Knight: Difference between revisions
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<div style="margin:1em 0; padding:1em | <div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A balanced melee fighter trained in spear and shield combat. Durable and dependable, ideal for players who enjoy frontline roles and absorbing damage.''”</div> | ||
Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage. | Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage. | ||
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=== Active === | === Active === | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
* '''Max Level: | <div>[[File:Skill-air-cutter.webp|75px|link=]]</div> | ||
<div><b>Air Cutter</b> — Sweep your weapon in a swift arc, staggering enemies around you.</div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Requires:''' Spear, Sword | * '''Requires:''' Spear, Sword | ||
* '''Damage:''' 100% + 40% ATK per level | |||
* +2% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] | |||
* +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] | |||
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] | |||
* '''Area:''' Medium | |||
* '''Combo Finisher:''' +50% damage | |||
* '''Cooldown:''' 3 seconds | |||
* '''Cost:''' 7 + 3 mana per level | |||
* '''Debuff Applied:''' Stagger | |||
** ''Effect:'' Block Disabled | |||
** ''Damage From Melee:'' +5% + 2% per level | |||
** ''Duration:'' 5 + 2 seconds per level | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-counter-stance.webp|75px|link=]]</div> | |||
<div><b>Counter Stance</b> — Take a defensive stance and retaliate with a counter slash when struck.</div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Cooldown:''' 3 seconds | |||
* '''Cost:''' 10 mana | |||
* '''Buff Applied:''' Counter | |||
** ''Block:'' +100% | |||
** ''Crit:'' +100 | |||
** ''Negative Effect on Player:'' Cannot Attack or Move, Flee Disabled | |||
** ''Duration:'' 2 seconds | |||
* '''Special Attack:''' Counter Slash | |||
* '''Combo Finisher:''' +50% damage | |||
* '''Damage Reflected:''' 50% + 10% per level | |||
* +1% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] | |||
* '''Debuff Applied:''' Stun | |||
** ''Effect:'' Cannot Attack or Move, Flee Disabled | |||
** ''Duration:'' 1.5 seconds | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-endure.webp|75px|link=]]</div> | |||
<div><b>Endure</b> — Prevents flinching from damage.</div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Cost:''' 10 mana | |||
* '''Buff Applied:''' Endure | |||
** ''Effect:'' Immune to flinching | |||
** ''DEF:'' +5 per level | |||
** ''MDEF:'' +5 per level | |||
** ''Duration:'' 60 seconds per level | |||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-fortify.webp|75px|link=]]</div> | |||
<div><b>Fortify</b> — Massively increases defensive capabilities.</div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Cost:''' 20 mana | * '''Cost:''' 20 mana | ||
* '''Buff Applied:''' | * '''Buff Applied:''' Fortify | ||
** '' | ** ''HP:'' +4% per level | ||
** '' | ** ''Healing Received:'' +4% per level | ||
** [[File: | ** +2 [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] per level | ||
** | ** ''Duration:'' 60 seconds per level | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
* '''Max Level: | <div>[[File:Skill-impale.webp|75px|link=]]</div> | ||
<div><b>Impale</b> — Deliver a precise, piercing blow. Deals bonus damage when used at the end of a combo.</div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Requires:''' Spear, Sword | * '''Requires:''' Spear, Sword | ||
* '''Damage:''' 100% + 40% ATK per level | * '''Damage:''' 100% + 40% ATK per level | ||
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] | * +2% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] | ||
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] | * +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] | ||
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] | |||
* '''Hits:''' 2 | * '''Hits:''' 2 | ||
* '''Area:''' Small | * '''Area:''' Small | ||
* '''Combo Finisher:''' +50% damage | |||
* '''Cooldown:''' 3 seconds | * '''Cooldown:''' 3 seconds | ||
* '''Cost:''' 7 + 3 mana per level | * '''Cost:''' 7 + 3 mana per level | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
* '''Max Level: | <div>[[File:Skill-piercing-flurry.webp|75px|link=]]</div> | ||
<div><b>Piercing Flurry</b> — Lunge forward with rapid jabs, striking multiple enemies in a line.</div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Requires:''' Spear, Sword | * '''Requires:''' Spear, Sword | ||
* '''Damage:''' 100% + 40% ATK per level | |||
* '''Damage:''' 100% +40% ATK per level | * +2% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] | ||
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] | * +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] | ||
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] | |||
* '''Hits:''' 3 | * '''Hits:''' 3 | ||
* '''Area:''' Small | * '''Area:''' Small | ||
* '''Combo Ready:''' 4 seconds | |||
* '''Cooldown:''' 3 seconds | * '''Cooldown:''' 3 seconds | ||
* '''Cost:''' 7 + 3 mana per level | * '''Cost:''' 7 + 3 mana per level | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
* '''Max Level: | <div>[[File:Skill-reflect-shield.webp|75px|link=]]</div> | ||
* ''' | <div><b>Reflect Shield</b> — Reflects damage when shield is equipped.</div> | ||
* ''' | </div> | ||
* '''Max Level:''' 5 | |||
** '' | * '''Requires:''' Shield | ||
** | * '''Cost:''' 20 mana | ||
* '''Buff Applied:''' Reflect Shield | |||
** ''Reflect Damage:'' +10% per level | |||
** ''Duration:'' 60 seconds per level | |||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Skill-spear-quicken.webp|75px|link=]]</div> | |||
<div><b>Spear Quicken</b> — Increases offensive power when wielding a sword or spear.</div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Requires:''' Spear, Sword | |||
* '''Max Level: | |||
* '''Requires:''' | |||
* '''Cost:''' 20 mana | * '''Cost:''' 20 mana | ||
* '''Buff Applied: ''' | * '''Buff Applied:''' Spear Quicken | ||
** '' | ** ''Attack Speed:'' +5% per level | ||
** | ** ''Hit:'' +8 per level | ||
** +2% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] | |||
** ''Duration:'' 60 seconds per level | |||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
* '''Max Level: | <div>[[File:Skill-taunt.webp|75px|link=]]</div> | ||
* '''Cooldown:''' | <div><b>Taunt</b> — Forces affected targets to focus all basic attacks on you.</div> | ||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Cooldown:''' 1 second | |||
* '''Cost:''' 10 mana | * '''Cost:''' 10 mana | ||
* ''' | * '''Debuff Applied:''' Taunt | ||
** ''Attack:'' +5% +2% per level | |||
** '' | ** ''Damage From Melee:'' +5% +2% per level | ||
** ''Duration:'' 5 + 2 seconds per level | |||
* | |||
* '' | |||
** '' | |||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
* '''Max Level: | <div>[[File:Skill-weapon-throw.webp|75px|link=]]</div> | ||
<div><b>Weapon Throw</b> — Hurl your weapon forward in a spinning path, damaging enemies as it returns.</div> | |||
* '''Damage:''' 100% +30% ATK per level | </div> | ||
* [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] | * '''Max Level:''' 5 | ||
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] | * '''Damage:''' 100% + 30% ATK per level | ||
* +2% ATK per [[File:Vitality.png|15px]] [[Attributes#Vitality_(VIT)|VIT]] | |||
* +1% ATK per [[File:Strength.png|15px]] [[Attributes#Strength_(STR)|STR]] | |||
* +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] | |||
* '''Effect:''' Knockback | * '''Effect:''' Knockback | ||
* '''Area:''' Medium | * '''Area:''' Medium | ||
* '''Combo Finisher:''' +50% damage | |||
* '''Cooldown:''' 3 seconds | * '''Cooldown:''' 3 seconds | ||
* '''Cost:''' 7 + 3 mana per level | * '''Cost:''' 7 + 3 mana per level | ||
* '''Debuff Applied:''' Slow | * '''Debuff Applied:''' Slow | ||
** | ** ''Move Spd:'' −50% | ||
** ''Cast Spd:'' −25% | |||
** ''Atk Spd:'' −25% | |||
** ''Duration:'' 3 seconds | |||
* | |||
* '' | |||
* | |||
* '' | |||
** | |||
=== Passive === | === Passive === | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
* '''Max Level: | <div>[[File:Skill-spear-mastery.webp|75px|link=]]</div> | ||
<div><b>Spear Mastery</b> — Enhances attack power of spears and swords. Increases maximum health.</div> | |||
</div> | |||
* '''Max Level:''' 10 | |||
* '''Spear ATK:''' +2 per level | * '''Spear ATK:''' +2 per level | ||
* '''Sword ATK:''' +2 per level | * '''Sword ATK:''' +2 per level | ||
* '''HP:''' +35 per level | * '''HP:''' +35 per level | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
* '''Max Level: | <div>[[File:Skill-shield-mastery.webp|75px|link=]]</div> | ||
<div><b>Shield Mastery</b> — Improves block rate and defenses when equipping a shield.</div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Block:''' +2% per level | * '''Block:''' +2% per level | ||
* '''DEF:''' +2 per level | * '''DEF:''' +2% per level | ||
* '''MDEF:''' +2 per level | * '''MDEF:''' +2% per level | ||
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | |||
<div>[[File:Skill-twohand-parry.webp|75px|link=]]</div> | |||
<div><b>Twohand Parry</b> — Allows two-handed weapons to block attacks.</div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Requires:''' Two-Handed Sword, Axe, Spear, Scythe | |||
* '''Block:''' +6% per level | |||
== Attributes == | == Attributes == | ||
{| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90% | {| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;" | ||
|- | |- | ||
! colspan="2 | ! colspan="2" | '''Primary Attributes''' | ||
'''Primary Attributes''' | |||
|- | |- | ||
| style=" | | style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | The main source of a Knight’s physical power.<br />Directly increases ATK and scales with nearly all offensive skills, making it the cornerstone of Knight damage. | ||
| style=" | |||
|- | |- | ||
| style=" | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The backbone of Knight survivability.<br />Raises HP and physical defense while also scaling some defensive and support abilities, ensuring Knights remain durable in frontline roles. | ||
| style=" | |||
|- | |- | ||
| style=" | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | A supportive stat that enhances mobility and tempo.<br />Boosts ASPD, with synergy from skills like Spear Quicken, though less impactful than STR or VIT for overall Knight performance. | ||
| style=" | |- class="middle-header" | ||
! colspan="2" | '''Secondary Attributes''' | |||
|- | |- | ||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Provides accuracy and block rate, giving a baseline benefit to all physical classes.<br />Knights gain consistency from HIT, but generally only need enough to prevent frequent misses, leaving it secondary to other stats. | |||
|- | |- | ||
| style=" | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | Expands MP and slightly improves regeneration, offering situational support for skill uptime.<br />Useful mainly when spamming abilities or in magic-heavy encounters, but otherwise low priority compared to Knight’s physical scaling. | ||
| style=" | |||
|- | |- | ||
| style=" | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Increases critical chance and critical damage, which all classes benefit from in theory.<br />For Knights, it is mainly viable in niche crit-oriented builds, and not recommended for general play or tank-focused roles. | ||
| style=" | |||
|} | |} | ||
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== Job Advancement == | |||
{{JobAdvancementBox | |||
| FirstClass = Paladin | |||
| SecondClass = Draconmancer | |||
| ThirdClass = ??? | |||
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== Additional Guides == | == Additional Guides == |
Latest revision as of 20:24, 25 September 2025
Join the Playtest on Steam Now: SpiritVale
Class Overview | |
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Role | Melee Tank |
Weapons | Spear Shield |
Attributes | |
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Knights represent discipline and resilience, trained to wield spears and shields in balance. Their role as durable frontline fighters makes them well-suited for players who enjoy leading battles, defending allies, and absorbing damage.
The Knight’s use of shield techniques and spear mastery allows for both offense and defense, making them versatile in prolonged encounters. While not as offensively explosive as Warriors, their ability to withstand punishment ensures consistency and survivability.
As a Base Class, the Knight establishes a sturdy foundation for tanking roles and defensive playstyles. Their steady presence in combat makes them indispensable for groups seeking a reliable protector.
General Skills
edit edit sourceThese are skills that every class has access to, and can be leveled by all players.
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Passive | ||||
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Knight Skills
edit edit sourceThese skills are unique to the Knight class.
Active
edit edit source
- Max Level: 5
- Requires: Spear, Sword
- Damage: 100% + 40% ATK per level
- +2% ATK per
VIT
- +1% ATK per
STR
- +1% ATK per
DEX
- Area: Medium
- Combo Finisher: +50% damage
- Cooldown: 3 seconds
- Cost: 7 + 3 mana per level
- Debuff Applied: Stagger
- Effect: Block Disabled
- Damage From Melee: +5% + 2% per level
- Duration: 5 + 2 seconds per level

