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{{Template:MainPageBox
{{Template:PageHeader
| PageImage =  
| PageImage = KnightIcon.webp
| PageHeader = Knight
| PageHeader = Knight
| PageText =  
}}
{{ClassInfoBox
| Role = Melee <br> Tank
| Weapons = Spear <br> Shield
| STR = 9
| AGI = 1
| VIT = 12
| INT = 1
| DEX = 9
| LUK = 1
}}
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.''”</div>


{{Template:GenericInfoBox
Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage. 
| BoxName = Class Overview
| A1 = Role
| B1 = Melee <br> Tank
| A2 = Stats
| B2 = [[Character|Strength]] <br> [[Character|Vitality]] <br> [[Character|Dexterity]]
| A3 = Weapon
| B3 = Sword
|}}


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The Knight’s use of shield techniques and spear mastery allows for both offense and defense, making them versatile in prolonged encounters. While not as offensively explosive as Warriors, their ability to withstand punishment ensures consistency and survivability.


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As a Base Class, the Knight establishes a sturdy foundation for tanking roles and defensive playstyles. Their steady presence in combat makes them indispensable for groups seeking a reliable protector.


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== General Skills ==
{{GeneralSkillInfoBox}}


|}}
== Knight Skills ==
These skills are unique to the Knight class.
 
=== Active ===
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-air-cutter.webp|75px|link=]]</div>
  <div><b>Air Cutter</b> — Sweep your weapon in a swift arc, staggering enemies around you.</div>
</div>
* '''Max Level:''' 5
* '''Requires:''' Spear, Sword
* '''Damage:''' 100% + 40% ATK per level
* +2% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]
* '''Area:''' Medium
* '''Combo Finisher:''' +50% damage
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level
* '''Debuff Applied:''' Stagger
** ''Effect:'' Block Disabled
** ''Damage From Melee:'' +5% + 2% per level
** ''Duration:'' 5 + 2 seconds per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-counter-stance.webp|75px|link=]]</div>
  <div><b>Counter Stance</b> — Take a defensive stance and retaliate with a counter slash when struck.</div>
</div>
* '''Max Level:''' 5
* '''Cooldown:''' 3 seconds
* '''Cost:''' 10 mana
* '''Buff Applied:''' Counter
** ''Block:'' +100%
** ''Crit:'' +100
** ''Negative Effect on Player:'' Cannot Attack or Move, Flee Disabled
** ''Duration:'' 2 seconds
* '''Special Attack:''' Counter Slash
* '''Combo Finisher:''' +50% damage
* '''Damage Reflected:''' 50% + 10% per level
* +1% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* '''Debuff Applied:''' Stun
** ''Effect:'' Cannot Attack or Move, Flee Disabled
** ''Duration:'' 1.5 seconds
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-endure.webp|75px|link=]]</div>
  <div><b>Endure</b> — Prevents flinching from damage.</div>
</div>
* '''Max Level:''' 5
* '''Cost:''' 10 mana
* '''Buff Applied:''' Endure
** ''Effect:'' Immune to flinching
** ''DEF:'' +5 per level
** ''MDEF:'' +5 per level
** ''Duration:'' 60 seconds per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-fortify.webp|75px|link=]]</div>
  <div><b>Fortify</b> — Massively increases defensive capabilities.</div>
</div>
* '''Max Level:''' 5
* '''Cost:''' 20 mana
* '''Buff Applied:''' Fortify
** ''HP:'' +4% per level
** ''Healing Received:'' +4% per level
** +2 [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] per level
** ''Duration:'' 60 seconds per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-impale.webp|75px|link=]]</div>
  <div><b>Impale</b> — Deliver a precise, piercing blow. Deals bonus damage when used at the end of a combo.</div>
</div>
* '''Max Level:''' 5
* '''Requires:''' Spear, Sword
* '''Damage:''' 100% + 40% ATK per level
* +2% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]
* '''Hits:''' 2
* '''Area:''' Small
* '''Combo Finisher:''' +50% damage
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-piercing-flurry.webp|75px|link=]]</div>
  <div><b>Piercing Flurry</b> — Lunge forward with rapid jabs, striking multiple enemies in a line.</div>
</div>
* '''Max Level:''' 5
* '''Requires:''' Spear, Sword
* '''Damage:''' 100% + 40% ATK per level
* +2% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]
* '''Hits:''' 3
* '''Area:''' Small
* '''Combo Ready:''' 4 seconds
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-reflect-shield.webp|75px|link=]]</div>
  <div><b>Reflect Shield</b> — Reflects damage when shield is equipped.</div>
</div>
* '''Max Level:''' 5
* '''Requires:''' Shield
* '''Cost:''' 20 mana
* '''Buff Applied:''' Reflect Shield
** ''Reflect Damage:'' +10% per level
** ''Duration:'' 60 seconds per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-spear-quicken.webp|75px|link=]]</div>
  <div><b>Spear Quicken</b> — Increases offensive power when wielding a sword or spear.</div>
</div>
* '''Max Level:''' 5
* '''Requires:''' Spear, Sword
* '''Cost:''' 20 mana
* '''Buff Applied:''' Spear Quicken
** ''Attack Speed:'' +5% per level
** ''Hit:'' +8 per level
** +2% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]]
** ''Duration:'' 60 seconds per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-taunt.webp|75px|link=]]</div>
  <div><b>Taunt</b> — Forces affected targets to focus all basic attacks on you.</div>
</div>
* '''Max Level:''' 5
* '''Cooldown:''' 1 second
* '''Cost:''' 10 mana
* '''Debuff Applied:''' Taunt
** ''Attack:'' +5% +2% per level
** ''Damage From Melee:'' +5% +2% per level
** ''Duration:'' 5 + 2 seconds per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-weapon-throw.webp|75px|link=]]</div>
  <div><b>Weapon Throw</b> — Hurl your weapon forward in a spinning path, damaging enemies as it returns.</div>
</div>
* '''Max Level:''' 5
* '''Damage:''' 100% + 30% ATK per level
* +2% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]]
* +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]]
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]
* '''Effect:''' Knockback
* '''Area:''' Medium
* '''Combo Finisher:''' +50% damage
* '''Cooldown:''' 3 seconds
* '''Cost:''' 7 + 3 mana per level
* '''Debuff Applied:''' Slow
** ''Move Spd:'' −50%
** ''Cast Spd:'' −25%
** ''Atk Spd:'' −25%
** ''Duration:'' 3 seconds
 
