}} |
{{#if:|[[Maps#|]]|}} |
{{#if: |
}} |
|
{{#if:|{{#if:|[28]}}{{#if:|{{#if:| }}[29]}}| }}
|
| Type |
Item |
Map |
Attribute |
Modifiers |
Cards
|
| Artifact |
{{#if:Pioneer Artifact Set|Pioneer Artifact Set|}} |
{{#if:|[[Maps#|]]|}} |
{{#if:Per Piece: Exp Rate: +2%|Per Piece: Exp Rate: +2%|}} |
{{#if:Full Set:      All Stats: +1, Exp Rate: +2% Per Refine: Exp Rate: +0,25%|Full Set:      All Stats: +1, Exp Rate: +2% Per Refine: Exp Rate: +0,25%|}} |
|
Weapon farm at Goblin Cave
In this map, we get our first shield.
- Entry Note: If you are Lv 40+ and looks like on the exemple of items above, proceed to Goblin Cave.
- Key Skills for This Zone:
- Exorcism (Exo) — Lv 5 (no more than that for now)
- Sacred Aegis — Lv 5
- Sanctuary — Lv 5
- Objective 1: Farm your current best weapon, which drops from Zombie Goblin Giant. (Book Binding of Light int / matk% / dmg magic %) Objective 2: For endgame we need this card Zombie Goblin Soldier Card so get 1
- How to Fight:
- Standard: Use Heal + Mass Heal + Holy Light to kill mobs.
- If facing multiple mobs: add Exorcism.
- After you learn Sanctuary, use the rotation below.
- Recommended Rotation: Sanctuary → Exorcism → Holy Light (spam) NOTE: As soon as you finish with Goblin Cave, we'll go to the desert. We need to get an accessory called the 'Obsidian Loop' from the Scorpion. This part is easy and doesn't require much attention. Once the accessory drops, we'll move on to the next part of the guide, we need int for the accessory don't forget that!
Mid Game Leveling and Gearing
Levels 40–70
Location: Fairy Glen
At this point in the game, you should already have your Book of Binding Light weapon and the three cards in it (3x Eye's blue). Now is the time to get equipped and prepare for the more difficult maps.
On this map, we will focus on the following equipment:
Shield Sun Emblem
Spellthread: Chest Leg and Boots
The stats we will focus on are:
Shield: +3 INT / HP % / damage from magic - %
Chest: +3 INT / HP % / Healing received
Legs: +3 INT / Healing / Healing received
Boots: +3 INT / cast reduction / move speed
On this map, you can also farm two parts of our full support and a few cards:
WildRoot Veil +3int (headgear from NPC craft)
Seedling Satchel +3int (utility)
Cards:
Moth Moon card (healing accessory card) get 4
Sunflower Fairy card (healing card for legs) get 1
Recommended Mid-Level Gear
| Main Hand / Off-Hand
|
| Type |
Item |
Map |
Attribute |
Modifiers |
Cards
|
| Main Hand |
{{#if:Tome|Tome|}} |
{{#if:Festering Woods|Festering Woods|}} |
{{#if:Grants Lv. 5 Heal, Cast Spd: +10%|Grants Lv. 5 Heal, Cast Spd: +10%|}} |
{{#if:+3 INTMATK%, Magic Damage%|+3 INT{{#if:+3 INTMATK%, Magic Damage%| }}MATK%, Magic Damage%|}} |
{{#if:|{{#if:|{{{WeaponOneCard1}}}}}{{#if:|{{#if:| }}{{{WeaponOneCard2}}}}}{{#if:|{{#if:| }}{{{WeaponOneCard3}}}}}{{#if:|{{#if:| }}{{{WeaponOneCard4}}}}}| }}
|
| Off-Hand |
{{#if:|{{{WeaponTwoName}}}|}} |
{{#if:|[[Maps#{{{WeaponTwoMap}}}|{{{WeaponTwoMap}}}]]|}} |
{{#if:|{{{WeaponTwoAttribute}}}|}} |
{{#if:|{{#if:| }}|}} |
{{#if:|{{#if:|{{{WeaponTwoCard1}}}}}{{#if:|{{#if:| }}{{{WeaponTwoCard2}}}}}{{#if:|{{#if:| }}{{{WeaponTwoCard3}}}}}{{#if:|{{#if:| }}{{{WeaponTwoCard4}}}}}| }}
|
| Piece |
Item |
Map |
Attribute |
Modifiers |
Cards
|
| Chest |
{{#if:Spellthread Chest|Spellthread Chest|}} |
{{#if:Fairy Glen|Fairy Glen|}} |
{{#if:Def: 5, Mdef: 20, Mp: 20% Matk: +10|Def: 5, Mdef: 20, Mp: 20% Matk: +10|}} |
{{#if: INT: +3Hp:%, Healing Received: %| INT: +3{{#if: INT: +3Hp:%, Healing Received: %| }}Hp:%, Healing Received: %|}} |
{{#if:|{{#if:|{{{ChestCard1}}}}}{{#if:|{{#if:| }}{{{ChestCard2}}}}}| }}
|
| Legwear |
{{#if:Spellthread Legs|Spellthread Legs|}} |
{{#if:Fairy Glen|Fairy Glen|}} |
{{#if:Def: 2, Mdef: 10, Mp Regen: 20% Healing 10%|Def: 2, Mdef: 10, Mp Regen: 20% Healing 10%|}} |
{{#if: INT: +3Healing:%, Healing Received: %| INT: +3{{#if: INT: +3Healing:%, Healing Received: %| }}Healing:%, Healing Received: %|}} |
{{#if:|{{#if:|{{{LegwearCard1}}}}}{{#if:|{{#if:| }}{{{LegwearCard2}}}}}| }}
|
| Shoes |
{{#if:Spellthread Shoes|Spellthread Shoes|}} |
{{#if:Fairy Glen|Fairy Glen|}} |
{{#if:Def: 2, Mdef: 10, Move Spd: 10%, Cast Speed: +10%|Def: 2, Mdef: 10, Move Spd: 10%, Cast Speed: +10%|}} |
{{#if:+3 INT Move Speed:% Cast Speed: %|+3 INT Move Speed:% Cast Speed: %{{#if:+3 INT Move Speed:% Cast Speed: %| }}|}} |
{{#if:|{{#if:|{{{ShoeCard1}}}}}{{#if:|{{#if:| }}{{{ShoeCard2}}}}}| }}
|
| Slot |
Item |
Map |
Attribute |
Modifiers |
Cards
|
| Headgear |
{{#if:|[30]|}} |
{{#if:|[[Maps#|]]|}} |
{{#if: |
}} |
|
{{#if:|{{#if:|{{{HeadgearCard1}}}}}{{#if:|{{#if:| }}{{{HeadgearCard2}}}}}| }}
|
| Face |
{{#if:|{{{FaceName}}}|}} |
{{#if:|[[Maps#{{{FaceMap}}}|{{{FaceMap}}}]]|}} |
{{#if:|{{{FaceAttribute}}}|}} |
|
{{#if:|{{#if:|{{{FaceCard1}}}}}{{#if:|{{#if:| }}{{{FaceCard2}}}}}| }}
|
| Utility |
{{#if:|{{{UtilityName}}}|}} |
{{#if:|[[Maps#{{{UtilityMap}}}|{{{UtilityMap}}}]]|}} |
{{#if:|{{{UtilityAttribute}}}|}} |
|
{{#if:|{{#if:|{{{UtilityCard1}}}}}{{#if:|{{#if:| }}{{{UtilityCard2}}}}}| }}
|
| Accessory 1 |
{{#if:Scroll Charm INT|Scroll Charm INT|}} |
{{#if:Festering Woods|Festering Woods|}} |
{{#if:Cast cannot be interrupted INT|Cast cannot be interrupted INT|}} |
|
{{#if:|{{#if:|{{{AccessoryOneCard1}}}}}{{#if:|{{#if:| }}{{{AccessoryOneCard2}}}}}| }}
|
| Accessory 2 |
{{#if:Obisidian Loop|Obisidian Loop|}} |
{{#if:Desert close to the Swamp|Desert close to the Swamp|}} |
{{#if:Immune to Reflect Damage INT|Immune to Reflect Damage INT|}} |
|
{{#if:|{{#if:|{{{AccessoryTwoCard1}}}}}{{#if:|{{#if:| }}{{{AccessoryTwoCard2}}}}}| }}
|
| Type |
Item |
Map |
Attribute |
Modifiers |
Cards
|
| Artifact |
{{#if:Pioneer Rune|Pioneer Rune|}} |
{{#if:|[[Maps#|]]|}} |
{{#if:Per Piece: Exp Rate: +2%|Per Piece: Exp Rate: +2%|}} |
{{#if:Full Set:      All Stats: +1, Exp Rate: +2% Per Refine: Exp Rate: +0,25%|Full Set:      All Stats: +1, Exp Rate: +2% Per Refine: Exp Rate: +0,25%|}} |
|