This guide serves as a general guide for leveling the Acolyte class.
Early Game Leveling
Levels 1–10
At the start, players begin in Nevaris, the main town. The first training area is Sunny Meadows, where most classes learn the basics of combat.
- Until you unlock Holy Light, rely on basic melee attacks to defeat weaker enemies.
- Focus on raising your Job Level quickly so that you can obtain Holy Light as soon as possible.
- Once you have Holy Light, you can continue leveling in Sunny Meadows or move to the early parts of the Forest Labyrinth.
Recommended Maps:
- Sunny Meadows (Lv 1–10): Beginner-friendly map, easy enemies, good for Job EXP.
- Forest Labyrinth (Lv 4–10): Slightly harder, with multiple levels of monsters. Acolytes can handle it well after unlocking Holy Light.
Stat Priority:
- All points →
INT
Levels 10–30
During this stage, Acolytes gain their foundational class abilities that affect specific targets, namely the
Undead. The Festering Woods is the best choice for leveling.
- Most enemies here are
Undead or
Shadow type, meaning they are weak to Holy Light.
- Heal can also be used offensively against
Undead enemies once it is leveled. This makes you both self-sustaining and highly effective against mobs.
- Stay in Festering Woods until at least level 30. While here, try to collect useful card and equipment drops that will boost your cast speed and
Holy damage.
Recommended Maps:
- Festering Woods (Lv 19–25): Challenging when you first enter, but Acolytes thrive here thanks to their
Holy skills.
Stat Priority:
- First → Finish
INT 70
- Then → Start investing in
DEX (goal 40)
Levels 30–50
The final part of the early game is spent in Fairy Glen. This zone is more difficult for Acolytes because most enemies are
Holy-aligned, and will take reduced damage from both Holy Light and Exorcism.
- Invest into Exorcism for AoE damage. While it is also a
Holy spell, the ability to strike multiple targets at once makes it efficient despite the damage reduction.
- Try to gather multiple mobs before casting Exorcism for best results.
- Several important equipment drops are found here, so it is recommended to remain in Fairy Glen through this bracket even if leveling feels slower.
- Important Note: Fairy Glen is the first map where you will find monsters with the Spell Shield skill, which will reflect one spell and deal full damage to the player. This will reflect Holy Light, but not Exorcism.
Recommended Maps:
- Fairy Glen (Lv 26–32):
Holy-aligned enemies resist single-target holy spells, but grouping mobs and using Exorcism makes this map viable. Good for farming key items before moving on.
Stat Priority:
- First → Finish
DEX 40
- Then → All points into
VIT (goal 40)
Recommended Low-Level Gear
| Main Hand / Off-Hand
|
| Type |
Item |
Map |
Attribute |
Modifiers |
Cards
|
| Main Hand |
{{#if:Tome of the First Hymn|Tome of the First Hymn|}} |
{{#if:Festering Woods|Festering Woods|}} |
{{#if: INT| INT|}} |
{{#if:MATK %Damage Magic %|MATK %{{#if:MATK %Damage Magic %| }}Damage Magic %|}} |
{{#if:Skeleton CardSkeleton CardSkeleton Card|{{#if:Skeleton Card|Skeleton Card}}{{#if:Skeleton Card|{{#if:Skeleton Card| }}Skeleton Card}}{{#if:Skeleton Card|{{#if:Skeleton CardSkeleton Card| }}Skeleton Card}}{{#if:|{{#if:Skeleton CardSkeleton CardSkeleton Card| }}[1]}}| }}