=== Passive ===
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-spear-mastery.webp|75px|link=]]</div>
  <div><b>Spear Mastery</b> — Enhances attack power of spears and swords. Increases maximum health.</div>
</div>
* '''Max Level:''' 10
* '''Spear ATK:''' +2 per level
* '''Sword ATK:''' +2 per level
* '''HP:''' +35 per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-shield-mastery.webp|75px|link=]]</div>
  <div><b>Shield Mastery</b> — Improves block rate and defenses when equipping a shield.</div>
</div>
* '''Max Level:''' 5
* '''Block:''' +2% per level
* '''DEF:''' +2% per level
* '''MDEF:''' +2% per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Skill-twohand-parry.webp|75px|link=]]</div>
  <div><b>Twohand Parry</b> — Allows two-handed weapons to block attacks.</div>
</div>
* '''Max Level:''' 5
* '''Requires:''' Two-Handed Sword, Axe, Spear, Scythe
* '''Block:''' +6% per level
 
== Attributes ==
 
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
|-
! colspan="2" | '''Primary Attributes'''
|-
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | The main source of a Knight’s physical power.<br />Directly increases ATK and scales with nearly all offensive skills, making it the cornerstone of Knight damage.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The backbone of Knight survivability.<br />Raises HP and physical defense while also scaling some defensive and support abilities, ensuring Knights remain durable in frontline roles.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | A supportive stat that enhances mobility and tempo.<br />Boosts ASPD, with synergy from skills like Spear Quicken, though less impactful than STR or VIT for overall Knight performance.
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy and block rate, giving a baseline benefit to all physical classes.<br />Knights gain consistency from HIT, but generally only need enough to prevent frequent misses, leaving it secondary to other stats.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Expands MP and slightly improves regeneration, offering situational support for skill uptime.<br />Useful mainly when spamming abilities or in magic-heavy encounters, but otherwise low priority compared to Knight’s physical scaling.
|-
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases critical chance and critical damage, which all classes benefit from in theory.<br />For Knights, it is mainly viable in niche crit-oriented builds, and not recommended for general play or tank-focused roles.
|}
 
 
<!--
== Job Advancement ==
 
{{JobAdvancementBox
| FirstClass = Paladin
| SecondClass = Draconmancer
| ThirdClass = ???
}}
-->
 
== Additional Guides ==
 
<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Knight_Builds -->
 
{{:Guides:Knight Builds}} 
 
== See Also ==
 
{{Template:Navbox}}
<noinclude>
[[Category:Classes]]
</noinclude>

Latest revision as of 20:24, 25 September 2025

Join the Playtest on Steam Now: SpiritVale


Knight


Class Overview
Role Melee
Tank
Weapons Spear
Shield
Attributes
STR 9
AGI 1
VIT 12
INT 1
DEX 9
LUK 1




A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.

Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage.

The Knight’s use of shield techniques and spear mastery allows for both offense and defense, making them versatile in prolonged encounters. While not as offensively explosive as Warriors, their ability to withstand punishment ensures consistency and survivability.

As a Base Class, the Knight establishes a sturdy foundation for tanking roles and defensive playstyles. Their steady presence in combat makes them indispensable for groups seeking a reliable protector.

General Skills

edit edit source

These are skills that every class has access to, and can be leveled by all players.

Active


Heal
Active

  • Max Level: 1
  • Element: Holy
  • Healing: 50% MATK per level
    (+ 100 +100 per level)
  • INT Scaling: +1% MATK
  • VIT Scaling: +1% MATK
  • Cooldown: 3s
  • Cost: 10 + 5 MP/level


Haste
Active

  • Max Level: 1
  • Cost: 20 MP
  • Removes Slow (100%)
  • Buff Applied: Haste
    • AGI: +2/level
    • ASPD: +2%/level
    • Move Speed: +25%
    • Duration: 60s/level


Cure
Active

  • Max Level: 1
  • Removes: Poison, Blind, Curse, Silence (100%)
  • Cost: 10 MP


Passive


Free Cast
Passive

  • Max Level: 1
  • Move while casting (reduced speeds)
  • Move Speed: 15% + 10%/level
  • Attack Speed: 50% + 10%/level


Increased Health
Passive

  • Max Level: 5
  • HP: +100/level


Increased Mana
Passive

  • Max Level: 5
  • MP: +40/level


Increased Recovery
Passive

  • Max Level: 5
  • MP Regen: +2/level
  • Max MP/sec: +0.2%/level


Increased Flee
Passive

  • Max Level: 5
  • Flee: +8/level


These skills are unique to the Knight class.

Air Cutter — Sweep your weapon in a swift arc, staggering enemies around you.
  • Max Level: 5
  • Requires: Spear, Sword
  • Damage: 100% + 40% ATK per level
  • +2% ATK per VIT
  • +1% ATK per STR
  • +1% ATK per DEX
  • Area: Medium
  • Combo Finisher: +50% damage
  • Cooldown: 3 seconds
  • Cost: 7 + 3 mana per level
  • Debuff Applied: Stagger
    • Effect: Block Disabled
    • Damage From Melee: +5% + 2% per level
    • Duration: 5 + 2 seconds per level
Counter Stance — Take a defensive stance and retaliate with a counter slash when struck.
  • Max Level: 5
  • Cooldown: 3 seconds
  • Cost: 10 mana
  • Buff Applied: Counter
    • Block: +100%
    • Crit: +100
    • Negative Effect on Player: Cannot Attack or Move, Flee Disabled
    • Duration: 2 seconds
  • Special Attack: Counter Slash
  • Combo Finisher: +50% damage
  • Damage Reflected: 50% + 10% per level
  • +1% ATK per VIT
  • Debuff Applied: Stun
    • Effect: Cannot Attack or Move, Flee Disabled
    • Duration: 1.5 seconds
Endure — Prevents flinching from damage.
  • Max Level: 5
  • Cost: 10 mana
  • Buff Applied: Endure
    • Effect: Immune to flinching
    • DEF: +5 per level
    • MDEF: +5 per level
    • Duration: 60 seconds per level
Fortify — Massively increases defensive capabilities.
  • Max Level: 5
  • Cost: 20 mana
  • Buff Applied: Fortify
    • HP: +4% per level
    • Healing Received: +4% per level
    • +2 VIT per level
    • Duration: 60 seconds per level
Impale — Deliver a precise, piercing blow. Deals bonus damage when used at the end of a combo.
  • Max Level: 5
  • Requires: Spear, Sword
  • Damage: 100% + 40% ATK per level
  • +2% ATK per VIT
  • +1% ATK per STR
  • +1% ATK per DEX
  • Hits: 2
  • Area: Small
  • Combo Finisher: +50% damage
  • Cooldown: 3 seconds
  • Cost: 7 + 3 mana per level
Piercing Flurry — Lunge forward with rapid jabs, striking multiple enemies in a line.
  • Max Level: 5
  • Requires: Spear, Sword
  • Damage: 100% + 40% ATK per level
  • +2% ATK per VIT
  • +1% ATK per STR
  • +1% ATK per DEX
  • Hits: 3
  • Area: Small
  • Combo Ready: 4 seconds
  • Cooldown: 3 seconds
  • Cost: 7 + 3 mana per level
Reflect Shield — Reflects damage when shield is equipped.
  • Max Level: 5
  • Requires: Shield
  • Cost: 20 mana
  • Buff Applied: Reflect Shield
    • Reflect Damage: +10% per level
    • Duration: 60 seconds per level
Spear Quicken — Increases offensive power when wielding a sword or spear.
  • Max Level: 5
  • Requires: Spear, Sword
  • Cost: 20 mana
  • Buff Applied: Spear Quicken
    • Attack Speed: +5% per level
    • Hit: +8 per level
    • +2% ATK per AGI
    • Duration: 60 seconds per level
Taunt — Forces affected targets to focus all basic attacks on you.
  • Max Level: 5
  • Cooldown: 1 second
  • Cost: 10 mana
  • Debuff Applied: Taunt
    • Attack: +5% +2% per level
    • Damage From Melee: +5% +2% per level
    • Duration: 5 + 2 seconds per level
Weapon Throw — Hurl your weapon forward in a spinning path, damaging enemies as it returns.
  • Max Level: 5
  • Damage: 100% + 30% ATK per level
  • +2% ATK per VIT
  • +1% ATK per STR
  • +1% ATK per DEX
  • Effect: Knockback
  • Area: Medium
  • Combo Finisher: +50% damage
  • Cooldown: 3 seconds
  • Cost: 7 + 3 mana per level
  • Debuff Applied: Slow
    • Move Spd: −50%
    • Cast Spd: −25%
    • Atk Spd: −25%
    • Duration: 3 seconds
Spear Mastery — Enhances attack power of spears and swords. Increases maximum health.
  • Max Level: 10
  • Spear ATK: +2 per level
  • Sword ATK: +2 per level
  • HP: +35 per level
Shield Mastery — Improves block rate and defenses when equipping a shield.
  • Max Level: 5
  • Block: +2% per level
  • DEF: +2% per level
  • MDEF: +2% per level
Twohand Parry — Allows two-handed weapons to block attacks.
  • Max Level: 5
  • Requires: Two-Handed Sword, Axe, Spear, Scythe
  • Block: +6% per level
Primary Attributes
STR The main source of a Knight’s physical power.
Directly increases ATK and scales with nearly all offensive skills, making it the cornerstone of Knight damage.
VIT The backbone of Knight survivability.
Raises HP and physical defense while also scaling some defensive and support abilities, ensuring Knights remain durable in frontline roles.
AGI A supportive stat that enhances mobility and tempo.
Boosts ASPD, with synergy from skills like Spear Quicken, though less impactful than STR or VIT for overall Knight performance.
Secondary Attributes
DEX Provides accuracy and block rate, giving a baseline benefit to all physical classes.
Knights gain consistency from HIT, but generally only need enough to prevent frequent misses, leaving it secondary to other stats.
INT Expands MP and slightly improves regeneration, offering situational support for skill uptime.
Useful mainly when spamming abilities or in magic-heavy encounters, but otherwise low priority compared to Knight’s physical scaling.
LUK Increases critical chance and critical damage, which all classes benefit from in theory.
For Knights, it is mainly viable in niche crit-oriented builds, and not recommended for general play or tank-focused roles.


Additional Guides

edit edit source

Here is a full list of all build guides currently for the Knight Class:


Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobi
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting