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Wizard: Difference between revisions

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Created page with "{{Template:PageHeader | PageImage = MageIcon.webp | PageHeader = Wizard }} {{ClassInfoBox | Role = Elemental Magic | Weapons = Staff | STR = 1 | AGI = 9 | VIT = 1 | INT = 12 | DEX = 9 | LUK = 1 }} <div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A student of elemental magic, capable of casting destructive spe..."
 
 
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{{ClassInfoBox
  | Role = Elemental Magic
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<div style="margin:1em 0; padding:1em; background:#f7f7fa; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A student of elemental magic, capable of casting destructive spells from a distance. Ideal for players who enjoy powerful ranged damage and skilled timing.''”</div>


Mages channel elemental forces, specializing in destructive spells cast from a distance. Ideal for players who prefer ranged combat, the Mage excels at overwhelming enemies with powerful area-of-effect attacks and precise elemental strikes.
<div style="margin:1em 0; padding:1em; border-left:4px solid #7a6fb0; font-style:italic; font-size:105%; line-height:1.6; border-radius:8px; box-shadow:0 1px 3px rgba(0,0,0,0.15);">“''A master of elemental devastation, specializing in large AoE bursts and precise ranged spellcasting.''”</div>
 
Mages who reach the pinnacle of their studies may advance to the '''Wizard''', the master of powerful and wide reaching Elemental Magic.
<div style="clear:both;"></div>
 
== How to Job Change ==
<div style="float:right; border:2px solid #372b54; border-radius:10px; box-shadow:0 2px 6px rgba(0,0,0,0.25); overflow:hidden; max-width:260px; margin:0 auto 1em auto;">
<div style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:#fff; text-align:center; padding:6px; font-weight:bold;">Wizard Master</div>
<div style="text-align:center; padding:8px;">
[[File:Wizard-Master.png|100px|link=Non-Player_Character#Wizard Master]]
<div style="font-size:90%; color:#333; margin-top:6px;">'''[[Maps#Mystic Lake|Mystic Lake]]'''</div>
</div>
</div>


The class emphasizes timing and positioning, as spellcasting requires careful management of cast times and mana. Though physically fragile, Mages make up for it with high burst damage and battlefield control, shaping the flow of combat with fire, ice, lightning, and earth magic. 
To advance into the '''Wizard''' class, you must first meet the following requirements:


As a Base Class, the Mage offers players a foundation in ranged magical combat, rewarding those who value strategic play and the thrill of unleashing devastating spells. 
* '''Job Level 50''' as a Mage


== General Skills ==
Once these requirements are met, speak to the Wizard Master to permanently upgrade your character to Wizard.
{{GeneralSkillInfoBox}}


== Mage Skills ==
'''Where to find the [[Non-Player_Character#Wizard Master|Wizard Master]]</span>'''
These skills are unique to the Mage class.
* <span style="color:#372b54;">[[Maps#Mystic Lake|Mystic Lake]]</span>, North of the Waypoint.
<div style="clear:both;"></div>
 
== Wizard Skills ==
These skills are unique to the Wizard class.


=== Active ===
=== Active ===
<span id="Earthbolt"></span> [[File:Skill-earthbolt.webp|75px|link=]] '''Earthbolt''' — Harnesses the pulse of the earth to strike a single foe with crushing, earthen might.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Fire Pillar.png|75px|link=]]</div>
  <div><b>Fire Pillar</b> — Summons a pillar of flame that erupts from the ground, searing enemies caught within its blaze.</div>
</div>
* '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]
* '''Max Level:''' 10
* '''Max Level:''' 10
* '''Element:''' [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]]
* '''Damage:''' 20% MATK per level
* '''Damage:''' 100% MATK per level
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* +5% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Hits:''' 2
* '''Duration:''' 5 seconds
* '''Area:''' Small
* '''Cast Time:''' 0.75 seconds
* '''Cost:''' 20 + 10 mana per level
 
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Meteor.png|75px|link=]]</div>
  <div><b>Meteor</b> — Calls down a burning mass from the heavens that erupts on impact, leaving only ash and ruin.</div>
</div>
* '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]
* '''Max Level:''' 10
* '''Damage:''' 200% MATK per level
* +10% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Hits:''' 1 per level
* '''Hits:''' 1 per level
* '''Cast Time:''' 0.4 seconds per level
* '''Area:''' Large
* '''Cooldown:''' 1 second
* '''Cast Time:''' 2 + 1 seconds per level
* '''Cost:''' 5 + 5 mana per level
* '''Cooldown:''' 6 seconds
* '''Buff Applied:''' Earth Attunement
* '''Cost:''' 40 + 20 mana per level
** '''Earth Damage:''' +3% per level
* '''Debuff Applied:''' Stun
** '''Duration:''' 10 seconds 
** ''Effect:'' Cannot Attack or Move, Flee Disabled
** ''Duration:'' 3 seconds
** ''Chance:'' 15% per level


<span id="Earth-Spikes"></span> [[File:Skill-earth-spikes.webp|75px|link=]] '''Earth Spikes''' — The ground erupts in a burst of jagged stone, impaling enemies from below.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Chain Lightning.png|75px|link=]]</div>
  <div><b>Chain Lightning</b> — Unleashes a bolt of lightning that arcs between enemies, chaining to additional targets.</div>
</div>
* '''Element:''' [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]]
* '''Max Level:''' 10
* '''Max Level:''' 10
* '''Element:''' [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]]
* '''Damage:''' 120% MATK per level
* '''Damage:''' 50% MATK per level
* +6% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Chains:''' 1 + 0.5 per level
* '''Hits:''' 0.5 + 0.5 per level
* '''Hits:''' 1 per level
* '''Area:''' Medium
* '''Effect:''' Knockback
* '''Cast Time:''' 0.75 seconds
* '''Cast Time:''' 0.7 seconds per level
* '''Cooldown:''' 1 second
* '''Cooldown:''' 1 second
* '''Cost:''' 20 + 10 mana per level
* '''Cost:''' 30 + 15 mana per level
* '''Debuff Applied:''' Stone
** '''Fire Resistance:''' −25%
** '''Duration:''' 2 + 0.5 seconds per level
* '''Debuff Applied:''' Slow
** '''Move Speed:''' −50%
** '''Cast Speed:''' −25%
** '''Attack Speed:''' −25%
** '''Duration:''' 2 + 0.5 seconds per level
** '''Chance:''' 50% + 5% per level 


<span id="Energy-Shield"></span> [[File:Skill-energy-shield.webp|75px|link=]] '''Energy Shield''' — A shimmering arcane barrier absorbs harm until its energy fades, redirecting a portion of incoming damage to MP instead of HP.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
* '''Max Level:''' 5
  <div>[[File:Tempest.png|75px|link=]]</div>
* '''Cost:''' 20 mana
  <div><b>Tempest</b> — A furious windstorm erupts across the battlefield, striking and scattering all caught within.</div>
* '''Buff Applied:''' Energy Shield
</div>
** '''Damage Reduction:''' +10% per level
* '''Element:''' [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]]
** '''Duration:''' 60 seconds per level 
 
<span id="Fireball"></span> [[File:Skill-fireball.webp|75px|link=]] '''Fireball''' — Casts a fiery orb that explodes on impact, leaving behind a firewall at the impact zone.
* '''Max Level:''' 10
* '''Max Level:''' 10
* '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]
* '''Damage:''' 50% MATK per level
* '''Damage:''' 50% MATK per level
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Area:''' Medium
* '''Hits:''' 1 per level
* '''Cast Time:''' 0.75 seconds
* '''Cooldown:''' 1 second
* '''Cost:''' 20 + 10 mana per level
* '''Effect:''' Knockback
* '''Effect:''' Knockback
* '''Ground AoE:''' Firewall
* '''Duration:''' 5 seconds
** '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]
* '''Area:''' Large
** '''Damage:''' 100% MATK
* '''Cast Time:''' 2 + 1 seconds per level
** +2% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Cooldown:''' 6 seconds
** '''Hit Limit:''' 2 + 1 per level
* '''Cost:''' 40 + 20 mana per level
** '''Area:''' Small
** '''Duration:''' 2 + 1 seconds per level
** '''Effect:''' Knockback 


<span id="Firebolt"></span> [[File:Skill-firebolt.webp|75px|link=]] '''Firebolt''' Launches a concentrated flame that scorches a single enemy with fire-element magical damage.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Arcane Sigil.png|75px|link=]]</div>
  <div><b>Arcane Sigil</b> Creates a magical zone that amplifies spell power. Each second spent inside increases MATK, but also raises all mana costs.</div>
</div>
* '''Max Level:''' 10
* '''Max Level:''' 10
* '''Element:''' [[File:FireIcon.png|15px]] [[Elements#Fire|Fire]]
* '''Cast Time:''' 0.75 seconds
* '''Damage:''' 100% MATK per level
* '''Cooldown:''' 10 seconds
* +5% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Cost:''' 20 mana
* '''Hits:''' 1 per level
* '''Buff Applied:''' Mana Overload
* '''Cast Time:''' 0.4 seconds per level
** ''MATK:'' +3% per level
* '''Cooldown:''' 1 second
** ''MP Cost:'' +15% per level
* '''Cost:''' 5 + 5 mana per level
** ''Duration:'' 1 second
* '''Buff Applied:''' Fire Attunement
** '''Fire Damage:''' +3% per level
** '''Duration:''' 10 seconds 


<span id="Icebolt"></span> [[File:Skill-icebolt.webp|75px|link=]] '''Icebolt''' — Hurls a shard of ice to deal water-element magical damage to a single enemy.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Hydro Vortex.png|75px|link=]]</div>
  <div><b>Hydro Vortex</b> — Summons a violent spiral of freezing wind and water, pulling enemies inward as the torrent rages.</div>
</div>
* '''Element:''' [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]
* '''Max Level:''' 10
* '''Max Level:''' 10
* '''Damage:''' 30% MATK per level
* +2% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Hits:''' 1
* '''Effect:''' Pull
* '''Duration:''' 2 + 0.3 seconds per level
* '''Area:''' Large
* '''Cast Time:''' 2 + 1 seconds per level
* '''Cooldown:''' 6 seconds
* '''Cost:''' 30 + 15 mana per level
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Freezing Field.png|75px|link=]]</div>
  <div><b>Freezing Field</b> — Unleashes a flurry of jagged ice and wind, battering enemies in a sweeping storm.</div>
</div>
* '''Element:''' [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]
* '''Element:''' [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]
* '''Damage:''' 100% MATK per level
* +5% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Hits:''' 1 per level
* '''Cast Time:''' 0.4 seconds per level
* '''Cooldown:''' 1 second
* '''Cost:''' 5 + 5 mana per level
* '''Buff Applied:''' Water Attunement
** '''Water Damage:''' +3% per level
** '''Duration:''' 10 seconds 
<span id="Ice-Shard"></span> [[File:Skill-ice-shard.webp|75px|link=]] '''Ice Shard''' — Fires a fast-moving ice projectile that shatters on impact, damaging and potentially freezing enemies.
* '''Max Level:''' 10
* '''Max Level:''' 10
* '''Element:''' [[File:WaterIcon.png|15px]] [[Elements#Water|Water]]
* '''Damage:''' 50% MATK per level
* '''Damage:''' 50% MATK per level
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Area:''' Medium
* '''Hits:''' 1
* '''Cast Time:''' 0.75 seconds
* '''Duration:''' 5 seconds
* '''Cooldown:''' 1 second
* '''Area:''' Large
* '''Cost:''' 20 + 10 mana per level
* '''Cast Time:''' 2 + 1 seconds per level
* '''Cooldown:''' 6 seconds
* '''Cost:''' 40 + 20 mana per level
* '''Debuff Applied:''' Soak
* '''Debuff Applied:''' Soak
** '''Wind Resistance:''' −25%
** ''Wind Resistance:'' −25%
** '''Duration:''' 2 + 1 seconds per level
** ''Duration:'' 2 + 1 seconds per level
* '''Debuff Applied:''' Frozen
* '''Debuff Applied:''' Frozen
** '''Effect:''' Cannot Attack or Move, Flee Disabled
** ''Effect:'' Cannot Attack or Move, Flee Disabled
** '''Duration:''' 2 + 1 seconds per level
** ''Duration:'' 2 + 1 seconds per level
** '''Chance:''' 50% + 5% per level
** ''Chance:'' 15% per level


