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12 December 2025
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21:33 | (Protection log) [Eviand (3×)] | |||
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21:33 Eviand talk contribs protected Module:GameEffects [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) (hist) | ||||
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19:54 Eviand talk contribs protected Module:GameData [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [cascading] (hist) | ||||
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18:15 Eviand talk contribs protected Data:effects.json [Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [cascading] (hist) | ||||
| 21:22 | Upload log Eviand talk contribs uploaded File:Status-poison.webp | ||||
| N 21:20 | Template:Effect diffhist +82 Eviand talk contribs (Created page with "{{#invoke:GameEffects|infobox | 1={{{1|}}} | name={{{name|}}} | id={{{id|}}} }}") | ||||
| N 21:20 | Module:GameEffects/doc diffhist +5,081 Eviand talk contribs (Created page with "== Module:GameEffects == '''Module:GameEffects''' renders effect / status data from Data:effects.json into a reusable infobox-style table. It is intended to be used via a template (for example Template:Effect) so that status effects can be embedded on any page without creating individual pages for each effect. This module: * Loads data via Module:GameData → <code>GameData.loadEffects()</code>. * Looks up effects primarily by display <code>"Name"</code>...") | ||||
| N 21:19 | Module:GameEffects diffhist +10,181 Eviand talk contribs (Created page with "-- Module:GameEffects -- -- Renders effect / status data (from Data:effects.json) into -- an infobox-style table. Data is loaded via Module:GameData. -- -- Supported usage patterns (via Template:Effect): -- {{Effect|Poison}} -> uses display Name (recommended) -- {{Effect|name=Poison}} -> explicit Name -- {{Effect|id=Poison}} -> Internal Name (power use) local GameData = require("Module:GameData") local p = {} ----------------------...") | ||||
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N 19:50 | Module:GameData/doc 4 changes history +4,120 [Eviand (4×)] | |||
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19:50 (cur | prev) +38 Eviand talk contribs | ||||
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19:13 (cur | prev) −279 Eviand talk contribs | ||||
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19:05 (cur | prev) −19 Eviand talk contribs | ||||
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19:05 (cur | prev) +4,380 Eviand talk contribs (Created page with "{{Documentation}} == Module:GameData == '''Module:GameData''' is the central JSON loader for SpiritVale’s game data. It reads four JSON pages: * Data:skills.json * Data:passives.json * Data:summons.json * Data:effects.json and turns each one into a Lua dataset that other modules (like Module:GameSkills, Module:GamePassives, Module:GameSummons, and Module:GameEffects) can use. This module is **not** meant to be called directly from...") | |||
| N 19:01 | Module:GameData diffhist +2,020 Eviand talk contribs (Created page with "local p = {} -- In-memory cache so we only parse each JSON page once local cache = {} local function decodeJsonPage(titleText) if cache[titleText] then return cache[titleText] end local title = mw.title.new(titleText) if not title then cache[titleText] = { meta = {}, records = {}, byId = {} } return cache[titleText] end local content = title:getContent() if not content or content == '' then cache[titleText]...") | ||||
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N 18:10 | Data:effects.json 2 changes history +68,781 [Eviand (2×)] | |||
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18:10 (cur | prev) +68,779 Eviand talk contribs | ||||
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18:10 (cur | prev) +2 Eviand talk contribs (Eviand created the page Data:effects.json using a non-default content model "JSON": Json for effects) | |||
| 18:10 | Content model change log Eviand talk contribs created the page Data:effects.json using a non-default content model "JSON" (Json for effects) | ||||