Wizard: Difference between revisions
From SpiritVale Wiki
More actions
(7 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Template:PageHeader | {{Template:PageHeader | ||
| PageImage = | | PageImage = WizardIcon.webp | ||
| PageHeader = Wizard | | PageHeader = Wizard | ||
}} | }} | ||
Line 15: | Line 15: | ||
}} | }} | ||
<div style="margin:1em 0; padding:1em | <div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A master of elemental devastation, specializing in large AoE bursts and precise ranged spellcasting.''”</div> | ||
Mages who reach the pinnacle of their studies may advance to the '''Wizard''', the master of powerful and wide reaching Elemental Magic. | Mages who reach the pinnacle of their studies may advance to the '''Wizard''', the master of powerful and wide reaching Elemental Magic. | ||
<div style="clear:both;"></div> | |||
== How to Job Change == | == How to Job Change == | ||
<div style="float:right; border:2px solid #372b54 | <div style="float:right; border:2px solid #372b54; border-radius:10px; box-shadow:0 2px 6px rgba(0,0,0,0.25); overflow:hidden; max-width:260px; margin:0 auto 1em auto;"> | ||
<div style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:#fff; text-align:center; padding:6px; font-weight:bold;">Wizard Master</div> | <div style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:#fff; text-align:center; padding:6px; font-weight:bold;">Wizard Master</div> | ||
<div style="text-align:center; padding:8px;"> | <div style="text-align:center; padding:8px;"> | ||
Line 43: | Line 43: | ||
=== Active === | === Active === | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Fire Pillar.png|75px|link=]]</div> | |||
<div><b>Fire Pillar</b> — Summons a pillar of flame that erupts from the ground, searing enemies caught within its blaze.</div> | |||
</div> | |||
* '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]] | * '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]] | ||
* '''Max Level:''' 10 | * '''Max Level:''' 10 | ||
Line 54: | Line 57: | ||
* '''Cost:''' 20 + 10 mana per level | * '''Cost:''' 20 + 10 mana per level | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Meteor.png|75px|link=]]</div> | |||
<div><b>Meteor</b> — Calls down a burning mass from the heavens that erupts on impact, leaving only ash and ruin.</div> | |||
</div> | |||
* '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]] | * '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]] | ||
* '''Max Level:''' 10 | * '''Max Level:''' 10 | ||
Line 65: | Line 71: | ||
* '''Cost:''' 40 + 20 mana per level | * '''Cost:''' 40 + 20 mana per level | ||
* '''Debuff Applied:''' Stun | * '''Debuff Applied:''' Stun | ||
** Cannot Attack or Move | ** ''Effect:'' Cannot Attack or Move, Flee Disabled | ||
** ''Duration:'' 3 seconds | |||
** | ** ''Chance:'' 15% per level | ||
** | |||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Chain Lightning.png|75px|link=]]</div> | |||
<div><b>Chain Lightning</b> — Unleashes a bolt of lightning that arcs between enemies, chaining to additional targets.</div> | |||
</div> | |||
* '''Element:''' [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]] | * '''Element:''' [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]] | ||
* '''Max Level:''' 10 | * '''Max Level:''' 10 | ||
Line 82: | Line 90: | ||
* '''Cost:''' 30 + 15 mana per level | * '''Cost:''' 30 + 15 mana per level | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Tempest.png|75px|link=]]</div> | |||
<div><b>Tempest</b> — A furious windstorm erupts across the battlefield, striking and scattering all caught within.</div> | |||
</div> | |||
* '''Element:''' [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]] | * '''Element:''' [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]] | ||
* '''Max Level:''' 10 | * '''Max Level:''' 10 | ||
Line 95: | Line 106: | ||
* '''Cost:''' 40 + 20 mana per level | * '''Cost:''' 40 + 20 mana per level | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Arcane Sigil.png|75px|link=]]</div> | |||
<div><b>Arcane Sigil</b> — Creates a magical zone that amplifies spell power. Each second spent inside increases MATK, but also raises all mana costs.</div> | |||
</div> | |||
* '''Max Level:''' 10 | * '''Max Level:''' 10 | ||
* '''Cast Time:''' 0.75 seconds | * '''Cast Time:''' 0.75 seconds | ||
Line 101: | Line 115: | ||
* '''Cost:''' 20 mana | * '''Cost:''' 20 mana | ||
* '''Buff Applied:''' Mana Overload | * '''Buff Applied:''' Mana Overload | ||
** MATK: +3% per level | ** ''MATK:'' +3% per level | ||
** MP Cost: +15% per level | ** ''MP Cost:'' +15% per level | ||
** | ** ''Duration:'' 1 second | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Hydro Vortex.png|75px|link=]]</div> | |||
<div><b>Hydro Vortex</b> — Summons a violent spiral of freezing wind and water, pulling enemies inward as the torrent rages.</div> | |||
</div> | |||
* '''Element:''' [[File:WaterIcon.png|15px]] [[Elements#Water|Water]] | * '''Element:''' [[File:WaterIcon.png|15px]] [[Elements#Water|Water]] | ||
* '''Max Level:''' 10 | * '''Max Level:''' 10 | ||
Line 118: | Line 135: | ||
* '''Cost:''' 30 + 15 mana per level | * '''Cost:''' 30 + 15 mana per level | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Freezing Field.png|75px|link=]]</div> | |||
