User:Eviand/Pulltest
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Definitions visual test
edit edit sourceThis page tests ? output and Universal Popups behavior.
Inline prose (icons on)
edit edit sourceCore stats show up constantly: Strength, Agility, Dexterity, Intelligence, Vitality, and Luck. Combat stats like Attack and Magic Attack pair with accuracy Hit Rate and avoidance Flee. Defensive lines usually mention Defense, Magic Defense, Health Points, and Mana Points.
Casting types like Target, Ground, and Toggle control delivery, while damage can be Melee or Magic. Elements often rotate between Fire, Water, Wind, Earth, and Shadow.
Inline prose (noicon=1 sanity)
edit edit sourceThese should behave the same as above, but without icons: Strength, Agility, Dexterity, Intelligence, Vitality, Luck.
Missing record sanity
edit edit sourceThis should render a visible “?” missing marker and NO popup data: Definitely Not A Real Key
Linked header smoke test (manual)
edit edit sourceThis one does not depend on Definitions.json; it verifies the “header title is a link” behavior directly: Casting (manual link)
List density test
edit edit source- Core stats: Strength, Vitality, Agility, Dexterity, Intelligence, Luck
- Combat: Attack, Magic Attack, Hit Rate, Flee
- Defense: Defense, Magic Defense, Health Points, Mana Points
- Types: Target, Ground, Toggle, Melee, Magic
- Elements: Neutral, Fire, Water, Wind, Earth, Shadow
Table density test
edit edit source| Scenario | Cast | Damage | Element | Notable stats |
|---|---|---|---|---|
| Basic strike | Target | Melee | Neutral | Attack, Hit Rate |
| Ground spell | Ground | Magic | Fire | Magic Attack, Intelligence |
| Toggle buff | Toggle | Magic | Holy | Mana Points, Vitality |
| Defensive build | Target | Melee | Shadow | Defense, Magic Defense, Health Points |
Healing True Status