Guides:Acolyte Builds
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Here is a full list of all build guides currently for the Acolyte Class:
- Guides:Acolyte General Leveling Guide
- Guides:Acolyte (Holy Light) – Leveling & Progression Guide
- Guides:Acolyte Boss Solo Build
Quick Start: Build Templates
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If you need more information, please return to the Guides page to see all guide information, including how to edit guides. |
Use these two templates to start a class build page. How to use:
- Find or add a bullet point to the above section.
- Add a link next to the bullet, e.g. [[Guides:Your Build Name]], then click save.
- Click the red link to create that page, paste one of the templates below, and start writing.
Tip: The template RecommendedItemInfoBox within each guide uses the exact item name from the database: https://spiritvale.info/. It's recommended to double-check to make sure the spelling of all items, cards, and artifact sets match what the database shows.
Leveling Build Template
Use this when your guide walks players through the game by level ranges (early/mid/late), with recommended maps, stat priorities, and a simple gear table for each stage.
{{Template:PageHeader | PageImage = AcolyteIcon.webp | PageHeader = Acolyte General Leveling Guide }} This guide serves as a general guide for leveling the '''[[Acolyte]]''' class. == Early Game Leveling == === Levels X - X === Write a short description of how the class plays in this stage. Include: * Which skills unlock first and how to use them * Where to go for the first few levels * Any key tips for surviving or farming Recommended Maps: * List 1–2 maps, with a short reason why they are good for this stage Stat Priority: * Simple explanation of which stat(s) to focus on first and why ---- === Recommended Low-Level Gear === Fill out items that are easy to obtain early. Focus on: * Starter weapons or armor with useful modifiers * Any helpful cards * Gear that enhances your first main skill {{RecommendedItemInfoBox | WeaponOneName = | WeaponOneMap = | WeaponOneAttribute = | WeaponOneModifierOne = | WeaponOneModifierTwo = | WeaponOneCard1 = | WeaponOneCard2 = | WeaponOneCard3 = | WeaponOneCard4 = | WeaponTwoName = | WeaponTwoMap = | WeaponTwoAttribute = | WeaponTwoModifierOne = | WeaponTwoModifierTwo = | WeaponTwoCard1 = | WeaponTwoCard2 = | WeaponTwoCard3 = | WeaponTwoCard4 = | ChestName = | ChestMap = | ChestAttribute = | ChestModifierOne = | ChestModifierTwo = | ChestCard1 = | ChestCard2 = | LegwearName = | LegwearMap = | LegwearAttribute = | LegwearModifierOne = | LegwearModifierTwo = | LegwearCard1 = | LegwearCard2 = | ShoeName = | ShoeMap = | ShoeAttribute = | ShoeModifierOne = | ShoeModifierTwo = | ShoeCard1 = | ShoeCard2 = | HeadgearName = | HeadgearMap = | HeadgearAttribute = | HeadgearCard1 = | HeadgearCard2 = | FaceName = | FaceMap = | FaceAttribute = | FaceCard1 = | FaceCard2 = | UtilityName = | UtilityMap = | UtilityAttribute = | UtilityCard1 = | UtilityCard2 = | AccessoryOneName = | AccessoryOneMap = | AccessoryOneAttribute= | AccessoryOneCard1 = | AccessoryOneCard2 = | AccessoryTwoName = | AccessoryTwoMap = | AccessoryTwoAttribute= | AccessoryTwoCard1 = | AccessoryTwoCard2 = | ArtifactName = | ArtifactMap = | ArtifactAttribute = | ArtifactModifier = }} == Job Advancement == {{JobAdvancementBox | FirstClass = Priest | SecondClass = Monk | ThirdClass = Third Path }} == Mid Game Leveling == === Levels X - X === Explain how the class develops here. Include: * New skills or combos that change gameplay * Which maps are most efficient for EXP or drops * Any survivability tips if monsters hit harder Recommended Maps: * List the best map(s) for this level range and explain why Stat Priority: * Advise which stat to continue or start focusing on here ---- === Recommended Mid-Level Gear === List stronger gear that helps farming or mid-tier bosses. Add useful set upgrades and accessories that become available. {{RecommendedItemInfoBox | WeaponOneName = | WeaponOneMap = | WeaponOneAttribute = | WeaponOneModifierOne = | WeaponOneModifierTwo = | WeaponOneCard1 = | WeaponOneCard2 = | WeaponOneCard3 = | WeaponOneCard4 = | WeaponTwoName = | WeaponTwoMap = | WeaponTwoAttribute = | WeaponTwoModifierOne = | WeaponTwoModifierTwo = | WeaponTwoCard1 = | WeaponTwoCard2 = | WeaponTwoCard3 = | WeaponTwoCard4 = | ChestName = | ChestMap = | ChestAttribute = | ChestModifierOne = | ChestModifierTwo = | ChestCard1 = | ChestCard2 = | LegwearName = | LegwearMap = | LegwearAttribute = | LegwearModifierOne = | LegwearModifierTwo = | LegwearCard1 = | LegwearCard2 = | ShoeName = | ShoeMap = | ShoeAttribute = | ShoeModifierOne = | ShoeModifierTwo = | ShoeCard1 = | ShoeCard2 = | HeadgearName = | HeadgearMap = | HeadgearAttribute = | HeadgearCard1 = | HeadgearCard2 = | FaceName = | FaceMap = | FaceAttribute = | FaceCard1 = | FaceCard2 = | UtilityName = | UtilityMap = | UtilityAttribute = | UtilityCard1 = | UtilityCard2 = | AccessoryOneName = | AccessoryOneMap = | AccessoryOneAttribute= | AccessoryOneCard1 = | AccessoryOneCard2 = | AccessoryTwoName = | AccessoryTwoMap = | AccessoryTwoAttribute= | AccessoryTwoCard1 = | AccessoryTwoCard2 = | ArtifactName = | ArtifactMap = | ArtifactAttribute = | ArtifactModifier = }} == Late Game Leveling == === Levels X - X === Cover how to progress toward endgame. Include: * Which high-level maps to target * Key mechanics or monster abilities to watch for * Main stat milestones before max level Stat Priority: * Note the finishing order of stats before full build is achieved ---- === Recommended High-Level Gear === Include endgame sets, weapons, and artifacts. Mention what defines a “complete” gear setup for this class. {{RecommendedItemInfoBox | WeaponOneName = | WeaponOneMap = | WeaponOneAttribute = | WeaponOneModifierOne = | WeaponOneModifierTwo = | WeaponOneCard1 = | WeaponOneCard2 = | WeaponOneCard3 = | WeaponOneCard4 = | WeaponTwoName = | WeaponTwoMap = | WeaponTwoAttribute = | WeaponTwoModifierOne = | WeaponTwoModifierTwo = | WeaponTwoCard1 = | WeaponTwoCard2 = | WeaponTwoCard3 = | WeaponTwoCard4 = | ChestName = | ChestMap = | ChestAttribute = | ChestModifierOne = | ChestModifierTwo = | ChestCard1 = | ChestCard2 = | LegwearName = | LegwearMap = | LegwearAttribute = | LegwearModifierOne = | LegwearModifierTwo = | LegwearCard1 = | LegwearCard2 = | ShoeName = | ShoeMap = | ShoeAttribute = | ShoeModifierOne = | ShoeModifierTwo = | ShoeCard1 = | ShoeCard2 = | HeadgearName = | HeadgearMap = | HeadgearAttribute = | HeadgearCard1 = | HeadgearCard2 = | FaceName = | FaceMap = | FaceAttribute = | FaceCard1 = | FaceCard2 = | UtilityName = | UtilityMap = | UtilityAttribute = | UtilityCard1 = | UtilityCard2 = | AccessoryOneName = | AccessoryOneMap = | AccessoryOneAttribute= | AccessoryOneCard1 = | AccessoryOneCard2 = | AccessoryTwoName = | AccessoryTwoMap = | AccessoryTwoAttribute= | AccessoryTwoCard1 = | AccessoryTwoCard2 = | ArtifactName = | ArtifactMap = | ArtifactAttribute = | ArtifactModifier = }} == Endgame Overview == Summarize how the class performs at max level. Mention: * What enemies or elements the class excels against * Whether it can solo bosses or needs a party * What defines mastery for the class == Tips and Tricks == Provide 3–6 short bullets of practical advice. Include: * Which buffs should always stay active * Key skills to rotate or avoid misusing * Common mistakes to avoid <noinclude>[[Category:Guides]] [[Category:Acolyte Guides]]</noinclude>
Specialized Build Template
Use this when your guide is about a specific playstyle (bossing, support, farming, etc.). Focus on core mechanics, key skills, and the one recommended gear table.