|
| Off-Hand |
{{#if:Sun Emblem|Sun Emblem|}} |
{{#if:Fairy Glen|Fairy Glen|}} |
{{#if: INT| INT|}} |
{{#if:HP %Healing Received %|HP %{{#if:HP %Healing Received %| }}Healing Received %|}} |
{{#if:Sun Blossom Card|{{#if:Sun Blossom Card|Sun Blossom Card}}{{#if:|{{#if:Sun Blossom Card| }}[2]}}{{#if:|{{#if:Sun Blossom Card| }}[3]}}{{#if:|{{#if:Sun Blossom Card| }}[4]}}| }}
|
| Piece |
Item |
Map |
Attribute |
Modifiers |
Cards
|
| Chest |
{{#if:Spellthread Chest|Spellthread Chest|}} |
{{#if:Fairy Glen|Fairy Glen|}} |
{{#if: INT| INT|}} |
{{#if:HP %Healing Received %|HP %{{#if:HP %Healing Received %| }}Healing Received %|}} |
{{#if:Butterfly Fairy Card|{{#if:Butterfly Fairy Card|Butterfly Fairy Card}}{{#if:|{{#if:Butterfly Fairy Card| }}[5]}}| }}
|
| Legwear |
{{#if:Spellthread Legs|Spellthread Legs|}} |
{{#if:Fairy Glen|Fairy Glen|}} |
{{#if: INT| INT|}} |
{{#if:Healing Received %MP Cost -%|Healing Received %{{#if:Healing Received %MP Cost -%| }}MP Cost -%|}} |
{{#if:Treant Minion Evergreen Card|{{#if:Treant Minion Evergreen Card|Treant Minion Evergreen Card}}{{#if:|{{#if:Treant Minion Evergreen Card| }}[6]}}| }}
|
| Shoes |
{{#if:Spellthread Shoes|Spellthread Shoes|}} |
{{#if:Fairy Glen|Fairy Glen|}} |
{{#if: INT| INT|}} |
{{#if:Cast Speed %Move Speed %|Cast Speed %{{#if:Cast Speed %Move Speed %| }}Move Speed %|}} |
{{#if:Rabbit Card|{{#if:Rabbit Card|Rabbit Card}}{{#if:|{{#if:Rabbit Card| }}[7]}}| }}
|
| Slot |
Item |
Map |
Attribute |
Modifiers |
Cards
|
| Headgear |
{{#if:Top Hat|Top Hat|}} |
{{#if:Festering Woods|Festering Woods|}} |
{{#if: INT| INT|}} |
|
{{#if:Butterfly Pixie Card|{{#if:Butterfly Pixie Card|Butterfly Pixie Card}}{{#if:|{{#if:Butterfly Pixie Card| }}[8]}}| }}
|
| Face |
{{#if:Azure Antlers|Azure Antlers|}} |
{{#if:Forest Labyrinth|Forest Labyrinth|}} |
{{#if: INT| INT|}} |
|
{{#if:|{{#if:|[9]}}{{#if:|{{#if:| }}[10]}}| }}
|
| Utility |
{{#if:Seedling Satchel|Seedling Satchel|}} |
{{#if:Fairy Glen|Fairy Glen|}} |
{{#if: INT| INT|}} |
|
{{#if:Burrow Card|{{#if:Burrow Card|Burrow Card}}{{#if:|{{#if:Burrow Card| }}[11]}}| }}
|
| Accessory 1 |
{{#if:Cloud Loop|Cloud Loop|}} |
{{#if:Windy Desert|Windy Desert|}} |
{{#if: INT| INT|}} |
|
{{#if:Moth Moon Card|{{#if:Moth Moon Card|Moth Moon Card}}{{#if:|{{#if:Moth Moon Card| }}[12]}}| }}
|
| Accessory 2 |
{{#if:Fang Clip|Fang Clip|}} |
{{#if:Forest Labyrinth|Forest Labyrinth|}} |
{{#if: INT| INT|}} |
|
{{#if:Moth Moon Card|{{#if:Moth Moon Card|Moth Moon Card}}{{#if:|{{#if:Moth Moon Card| }}[13]}}| }}
|
| Type |
Item |
Map |
Attribute |
Modifiers |
Cards
|
| Artifact |
{{#if:Spellweaver Artifact Set|Spellweaver Artifact Set|}} |
{{#if:Fairy Glen|Fairy Glen|}} |
{{#if: INT| INT|}} |
{{#if:X% Holy Light X% Exorcism|X% Holy Light X% Exorcism|}} |
|
Job Advancement
Upon reaching Job Level 50, players may advance to a specialized class. To change jobs, find your class representative in the world, speak with them, and follow their instructions to complete the change. You can advance as soon as you reach JL50 on the base class.
Template:/Doc
If you are able to change jobs at JL50, switch to your chosen advanced class and continue with that class’s guide.
If you would prefer to continue leveling as the base class (Acolyte), you can keep following the sections below.
Mid Game Leveling
Levels 40–60
At this stage, Acolytes gain access to stronger AoE spells and supportive skills that allow them to thrive in densely packed maps. The best choice for this bracket is the Goblin Cave, which is filled with
Undead monsters that naturally take extra damage from
Holy abilities.
- Gather large groups of Goblins and position yourself so they cluster tightly.
- Cast Exorcism in the center of the pack to deal heavy AoE damage.
- Place Sanctuary on the edge of your Exorcism field to heal yourself and allies while also damaging
Undead caught in the area.
- Spam Mass Heal offensively on groups for additional
Holy damage.
- Use Holy Light as a filler when other skills are on cooldown.
- Focus on fast clears rather than drops here — Goblin Cave is primarily for efficient leveling.
Recommended Map:
Stat Priority:
- Push
VIT steadily toward 40 if not already complete
- Remaining points →
INT up to 99
Levels 60–80
For this stage, the best option is the Crystal Cave. This map is shaped like a horseshoe and filled with tightly packed
Water-type enemies. While Acolytes do not gain a natural elemental advantage here, the density of mobs and the quality of drops make it one of the strongest choices for progression.
- Use Exorcism to clear groups efficiently as enemies tend to bunch together in the curved layout.
- Sanctuary can keep you safe while farming in larger pulls, especially if you mismanage aggro.
- Exercise caution when using Holy Light, as many enemies here cast Spell Shield, which reflects single-target magic damage.
- This zone is particularly valuable due to its drops:
- The Weaver Set – a direct upgrade from Spellthread, with two slots per piece, allowing three additional cards across the set.
- Resonant Headphones – a powerful headgear option that reduces cast time and lowers MP cost.
Recommended Map:
- Crystal Cave (Lv 60–80): High mob density, strong item drops, but beware of Spell Shield.
Stat Priority:
- Continue raising
INT toward 99
- After INT is maxed, put additional points into
VIT for survivability
Recommended Mid-Level Gear
| Main Hand / Off-Hand
|
| Type |
Item |
Map |
Attribute |
Modifiers |
Cards
|
| Main Hand |
{{#if:Windroot|Windroot|}} |
{{#if:Windy Desert|Windy Desert|}} |
{{#if: INT| INT|}} |
{{#if:MATK %Damage Magic %|MATK %{{#if:MATK %Damage Magic %| }}Damage Magic %|}} |
{{#if:Skeleton CardSkeleton CardSkeleton Card|{{#if:Skeleton Card|Skeleton Card}}{{#if:Skeleton Card|{{#if:Skeleton Card| }}Skeleton Card}}{{#if:Skeleton Card|{{#if:Skeleton CardSkeleton Card| }}Skeleton Card}}{{#if:|{{#if:Skeleton CardSkeleton CardSkeleton Card| }}[14]}}| }}
|
| Off-Hand |
{{#if:Sun Emblem|Sun Emblem|}} |
{{#if:Fairy Glen|Fairy Glen|}} |
{{#if: INT| INT|}} |
{{#if:HP %Healing Received %|HP %{{#if:HP %Healing Received %| }}Healing Received %|}} |
{{#if:Sun Blossom Card|{{#if:Sun Blossom Card|Sun Blossom Card}}{{#if:|{{#if:Sun Blossom Card| }}[15]}}{{#if:|{{#if:Sun Blossom Card| }}[16]}}{{#if:|{{#if:Sun Blossom Card| }}[17]}}| }}
|
| Piece |
Item |
Map |
Attribute |
Modifiers |
Cards
|
| Chest |
{{#if:Weaver Chest|Weaver Chest|}} |
{{#if:Crystal Cave|Crystal Cave|}} |
{{#if: INT| INT|}} |
{{#if:HP %Healing Received %|HP %{{#if:HP %Healing Received %| }}Healing Received %|}} |
{{#if:Butterfly Fairy CardButterfly Fairy Card|{{#if:Butterfly Fairy Card|Butterfly Fairy Card}}{{#if:Butterfly Fairy Card|{{#if:Butterfly Fairy Card| }}Butterfly Fairy Card}}| }}
|
| Legwear |
{{#if:Weaver Legs|Weaver Legs|}} |
{{#if:Crystal Cave|Crystal Cave|}} |
{{#if: INT| INT|}} |
{{#if:Healing %MP Cost -%|Healing %{{#if:Healing %MP Cost -%| }}MP Cost -%|}} |
{{#if:Treant Minion Evergreen CardTreant Minion Evergreen Card|{{#if:Treant Minion Evergreen Card|Treant Minion Evergreen Card}}{{#if:Treant Minion Evergreen Card|{{#if:Treant Minion Evergreen Card| }}Treant Minion Evergreen Card}}| }}
|
| Shoes |
{{#if:Weaver Shoes|Weaver Shoes|}} |
{{#if:Crystal Cave|Crystal Cave|}} |
{{#if: INT| INT|}} |
{{#if:Cast Speed %Move Speed %|Cast Speed %{{#if:Cast Speed %Move Speed %| }}Move Speed %|}} |
{{#if:Rabbit CardRabbit Card|{{#if:Rabbit Card|Rabbit Card}}{{#if:Rabbit Card|{{#if:Rabbit Card| }}Rabbit Card}}| }}
|
| Slot |
Item |
Map |
Attribute |
Modifiers |
Cards
|
| Headgear |
{{#if:Top Hat|Top Hat|}} |
{{#if:Fairy Glen|Fairy Glen|}} |
{{#if: INT| INT|}} |
|
{{#if:Butterfly Pixie Card|{{#if:Butterfly Pixie Card|Butterfly Pixie Card}}{{#if:|{{#if:Butterfly Pixie Card| }}[18]}}| }}
|
| Face |
{{#if:Resonant Headphones|Resonant Headphones|}} |
{{#if:Crystal Cave|Crystal Cave|}} |
{{#if: INT| INT|}} |
|
{{#if:|{{#if:|[19]}}{{#if:|{{#if:| }}[20]}}| }}
|
| Utility |
{{#if:Crystal Cache|Crystal Cache|}} |
{{#if:Crystal Cave|Crystal Cave|}} |
{{#if: INT| INT|}} |
|
{{#if:Burrow Card|{{#if:Burrow Card|Burrow Card}}{{#if:|{{#if:Burrow Card| }}[21]}}| }}
|
| Accessory 1 |
{{#if:Azure Prism|Azure Prism|}} |
{{#if:Crystal Cave|Crystal Cave|}} |
{{#if: INT| INT|}} |
|
{{#if:Moth Moon Card|{{#if:Moth Moon Card|Moth Moon Card}}{{#if:|{{#if:Moth Moon Card| }}[22]}}| }}
|
| Accessory 2 |
{{#if:Azure Prism|Azure Prism|}} |
{{#if:Crystal Cave|Crystal Cave|}} |
{{#if: INT| INT|}} |
|
{{#if:Moth Moon Card|{{#if:Moth Moon Card|Moth Moon Card}}{{#if:|{{#if:Moth Moon Card| }}[23]}}| }}
|
| Type |
Item |
Map |
Attribute |
Modifiers |
Cards
|
| Artifact |
{{#if:Spellweaver Artifact Set|Spellweaver Artifact Set|}} |
{{#if:Fairy Glen|Fairy Glen|}} |
{{#if: INT| INT|}} |
{{#if:X% Holy Light X% Exorcism|X% Holy Light X% Exorcism|}} |
|
Late Game Leveling
Levels 80–100
By this stage, Acolytes are transitioning into endgame content. The primary goal is to attempt the first Abyss Castle map: Abyss Castle Keep. If you can clear this map consistently, you may skip this leveling phase entirely. If not, the following maps provide solid alternatives until you are strong enough to handle the Abyss Castle:
- Crystal Cave – Still a viable option if you need to complete your Weaver gear or Resonant Headphones. The density and drops make it worth staying a bit longer.
- Sanctum of Light – Contains both
Holy and
Shadow enemies on two different floors. On floor one,
Shadow mobs are highly vulnerable to your skills, but Holy enemies will resist. Pick your fights carefully. Floor two is a tronger choice due to its smaller size and higher mob density. However, beware of enemies casting Spell Shield and Banishment Field, both of which are dangerous for casters.
- Demon's Maw – The final map before Abyss Keep, populated by
Fire monsters. Valuable for farming certain cards, but enemy Meteor skills are lethal if you fail to dodge.
Stat Priority:
- Finish raising
INT to 99
- Then focus on
VIT toward 99
- Any remaining points can go into
DEX for cast time reduction
Levels 100+
Once you reach level 100, you will be fully inside the endgame. At this point, your leveling and progression revolve around the Abyss Castle maps. These are some of the hardest areas in the game, requiring both gear and skill to survive.
- Abyss Castle Keep – The first of the Abyss Castle maps. Filled with
Shadow and
Undead monsters, allowing you to use the same anti-Undead tactics as before. Be cautious, as enemy skills here can deal extreme amounts of damage.
- Abyss Castle Crypt – A deeper area, completely packed with Undead enemies. Similar tactics apply, but be aware of the Direwolf, which has a powerful melee attack, and the Eyeball monsters, which can drain your Mana if you remain inside their circles.
- Abyss Castle Library – The final map of the game. Enemies are a mix of Undead and Shadow, and this map demands mastery of your skills to succeed. Watch out for Suppression Field that silences casters, and beware of the Death Mage, the most difficult boss currently in the game, who can spawn here.
Stat Priority:
INT – 99 (maximize healing and holy damage)
VIT – 99 (maximize survivability)
DEX – any remaining points for cast time reduction
Recommended High-Level Gear
| Main Hand / Off-Hand
|
| Type |
Item |
Map |
Attribute |
Modifiers |
Cards
|
| Main Hand |
{{#if:Codex Vitae|Codex Vitae|}} |
{{#if:Abyss Keep|Abyss Keep|}} |
{{#if: INT| INT|}} |
{{#if:MATK %Damage %|MATK %{{#if:MATK %Damage %| }}Damage %|}} |
{{#if:Skeleton CardSkeleton CardSkeleton Card|{{#if:Skeleton Card|Skeleton Card}}{{#if:Skeleton Card|{{#if:Skeleton Card| }}Skeleton Card}}{{#if:Skeleton Card|{{#if:Skeleton CardSkeleton Card| }}Skeleton Card}}{{#if:|{{#if:Skeleton CardSkeleton CardSkeleton Card| }}[24]}}| }}
|
| Off-Hand |
{{#if:Sun Emblem|Sun Emblem|}} |
{{#if:Fairy Glen|Fairy Glen|}} |
{{#if: INT| INT|}} |
{{#if:HP %Healing Received %|HP %{{#if:HP %Healing Received %| }}Healing Received %|}} |
{{#if:Sun Blossom Card|{{#if:Sun Blossom Card|Sun Blossom Card}}{{#if:|{{#if:Sun Blossom Card| }}[25]}}{{#if:|{{#if:Sun Blossom Card| }}[26]}}{{#if:|{{#if:Sun Blossom Card| }}[27]}}| }}
|
| Piece |
Item |
Map |
Attribute |
Modifiers |
Cards
|
| Chest |
{{#if:Weaver Chest|Weaver Chest|}} |
{{#if:Crystal Cave|Crystal Cave|}} |
{{#if: INT| INT|}} |
{{#if:HP %Healing Received %|HP %{{#if:HP %Healing Received %| }}Healing Received %|}} |
{{#if:Treant Tree Evergreen Card|{{#if:Treant Tree Evergreen Card|Treant Tree Evergreen Card}}{{#if:|{{#if:Treant Tree Evergreen Card| }}[28]}}| }}
|
| Legwear |
{{#if:Weaver Legs|Weaver Legs|}} |
{{#if:Crystal Cave|Crystal Cave|}} |
{{#if: INT| INT|}} |
{{#if:Healing %MP Cost -%|Healing %{{#if:Healing %MP Cost -%| }}MP Cost -%|}} |
{{#if:Treant Minion Evergreen Card|{{#if:Treant Minion Evergreen Card|Treant Minion Evergreen Card}}{{#if:|{{#if:Treant Minion Evergreen Card| }}[29]}}| }}
|
| Shoes |
{{#if:Weaver Shoes|Weaver Shoes|}} |
{{#if:Crystal Cave|Crystal Cave|}} |
{{#if: INT| INT|}} |
{{#if:Cast Speed %Move Speed %|Cast Speed %{{#if:Cast Speed %Move Speed %| }}Move Speed %|}} |
{{#if:Spook Card|{{#if:Spook Card|Spook Card}}{{#if:|{{#if:Spook Card| }}[30]}}| }}
|
| Slot |
Item |
Map |
Attribute |
Modifiers |
Cards
|
| Headgear |
{{#if:White Bishop's Hood|White Bishop's Hood|}} |
{{#if:Abyss Keep|Abyss Keep|}} |
{{#if: INT| INT|}} |
|
{{#if:Goblin Trooper Mage Card|{{#if:Goblin Trooper Mage Card|Goblin Trooper Mage Card}}{{#if:|{{#if:Goblin Trooper Mage Card| }}[31]}}| }}
|
| Face |
{{#if:Resonant Headphones|Resonant Headphones|}} |
{{#if:Crystal Cave|Crystal Cave|}} |
{{#if: INT| INT|}} |
|
{{#if:Golem Fire Card|{{#if:Golem Fire Card|Golem Fire Card}}{{#if:|{{#if:Golem Fire Card| }}[32]}}| }}
|
| Utility |
{{#if:Iron Halo|Iron Halo|}} |
{{#if:Sanctum of Light|Sanctum of Light|}} |
{{#if: INT| INT|}} |
|
{{#if:Burrow Card|{{#if:Burrow Card|Burrow Card}}{{#if:|{{#if:Burrow Card| }}[33]}}| }}
|
| Accessory 1 |
{{#if:Bronze Plugs|Bronze Plugs|}} |
{{#if:Goblin Village|Goblin Village|}} |
{{#if: INT| INT|}} |
|
{{#if:Skeleton Giant CardSkeleton Giant Card|{{#if:Skeleton Giant Card|Skeleton Giant Card}}{{#if:Skeleton Giant Card|{{#if:Skeleton Giant Card| }}Skeleton Giant Card}}| }}
|
| Accessory 2 |
{{#if:Bronze Plugs|Bronze Plugs|}} |
{{#if:Goblin Village|Goblin Village|}} |
{{#if: INT| INT|}} |
|
{{#if:Skeleton Giant CardSkeleton Giant Card|{{#if:Skeleton Giant Card|Skeleton Giant Card}}{{#if:Skeleton Giant Card|{{#if:Skeleton Giant Card| }}Skeleton Giant Card}}| }}
|
| Type |
Item |
Map |
Attribute |
Modifiers |
Cards
|
| Artifact |
{{#if:Arcanum Artifact Set|Arcanum Artifact Set|}} |
{{#if:Windy Desert|Windy Desert|}} |
{{#if: INT| INT|}} |
{{#if:X% Holy Light X% Exorcism|X% Holy Light X% Exorcism|}} |
|
Endgame Overview
While in the endgame, it is expected for an Acolyte to have a full understanding of how their skills interact with enemies.
Knowing that
Shadow and
Undead monsters take additional damage, and that
Undead monsters can be struck by Heal, Mass Heal, and Sanctuary, will make or break whether or not the Acolyte has attained mastery.
At this point, Acolytes can also become capable of soloing most Boss monsters, using their powerful healing abilities to sustain themselves in extended fights.
It is equally important to manage healing abilities effectively:
- Heal provides a quick, reliable heal and can be chained into Mass Heal for stronger recovery.
- Mass Heal is both an offensive and defensive tool against
Undead mobs and provides strong AoE support.
- Sanctuary offers sustained healing over time, scaling with skill level, but requires careful positioning and comes with a longer cast time.
Leveling to 150 will require time and dedication. By rotating between the three Abyss Castle maps, players can maximize both experience and item acquisition, building a final set of equipment for true endgame content.
Tips and Tricks
- Keep your buffs active at all times:
- Benediction – Provides +5 to all stats at max level.
- Haste – Increases movement speed, letting you dodge attacks more easily.
- Divine Grace – Improves natural recovery for both HP and MP.
- Sacred Aegis – Adds survivability by shielding against physical attacks.
- Remember that AoE healing and buff skills affect all players in range of the target, even those not in your party. Use this to assist nearby allies during crowded battles.
- Some later bosses use Absolution, which strips all buffs from the target. When this happens, all Acolyte buffs must be reapplied immediately.
Undead enemies take damage from Heal, Mass Heal, and Sanctuary. Use this to your advantage when farming or in group content.
- Monitor your buff timers closely. Recasting key skills preemptively ensures uptime and prevents dangerous gaps during tough encounters.
- Stay aware of the current healing meta – sometimes aggressive AoE healing is better than single-target healing, while in other cases single-target sustain can save a run.