<div><b>Freezing Field</b> — Unleashes a flurry of jagged ice and wind, battering enemies in a sweeping storm.</div> | |||
</div> | |||
* '''Element:''' [[File:WaterIcon.png|15px]] [[Elements#Water|Water]] | * '''Element:''' [[File:WaterIcon.png|15px]] [[Elements#Water|Water]] | ||
* '''Max Level:''' 10 | * '''Max Level:''' 10 | ||
Line 130: | Line 150: | ||
* '''Cost:''' 40 + 20 mana per level | * '''Cost:''' 40 + 20 mana per level | ||
* '''Debuff Applied:''' Soak | * '''Debuff Applied:''' Soak | ||
** Wind Resistance: −25% | ** ''Wind Resistance:'' −25% | ||
** | ** ''Duration:'' 2 + 1 seconds per level | ||
* '''Debuff Applied:''' Frozen | * '''Debuff Applied:''' Frozen | ||
** Cannot Attack or Move | ** ''Effect:'' Cannot Attack or Move, Flee Disabled | ||
** ''Duration:'' 2 + 1 seconds per level | |||
** | ** ''Chance:'' 15% per level | ||
** | |||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Earth Wall.png|75px|link=]]</div> | |||
<div><b>Earth Wall</b> — Creates an impassable area.</div> | |||
</div> | |||
* '''Element:''' [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]] | * '''Element:''' [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]] | ||
* '''Max Level:''' 10 | * '''Max Level:''' 10 | ||
Line 144: | Line 166: | ||
* '''Cost:''' 20 + 10 mana per level | * '''Cost:''' 20 + 10 mana per level | ||
< | <div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;"> | ||
<div>[[File:Earthquake.png|75px|link=]]</div> | |||
<div><b>Earthquake</b> — Shakes the ground with devastating tremors, toppling and stunning all enemies caught in the upheaval.</div> | |||
</div> | |||
* '''Element:''' [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]] | * '''Element:''' [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]] | ||
* '''Max Level:''' 10 | * '''Max Level:''' 10 | ||
Line 156: | Line 181: | ||
* '''Cost:''' 40 + 20 mana per level | * '''Cost:''' 40 + 20 mana per level | ||
* '''Debuff Applied:''' Stone | * '''Debuff Applied:''' Stone | ||
** Fire Resistance: −25% | ** ''Fire Resistance:'' −25% | ||
** | ** ''Duration:'' 2 + 0.5 seconds per level | ||
* '''Debuff Applied:''' Stun | * '''Debuff Applied:''' Stun | ||
** Cannot Attack or Move | ** ''Effect:'' Cannot Attack or Move, Flee Disabled | ||
** ''Duration:'' 3 seconds | |||
** | ** ''Chance:'' 15% per level | ||
** | |||
== Attributes == | == Attributes == | ||
''Wizard is the advanced upgrade of Mage; stat priorities remain the same.'' | ''Wizard is the advanced upgrade of Mage; stat priorities remain the same.'' | ||
{| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90% | {| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;" | ||
|- | |- | ||
! colspan="2" | '''Primary Attributes''' | |||
|- | |- | ||
| style=" | | style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core damage stat for Wizards.<br />Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells. | ||
| style=" | |||
|- | |- | ||
| style=" | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Essential for casting responsiveness.<br />Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields. | ||
| style=" | |||
|- | |- | ||
| style=" | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The backbone of Wizard survivability.<br />Increases HP and physical defense, offsetting the class’s naturally low health pool. | ||
| style=" | |||
|- | |- | ||
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Key to faster spell chaining.<br />Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters. | |||
|- class="middle-header" | |||
! colspan="2" | '''Secondary Attributes''' | |||
|- | |- | ||
| style=" | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Increases melee ATK for physical hits.<br />Not relevant to Wizard damage, which is spell-based. | ||
| style=" | |||
|- | |- | ||
| style=" | | style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Raises critical chance and critical damage in general.<br />Wizard spells cannot crit, so LUK doesn’t boost spell damage. | ||
| style=" | |||
|} | |} | ||
Latest revision as of 20:33, 25 September 2025
Join the Playtest on Steam Now: SpiritVale
Class Overview | |
---|---|
Role | Elemental Magic |
Weapons | Staff |
Attributes | |
![]() |
1 |
![]() |
9 |
![]() |
1 |
![]() |
12 |
![]() |
9 |
![]() |
1 |
“A master of elemental devastation, specializing in large AoE bursts and precise ranged spellcasting.”
Mages who reach the pinnacle of their studies may advance to the Wizard, the master of powerful and wide reaching Elemental Magic.
How to Job Change
edit edit sourceTo advance into the Wizard class, you must first meet the following requirements:
- Job Level 50 as a Mage
Once these requirements are met, speak to the Wizard Master to permanently upgrade your character to Wizard.
Where to find the Wizard Master
- Mystic Lake, North of the Waypoint.
Wizard Skills
edit edit sourceThese skills are unique to the Wizard class.
Active
edit edit source
Fire Pillar — Summons a pillar of flame that erupts from the ground, searing enemies caught within its blaze.
- Element:
Fire
- Max Level: 10
- Damage: 20% MATK per level
- +3% MATK per
INT
- Hits: 2
- Duration: 5 seconds
- Area: Small
- Cast Time: 0.75 seconds
- Cost: 20 + 10 mana per level

Meteor — Calls down a burning mass from the heavens that erupts on impact, leaving only ash and ruin.
- Element:
Fire
- Max Level: 10
- Damage: 200% MATK per level
- +10% MATK per
INT
- Hits: 1 per level
- Area: Large
- Cast Time: 2 + 1 seconds per level
- Cooldown: 6 seconds
- Cost: 40 + 20 mana per level
- Debuff Applied: Stun
- Effect: Cannot Attack or Move, Flee Disabled
- Duration: 3 seconds
- Chance: 15% per level

Chain Lightning — Unleashes a bolt of lightning that arcs between enemies, chaining to additional targets.
- Element:
Wind
- Max Level: 10
- Damage: 120% MATK per level
- +6% MATK per
INT
- Chains: 1 + 0.5 per level
- Hits: 1 per level
- Effect: Knockback
- Cast Time: 0.7 seconds per level
- Cooldown: 1 second
- Cost: 30 + 15 mana per level

Tempest — A furious windstorm erupts across the battlefield, striking and scattering all caught within.
- Element:
Wind
- Max Level: 10
- Damage: 50% MATK per level
- +3% MATK per
INT
- Hits: 1 per level
- Effect: Knockback
- Duration: 5 seconds
- Area: Large
- Cast Time: 2 + 1 seconds per level
- Cooldown: 6 seconds
- Cost: 40 + 20 mana per level

Arcane Sigil — Creates a magical zone that amplifies spell power. Each second spent inside increases MATK, but also raises all mana costs.
- Max Level: 10
- Cast Time: 0.75 seconds
- Cooldown: 10 seconds
- Cost: 20 mana
- Buff Applied: Mana Overload
- MATK: +3% per level
- MP Cost: +15% per level
- Duration: 1 second

Hydro Vortex — Summons a violent spiral of freezing wind and water, pulling enemies inward as the torrent rages.
- Element:
Water
- Max Level: 10
- Damage: 30% MATK per level
- +2% MATK per
INT
- Hits: 1
- Effect: Pull
- Duration: 2 + 0.3 seconds per level
- Area: Large
- Cast Time: 2 + 1 seconds per level
- Cooldown: 6 seconds
- Cost: 30 + 15 mana per level

Freezing Field — Unleashes a flurry of jagged ice and wind, battering enemies in a sweeping storm.
- Element:
Water
- Max Level: 10
- Damage: 50% MATK per level
- +3% MATK per
INT
- Hits: 1
- Duration: 5 seconds
- Area: Large
- Cast Time: 2 + 1 seconds per level
- Cooldown: 6 seconds
- Cost: 40 + 20 mana per level
- Debuff Applied: Soak
- Wind Resistance: −25%
- Duration: 2 + 1 seconds per level
- Debuff Applied: Frozen
- Effect: Cannot Attack or Move, Flee Disabled
- Duration: 2 + 1 seconds per level
- Chance: 15% per level

Earth Wall — Creates an impassable area.
- Element:
Earth
- Max Level: 10
- Cast Time: 0.75 seconds
- Cost: 20 + 10 mana per level

Earthquake — Shakes the ground with devastating tremors, toppling and stunning all enemies caught in the upheaval.
- Element:
Earth
- Max Level: 10
- Damage: 50% MATK per level
- +3% MATK per
INT
- Waves: 1 + 0.5 per level
- Hits: 1 per level
- Area: Medium
- Cast Time: 2 + 1 seconds per level
- Cooldown: 6 seconds
- Cost: 40 + 20 mana per level
- Debuff Applied: Stone
- Fire Resistance: −25%
- Duration: 2 + 0.5 seconds per level
- Debuff Applied: Stun
- Effect: Cannot Attack or Move, Flee Disabled
- Duration: 3 seconds
- Chance: 15% per level
Attributes
edit edit sourceWizard is the advanced upgrade of Mage; stat priorities remain the same.
Primary Attributes | |
---|---|
![]() |
The core damage stat for Wizards. Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells. |
![]() |
Essential for casting responsiveness. Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields. |
![]() |
The backbone of Wizard survivability. Increases HP and physical defense, offsetting the class’s naturally low health pool. |
![]() |
Key to faster spell chaining. Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters. |
Secondary Attributes | |
![]() |
Increases melee ATK for physical hits. Not relevant to Wizard damage, which is spell-based. |
![]() |
Raises critical chance and critical damage in general. Wizard spells cannot crit, so LUK doesn’t boost spell damage. |
Additional Guides
edit edit sourceHere is a full list of all build guides currently for the Wizard Class: