Update:SpiritVale Playtest 0.2.4
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Posted: August 29, 2025 — Type: SMALL UPDATE / PATCH NOTES
Overview
- Doing a round of bug fixes and balancing, before moving on to advanced classes and other features.
- After this I'll try to stop myself on further balance changes as its taking a lot of time, and might not matter anyway once advanced classes come out.
- There are still a lot of issues remaining, including memory issues, storage and party bugs. These are harder to track down and will be fixed over time.
Fixes/Improvements
- Fixed attribute exploit
- Fixed being able to move during animation of attack, cast (physical skills), and pickup (may feel more 'clunky' but improves game feel and reduces ranged spam power)
- Fixed multiple weapon element cards bugging out
- Fixed bugs regarding range
- Fixed monster spell circle area being wrong size
- Fixed haste not curing slow
- Fixed calculation bugs with -hp/mp
- Fixed being able to have negative hp/mp
- Card element now always overrides armor/set element (like Sanctified)
- Fixed counter doing no damage if you have no Reflect stats
- Fixed summoned bosses dying instantly if spawned on damage aoe
- Fixed warrior dual wield skill sometimes not working or appearing in two spots
- Reduced bloom/brightness in Forest Maps
- Fixed Vitality Aura still being applied after taking off Codex
- Fixed enemies not being able to hit you while chasing
- Fixed boss drops being common rarity and disappearing quickly
- You can now view Monster Info while dead
- Added DamageFromRanged and DamageRanged to substat pool (also fixed red text coloring for Arrow Catch Wall)
- Fixed gaining Twohand stance bonus from Books and Maces
- Added visuals to Demonic Wail
- Reduced server auto restart threshold (sometimes crashing before it could restart)
Weight/Storage
- Bank weight increased (10k → 50k)
- Character weight = 2000 + 30 * lv (instead of STR)
- Reduced weight of some items (equips ~50%, boss lures 10 → 1)
Trade
- Fixed being able to enter negative gold or more than you have
- Gold value now formatted for clarity
- Fixed being able to change items/gold after clicking ready
- Fixed items visually disappearing if trade was cancelled
- Added info popup when hovering over items
Maps
- Fixed cheese spot in Abyss Library
- Fixed stuck positions on outhouse roof in Festering Woods
Balance
- Removed hit/flee cap of 95%
- Bosses now heal to full health if out of combat
- Ground aoe can no longer trigger autocast
- Monsters now avoid spawning near players
- Attribute points reduced (100–130 = 2/lv, 130–150 = 1/lv, ~70 fewer overall)
- Reduced monster hit growth by ~33%
- Life/Mana on hit now provides flat value + scaling (reduced values: combat knife, brimblade, bat lord card 5 → 3)
- Removed base crit chance of 5 for players
- Removed stat scaling from monster skills (reduces normal monster spell damage ~50%, boss ~30%)
- Reverted +33% atk / -33% matk change from last patch
- Monster ATK per lv greatly increased (~2× at Lv150)
- Increased monster cast times (1.5s → 2s)
- Reduced monster cast chances (25% → 10%)
- Minions of giant monsters no longer cast spells
- Removed many single target spells from normal monsters (except Abyss)
- Increased Reflect Damage scaling by ~50%
- Changed leech/autocast chance reduction: now ICD of 0.1s (no scaling by targets, but full proc chance on each hit)
- Abyss monsters gain new skills: Death Coil, Shadow Strike
- Undead element attacks resisted by Holy/Shadow (125% → 75%)
- Added 2nd slot to master weapons
- Heal shield cast level reduced (2 → 1)
Cards
- Damage card changes:
- Atk/Matk: 5%
- Melee/Ranged/Magic: 6%
- CritDamage: 7%
- Element Damage: 8%
- Damage To Element Enemies: 10%
- Damage with Skill: 12%
- Other:
- Direwolf card → Perfect Cloak (can hide from Shadow monsters)
- Death Mage card → Lv.1 Cloak
Class Balance
Rogue
- Poison damage doubled (less STR reliant)
- Cloak/Blade Dance cooldown 4s → 3s
- Dagger Mastery: 10% aspd → 30% double attack
- Smoke Screen: provides perfect dodge instead of blind (25% chance to evade targeted spells/attacks)
- Early-game survival boosted via hit/flee changes and life on hit
Scout
- New skill Mark Target: -20% crit def, -20% flee (debuff, party utility)
- New skill Snipers Nest: +20% aspd, +20% ranged damage, Cannot Move (5s self buff)
- New skill Auto Strafe: +25% chance to autocast Strafing Volley
- Reduced Arrow Shower damage by 50%
Acolyte
- Removed all combo mechanics (reserved for physical classes)
- Reduced Exorcism damage by 40% (no more finisher)
- Reduced Sanctuary healing by 40%
- Reduced Holy Light damage by 20% (no more finisher)
Summoner
- Removed all combo mechanics (reserved for physical classes)
- New skills Summon Attack / Summon Recall (direct commands)
- All spells are Neutral element, inherit weapon element
- Summons now inherit all player stats (including autocast chance)
- Summons gain 5th skill
- Summon stat scaling reduced ~50%
- Summon stats update without resummoning
- Summons no longer aggressive
- Removed -hp from soulbinder set
- Runesmasher cooldown -2s → -1s
Mage
- Spell cast ranges increased (10 → 12); monster aggro reduced (15 → 12)
- Ice Shard/Earth Spike damage 350% → 500%
- Spell areas increased (2.5 → 3)