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Classes: Difference between revisions

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{| class="infobox custom-table"
{| class="infobox custom-table"
|-
|-
! colspan="4" | '''Base Class Comparison'''
! colspan="4" style="text-align:center;" | '''Base Class Comparison'''
|-
|-
| [[File:WarriorIcon.webp|25px]] [[Warrior]] || Axe || Melee, Crit || STR
| style="text-align:left;" | [[File:WarriorIcon.webp|25px]] [[Warrior]] || Axe || Melee, Crit || STR
|-
|-
| [[File:KnightIcon.webp|25px]] [[Knight]] || Spear (Shield) || Melee, Tank || VIT
| style="text-align:left;" | [[File:KnightIcon.webp|25px]] [[Knight]] || Spear (Shield) || Melee, Tank || VIT
|-
|-
| [[File:RogueIcon.webp|25px]] [[Rogue]] || Dagger || Melee, Poison || AGI
| style="text-align:left;" | [[File:RogueIcon.webp|25px]] [[Rogue]] || Dagger || Melee, Poison || AGI
|-
|-
| [[File:ScoutIcon.webp|25px]] [[Scout]] || Bow || Ranged Physical Damage || DEX
| style="text-align:left;" | [[File:ScoutIcon.webp|25px]] [[Scout]] || Bow || Ranged Physical Damage || DEX
|-
|-
| [[File:MageIcon.webp|25px]] [[Mage]] || Staff || Elemental Magic || INT
| style="text-align:left;" | [[File:MageIcon.webp|25px]] [[Mage]] || Staff || Elemental Magic || INT
|-
|-
| [[File:AcolyteIcon.webp|25px]] [[Acolyte]] || Book || Healing, Support, Holy Magic || INT
| style="text-align:left;" | [[File:AcolyteIcon.webp|25px]] [[Acolyte]] || Book || Healing, Support, Holy Magic || INT
|-
|-
| [[File:SummonerIcon.webp|25px]] [[Summoner]] || Mace || Summoning, Dark Magic || INT
| style="text-align:left;" | [[File:SummonerIcon.webp|25px]] [[Summoner]] || Mace || Summoning, Dark Magic || INT
|}
|}



Latest revision as of 21:51, 25 September 2025

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Classes



Classes define a character’s role in combat and progression. They determine which skills can be learned, what weapons are most effective, and how a character interacts with the world.

Each character has two levels:

  • Base Level — determines attribute points.
  • Job Level — determines skill points and class growth.

In addition to Base Level, which provides attribute points, every character also has a Job Level.

  • All classes begin at Job Level 1 as their base class.
  • When enough experience is gained, the character earns a Job Level and receives a single skill point.
  • Skill points are spent in the Skills tab to unlock or improve abilities.
  • Each class has more skills than available job points, so it is not possible to unlock every skill.

There are currently two different job progression paths depending on the class chosen:

  • Classes without access to an advanced job can gain a total of 70 Job Levels, providing 70 skill points in total (including the point from Level 1).
  • Classes with access to an advanced job instead gain 50 Job Levels as their base form. At Job Level 50 they may advance to their improved class, unlocking a further 70 Job Levels. These points can be spent freely on skills from either the base or advanced job.

The seven base classes are chosen at character creation. Each class provides a distinct playstyle, weapon preference, and combat role.

  • A raw melee combatant focused on overwhelming damage and brutal offense.
  • Weapon: Axe
  • Role: Melee, Crit
  • Main Stat: Strength (STR)

See Also: Warrior

  • A balanced melee fighter trained in spear and shield combat.
  • Weapon: Spear (with Shield)
  • Role: Melee, Tank
  • Main Stat: Vitality (VIT)

See Also: Knight

  • A nimble melee fighter blending agility, poison, and precision.
  • Weapon: Dagger
  • Role: Melee, Poison
  • Main Stat: Agility (AGI)

See Also: Rogue

  • A mobile ranged fighter specializing in precision and kiting.
  • Weapon: Bow
  • Role: Ranged Physical Damage
  • Main Stat: Dexterity (DEX)

See Also: Scout

  • A student of elemental magic, casting destructive spells from range.
  • Weapon: Staff
  • Role: Elemental Magic
  • Main Stat: Intelligence (INT)

See Also: Mage

  • A faithful healer who channels holy light to protect allies.
  • Weapon: Book
  • Role: Healing, Support, Holy Magic
  • Main Stat: Intelligence (INT)

See Also: Acolyte

  • A mystical conjurer who fights alongside summoned companions.
  • Weapon: Mace
  • Role: Summoning, Dark Magic
  • Main Stat: Intelligence (INT)

See Also: Summoner

Advanced Classes

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Advanced classes cannot be chosen at the start of the game. Instead, they become available as progression paths at Job Level 50 by speaking to a class representative.

  • The advanced form of the Mage, channeling destructive elemental magic at its most powerful.
  • Weapon: Staff
  • Role: Elemental Magic
  • Main Stat: Intelligence (INT)

See Also: Wizard

  • The advanced form of the Rogue, mastering shadow techniques and clone combat.
  • Excels at autocast abilities and deceptive clone-based strategies.
  • Weapon: Dagger
  • Role: Autocast, Clones
  • Main Stat: Agility (AGI)

See Also: Shinobi

Base Class Summary

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Base Class Comparison
Warrior Axe Melee, Crit STR
Knight Spear (Shield) Melee, Tank VIT
Rogue Dagger Melee, Poison AGI
Scout Bow Ranged Physical Damage DEX
Mage Staff Elemental Magic INT
Acolyte Book Healing, Support, Holy Magic INT
Summoner Mace Summoning, Dark Magic INT

Advanced Class Summary

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Advanced Class Progression
Warrior ----- ----- -----
Knight ----- ----- -----
Rogue Shinobi ----- -----
Scout ----- ----- -----
Mage Wizard ----- -----
Acolyte ----- ----- -----
Summoner ----- ----- -----
Classes
Base KnightWarriorMageSummonerRogueAcolyteScout
Advanced I WizardShinobi
Game Systems
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World WaypointsMapsNon-Player CharactersRefinementCrafting