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Show new changes starting from 12:13, 15 December 2025
 
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12 December 2025

     21:33 Protection log Eviand talk contribs protected Module:GameEffects [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) (hist)
N    21:20  Template:Effect diffhist +82 Eviand talk contribs (Created page with "{{#invoke:GameEffects|infobox | 1={{{1|}}} | name={{{name|}}} | id={{{id|}}} }}")
N    21:20  Module:GameEffects/doc diffhist +5,081 Eviand talk contribs (Created page with "== Module:GameEffects == '''Module:GameEffects''' renders effect / status data from Data:effects.json into a reusable infobox-style table. It is intended to be used via a template (for example Template:Effect) so that status effects can be embedded on any page without creating individual pages for each effect. This module: * Loads data via Module:GameData → <code>GameData.loadEffects()</code>. * Looks up effects primarily by display <code>"Name"</code>...")
N    21:19  Module:GameEffects diffhist +10,181 Eviand talk contribs (Created page with "-- Module:GameEffects -- -- Renders effect / status data (from Data:effects.json) into -- an infobox-style table. Data is loaded via Module:GameData. -- -- Supported usage patterns (via Template:Effect): -- {{Effect|Poison}} -> uses display Name (recommended) -- {{Effect|name=Poison}} -> explicit Name -- {{Effect|id=Poison}} -> Internal Name (power use) local GameData = require("Module:GameData") local p = {} ----------------------...")