- Max Level: 5
- Cooldown: 3 seconds
- Cost: 10 mana
- Buff Applied: Counter
- Block: +100%
- Crit: +100
- Negative Effect on Player: Cannot Attack or Move, Flee Disabled
- Duration: 2 seconds
- Special Attack: Counter Slash
- Combo Finisher: +50% damage
- Damage Reflected: 50% + 10% per level
- +1% ATK per
VIT
- Debuff Applied: Stun
- Effect: Cannot Attack or Move, Flee Disabled
- Duration: 1.5 seconds

- Max Level: 5
- Cost: 10 mana
- Buff Applied: Endure
- Effect: Immune to flinching
- DEF: +5 per level
- MDEF: +5 per level
- Duration: 60 seconds per level

- Max Level: 5
- Cost: 20 mana
- Buff Applied: Fortify
- HP: +4% per level
- Healing Received: +4% per level
- +2
VIT per level
- Duration: 60 seconds per level

- Max Level: 5
- Requires: Spear, Sword
- Damage: 100% + 40% ATK per level
- +2% ATK per
VIT
- +1% ATK per
STR
- +1% ATK per
DEX
- Hits: 2
- Area: Small
- Combo Finisher: +50% damage
- Cooldown: 3 seconds
- Cost: 7 + 3 mana per level

- Max Level: 5
- Requires: Spear, Sword
- Damage: 100% + 40% ATK per level
- +2% ATK per
VIT
- +1% ATK per
STR
- +1% ATK per
DEX
- Hits: 3
- Area: Small
- Combo Ready: 4 seconds
- Cooldown: 3 seconds
- Cost: 7 + 3 mana per level

- Max Level: 5
- Requires: Shield
- Cost: 20 mana
- Buff Applied: Reflect Shield
- Reflect Damage: +10% per level
- Duration: 60 seconds per level

- Max Level: 5
- Requires: Spear, Sword
- Cost: 20 mana
- Buff Applied: Spear Quicken
- Attack Speed: +5% per level
- Hit: +8 per level
- +2% ATK per
AGI
- Duration: 60 seconds per level

- Max Level: 5
- Cooldown: 1 second
- Cost: 10 mana
- Debuff Applied: Taunt
- Attack: +5% +2% per level
- Damage From Melee: +5% +2% per level
- Duration: 5 + 2 seconds per level

- Max Level: 5
- Damage: 100% + 30% ATK per level
- +2% ATK per
VIT
- +1% ATK per
STR
- +1% ATK per
DEX
- Effect: Knockback
- Area: Medium
- Combo Finisher: +50% damage
- Cooldown: 3 seconds
- Cost: 7 + 3 mana per level
- Debuff Applied: Slow
- Move Spd: −50%
- Cast Spd: −25%
- Atk Spd: −25%
- Duration: 3 seconds
Passive
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- Max Level: 10
- Spear ATK: +2 per level
- Sword ATK: +2 per level
- HP: +35 per level

- Max Level: 5
- Block: +2% per level
- DEF: +2% per level
- MDEF: +2% per level

- Max Level: 5
- Requires: Two-Handed Sword, Axe, Spear, Scythe
- Block: +6% per level
Attributes
edit edit sourcePrimary Attributes | |
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The main source of a Knight’s physical power. Directly increases ATK and scales with nearly all offensive skills, making it the cornerstone of Knight damage. |
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The backbone of Knight survivability. Raises HP and physical defense while also scaling some defensive and support abilities, ensuring Knights remain durable in frontline roles. |
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A supportive stat that enhances mobility and tempo. Boosts ASPD, with synergy from skills like Spear Quicken, though less impactful than STR or VIT for overall Knight performance. |
Secondary Attributes | |
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Provides accuracy and block rate, giving a baseline benefit to all physical classes. Knights gain consistency from HIT, but generally only need enough to prevent frequent misses, leaving it secondary to other stats. |
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Expands MP and slightly improves regeneration, offering situational support for skill uptime. Useful mainly when spamming abilities or in magic-heavy encounters, but otherwise low priority compared to Knight’s physical scaling. |
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Increases critical chance and critical damage, which all classes benefit from in theory. For Knights, it is mainly viable in niche crit-oriented builds, and not recommended for general play or tank-focused roles. |
Additional Guides
edit edit sourceHere is a full list of all build guides currently for the Knight Class: