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Wizard: Difference between revisions

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| PageImage = Meteor.png
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{{ClassInfoBox
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  | Role = Elemental Magic
  | Role = Elemental Magic
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  | LUK = 1
  | LUK = 1
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<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''Placeholder''”</div>


Placeholder
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A master of elemental devastation, specializing in large AoE bursts and precise ranged spellcasting.''”</div>
 
Mages who reach the pinnacle of their studies may advance to the '''Wizard''', the master of powerful and wide reaching Elemental Magic.
<div style="clear:both;"></div>
 
== How to Job Change ==
<div style="float:right; border:2px solid #372b54; border-radius:10px; box-shadow:0 2px 6px rgba(0,0,0,0.25); overflow:hidden; max-width:260px; margin:0 auto 1em auto;">
<div style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:#fff; text-align:center; padding:6px; font-weight:bold;">Wizard Master</div>
<div style="text-align:center; padding:8px;">
[[File:Wizard-Master.png|100px|link=Non-Player_Character#Wizard Master]]
<div style="font-size:90%; color:#333; margin-top:6px;">'''[[Maps#Mystic Lake|Mystic Lake]]'''</div>
</div>
</div>
 
To advance into the '''Wizard''' class, you must first meet the following requirements:


== General Skills ==
* '''Job Level 50''' as a Mage
{{GeneralSkillInfoBox}}
 
Once these requirements are met, speak to the Wizard Master to permanently upgrade your character to Wizard.
 
'''Where to find the [[Non-Player_Character#Wizard Master|Wizard Master]]</span>'''
* <span style="color:#372b54;">[[Maps#Mystic Lake|Mystic Lake]]</span>, North of the Waypoint.
<div style="clear:both;"></div>


== Wizard Skills ==
== Wizard Skills ==
Line 24: Line 43:


=== Active ===
=== Active ===
<span id="Fire-Pillar"></span> [[File:Fire Pillar.png|75px|link=]] '''Fire Pillar''' —  
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]
  <div>[[File:Fire Pillar.png|75px|link=]]</div>
* '''Max Level: 10'''
  <div><b>Fire Pillar</b> Summons a pillar of flame that erupts from the ground, searing enemies caught within its blaze.</div>
* '''Damage:''' 20% MATK per level
</div>
* '''+MATK per INT:''' +3% per level [+423% MATK]
* '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]
* '''Hits:''' 2
* '''Max Level:''' 10
* '''Duration:''' 5 seconds
* '''Damage:''' 20% MATK per level
* '''Area:''' Small
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Cast Time:''' 0.75 seconds
* '''Hits:''' 2
* '''Cost:''' 20 + 10 mana per level
* '''Duration:''' 5 seconds
* '''Area:''' Small
* '''Cast Time:''' 0.75 seconds
* '''Cost:''' 20 + 10 mana per level


<span id="Meteor"></span> [[File:Meteor.png|75px|link=]] '''Meteor''' — Calls down a burning mass from the heavens that erupts on impact, leaving only ash and ruin.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]
  <div>[[File:Meteor.png|75px|link=]]</div>
* '''Max Level: 10'''
  <div><b>Meteor</b> — Calls down a burning mass from the heavens that erupts on impact, leaving only ash and ruin.</div>
* '''Damage:''' 200% MATK per level
</div>
* '''+MATK per INT:''' +10% per level [+1410% MATK]
* '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]
* '''Hits:''' 1 per level
* '''Max Level:''' 10
* '''Area:''' Large
* '''Damage:''' 200% MATK per level
* '''Cast Time:''' 2 + 1 seconds per level
* +10% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Cooldown:''' 6 seconds
* '''Hits:''' 1 per level
* '''Cost:''' 40 + 20 mana per level
* '''Area:''' Large
* '''Debuff Applied:''' Stun
* '''Cast Time:''' 2 + 1 seconds per level
** Cannot Attack or Move
* '''Cooldown:''' 6 seconds
** Flee Disabled
* '''Cost:''' 40 + 20 mana per level
** '''Duration:''' 3 seconds
* '''Debuff Applied:''' Stun
** '''Chance:''' 15% per level
** ''Effect:'' Cannot Attack or Move, Flee Disabled
** ''Duration:'' 3 seconds
** ''Chance:'' 15% per level


<span id="Chain-Lightning"></span> [[File:Chain Lightning.png|75px|link=]] '''Chain Lightning'''
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Element:''' [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]]
  <div>[[File:Chain Lightning.png|75px|link=]]</div>
* '''Max Level: 10'''
  <div><b>Chain Lightning</b> Unleashes a bolt of lightning that arcs between enemies, chaining to additional targets.</div>
* '''Damage:''' 120% MATK per level
</div>
* '''+MATK per INT:''' +6% per level [+846% MATK]
* '''Element:''' [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]]
* '''Chains:''' 1 + 0.5 per level
* '''Max Level:''' 10
* '''Hits:''' 1 per level
* '''Damage:''' 120% MATK per level
* '''Effect:''' Knockback
* +6% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Cast Time:''' 0.7 seconds per level
* '''Chains:''' 1 + 0.5 per level
* '''Cooldown:''' 1 second
* '''Hits:''' 1 per level
* '''Cost:''' 30 + 15 mana per level
* '''Effect:''' Knockback
* '''Cast Time:''' 0.7 seconds per level
* '''Cooldown:''' 1 second
* '''Cost:''' 30 + 15 mana per level


<span id="Tempest"></span> [[File:Tempest.png|75px|link=]] '''Tempest''' — A furious windstorm erupts across the battlefield, striking and scattering all caught within.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Element:''' [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]]
  <div>[[File:Tempest.png|75px|link=]]</div>
* '''Max Level: 10'''
  <div><b>Tempest</b> — A furious windstorm erupts across the battlefield, striking and scattering all caught within.</div>
* '''Damage:''' 50% MATK per level
</div>
* '''+MATK per INT:''' +3% per level [+423% MATK]
* '''Element:''' [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]]
* '''Hits:''' 1 per level
* '''Max Level:''' 10
* '''Effect:''' Knockback
* '''Damage:''' 50% MATK per level
* '''Duration:''' 5 seconds
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Area:''' Large
* '''Hits:''' 1 per level
* '''Cast Time:''' 2 + 1 seconds per level
* '''Effect:''' Knockback
* '''Cooldown:''' 6 seconds
* '''Duration:''' 5 seconds
* '''Cost:''' 40 + 20 mana per level
* '''Area:''' Large
* '''Cast Time:''' 2 + 1 seconds per level
* '''Cooldown:''' 6 seconds
* '''Cost:''' 40 + 20 mana per level


<span id="Arcane-Sigil"></span> [[File:Arcane Sigil.png|75px|link=]] '''Arcane Sigil''' — Creates a magical zone that amplifies spell power. Each second spent inside increases MATK, but also raises all mana costs.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level: 10'''
  <div>[[File:Arcane Sigil.png|75px|link=]]</div>
* '''Cast Time:''' 0.75 seconds
  <div><b>Arcane Sigil</b> — Creates a magical zone that amplifies spell power. Each second spent inside increases MATK, but also raises all mana costs.</div>
* '''Cooldown:''' 10 seconds
</div>
* '''Cost:''' 20 mana
* '''Max Level:''' 10
* '''Buff Applied:''' Mana Overload
* '''Cast Time:''' 0.75 seconds
** MATK: +3% per level
* '''Cooldown:''' 10 seconds
** MP Cost: +15% per level
* '''Cost:''' 20 mana
** '''Duration:''' 1 second
* '''Buff Applied:''' Mana Overload
** ''MATK:'' +3% per level
** ''MP Cost:'' +15% per level
** ''Duration:'' 1 second


<span id="Hydro-Vortex"></span> [[File:Hydro Vortex.png|75px|link=]] '''Hydro Vortex''' — Summons a violent spiral of freezing wind and water, pulling enemies inward as the torrent rages.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Element:''' [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]
  <div>[[File:Hydro Vortex.png|75px|link=]]</div>
* '''Max Level: 10'''
  <div><b>Hydro Vortex</b> — Summons a violent spiral of freezing wind and water, pulling enemies inward as the torrent rages.</div>
* '''Damage:''' 30% MATK per level
</div>
* '''+MATK per INT:''' +2% per level [+282% MATK]
* '''Element:''' [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]
* '''Hits:''' 1
* '''Max Level:''' 10
* '''Effect:''' Pull
* '''Damage:''' 30% MATK per level
* '''Duration:''' 2 + 0.3 seconds per level
* +2% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Area:''' Large
* '''Hits:''' 1
* '''Cast Time:''' 2 + 1 seconds per level
* '''Effect:''' Pull
* '''Cooldown:''' 6 seconds
* '''Duration:''' 2 + 0.3 seconds per level
* '''Cost:''' 30 + 15 mana per level
* '''Area:''' Large
* '''Cast Time:''' 2 + 1 seconds per level
* '''Cooldown:''' 6 seconds
* '''Cost:''' 30 + 15 mana per level


<span id="Freezing-Field"></span> [[File:Freezing Field.png|75px|link=]] '''Freezing Field''' — Unleashes a flurry of jagged ice and wind, battering enemies in a sweeping storm.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Element:''' [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]
  <div>[[File:Freezing Field.png|75px|link=]]</div>
* '''Max Level: 10'''
  <div><b>Freezing Field</b> — Unleashes a flurry of jagged ice and wind, battering enemies in a sweeping storm.</div>
* '''Damage:''' 50% MATK per level
</div>
* '''+MATK per INT:''' +3% per level [+438% MATK]
* '''Element:''' [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]
* '''Hits:''' 1
* '''Max Level:''' 10
* '''Duration:''' 5 seconds
* '''Damage:''' 50% MATK per level
* '''Area:''' Large
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Cast Time:''' 2 + 1 seconds per level
* '''Hits:''' 1
* '''Cooldown:''' 6 seconds
* '''Duration:''' 5 seconds
* '''Cost:''' 40 + 20 mana per level
* '''Area:''' Large
* '''Debuff Applied:''' Soak
* '''Cast Time:''' 2 + 1 seconds per level
** Wind Resistance: −25%
* '''Cooldown:''' 6 seconds
** '''Duration:''' 2 + 1 seconds per level
* '''Cost:''' 40 + 20 mana per level
* '''Debuff Applied:''' Frozen
* '''Debuff Applied:''' Soak
** Cannot Attack or Move
** ''Wind Resistance:'' −25%
** Flee Disabled
** ''Duration:'' 2 + 1 seconds per level
** '''Duration:''' 2 + 1 seconds per level
* '''Debuff Applied:''' Frozen
** '''Chance:''' 15% per level
** ''Effect:'' Cannot Attack or Move, Flee Disabled
** ''Duration:'' 2 + 1 seconds per level
** ''Chance:'' 15% per level


<span id="Earth-Wall"></span> [[File:Earth Wall.png|75px|link=]] '''Earth Wall''' — Creates an impassable area.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Element:''' [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]]
  <div>[[File:Earth Wall.png|75px|link=]]</div>
* '''Max Level: 10'''
  <div><b>Earth Wall</b> — Creates an impassable area.</div>
* '''Cast Time:''' 0.75 seconds
</div>
* '''Cost:''' 20 + 10 mana per level
* '''Element:''' [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]]
* '''Max Level:''' 10
* '''Cast Time:''' 0.75 seconds
* '''Cost:''' 20 + 10 mana per level


<span id="Earthquake"></span> [[File:Earthquake.png|75px|link=]] '''Earthquake'''
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Element:''' [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]]
  <div>[[File:Earthquake.png|75px|link=]]</div>
* '''Max Level: 10'''
  <div><b>Earthquake</b> Shakes the ground with devastating tremors, toppling and stunning all enemies caught in the upheaval.</div>
* '''Damage:''' 50% MATK per level
</div>
* '''+MATK per INT:''' +3% per level [+438% MATK]
* '''Element:''' [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]]
* '''Waves:''' 1 + 0.5 per level
* '''Max Level:''' 10
* '''Hits:''' 1 per level
* '''Damage:''' 50% MATK per level
* '''Area:''' Medium
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Cast Time:''' 2 + 1 seconds per level
* '''Waves:''' 1 + 0.5 per level
* '''Cooldown:''' 6 seconds
* '''Hits:''' 1 per level
* '''Cost:''' 40 + 20 mana per level
* '''Area:''' Medium
* '''Debuff Applied:''' Stone
* '''Cast Time:''' 2 + 1 seconds per level
** Fire Resistance: −25%
* '''Cooldown:''' 6 seconds
** '''Duration:''' 2 + 0.5 seconds per level
* '''Cost:''' 40 + 20 mana per level
* '''Debuff Applied:''' Stun
* '''Debuff Applied:''' Stone
** Cannot Attack or Move
** ''Fire Resistance:'' −25%
** Flee Disabled
** ''Duration:'' 2 + 0.5 seconds per level
** '''Duration:''' 3 seconds
* '''Debuff Applied:''' Stun
** '''Chance:''' 15% per level
** ''Effect:'' Cannot Attack or Move, Flee Disabled
** ''Duration:'' 3 seconds
** ''Chance:'' 15% per level


== Attributes ==
== Attributes ==
''Wizard is the advanced upgrade of Mage; stat priorities remain the same.''
''Wizard is the advanced upgrade of Mage; stat priorities remain the same.''


{| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;"
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
|-
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" |
! colspan="2" | '''Primary Attributes'''
'''Primary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]]
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core damage stat for Wizards.<br />Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The core damage stat for Wizards.<br />Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Essential for casting responsiveness.<br />Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Essential for casting responsiveness.<br />Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The backbone of Wizard survivability.<br />Increases HP and physical defense, offsetting the class’s naturally low health pool.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The backbone of Wizard survivability.<br />Increases HP and physical defense, offsetting the class’s naturally low health pool.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Key to faster spell chaining.<br />Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.
| style="background:#ffffff; padding:6px; text-align:left;" | Key to faster spell chaining.<br />Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
|-
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Increases melee ATK for physical hits.<br />Not relevant to Wizard damage, which is spell-based.
'''Secondary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Raises critical chance and critical damage in general.<br />Wizard spells cannot crit, so LUK doesn’t boost spell damage.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Increases melee ATK for physical hits.<br />Not relevant to Wizard damage, which is spell-based.
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]]
| style="background:#ffffff; padding:6px; text-align:left;" | Raises critical chance and critical damage in general.<br />Wizard spells cannot crit, so LUK doesn’t boost spell damage.
|}
|}


== Additional Guides ==
== Additional Guides ==
 
{{:Guides:Wizard Builds}}
<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Wizard_Builds -->
 
{{:Guides:Wizard Builds}}


== See Also ==
== See Also ==
{{Template:Navbox}}
{{Template:Navbox}}
<noinclude>
<noinclude>
[[Category:Classes]]
[[Category:Classes]]
</noinclude>
</noinclude>

Latest revision as of 20:33, 25 September 2025

Join the Playtest on Steam Now: SpiritVale


Wizard



Class Overview
Role Elemental Magic
Weapons Staff
Attributes
STR 1
AGI 9
VIT 1
INT 12
DEX 9
LUK 1




A master of elemental devastation, specializing in large AoE bursts and precise ranged spellcasting.

Mages who reach the pinnacle of their studies may advance to the Wizard, the master of powerful and wide reaching Elemental Magic.

How to Job Change

edit edit source
Wizard Master

To advance into the Wizard class, you must first meet the following requirements:

  • Job Level 50 as a Mage

Once these requirements are met, speak to the Wizard Master to permanently upgrade your character to Wizard.

Where to find the Wizard Master

These skills are unique to the Wizard class.

Fire Pillar — Summons a pillar of flame that erupts from the ground, searing enemies caught within its blaze.
  • Element: Fire
  • Max Level: 10
  • Damage: 20% MATK per level
  • +3% MATK per INT
  • Hits: 2
  • Duration: 5 seconds
  • Area: Small
  • Cast Time: 0.75 seconds
  • Cost: 20 + 10 mana per level
Meteor — Calls down a burning mass from the heavens that erupts on impact, leaving only ash and ruin.
  • Element: Fire
  • Max Level: 10
  • Damage: 200% MATK per level
  • +10% MATK per INT
  • Hits: 1 per level
  • Area: Large
  • Cast Time: 2 + 1 seconds per level
  • Cooldown: 6 seconds
  • Cost: 40 + 20 mana per level
  • Debuff Applied: Stun
    • Effect: Cannot Attack or Move, Flee Disabled
    • Duration: 3 seconds
    • Chance: 15% per level
Chain Lightning — Unleashes a bolt of lightning that arcs between enemies, chaining to additional targets.
  • Element: Wind
  • Max Level: 10
  • Damage: 120% MATK per level
  • +6% MATK per INT
  • Chains: 1 + 0.5 per level
  • Hits: 1 per level
  • Effect: Knockback
  • Cast Time: 0.7 seconds per level
  • Cooldown: 1 second
  • Cost: 30 + 15 mana per level
Tempest — A furious windstorm erupts across the battlefield, striking and scattering all caught within.
  • Element: Wind
  • Max Level: 10
  • Damage: 50% MATK per level
  • +3% MATK per INT
  • Hits: 1 per level
  • Effect: Knockback
  • Duration: 5 seconds
  • Area: Large
  • Cast Time: 2 + 1 seconds per level
  • Cooldown: 6 seconds
  • Cost: 40 + 20 mana per level
Arcane Sigil — Creates a magical zone that amplifies spell power. Each second spent inside increases MATK, but also raises all mana costs.
  • Max Level: 10
  • Cast Time: 0.75 seconds
  • Cooldown: 10 seconds
  • Cost: 20 mana
  • Buff Applied: Mana Overload
    • MATK: +3% per level
    • MP Cost: +15% per level
    • Duration: 1 second
Hydro Vortex — Summons a violent spiral of freezing wind and water, pulling enemies inward as the torrent rages.
  • Element: Water
  • Max Level: 10
  • Damage: 30% MATK per level
  • +2% MATK per INT
  • Hits: 1
  • Effect: Pull
  • Duration: 2 + 0.3 seconds per level
  • Area: Large
  • Cast Time: 2 + 1 seconds per level
  • Cooldown: 6 seconds
  • Cost: 30 + 15 mana per level
Freezing Field — Unleashes a flurry of jagged ice and wind, battering enemies in a sweeping storm.
  • Element: Water
  • Max Level: 10
  • Damage: 50% MATK per level
  • +3% MATK per INT
  • Hits: 1
  • Duration: 5 seconds
  • Area: Large
  • Cast Time: 2 + 1 seconds per level
  • Cooldown: 6 seconds
  • Cost: 40 + 20 mana per level
  • Debuff Applied: Soak
    • Wind Resistance: −25%
    • Duration: 2 + 1 seconds per level
  • Debuff Applied: Frozen
    • Effect: Cannot Attack or Move, Flee Disabled
    • Duration: 2 + 1 seconds per level
    • Chance: 15% per level
Earth Wall — Creates an impassable area.
  • Element: Earth
  • Max Level: 10
  • Cast Time: 0.75 seconds
  • Cost: 20 + 10 mana per level
Earthquake — Shakes the ground with devastating tremors, toppling and stunning all enemies caught in the upheaval.
  • Element: Earth
  • Max Level: 10
  • Damage: 50% MATK per level
  • +3% MATK per INT
  • Waves: 1 + 0.5 per level
  • Hits: 1 per level
  • Area: Medium
  • Cast Time: 2 + 1 seconds per level
  • Cooldown: 6 seconds
  • Cost: 40 + 20 mana per level
  • Debuff Applied: Stone
    • Fire Resistance: −25%
    • Duration: 2 + 0.5 seconds per level
  • Debuff Applied: Stun
    • Effect: Cannot Attack or Move, Flee Disabled
    • Duration: 3 seconds
    • Chance: 15% per level

Wizard is the advanced upgrade of Mage; stat priorities remain the same.

Primary Attributes
INT The core damage stat for Wizards.
Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.
DEX Essential for casting responsiveness.
Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields.
VIT The backbone of Wizard survivability.
Increases HP and physical defense, offsetting the class’s naturally low health pool.
AGI Key to faster spell chaining.
Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.
Secondary Attributes
STR Increases melee ATK for physical hits.
Not relevant to Wizard damage, which is spell-based.
LUK Raises critical chance and critical damage in general.
Wizard spells cannot crit, so LUK doesn’t boost spell damage.

Additional Guides

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Here is a full list of all build guides currently for the Wizard Class:


Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobi
Game Systems
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