<span id="Thunderbolt"></span> [[File:Skill-thunderbolt.webp|75px|link=]] '''Thunderbolt''' — Calls down a high-voltage bolt that strikes a single enemy, dealing wind-element magical damage.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Earth Wall.png|75px|link=]]</div>
  <div><b>Earth Wall</b> — Creates an impassable area.</div>
</div>
* '''Element:''' [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]]
* '''Max Level:''' 10
* '''Max Level:''' 10
* '''Element:''' [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]]
* '''Cast Time:''' 0.75 seconds
* '''Damage:''' 100% MATK per level
* '''Cost:''' 20 + 10 mana per level
* +5% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Hits:''' 1 per level
* '''Cast Time:''' 0.4 seconds per level
* '''Cooldown:''' 1 second
* '''Cost:''' 5 + 5 mana per level
* '''Buff Applied:''' Wind Attunement
** '''Wind Damage:''' +3% per level
** '''Duration:''' 10 seconds 


<span id="Thunder-Storm"></span> [[File:Skill-thunder-storm.webp|75px|link=]] '''Thunder Storm''' — Calls down a storm of lightning over a target area, striking all enemies within.
<div class="skill-row" style="display:flex; gap:10px; align-items:center; margin:.5em 0;">
  <div>[[File:Earthquake.png|75px|link=]]</div>
  <div><b>Earthquake</b> — Shakes the ground with devastating tremors, toppling and stunning all enemies caught in the upheaval.</div>
</div>
* '''Element:''' [[File:EarthIcon.png|15px]] [[Elements#Earth|Earth]]
* '''Max Level:''' 10
* '''Max Level:''' 10
* '''Element:''' [[File:WindIcon.png|15px]] [[Elements#Wind|Wind]]
* '''Damage:''' 50% MATK per level
* '''Damage:''' 100% MATK per level
* +3% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* +5% MATK per [[File:Intelligence.png|15px]] [[Attributes#Intelligence_(INT)|INT]]
* '''Waves:''' 1 + 0.5 per level
* '''Hits:''' 1 per level
* '''Hits:''' 1 per level
* '''Area:''' Medium
* '''Area:''' Medium
* '''Cast Time:''' 0.7 seconds per level
* '''Cast Time:''' 2 + 1 seconds per level
* '''Cooldown:''' 2 seconds
* '''Cooldown:''' 6 seconds
* '''Cost:''' 25 + 12 mana per level
* '''Cost:''' 40 + 20 mana per level
 
* '''Debuff Applied:''' Stone
=== Passive ===
** ''Fire Resistance:'' −25%
<span id="Wand-Mastery"></span> [[File:Skill-wand-mastery.webp|75px|link=]] '''Wand Mastery''' — Boosts magical attack when wielding a wand or book.
** ''Duration:'' 2 + 0.5 seconds per level
* '''Max Level:''' 10
* '''Debuff Applied:''' Stun
* '''Wand MATK:''' +2 per level
** ''Effect:'' Cannot Attack or Move, Flee Disabled
* '''Book MATK:''' +2 per level
** ''Duration:'' 3 seconds
* '''Cast Speed:''' +1% per level
** ''Chance:'' 15% per level


== Attributes ==
== Attributes ==
''Wizard is the advanced upgrade of Mage; stat priorities remain the same.''


{| class="infobox" style="float:none; width:100%; max-width:500px; font-size:90%; border:2px solid #372b54; background:#f7f7fa; border-radius:12px; box-shadow:0 2px 6px rgba(0,0,0,0.25); margin:1em auto; text-align:left;"
{| class="infobox custom-table" style="float:none; width:100%; max-width:500px; font-size:90%; margin:1em auto; text-align:left;"
|-
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%; border-top-left-radius:10px; border-top-right-radius:10px;" |
! colspan="2" | '''Primary Attributes'''
'''Primary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]]
| style="font-weight:bold; width:20%; padding:6px; text-align:center;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] || style="padding:6px; text-align:left;" | The core damage stat for Wizards.<br />Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The core damage stat for Mages.<br />Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] || style="padding:6px; text-align:left;" | Essential for casting responsiveness.<br />Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Essential for casting responsiveness.<br />Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] || style="padding:6px; text-align:left;" | The backbone of Wizard survivability.<br />Increases HP and physical defense, offsetting the class’s naturally low health pool.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The backbone of Mage survivability.<br />Increases HP and physical defense, offsetting the class’s naturally low health pool.
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] || style="padding:6px; text-align:left;" | Key to faster spell chaining.<br />Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.
| style="background:#ffffff; padding:6px; text-align:left;" | Key to faster spell chaining.<br />Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.
|- class="middle-header"
! colspan="2" | '''Secondary Attributes'''
|-
|-
! colspan="2" style="background:linear-gradient(180deg,#7a6fb0,#5a4e7c); color:white; text-align:center; padding:6px; font-size:110%;" |
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] || style="padding:6px; text-align:left;" | Increases melee ATK for physical hits.<br />Not relevant to Wizard damage, which is spell-based.
'''Secondary Attributes'''
|-
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]]
| style="font-weight:bold; padding:6px; text-align:center;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] || style="padding:6px; text-align:left;" | Raises critical chance and critical damage in general.<br />Wizard spells cannot crit, so LUK doesn’t boost spell damage.
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Increases melee ATK for physical hits.<br />Not relevant to Mage damage, which is spell-based.
|-
| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]]
| style="background:#ffffff; padding:6px; text-align:left;" | Raises critical chance and critical damage in general.<br />Mage spells cannot crit, so LUK doesn’t boost spell damage.
|}
|}
== Early Game Leveling ==
=== Levels 1–10 ===
Content here.
Recommended Maps:
*
Stat Priority:
*
----
=== Levels 10–30 ===
Content here.
Recommended Maps:
*
Stat Priority:
*
----
=== Levels 30–40 ===
Content here.
Recommended Maps:
*
Stat Priority:
*
=== Recommended Low-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
| WeaponOneCard2      =
| WeaponOneCard3      =
| WeaponOneCard4      =
| WeaponTwoName        =
| WeaponTwoMap        =
| WeaponTwoAttribute  =
| WeaponTwoModifierOne =
| WeaponTwoModifierTwo =
| WeaponTwoCard1      =
| WeaponTwoCard2      =
| WeaponTwoCard3      =
| WeaponTwoCard4      =
| ChestName            =
| ChestMap            =
| ChestAttribute      =
| ChestModifierOne    =
| ChestModifierTwo    =
| ChestCard1          =
| ChestCard2          =
| LegwearName          =
| LegwearMap          =
| LegwearAttribute    =
| LegwearModifierOne  =
| LegwearModifierTwo  =
| LegwearCard1        =
| LegwearCard2        =
| ShoeName            =
| ShoeMap              =
| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
| HeadgearAttribute    =
| HeadgearCard1        =
| HeadgearCard2        =
| FaceName            =
| FaceMap              =
| FaceAttribute        =
| FaceCard1            =
| FaceCard2            =
| UtilityName          =
| UtilityMap          =
| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
| AccessoryOneName    =
| AccessoryOneMap      =
| AccessoryOneAttribute=
| AccessoryOneCard1    =
| AccessoryOneCard2    =
| AccessoryTwoName    =
| AccessoryTwoMap      =
| AccessoryTwoAttribute=
| AccessoryTwoCard1    =
| AccessoryTwoCard2    =
| ArtifactName        =
| ArtifactMap          =
| ArtifactAttribute    =
| ArtifactModifier    =
}}
== Mid Game Leveling ==
=== Levels 40–60 ===
Content here.
Recommended Map:
*
Stat Priority:
*
=== Levels 60–80 ===
Content here.
Recommended Map:
*
Stat Priority:
*
=== Recommended Mid-Level Gear ===
{{RecommendedItemInfoBox
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}}
== Late Game Leveling ==
=== Levels 80–100 ===
Content here.
Stat Priority:
*
=== Levels 100+ ===
Content here.
Stat Priority:
This should be the final stat allocation section, where every possible stat has been put into place.
=== Recommended High-Level Gear ===
{{RecommendedItemInfoBox
| WeaponOneName        =
| WeaponOneMap        =
| WeaponOneAttribute  =
| WeaponOneModifierOne =
| WeaponOneModifierTwo =
| WeaponOneCard1      =
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| WeaponOneCard4      =
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| ChestCard1          =
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| ShoeAttribute        =
| ShoeModifierOne      =
| ShoeModifierTwo      =
| ShoeCard1            =
| ShoeCard2            =
| HeadgearName        =
| HeadgearMap          =
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| HeadgearCard1        =
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| FaceCard1            =
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| UtilityName          =
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| UtilityAttribute    =
| UtilityCard1        =
| UtilityCard2        =
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}}
== Endgame Overview ==
[[Placeholder]]
== Tips and Tricks ==
[[Placeholder]]


== Additional Guides ==
== Additional Guides ==
 
{{:Guides:Wizard Builds}}
<!-- Hey, are you wanting to add more guides? Head here to learn about creating guides, and start your own! https://spiritvale.info/wiki/Guides:Mage_Builds -->
 
{{:Guides:Mage Builds}}


== See Also ==
== See Also ==
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<noinclude>
<noinclude>
[[Category:Classes]]
[[Category:Classes]]
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</noinclude>

Latest revision as of 20:33, 25 September 2025

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Wizard



Class Overview
Role Elemental Magic
Weapons Staff
Attributes
STR 1
AGI 9
VIT 1
INT 12
DEX 9
LUK 1




A master of elemental devastation, specializing in large AoE bursts and precise ranged spellcasting.

Mages who reach the pinnacle of their studies may advance to the Wizard, the master of powerful and wide reaching Elemental Magic.

How to Job Change

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Wizard Master

To advance into the Wizard class, you must first meet the following requirements:

  • Job Level 50 as a Mage

Once these requirements are met, speak to the Wizard Master to permanently upgrade your character to Wizard.

Where to find the Wizard Master

These skills are unique to the Wizard class.

Fire Pillar — Summons a pillar of flame that erupts from the ground, searing enemies caught within its blaze.
  • Element: Fire
  • Max Level: 10
  • Damage: 20% MATK per level
  • +3% MATK per INT
  • Hits: 2
  • Duration: 5 seconds
  • Area: Small
  • Cast Time: 0.75 seconds
  • Cost: 20 + 10 mana per level
Meteor — Calls down a burning mass from the heavens that erupts on impact, leaving only ash and ruin.
  • Element: Fire
  • Max Level: 10
  • Damage: 200% MATK per level
  • +10% MATK per INT
  • Hits: 1 per level
  • Area: Large
  • Cast Time: 2 + 1 seconds per level
  • Cooldown: 6 seconds
  • Cost: 40 + 20 mana per level
  • Debuff Applied: Stun
    • Effect: Cannot Attack or Move, Flee Disabled
    • Duration: 3 seconds
    • Chance: 15% per level
Chain Lightning — Unleashes a bolt of lightning that arcs between enemies, chaining to additional targets.
  • Element: Wind
  • Max Level: 10
  • Damage: 120% MATK per level
  • +6% MATK per INT
  • Chains: 1 + 0.5 per level
  • Hits: 1 per level
  • Effect: Knockback
  • Cast Time: 0.7 seconds per level
  • Cooldown: 1 second
  • Cost: 30 + 15 mana per level
Tempest — A furious windstorm erupts across the battlefield, striking and scattering all caught within.
  • Element: Wind
  • Max Level: 10
  • Damage: 50% MATK per level
  • +3% MATK per INT
  • Hits: 1 per level
  • Effect: Knockback
  • Duration: 5 seconds
  • Area: Large
  • Cast Time: 2 + 1 seconds per level
  • Cooldown: 6 seconds
  • Cost: 40 + 20 mana per level
Arcane Sigil — Creates a magical zone that amplifies spell power. Each second spent inside increases MATK, but also raises all mana costs.
  • Max Level: 10
  • Cast Time: 0.75 seconds
  • Cooldown: 10 seconds
  • Cost: 20 mana
  • Buff Applied: Mana Overload
    • MATK: +3% per level
    • MP Cost: +15% per level
    • Duration: 1 second
Hydro Vortex — Summons a violent spiral of freezing wind and water, pulling enemies inward as the torrent rages.
  • Element: Water
  • Max Level: 10
  • Damage: 30% MATK per level
  • +2% MATK per INT
  • Hits: 1
  • Effect: Pull
  • Duration: 2 + 0.3 seconds per level
  • Area: Large
  • Cast Time: 2 + 1 seconds per level
  • Cooldown: 6 seconds
  • Cost: 30 + 15 mana per level
Freezing Field — Unleashes a flurry of jagged ice and wind, battering enemies in a sweeping storm.
  • Element: Water
  • Max Level: 10
  • Damage: 50% MATK per level
  • +3% MATK per INT
  • Hits: 1
  • Duration: 5 seconds
  • Area: Large
  • Cast Time: 2 + 1 seconds per level
  • Cooldown: 6 seconds
  • Cost: 40 + 20 mana per level
  • Debuff Applied: Soak
    • Wind Resistance: −25%
    • Duration: 2 + 1 seconds per level
  • Debuff Applied: Frozen
    • Effect: Cannot Attack or Move, Flee Disabled
    • Duration: 2 + 1 seconds per level
    • Chance: 15% per level
Earth Wall — Creates an impassable area.
  • Element: Earth
  • Max Level: 10
  • Cast Time: 0.75 seconds
  • Cost: 20 + 10 mana per level
Earthquake — Shakes the ground with devastating tremors, toppling and stunning all enemies caught in the upheaval.
  • Element: Earth
  • Max Level: 10
  • Damage: 50% MATK per level
  • +3% MATK per INT
  • Waves: 1 + 0.5 per level
  • Hits: 1 per level
  • Area: Medium
  • Cast Time: 2 + 1 seconds per level
  • Cooldown: 6 seconds
  • Cost: 40 + 20 mana per level
  • Debuff Applied: Stone
    • Fire Resistance: −25%
    • Duration: 2 + 0.5 seconds per level
  • Debuff Applied: Stun
    • Effect: Cannot Attack or Move, Flee Disabled
    • Duration: 3 seconds
    • Chance: 15% per level

Wizard is the advanced upgrade of Mage; stat priorities remain the same.

Primary Attributes
INT The core damage stat for Wizards.
Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells.
DEX Essential for casting responsiveness.
Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields.
VIT The backbone of Wizard survivability.
Increases HP and physical defense, offsetting the class’s naturally low health pool.
AGI Key to faster spell chaining.
Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters.
Secondary Attributes
STR Increases melee ATK for physical hits.
Not relevant to Wizard damage, which is spell-based.
LUK Raises critical chance and critical damage in general.
Wizard spells cannot crit, so LUK doesn’t boost spell damage.

Additional Guides

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Here is a full list of all build guides currently for the Wizard Class:


Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobi
Game Systems
Character ClassesAttributesSkillsStorageCoin
Items ConsumablesEquipmentCardsArtifactsMaterials
Combat Dodge RollElementsMonstersArena
World WaypointsMapsNon-Player CharactersRefinementCrafting