{{Template:PageHeader | PageImage = AcolyteIcon.webp | PageHeader = Example Title }} == Build Overview == Write a short description of what this build does. Include: * The main playstyle (bossing, farming, support, PvP, etc.) * Whether it needs specific gear to function * Why someone would pick this build over others == Core Mechanics & Requirements == Explain the mechanics of the build and how it works. Mention: * The main rotation or strategy * Any key passives or talents that make it viable * Gear, items, or skills that are mandatory for success === Skills === * Primary Skill(s): List the core skill(s) the build revolves around. * Secondary/Support Skill(s): Skills that improve consistency or survival. * Key Passives/Talents: Passive boosts that are important to this setup. === Equipment & Cards === * Weapon(s): Which weapons are optimal and where to find them. * Armor: Sets or single pieces that matter most. * Accessories: Options that boost damage or survivability. * Cards: Best-in-slot or affordable alternatives. === Stat Priorities & Breakpoints === Explain what stats matter for this build. Provide milestones (e.g., “VIT to 40 for survivability, then INT to 99”). Note any important thresholds like cast speed breakpoints. == Maps & Use Cases == Describe where this build shines. Examples: * Specific farming maps * Boss encounters * Party support vs solo play === Party vs. Solo Notes === Explain how the build behaves alone compared to with allies. Mention differences in skill rotation, survivability, or gear needs. == Recommended Gear == Fill out with the best gear for this build. Focus on synergy with skills and mechanics listed above. {{RecommendedItemInfoBox | WeaponOneName = | WeaponOneMap = | WeaponOneAttribute = | WeaponOneModifierOne = | WeaponOneModifierTwo = | WeaponOneCard1 = | WeaponOneCard2 = | WeaponOneCard3 = | WeaponOneCard4 = | WeaponTwoName = | WeaponTwoMap = | WeaponTwoAttribute = | WeaponTwoModifierOne = | WeaponTwoModifierTwo = | WeaponTwoCard1 = | WeaponTwoCard2 = | WeaponTwoCard3 = | WeaponTwoCard4 = | ChestName = | ChestMap = | ChestAttribute = | ChestModifierOne = | ChestModifierTwo = | ChestCard1 = | ChestCard2 = | LegwearName = | LegwearMap = | LegwearAttribute = | LegwearModifierOne = | LegwearModifierTwo = | LegwearCard1 = | LegwearCard2 = | ShoeName = | ShoeMap = | ShoeAttribute = | ShoeModifierOne = | ShoeModifierTwo = | ShoeCard1 = | ShoeCard2 = | HeadgearName = | HeadgearMap = | HeadgearAttribute = | HeadgearCard1 = | HeadgearCard2 = | FaceName = | FaceMap = | FaceAttribute = | FaceCard1 = | FaceCard2 = | UtilityName = | UtilityMap = | UtilityAttribute = | UtilityCard1 = | UtilityCard2 = | AccessoryOneName = | AccessoryOneMap = | AccessoryOneAttribute= | AccessoryOneCard1 = | AccessoryOneCard2 = | AccessoryTwoName = | AccessoryTwoMap = | AccessoryTwoAttribute= | AccessoryTwoCard1 = | AccessoryTwoCard2 = | ArtifactName = | ArtifactMap = | ArtifactAttribute = | ArtifactModifier = }} == Tips & Tricks == Add optional advice for mastering the build. Examples: * Buff rotation order * Common mistakes to avoid * Map-specific tactics <noinclude>[[Category:Guides]] [[Category:Acolyte Guides]]</noinclude>