Equipment: Difference between revisions
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{| class="infobox" style="width:600px; font-size:90% | {{Template:PageHeader | ||
| PageImage = EquipmentIcon.png | |||
| PageHeader = Equipment | |||
}} | |||
== Equipment Types == | |||
Equipment is divided into multiple categories. Each serves a different role, whether for offense, defense, or utility. | |||
* '''Accessory''' | |||
* '''Axe''' | |||
* '''Book''' | |||
* '''Chest''' (armor) | |||
* '''Dagger''' | |||
* '''Face''' | |||
* '''Headgear''' | |||
* '''Legwear''' | |||
* '''Mace''' | |||
* '''Ranged''' (bows, guns, crossbows, etc.) | |||
* '''Shield''' | |||
* '''Shoes''' | |||
* '''Spear''' | |||
* '''Staff''' | |||
* '''Sword''' | |||
* '''Utility''' | |||
== Primary Stats == | |||
Primary stats are based on the weapon type (Atk, Matk) for weapons, Block for shields, Move Spd for Shoes and Def, Mdef, Flee, Hp, Mp, Hp Regen, Mp Regen for armor in general. Many of the primary stats scale with the refine level of the equipment. | |||
== Secondary Stats == | |||
Secondary stats are fixed for every specific piece of equipment but cover a larger range of different effects including resistance to elements and skill damage. Unless explicitly stated they do not scale with the refine level. | |||
== Bonus Stats == | |||
Bonus stats are random rolls on equipment. Both the type of the stat and the value are random based on a group of possible stats. | |||
{| class="infobox custom-table" style="width:100%; max-width:600px; font-size:90%; margin:1em auto; text-align:center;" | |||
|- | |- | ||
! colspan="3" | '''Equipment Modifier Rolls''' | |||
'''Equipment Modifier Rolls''' | |||
|- | |- | ||
! style=" | ! style="padding:6px; border-right:1px solid #555;" | Stat | ||
! style=" | ! style="padding:6px; border-right:1px solid #555;" | Type | ||
! style=" | ! style="padding:6px;" | Maximum Roll | ||
|- class="middle-header" | |||
! colspan="3" | Weapons | |||
|- | |- | ||
| | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Hit || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +15 | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Attack || style="padding:4px; border-right:1px solid #555;" | Flat (+) / Percentage (%) || style="padding:4px;" | +5 / +5% | ||
| style=" | |||
| style=" | |||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Magic Attack || style="padding:4px; border-right:1px solid #555;" | Flat (+) / Percentage (%) || style="padding:4px;" | +5 / +5% | ||
| style=" | |||
| style=" | |||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Health on Hit || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +10 | ||
| style=" | |||
| style=" | |||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Critical Chance || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% | ||
| style=" | |||
| style=" | |||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Critical Damage || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% | ||
| style=" | |||
| style=" | |||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Damage (Magic / Melee / Ranged) || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% | ||
| style=" | |- class="middle-header" | ||
| style=" | ! colspan="3" | Chest | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | HP || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% | ||
| style=" | |||
| style=" | |||
|- | |- | ||
| | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | MP || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Defense (DEF) || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +5 | ||
| style=" | |||
| style=" | |||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Healing Received || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% | ||
| style=" | |||
| style=" | |||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Magic Defense (MDEF) || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +5 | ||
| style=" | |||
| style=" | |||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Damage Taken (Magic / Melee / Ranged) || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | –5% | ||
| style=" | |- class="middle-header" | ||
| style=" | ! colspan="3" | Shield | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | HP || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% | ||
| style=" | |||
| style=" | |||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | MP || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% | ||
| style=" | |||
| style=" | |||
|- | |- | ||
| | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Defense (DEF) || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +5 | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Healing Received || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% | ||
| style=" | |||
| style=" | |||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Magic Defense (MDEF) || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +5 | ||
| style=" | |||
| style=" | |||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Damage Taken (Magic / Melee / Ranged) || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | –5% | ||
| style=" | |- class="middle-header" | ||
| style=" | ! colspan="3" | Legwear | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Hit || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +15 | ||
| style=" | |||
| style=" | |||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Flee || style="padding:4px; border-right:1px solid #555;" | Flat (+) || style="padding:4px;" | +15 | ||
| style=" | |||
| style=" | |||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | HP Regeneration || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +25% | ||
| style=" | |||
| style=" | |||
|- | |- | ||
| | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | MP Regeneration || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +25% | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Healing Received || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% | ||
| style=" | |||
| style=" | |||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | MP Cost Reduction || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | –10% | ||
| style=" | |||
| style=" | |||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Health Leech Power || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% | ||
| style=" | |- class="middle-header" | ||
| style=" | ! colspan="3" | Shoes | ||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Cast Speed || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +15% | ||
| style=" | |||
| style=" | |||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Attack Speed || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% | ||
| style=" | |||
| style=" | |||
|- | |- | ||
| style=" | | style="padding:4px; font-weight:bold; border-right:1px solid #555;" | Movement Speed || style="padding:4px; border-right:1px solid #555;" | Percentage (%) || style="padding:4px;" | +10% | ||
| style=" | |||
| style=" | |||
|- | |- | ||
| style=" | | colspan="3" style="padding:6px; text-align:left; border-bottom-left-radius:8px; border-bottom-right-radius:8px;" | Each row represents a possible random modifier. '''Flat (+)''' adds a fixed amount; '''Percentage (%)''' scales with your current value. Where both exist (e.g., '''Attack''', '''Magic Attack'''), the maximums are shown as '''Flat / %'''. Negative values (–) represent reductions, such as damage taken or MP cost. | ||
|} | |||
| | |||
== See Also == | |||
{{Template:Navbox}} | |||
<noinclude>[[Category:Game Systems]]</noinclude> | |||
Latest revision as of 01:57, 23 September 2025
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Equipment Types
edit edit sourceEquipment is divided into multiple categories. Each serves a different role, whether for offense, defense, or utility.
- Accessory
- Axe
- Book
- Chest (armor)
- Dagger
- Face
- Headgear
- Legwear
- Mace
- Ranged (bows, guns, crossbows, etc.)
- Shield
- Shoes
- Spear
- Staff
- Sword
- Utility
Primary Stats
edit edit sourcePrimary stats are based on the weapon type (Atk, Matk) for weapons, Block for shields, Move Spd for Shoes and Def, Mdef, Flee, Hp, Mp, Hp Regen, Mp Regen for armor in general. Many of the primary stats scale with the refine level of the equipment.
Secondary Stats
edit edit sourceSecondary stats are fixed for every specific piece of equipment but cover a larger range of different effects including resistance to elements and skill damage. Unless explicitly stated they do not scale with the refine level.
Bonus Stats
edit edit sourceBonus stats are random rolls on equipment. Both the type of the stat and the value are random based on a group of possible stats.
Equipment Modifier Rolls | ||
---|---|---|
Stat | Type | Maximum Roll |
Weapons | ||
Hit | Flat (+) | +15 |
Attack | Flat (+) / Percentage (%) | +5 / +5% |
Magic Attack | Flat (+) / Percentage (%) | +5 / +5% |
Health on Hit | Flat (+) | +10 |
Critical Chance | Percentage (%) | +10% |
Critical Damage | Percentage (%) | +10% |
Damage (Magic / Melee / Ranged) | Percentage (%) | +10% |
Chest | ||
HP | Percentage (%) | +10% |
MP | Percentage (%) | +10% |
Defense (DEF) | Flat (+) | +5 |
Healing Received | Percentage (%) | +10% |
Magic Defense (MDEF) | Flat (+) | +5 |
Damage Taken (Magic / Melee / Ranged) | Percentage (%) | –5% |
Shield | ||
HP | Percentage (%) | +10% |
MP | Percentage (%) | +10% |
Defense (DEF) | Flat (+) | +5 |
Healing Received | Percentage (%) | +10% |
Magic Defense (MDEF) | Flat (+) | +5 |
Damage Taken (Magic / Melee / Ranged) | Percentage (%) | –5% |
Legwear | ||
Hit | Flat (+) | +15 |
Flee | Flat (+) | +15 |
HP Regeneration | Percentage (%) | +25% |
MP Regeneration | Percentage (%) | +25% |
Healing Received | Percentage (%) | +10% |
MP Cost Reduction | Percentage (%) | –10% |
Health Leech Power | Percentage (%) | +10% |
Shoes | ||
Cast Speed | Percentage (%) | +15% |
Attack Speed | Percentage (%) | +10% |
Movement Speed | Percentage (%) | +10% |
Each row represents a possible random modifier. Flat (+) adds a fixed amount; Percentage (%) scales with your current value. Where both exist (e.g., Attack, Magic Attack), the maximums are shown as Flat / %. Negative values (–) represent reductions, such as damage taken or MP cost. |