Update:SpiritVale Playtest 0.3.5: Difference between revisions
From SpiritVale Wiki
More actions
No edit summary Tag: Reverted |
|||
| Line 4: | Line 4: | ||
| Next = SpiritVale Playtest 0.4.0 | | Next = SpiritVale Playtest 0.4.0 | ||
}} | }} | ||
[[Publish date::September 17, 2025]] | |||
== [https://store.steampowered.com/news/app/3918510/view/510717896817639772 Update 0.3.5] == | == [https://store.steampowered.com/news/app/3918510/view/510717896817639772 Update 0.3.5] == | ||
''Posted: September 17, 2025 — Type: SMALL UPDATE / PATCH NOTES'' | ''Posted: September 17, 2025 — Type: SMALL UPDATE / PATCH NOTES'' | ||
Revision as of 21:32, 1 October 2025
|
Previous |
Update:SpiritVale Playtest 0.3.5 |
Next |
September 17, 2025
Posted: September 17, 2025 — Type: SMALL UPDATE / PATCH NOTES
Bug Fixes
- Fixed crash caused by PvP
- Fixed: attacks and skill usage now exit cloaking
Balance Changes
- Survivability of some classes adjusted
- Evergreen card: 25% → 15% HP regen per refine
- Autocast on-hit effects: cooldown set to 1s (e.g., Sun Emblem Shield)
- Autocast on-attack effects: cooldown reduced (0.1s → 0.05s)
- Block no longer scales with DEX
- Stun, Freeze, and Air Cutter now disable Block
- Warrior Parry: 30% → 25%
- Health on hit now scales with multi-hit (boosting Rogue survivability)
- Fixed bug where Life Leech was reduced by multi-hit (boosting Warrior survivability)
- HP regen reduced by 75% in PvP
NoKS System Changes
- Taunt does not apply NoKS
- You cannot Taunt a monster already under NoKS
- You cannot apply NoKS to a Taunted monster, unless you are the Taunter