Scout: Difference between revisions
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<div style="margin:1em 0; padding:1em | <div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A swift ranged fighter who excels at mobility and precision. Perfect for players who prefer kiting, volleys, and striking from afar.''”</div> | ||
Scouts excel in mobility and precision, wielding ranged weapons to strike enemies from afar. Designed for players who prefer agility and kiting tactics, Scouts thrive on hit-and-run strategies and sustained ranged damage. | Scouts excel in mobility and precision, wielding ranged weapons to strike enemies from afar. Designed for players who prefer agility and kiting tactics, Scouts thrive on hit-and-run strategies and sustained ranged damage. | ||
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=== Active === | === Active === | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
* '''Max Level: | <div>[[File:Skill-arrow-shower.webp|75px|link=]]</div> | ||
<div><b>Arrow Shower</b> — Fires a flurry of arrows high into the air, raining down over a wide area. Enemies caught within suffer repeated strikes, forcing them to scatter.</div> | |||
</div> | |||
* '''Max Level:''' 10 | |||
* '''Requires:''' Ranged | * '''Requires:''' Ranged | ||
* '''Damage:''' 30% ATK per level | * '''Damage:''' 30% ATK per level | ||
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] | * +1% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] per level | ||
* '''Hits:''' 2 | * '''Hits:''' 2 | ||
* '''Duration:''' 2.5 + 0.5 seconds per level | * '''Duration:''' 2.5 + 0.5 seconds per level | ||
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* '''Cooldown:''' 4 seconds | * '''Cooldown:''' 4 seconds | ||
* '''Cost:''' 10 + 5 mana per level | * '''Cost:''' 10 + 5 mana per level | ||
* '''Combo Finisher:''' +50% damage | * '''Combo Finisher:''' +50% damage | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
* '''Max Level: | <div>[[File:Skill-force-shot.webp|75px|link=]]</div> | ||
<div><b>Force Shot</b> — A powerful shot that knocks the target back on impact.</div> | |||
</div> | |||
* '''Max Level:''' 10 | |||
* '''Requires:''' Ranged | * '''Requires:''' Ranged | ||
* '''Damage:''' 100% + 40% ATK per level | * '''Damage:''' 100% + 40% ATK per level | ||
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] | * +2% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] per level | ||
* '''Cast Time:''' 0.5 seconds | * '''Cast Time:''' 0.5 seconds | ||
* '''Cooldown:''' 1 second | * '''Cooldown:''' 1 second | ||
* '''Cost:''' 3 + 1 mana per level | * '''Cost:''' 3 + 1 mana per level | ||
* '''Combo Finisher:''' +50% damage | * '''Combo Finisher:''' +50% damage | ||
* '''Debuff Applied:''' Knockback | * '''Debuff Applied:''' Knockback | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
* '''Max Level: | <div>[[File:Skill-mark-target.webp|75px|link=]]</div> | ||
<div><b>Mark Target</b> — Focus your aim on a single enemy, exposing their weak points. The target becomes Marked, reducing its ability to evade and resist critical strikes.</div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Cost:''' 10 mana | * '''Cost:''' 10 mana | ||
* '''Debuff Applied:''' Marked | * '''Debuff Applied:''' Marked | ||
** | ** ''Crit Def:'' −10% −2% per level | ||
** | ** ''Total Flee:'' −10% −2% per level | ||
** | ** ''Duration:'' 10 + 2 seconds per level | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
* '''Max Level: | <div>[[File:Skill-slow-trap.webp|75px|link=]]</div> | ||
<div><b>Slow Trap</b> — Unleashes a seeping pool of violet energy that spreads across the ground. Enemies who enter its grasp find their movements dragged and dulled, as though wading through shadowed mire.</div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Cast Time:''' 1 second | * '''Cast Time:''' 1 second | ||
* '''Cooldown:''' 10 seconds | * '''Cooldown:''' 10 seconds | ||
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* '''Combo Ready:''' 4 seconds | * '''Combo Ready:''' 4 seconds | ||
* '''Debuff Applied:''' Slow | * '''Debuff Applied:''' Slow | ||
** | ** ''Move Speed:'' −50% | ||
** | ** ''Cast Speed:'' −25% | ||
** | ** ''Attack Speed:'' −25% | ||
** | ** ''Duration:'' 1 second | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
* '''Max Level: | <div>[[File:Skill-sniper's-nest.webp|75px|link=]]</div> | ||
<div><b>Sniper’s Nest</b> — Take a steady stance and ready your bow. While Sniper’s Nest is active, your attack speed and critical power rise, but your movement is hindered. Casting requires brief preparation.</div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Cooldown:''' 5 seconds | * '''Cooldown:''' 5 seconds | ||
* '''Cost:''' 20 mana | * '''Cost:''' 20 mana | ||
* '''Buff Applied:''' Sniper’s Nest | * '''Buff Applied:''' Sniper’s Nest | ||
** | ** ''Attack Speed:'' +4% per level | ||
** | ** ''Ranged Damage:'' +4% per level | ||
** '''Cannot Move | ** ''Effect:'' Cannot Move | ||
** | ** ''Duration:'' 5 seconds | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
* '''Max Level: | <div>[[File:Skill-strafing-volley.webp|75px|link=]]</div> | ||
<div><b>Strafing Volley</b> — Fires a rapid sequence of arrows at a single target.</div> | |||
</div> | |||
* '''Max Level:''' 10 | |||
* '''Requires:''' Ranged | * '''Requires:''' Ranged | ||
* '''Damage:''' 100% + 20% ATK per level | * '''Damage:''' 100% + 20% ATK per level | ||
* [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] | * +2% ATK per [[File:Agility.png|15px]] [[Attributes#Agility_(AGI)|AGI]] per level | ||
* '''Hits:''' 1 + 0.35 per level | * '''Hits:''' 1 + 0.35 per level | ||
* '''Cost:''' 3 + 1 mana per level | * '''Cost:''' 3 + 1 mana per level | ||
* '''Combo Ready:''' 4 seconds | * '''Combo Ready:''' 4 seconds | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
* '''Max Level: | <div>[[File:Skill-volatile-bolt.webp|75px|link=]]</div> | ||
<div><b>Volatile Bolt</b> — An arrow that explodes on impact, dealing area damage around the target.</div> | |||
</div> | |||
* '''Max Level:''' 10 | |||
* '''Requires:''' Ranged | * '''Requires:''' Ranged | ||
* '''Damage:''' 75% ATK per level | * '''Damage:''' 75% ATK per level | ||
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] | * +4% ATK per [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]] per level | ||
* '''Area:''' Medium | * '''Area:''' Medium | ||
* '''Cast Time:''' 1 second | * '''Cast Time:''' 1 second | ||
* '''Cooldown:''' 4 seconds | * '''Cooldown:''' 4 seconds | ||
* '''Cost:''' 10 + 5 mana per level | * '''Cost:''' 10 + 5 mana per level | ||
* '''Combo Finisher:''' +50% damage | * '''Combo Finisher:''' +50% damage | ||
=== Passive === | === Passive === | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
* '''Max Level: | <div>[[File:Skill-auto-strafe.webp|75px|link=]]</div> | ||
* '''Chance:''' +5% per level | <div><b>Auto Strafe</b> — Chance to autocast <b>Strafing Volley</b> when attacking.</div> | ||
</div> | |||
* '''Max Level:''' 10 | |||
* '''Chance:''' +5% per level | |||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
* '''Max Level: | <div>[[File:Skill-precise-aim.webp|75px|link=]]</div> | ||
<div><b>Precise Aim</b> — Increases range and hit rate.</div> | |||
</div> | |||
* '''Max Level:''' 5 | |||
* '''Range:''' +1 per level | * '''Range:''' +1 per level | ||
* '''Hit:''' +2 per level | * '''Hit:''' +2 per level | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
* '''Max Level: | <div>[[File:Skill-steady-hands.webp|75px|link=]]</div> | ||
<div><b>Steady Hands</b> — Improves control and precision, enhancing dexterity-based actions.</div> | |||
</div> | |||
* '''Max Level:''' 10 | |||
* '''Bow ATK:''' +2 per level | * '''Bow ATK:''' +2 per level | ||
* [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]: +1 per level | * [[File:Dexterity.png|15px]] [[Attributes#Dexterity_(DEX)|DEX]]: +1 per level | ||
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== Attributes == | == Attributes == | ||
{| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90% | {| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;" | ||
|- | |- | ||
! colspan="2 | ! colspan="2" | '''Primary Attributes''' | ||
'''Primary Attributes''' | |||
|- | |- | ||
| style=" | | style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | The core stat for Scouts.<br />Increases ranged ATK and directly scales skills such as Force Shot and Volatile Bolt, making it the foundation of Scout damage. | ||
| style=" | |||
|- | |- | ||
| style=" | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | The speed engine for Scouts.<br />Improves ASPD and attack fluidity, enabling more Auto Strafe procs and smoother Strafing Volley chains. | ||
| style=" | |- class="middle-header" | ||
! colspan="2" | '''Secondary Attributes''' | |||
|- | |- | ||
| style=" | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | This stat increases critical rate and critical damage.<br />Some builds experiment with LUK for burst potential, but it is generally taken after DEX and AGI requirements are met. | ||
| style=" | |||
|- | |- | ||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | This stat increases maximum HP and DEF.<br />Scouts may take a small amount for survivability when using Sniper’s Nest, but it is not a primary focus. | |||
|- | |- | ||
| style=" | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | This stat increases magic power and MP pool.<br />INT has no use for Scouts, as all of their skills are physical and ranged-based. | ||
| style=" | |||
|- | |- | ||
| style=" | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | This stat increases melee ATK.<br />STR is not relevant for Scouts since their kit relies entirely on ranged weapons rather than melee. | ||
| style=" | |||
|} | |} | ||
== | <!-- | ||
== Job Advancement == | |||
{{JobAdvancementBox | |||
| FirstClass = Gunslinger | |||
| SecondClass = Ranger | |||
| ThirdClass = Jester | |||
{{ | |||
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}} | }} | ||
--> | |||
== Additional Guides == | == Additional Guides == |
Latest revision as of 20:31, 25 September 2025
Join the Playtest on Steam Now: SpiritVale
Class Overview | |
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Role | Ranged Mobility |
Weapons | Bow |
Attributes | |
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Scouts excel in mobility and precision, wielding ranged weapons to strike enemies from afar. Designed for players who prefer agility and kiting tactics, Scouts thrive on hit-and-run strategies and sustained ranged damage.
Their fast movement and ability to maintain distance allow them to evade threats while delivering accurate volleys. Though less durable than front-line classes, their high dexterity ensures precision and speed in every shot.
As a Base Class, the Scout embodies the agile ranged archetype, rewarding players who master movement and positioning in order to outmaneuver enemies.
General Skills
edit edit sourceThese are skills that every class has access to, and can be leveled by all players.
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Passive | ||||
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Scout Skills
edit edit sourceThese skills are unique to the Scout class.
Active
edit edit source
- Max Level: 10
- Requires: Ranged
- Damage: 30% ATK per level
- +1% ATK per
DEX per level
- Hits: 2
- Duration: 2.5 + 0.5 seconds per level
- Area: Medium
- Cast Time: 1.5 seconds
- Cooldown: 4 seconds
- Cost: 10 + 5 mana per level
- Combo Finisher: +50% damage

- Max Level: 10
- Requires: Ranged
- Damage: 100% + 40% ATK per level
- +2% ATK per
DEX per level
- Cast Time: 0.5 seconds
- Cooldown: 1 second
- Cost: 3 + 1 mana per level
- Combo Finisher: +50% damage
- Debuff Applied: Knockback

- Max Level: 5
- Cost: 10 mana
- Debuff Applied: Marked
- Crit Def: −10% −2% per level
- Total Flee: −10% −2% per level
- Duration: 10 + 2 seconds per level

- Max Level: 5
- Cast Time: 1 second
- Cooldown: 10 seconds
- Cost: 10 + 5 mana per level
- Combo Ready: 4 seconds
- Debuff Applied: Slow
- Move Speed: −50%
- Cast Speed: −25%
- Attack Speed: −25%
- Duration: 1 second

- Max Level: 5
- Cooldown: 5 seconds
- Cost: 20 mana
- Buff Applied: Sniper’s Nest
- Attack Speed: +4% per level
- Ranged Damage: +4% per level
- Effect: Cannot Move
- Duration: 5 seconds

- Max Level: 10
- Requires: Ranged
- Damage: 100% + 20% ATK per level
- +2% ATK per
AGI per level
- Hits: 1 + 0.35 per level
- Cost: 3 + 1 mana per level
- Combo Ready: 4 seconds

- Max Level: 10
- Requires: Ranged
- Damage: 75% ATK per level
- +4% ATK per
DEX per level
- Area: Medium
- Cast Time: 1 second
- Cooldown: 4 seconds
- Cost: 10 + 5 mana per level
- Combo Finisher: +50% damage
Passive
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- Max Level: 10
- Chance: +5% per level

- Max Level: 5
- Range: +1 per level
- Hit: +2 per level

- Max Level: 10
- Bow ATK: +2 per level
DEX: +1 per level
Attributes
edit edit sourcePrimary Attributes | |
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The core stat for Scouts. Increases ranged ATK and directly scales skills such as Force Shot and Volatile Bolt, making it the foundation of Scout damage. |
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The speed engine for Scouts. Improves ASPD and attack fluidity, enabling more Auto Strafe procs and smoother Strafing Volley chains. |
Secondary Attributes | |
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This stat increases critical rate and critical damage. Some builds experiment with LUK for burst potential, but it is generally taken after DEX and AGI requirements are met. |
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This stat increases maximum HP and DEF. Scouts may take a small amount for survivability when using Sniper’s Nest, but it is not a primary focus. |
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This stat increases magic power and MP pool. INT has no use for Scouts, as all of their skills are physical and ranged-based. |
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This stat increases melee ATK. STR is not relevant for Scouts since their kit relies entirely on ranged weapons rather than melee. |
Additional Guides
edit edit sourceHere is a full list of all build guides currently for the Scout Class: