Update:SpiritVale Playtest 0.3.5: Difference between revisions
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| Prev = SpiritVale Playtest 0.3.4 | | Prev = SpiritVale Playtest 0.3.4 | ||
| publishdate = September 17, 2025 | | publishdate = September 17, 2025 | ||
| blurb = Bug Fixes & Balance Changes | |||
| Next = SpiritVale Playtest 0.4.0 | | Next = SpiritVale Playtest 0.4.0 | ||
}} | }} | ||
Latest revision as of 02:29, 2 October 2025
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Posted: September 17, 2025 — Type: SMALL UPDATE / PATCH NOTES
Bug Fixes
edit edit source- Fixed crash caused by PvP
- Fixed: attacks and skill usage now exit cloaking
Balance Changes
edit edit source- Survivability of some classes adjusted
- Evergreen card: 25% → 15% HP regen per refine
- Autocast on-hit effects: cooldown set to 1s (e.g., Sun Emblem Shield)
- Autocast on-attack effects: cooldown reduced (0.1s → 0.05s)
- Block no longer scales with DEX
- Stun, Freeze, and Air Cutter now disable Block
- Warrior Parry: 30% → 25%
- Health on hit now scales with multi-hit (boosting Rogue survivability)
- Fixed bug where Life Leech was reduced by multi-hit (boosting Warrior survivability)
- HP regen reduced by 75% in PvP
NoKS System Changes
edit edit source- Taunt does not apply NoKS
- You cannot Taunt a monster already under NoKS
- You cannot apply NoKS to a Taunted monster, unless you are the Taunter