Update:SpiritVale Playtest 0.5.0
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Update 0.5.0 — Night Garden
edit edit sourcePosted: October 3, 2025 — Type: SMALL UPDATE / PATCH NOTES
A much needed content patch, adding lots of new gear and some much harder maps. Worked really hard on this, hope you like it!
New Maps
edit edit source- Maps were prepared by the @Map Creator team!
- Dark Forest (95-100) @SnoopDodge
- Night Garden (125-130) @Caelyn
- Forge (125-130) @Caelyn
- Goblin Warcamp (115-120) @Ulrich
New Gear
edit edit source- 6 Accessories (Forge)
- 6 Armors (Goblin Warcamp)
- 3 Legwear (Dark Forest)
- 1 Armor set (Night Garden)
- 8 Weapons (Night Garden)
- 4 Artifact sets
- 5 Craftable hats
- Some Cards
- Accessory Refining
Balance Changes
edit edit sourceMonsters
edit edit source- Health increased: 150% > 200%
- Density reduced: 50% > 35%
- MATK increased for higher level monsters
- Cast chances increased for higher level monsters
- Some monster movement speeds were increased
Items
edit edit source- Autocast was too good on every class, especially with Stormcall + Drooping
- Kunai slots: 3 > 4
- Stormcall Kunai: proc chance 3% > 1%, slots 3 > 2
- Flame Tongue: proc chance 3% > 2%, slots 3 > 2
- Drooping proc chance 5% > 3%
- Knights Glory: removed agi bonus (was doing a bit too much)
- Master Weapons: gets full bonuses without refines
- Cactus King Card: Grants Counter Lv1 (Shield) > Grants Endure effect (Shoes).
Summoner
edit edit source- The goal was to buff up other summons as Angel was superior in every way
- Summon Damage: 150% > 125%
- Summon Damage Taken: 40% > 50%
- Angel stats tweaked: 30vit/45int > 30vit/int/dex
- Wolf stats tweaked: 45str + 30agi/luk > 45str + 25vit/agi/luk
- Wolf bash replaced with bloodlust (25% leech chance / 10% leech amount)
- Cat stats tweaked: 25str/agi/int > 30str/agi/vit/int
- Cactus stats tweaked: 30str/45vit > 45str/vit
- Cactus block buff fixed (30% block)
Shinobi
edit edit source- Shinobi was a bit too good at everything (damage, survival)
- Max 3 clones
- Clones damage: 20% > 25%
- Clones no longer cause flinch
- Release buffs: 3% > 2%
Wizard
edit edit source- The goal was to make Wizard smoother to play and let them use their elements for elemental advantage instead of stuck on Soak/Stone buffs. Also make CL less oppressive
- Removed Soak/Stone
- Wizard skill cast times: 12s > 10s
- Chain Lightning cast time: 7s > 5s
- Thunderstorm cast time: 7s > 5s
- Freezing Field: 50% > 60%
- Tempest: 50% > 60%
- Meteor: 200% > 300%
- Reduced Chain Lightning chain range: 15 > 10