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{{Template:PageHeader | PageImage = ScoutIcon.webp | PageHeader = Scout }} {{ClassInfoBox | Role = Ranged <br> Mobility | Weapons = Bow | STR = 1 | AGI = 9 | VIT = 1 | INT = 9 | DEX = 12 | LUK = 1 }} <div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">β''A swift ranged fighter who excels at mobility and precision. Perfect for players who prefer kiting, volleys, and striking from afar.''β</div> Scouts excel in mobility and precision, wielding ranged weapons to strike enemies from afar. Designed for players who prefer agility and kiting tactics, Scouts thrive on hit-and-run strategies and sustained ranged damage. Their fast movement and ability to maintain distance allow them to evade threats while delivering accurate volleys. Though less durable than front-line classes, their high dexterity ensures precision and speed in every shot. As a Base Class, the Scout embodies the agile ranged archetype, rewarding players who master movement and positioning in order to outmaneuver enemies. == General Skills == {{GeneralSkillInfoBox}} == Scout Skills == These skills are unique to the Scout class. === Active === <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> <div>[[File:Skill-arrow-shower.webp|75px|link=]]</div> <div><b>Arrow Shower</b> β Fires a flurry of arrows high into the air, raining down over a wide area. Enemies caught within suffer repeated strikes, forcing them to scatter.</div> </div> * '''Max Level:''' 10 * '''Requires:''' Ranged * '''Damage:''' 30% ATK per level * +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] per level * '''Hits:''' 2 * '''Duration:''' 2.5 + 0.5 seconds per level * '''Area:''' Medium * '''Cast Time:''' 1.5 seconds * '''Cooldown:''' 4 seconds * '''Cost:''' 10 + 5 mana per level * '''Combo Finisher:''' +50% damage <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> <div>[[File:Skill-force-shot.webp|75px|link=]]</div> <div><b>Force Shot</b> β A powerful shot that knocks the target back on impact.</div> </div> * '''Max Level:''' 10 * '''Requires:''' Ranged * '''Damage:''' 100% + 40% ATK per level * +2% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] per level * '''Cast Time:''' 0.5 seconds * '''Cooldown:''' 1 second * '''Cost:''' 3 + 1 mana per level * '''Combo Finisher:''' +50% damage * '''Debuff Applied:''' Knockback <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> <div>[[File:Skill-mark-target.webp|75px|link=]]</div> <div><b>Mark Target</b> β Focus your aim on a single enemy, exposing their weak points. The target becomes Marked, reducing its ability to evade and resist critical strikes.</div> </div> * '''Max Level:''' 5 * '''Cost:''' 10 mana * '''Debuff Applied:''' Marked ** ''Crit Def:'' β10% β2% per level ** ''Total Flee:'' β10% β2% per level ** ''Duration:'' 10 + 2 seconds per level <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> <div>[[File:Skill-slow-trap.webp|75px|link=]]</div> <div><b>Slow Trap</b> β Unleashes a seeping pool of violet energy that spreads across the ground. Enemies who enter its grasp find their movements dragged and dulled, as though wading through shadowed mire.</div> </div> * '''Max Level:''' 5 * '''Cast Time:''' 1 second * '''Cooldown:''' 10 seconds * '''Cost:''' 10 + 5 mana per level * '''Combo Ready:''' 4 seconds * '''Debuff Applied:''' Slow ** ''Move Speed:'' β50% ** ''Cast Speed:'' β25% ** ''Attack Speed:'' β25% ** ''Duration:'' 1 second <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> <div>[[File:Skill-sniper's-nest.webp|75px|link=]]</div> <div><b>Sniperβs Nest</b> β Take a steady stance and ready your bow. While Sniperβs Nest is active, your attack speed and critical power rise, but your movement is hindered. Casting requires brief preparation.</div> </div> * '''Max Level:''' 5 * '''Cooldown:''' 5 seconds * '''Cost:''' 20 mana * '''Buff Applied:''' Sniperβs Nest ** ''Attack Speed:'' +4% per level ** ''Ranged Damage:'' +4% per level ** ''Effect:'' Cannot Move ** ''Duration:'' 5 seconds <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> <div>[[File:Skill-strafing-volley.webp|75px|link=]]</div> <div><b>Strafing Volley</b> β Fires a rapid sequence of arrows at a single target.</div> </div> * '''Max Level:''' 10 * '''Requires:''' Ranged * '''Damage:''' 100% + 20% ATK per level * +2% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] per level * '''Hits:''' 1 + 0.35 per level * '''Cost:''' 3 + 1 mana per level * '''Combo Ready:''' 4 seconds <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> <div>[[File:Skill-volatile-bolt.webp|75px|link=]]</div> <div><b>Volatile Bolt</b> β An arrow that explodes on impact, dealing area damage around the target.</div> </div> * '''Max Level:''' 10 * '''Requires:''' Ranged * '''Damage:''' 75% ATK per level * +4% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] per level * '''Area:''' Medium * '''Cast Time:''' 1 second * '''Cooldown:''' 4 seconds * '''Cost:''' 10 + 5 mana per level * '''Combo Finisher:''' +50% damage === Passive === <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> <div>[[File:Skill-auto-strafe.webp|75px|link=]]</div> <div><b>Auto Strafe</b> β Chance to autocast <b>Strafing Volley</b> when attacking.</div> </div> * '''Max Level:''' 10 * '''Chance:''' +5% per level <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> <div>[[File:Skill-precise-aim.webp|75px|link=]]</div> <div><b>Precise Aim</b> β Increases range and hit rate.</div> </div> * '''Max Level:''' 5 * '''Range:''' +1 per level * '''Hit:''' +2 per level <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> <div>[[File:Skill-steady-hands.webp|75px|link=]]</div> <div><b>Steady Hands</b> β Improves control and precision, enhancing dexterity-based actions.</div> </div> * '''Max Level:''' 10 * '''Bow ATK:''' +2 per level * [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]: +1 per level == Attributes == {| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;" |- ! colspan="2" | '''Primary Attributes''' |- | style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | The core stat for Scouts.<br />Increases ranged ATK and directly scales skills such as Force Shot and Volatile Bolt, making it the foundation of Scout damage. |- | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | The speed engine for Scouts.<br />Improves ASPD and attack fluidity, enabling more Auto Strafe procs and smoother Strafing Volley chains. |- class="middle-header" ! colspan="2" | '''Secondary Attributes''' |- | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | This stat increases critical rate and critical damage.<br />Some builds experiment with LUK for burst potential, but it is generally taken after DEX and AGI requirements are met. |- | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | This stat increases maximum HP and DEF.<br />Scouts may take a small amount for survivability when using Sniperβs Nest, but it is not a primary focus. |- | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | This stat increases magic power and MP pool.<br />INT has no use for Scouts, as all of their skills are physical and ranged-based. |- | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | This stat increases melee ATK.<br />STR is not relevant for Scouts since their kit relies entirely on ranged weapons rather than melee. |} <!-- == Job Advancement == {{JobAdvancementBox | FirstClass = Gunslinger | SecondClass = Ranger | ThirdClass = Jester }} --> == Additional Guides == <!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Scout_Builds --> {{:Guides:Scout Builds}} == See Also == {{Template:Navbox}} <noinclude> [[Category:Classes]] </noinclude>
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