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Guides:Acolyte (Holy Light) – Leveling & Progression Guide

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Acolyte (Holy Light) — Leveling & Progression Guide by Tico



Early Game Leveling

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Levels 1–10

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Location: Sunny Meadows

Objective: Grind until you obtain all artifacts to increase EXP gain.

Leave when you got the spells: Heal, Mass Heal Lv 5 and Haste.

Stats: all points in   INT till 99, then start   VIT till 99.

Levels 10–40

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Location: Festering Woods

Skill Priority:

Farming Goals: 3x Eyeball Bat Blue Card (+12% Holy Light Damage each).

In Festering Woods, you'll focus your Heal and Mass Heal on the Skeletons and Eye Balls. In the early game, you will die if you get the aggro of the Wolf. If this happens, use Haste and try to run around a tree to get him off your trail.

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Main Hand / Off-Hand
Type Item Map Attribute Modifiers Cards
Main Hand Tome Festering Woods +3   INT Grants Lv. 5 Heal, Cast Spd: +10%
Off-Hand
Armor
Piece Item Map Attribute Modifiers Cards
Chest Cleric Chest Festering Woods +3   INT Mp: 20%, Def: 5, Mdef: 20, Healing: +10%
Legwear Cleric Legs Festering Woods +3   INT Mp Regen: 20%, Def: 2, Mdef: 10, VIT: +5
Shoes Cleric Shoes Festering Woods +3   INT Def: 2, Mdef: 10, Move Spd: 10%, Mp Regen: +10%
Headgear / Face / Utility / Accessories
Slot Item Map Attribute Modifiers Cards
Headgear
Face
Utility
Accessory 1 Scroll Charm Festering Woods Cast cannot be interrupted, +3   INT
Accessory 2
Artifact
Type Item Map Attribute Modifiers Cards
Artifact Pioneer Artifact Set Per Piece: Exp Rate: +2% Full Set: All Stats: +1, Exp Rate: +2% ; Per Refine: Exp Rate: +0.25%

Weapon Farm at Goblin Cave

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In this map, we get our first shield.

  • Entry Note: If you are Lv 40+ and look like the example of items above, proceed to Goblin Cave.
  • Key Skills for This Zone:
  • Objective 1: Farm your current best weapon, which drops from Zombie Goblin Giant. (Grimoire of Binding Light — int / matk% / dmg magic %)
  • Objective 2: For endgame we need this card Zombie Goblin Soldier Card, so get 1.
  • How to Fight:
    • Standard: Use Heal + Mass Heal + Holy Light to kill mobs.
    • If facing multiple mobs: add Exorcism.
    • After you learn Sanctuary, use the rotation below.

Note: As soon as you finish with Goblin Cave, we'll go to the desert. We need to get an accessory called the Obsidian Loop from the Scorpion. This part is easy and doesn't require much attention. Once the accessory drops, we'll move on to the next part of the guide. Don’t forget you need INT for the accessory!

Mid Game Leveling and Gearing

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Levels 40–70

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Location: Fairy Glen

At this point in the game, you should already have your Grimoire of Binding Light weapon and the three cards in it (3x Eyeball Bat Blue). Now is the time to get equipped and prepare for the more difficult maps.

On this map, focus on:

Additional:

Cards:

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Main Hand / Off-Hand
Type Item Map Attribute Modifiers Cards
Main Hand Grimoire of Binding Light Goblin Cave Grants Lv. 5 Heal, Holy Light Damage: +25%, Holy Light Cooldown: -1s +3   INT
MATK%, Magic Damage%
Eyeball Bat Blue Card
Eyeball Bat Blue Card
Eyeball Bat Blue Card
Off-Hand
Armor
Piece Item Map Attribute Modifiers Cards
Chest Spellthread Chest Fairy Glen Def: 5, Mdef: 20, Mp: 20% Matk: +10 +3   INT
Hp%, Healing Received%
Legwear Spellthread Legs Fairy Glen Def: 2, Mdef: 10, Mp Regen: 20%, Healing 10% +3   INT
Healing%, Healing Received%
Shoes Spellthread Shoes Fairy Glen Def: 2, Mdef: 10, Move Spd: 10%, Cast Speed: +10% +3   INT, Move Speed%, Cast Speed%
Headgear / Face / Utility / Accessories
Slot Item Map Attribute Modifiers Cards
Headgear WildRoot Veil Fairy Glen
Face
Utility Seedling Satchel Fairy Glen
Accessory 1 Scroll Charm Festering Woods Cast cannot be interrupted, +3   INT
Accessory 2 Obsidian Loop Desert close to the Swamp Immune to Reflect Damage, +3   INT
Artifact
Type Item Map Attribute Modifiers Cards
Artifact Pioneer Artifact Set Per Piece: Exp Rate: +2% Full Set: All Stats +1, Exp Rate: +2% ; Per Refine: Exp Rate +0.25%