Update:SpiritVale Playtest 0.4.1: Difference between revisions
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Created page with "{{PatchNav | Prev = SpiritVale Playtest 0.4.0 | publishdate = September 28, 2025 | blurb = Mini update focused on bug fixes. Cause of invisible monsters and crashes is still under investigation. | Next = }} == [https://store.steampowered.com/news/app/3918510/view/510718530665055045 Update 0.4.1] == ''Posted: September 28, 2025 — Type: SMALL UPDATE / PATCH NOTES'' * Mini update focused on bug fixes. * Cause of invisible monsters and crashes is still under investigat..." |
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| blurb = Mini update focused on bug fixes. Cause of invisible monsters and crashes is still under investigation. | | blurb = Mini update focused on bug fixes. Cause of invisible monsters and crashes is still under investigation. | ||
| Next = | | Next = SpiritVale Playtest 0.5.0 | ||
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Latest revision as of 16:34, 3 October 2025
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Posted: September 28, 2025 — Type: SMALL UPDATE / PATCH NOTES
- Mini update focused on bug fixes.
- Cause of invisible monsters and crashes is still under investigation.
Fixes & Improvements
edit edit source- Fixed job level not resetting when advancing
- Fixed movement animation issues (especially clones)
- Fixed clones/summons applying No KS and loot locking
- Fixed clones/summons not working in PvP
- Updated gear sprites (bows, crossbows)
- Reduced AFK disconnect time (10 min → 5 min)
- Added FX to summoner skill hits
- Reduced flinch duration (0.2s → 0.1s)
- Added MaxLv FX
- Added new Portal FX
Shinobi Changes
edit edit source- Reduced release cast time (1s → 0.5s)
- Reduced shuriken cast time (1s → 0s)
- Increased Shadow Release damage (1000% → 1200%)
- Clones:
- Halved autocast chance
- Clone spawns inherit buffs
- Despawn if below mana threshold
- Fix clone spawning dead
- Fix clones not despawning properly