Update:SpiritVale Playtest 0.2.0
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Posted: August 23, 2025 — Type: SMALL UPDATE / PATCH NOTES
Overview
- With the game being relatively stable for the first time, this weeks focus was adding new content to the game! (Restart steam for the update + restarting servers)
New Classes
- New base class Acolyte,
- New base class Scout (split from Rogue + 3 new skills),
- Revamped base class Rogue (+ 2 new skills),
New Maps
- Festering Woods (Lv 19-25),
- Goblin Village / Goblin Cave (Lv 50-65) (Thanks @Caelyn for preparing the map),
- Abyss Castle [3 maps] (Lv 100-115),
New Gear
- 4 new armor sets,
- 3 new artifact sets + (ranged set revamped again),
- 6 new headgears,
- 5 new books (new weapon type),
- 4 new maces,
- 2 new accessories,
- 1 new utility,
- Some new cards,
Features/Fixes
- Added daily server restart at 7AM UTC (has 5-minute announcement),
- Fixed autocasts not costing mana,
- Fixed autocasts canceling manual casting,
- Fixed Null artifact set not applying resistances, added slow resist,
- Fixed Knight's Spear Quicken Agi scaling applying to all skills (now only applies to non-autocast physical skills),
Balance
- Dual wield disabled (Rogue and Warrior gets a passive to unlock it),
- Twohanded stance atk/matk +15% > +25%,
- Twohand quicken now usable with any stance (renamed Axe quicken),
- Autocast chance on splash targets reduced by the number of splash targets (e.g. casting Smoke Screen on 5 targets with 50% chance to autocast = 10% chance per target),
- All skills have minimum 0.3s cooldown (so capped at 185 aspd),
- Stormpiercer: Now removes knockback and slow from Weapon Throw,
- Boss DR removed, but doubled HP,
- All monsters movement speeds revamped, they are now between 50-100% faster,
- Normal monsters +33% atk, -33% matk,
- Boss monster matk and cast speed slightly lowered,
- Boss monsters gain enrage buff at half health,
- Boss monsters start healing if lower than 100% HP,
- Reduced Heal scaling from matk,
- Soak/Stone now increases damage taken from Wind/Fire +25% (instead of changing element)