Knight: Difference between revisions
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! colspan="2 | ! colspan="2" | '''Primary Attributes''' | ||
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| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | The main source of a Knight’s physical power.<br />Directly increases ATK and scales with nearly all offensive skills, making it the cornerstone of Knight damage. | | style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | The main source of a Knight’s physical power.<br />Directly increases ATK and scales with nearly all offensive skills, making it the cornerstone of Knight damage. |
Revision as of 01:55, 23 September 2025
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Class Overview | |
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Role | Melee Tank |
Weapons | Spear Shield |
Attributes | |
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Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage.
The Knight’s use of shield techniques and spear mastery allows for both offense and defense, making them versatile in prolonged encounters. While not as offensively explosive as Warriors, their ability to withstand punishment ensures consistency and survivability.
As a Base Class, the Knight establishes a sturdy foundation for tanking roles and defensive playstyles. Their steady presence in combat makes them indispensable for groups seeking a reliable protector.
General Skills
These are skills that every class has access to, and can be leveled by all players.
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Knight Skills
These skills are unique to the Knight class.
Active
Spear Quicken — Increases offensive power when wielding a sword or spear.
- Max Level: 5
- Requires: Spear, Sword
- Cost: 20 mana
- Buff Applied: Spear Quicken
- Attack Speed: +5% per level
- Hit: +8 per level
- +2% ATK per
AGI
- Duration: 60 seconds per level
Impale — Deliver a precise, piercing blow. Deals bonus damage when used at the end of a combo.
- Max Level: 5
- Requires: Spear, Sword
- Damage: 100% + 40% ATK per level
- +2% ATK per
VIT
- +1% ATK per
DEX
- Hits: 2
- Area: Small
- Combo Finisher: +50% damage
- Cooldown: 3 seconds
- Cost: 7 + 3 mana per level
Piercing Flurry — Lunge forward with rapid jabs, striking multiple enemies in a line.
- Max Level: 5
- Requires: Spear, Sword
- Damage: 100% + 40% ATK per level
- +2% ATK per
VIT
- +1% ATK per
STR
- Hits: 3
- Area: Small
- Combo Ready: 4 seconds
- Cooldown: 3 seconds
- Cost: 7 + 3 mana per level
Endure — Prevents flinching from damage.
- Max Level: 5
- Cost: 10 mana
- Buff Applied: Endure
- Effect: Immune to flinching
- MDEF: +5 per level
- Duration: 5 + 5 seconds per level
Taunt — Forces affected targets to focus all basic attacks on you.
- Max Level: 5
- Cooldown: 1 second
- Cost: 10 mana
- Debuff Applied: Taunt
- Attack: +5% +2% per level
- Damage From Melee: +5% +2% per level
- Duration: 5 + 2 seconds per level
Reflect Shield — Reflects damage when shield is equipped.
- Max Level: 5
- Requires: Shield
- Cost: 20 mana
- Buff Applied: Reflect Shield
- Reflect Damage: +10% per level
- Duration: 60 seconds per level
Counter Stance — Take a defensive stance and retaliate with a counter slash when struck.
- Max Level: 5
- Cooldown: 3 seconds
- Cost: 10 mana
- Buff Applied: Counter
- Block: +100%
- Crit: +100
- Negative Effect on Player: Cannot Attack or Move, Flee Disabled
- Duration: 2 seconds
- Special Attack: Counter Slash
- Combo Finisher: +50% damage
- Damage Reflected: 50% + 10% per level
- +1% ATK per
VIT
- Debuff Applied: Stun
- Effect: Cannot Attack or Move, Flee Disabled
- Duration: 1.5 seconds
Fortify — Massively increases defensive capabilities.
- Max Level: 5
- Cost: 20 mana
- Buff Applied: Fortify
- HP: +4% per level
- Healing Received: +4% per level
- +2
VIT per level
- Duration: 60 seconds per level
Weapon Throw — Hurl your weapon forward in a spinning path, damaging enemies as it returns.
- Max Level: 5
- Damage: 100% + 30% ATK per level
- +1% ATK per
VIT
- +1% ATK per
DEX
- Effect: Knockback
- Area: Medium
- Combo Finisher: +50% damage
- Cooldown: 3 seconds
- Cost: 7 + 3 mana per level
- Debuff Applied: Slow
- Effect: Move Spd −50%, Cast Spd −25%, Atk Spd −25%
- Duration: 3 seconds
Air Cutter — Sweep your weapon in a swift arc, staggering enemies around you.
- Max Level: 5
- Requires: Spear, Sword
- Damage: 100% + 40% ATK per level
- +2% ATK per
VIT
- +1% ATK per
STR
- Area: Medium
- Combo Finisher: +50% damage
- Cooldown: 3 seconds
- Cost: 7 + 3 mana per level
- Debuff Applied: Stagger
- Effect: Block −100%, Damage From Melee +5% +2% per level
- Duration: 3 seconds
Passive
Spear Mastery — Enhances attack power of spears and swords. Increases maximum health.
- Max Level: 10
- Spear ATK: +2 per level
- Sword ATK: +2 per level
- HP: +35 per level
Shield Mastery — Improves block rate and defenses when equipping a shield.
- Max Level: 5
- Block: +2% per level
- DEF: +2 per level
- MDEF: +2 per level
Attributes
Primary Attributes | |
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The main source of a Knight’s physical power. Directly increases ATK and scales with nearly all offensive skills, making it the cornerstone of Knight damage. |
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The backbone of Knight survivability. Raises HP and physical defense while also scaling some defensive and support abilities, ensuring Knights remain durable in frontline roles. |
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A supportive stat that enhances mobility and tempo. Boosts ASPD, with synergy from skills like Spear Quicken, though less impactful than STR or VIT for overall Knight performance. |
Secondary Attributes | |
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Provides accuracy and block rate, giving a baseline benefit to all physical classes. Knights gain consistency from HIT, but generally only need enough to prevent frequent misses, leaving it secondary to other stats. |
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Expands MP and slightly improves regeneration, offering situational support for skill uptime. Useful mainly when spamming abilities or in magic-heavy encounters, but otherwise low priority compared to Knight’s physical scaling. |
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Increases critical chance and critical damage, which all classes benefit from in theory. For Knights, it is mainly viable in niche crit-oriented builds, and not recommended for general play or tank-focused roles. |
Additional Guides
Here is a full list of all build guides currently for the Knight Class: