Mage: Difference between revisions
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== Attributes == | == Attributes == | ||
''Wizard is the advanced upgrade of Mage; stat priorities remain the same.'' | |||
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| style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] | | style="background:#e6e3f0; font-weight:bold; width:20%; padding:6px; border-bottom:1px solid #ccc;" | [[File:Intelligence.png|25px]] [[Attributes#Intelligence_(INT)|INT]] | ||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The core damage stat for | | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The core damage stat for Wizards.<br />Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells. | ||
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| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] | | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Dexterity.png|25px]] [[Attributes#Dexterity_(DEX)|DEX]] | ||
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| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] | | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Vitality.png|25px]] [[Attributes#Vitality_(VIT)|VIT]] | ||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The backbone of | | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | The backbone of Wizard survivability.<br />Increases HP and physical defense, offsetting the class’s naturally low health pool. | ||
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| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] | | style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Agility.png|25px]] [[Attributes#Agility_(AGI)|AGI]] | ||
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| style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] | | style="background:#e6e3f0; font-weight:bold; padding:6px; border-bottom:1px solid #ccc;" | [[File:Strength.png|25px]] [[Attributes#Strength_(STR)|STR]] | ||
| style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Increases melee ATK for physical hits.<br />Not relevant to | | style="background:#ffffff; padding:6px; border-bottom:1px solid #ccc; text-align:left;" | Increases melee ATK for physical hits.<br />Not relevant to Wizard damage, which is spell-based. | ||
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| style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] | | style="background:#e6e3f0; font-weight:bold; padding:6px;" | [[File:Luck.png|25px]] [[Attributes#Luck_(LUK)|LUK]] | ||
| style="background:#ffffff; padding:6px; text-align:left;" | Raises critical chance and critical damage in general.<br /> | | style="background:#ffffff; padding:6px; text-align:left;" | Raises critical chance and critical damage in general.<br />Wizard spells cannot crit, so LUK doesn’t boost spell damage. | ||
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Revision as of 22:16, 12 September 2025
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Class Overview | |
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Role | Elemental Magic |
Weapons | Staff |
Attributes | |
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Mages channel elemental forces, specializing in destructive spells cast from a distance. Ideal for players who prefer ranged combat, the Mage excels at overwhelming enemies with powerful area-of-effect attacks and precise elemental strikes.
The class emphasizes timing and positioning, as spellcasting requires careful management of cast times and mana. Though physically fragile, Mages make up for it with high burst damage and battlefield control, shaping the flow of combat with fire, ice, lightning, and earth magic.
As a Base Class, the Mage offers players a foundation in ranged magical combat, rewarding those who value strategic play and the thrill of unleashing devastating spells.
General Skills
These are skills that every class has access to, and can be leveled by all players.
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Wizard Skills
These skills are unique to the Wizard class.
Active
Fire Pillar
- Max Level: 10
- Element:
Fire
- Damage: 20% MATK per level
- +3% MATK per
INT
- Hits: 2
- Duration: 5 seconds
- Area: Small
- Cast Time: 0.75 seconds
- Cost: 20 + 10 mana per level
Meteor — Calls down a burning mass from the heavens that erupts on impact, leaving only ash and ruin.
- Max Level: 10
- Element:
Fire
- Damage: 200% MATK per level
- +10% MATK per
INT
- Hits: 1 per level
- Area: Large
- Cast Time: 2 + 1 seconds per level
- Cooldown: 6 seconds
- Cost: 40 + 20 mana per level
- Debuff Applied: Stun
- Effect: Cannot Attack or Move, Flee Disabled
- Duration: 3 seconds
- Chance: 15% per level
Chain Lightning
- Max Level: 10
- Element:
Wind
- Damage: 120% MATK per level
- +6% MATK per
INT
- Chains: 1 + 0.5 per level
- Hits: 1 per level
- Effect: Knockback
- Cast Time: 0.7 seconds per level
- Cooldown: 1 second
- Cost: 30 + 15 mana per level
Tempest — A furious windstorm erupts across the battlefield, striking and scattering all caught within.
- Max Level: 10
- Element:
Wind
- Damage: 50% MATK per level
- +3% MATK per
INT
- Hits: 1 per level
- Effect: Knockback
- Duration: 5 seconds
- Area: Large
- Cast Time: 2 + 1 seconds per level
- Cooldown: 6 seconds
- Cost: 40 + 20 mana per level
Arcane Sigil — Creates a magical zone that amplifies spell power. Each second spent inside increases MATK, but also raises all mana costs.
- Max Level: 10
- Cast Time: 0.75 seconds
- Cooldown: 10 seconds
- Cost: 20 mana
- Buff Applied: Mana Overload
- MATK: +3% per level
- MP Cost: +15% per level
- Duration: 1 second
Hydro Vortex — Summons a violent spiral of freezing wind and water, pulling enemies inward as the torrent rages.
- Max Level: 10
- Element:
Water
- Damage: 30% MATK per level
- +2% MATK per
INT
- Hits: 1
- Effect: Pull
- Duration: 2 + 0.3 seconds per level
- Area: Large
- Cast Time: 2 + 1 seconds per level
- Cooldown: 6 seconds
- Cost: 30 + 15 mana per level
Freezing Field — Unleashes a flurry of jagged ice and wind, battering enemies in a sweeping storm.
- Max Level: 10
- Element:
Water
- Damage: 50% MATK per level
- +3% MATK per
INT
- Hits: 1
- Duration: 5 seconds
- Area: Large
- Cast Time: 2 + 1 seconds per level
- Cooldown: 6 seconds
- Cost: 40 + 20 mana per level
- Debuff Applied: Soak
- Wind Resistance: −25%
- Duration: 2 + 1 seconds per level
- Debuff Applied: Frozen
- Effect: Cannot Attack or Move, Flee Disabled
- Duration: 2 + 1 seconds per level
- Chance: 15% per level
Earth Wall — Creates an impassable area.
- Max Level: 10
- Element:
Earth
- Cast Time: 0.75 seconds
- Cost: 20 + 10 mana per level
Earthquake
- Max Level: 10
- Element:
Earth
- Damage: 50% MATK per level
- +3% MATK per
INT
- Waves: 1 + 0.5 per level
- Hits: 1 per level
- Area: Medium
- Cast Time: 2 + 1 seconds per level
- Cooldown: 6 seconds
- Cost: 40 + 20 mana per level
- Debuff Applied: Stone
- Fire Resistance: −25%
- Duration: 2 + 0.5 seconds per level
- Debuff Applied: Stun
- Effect: Cannot Attack or Move, Flee Disabled
- Duration: 3 seconds
- Chance: 15% per level
Attributes
Wizard is the advanced upgrade of Mage; stat priorities remain the same.
Primary Attributes | |
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The core damage stat for Wizards. Raises MATK, MP, and MDEF, cleanly scaling the power and efficiency of nearly all spells. |
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Essential for casting responsiveness. Reduces cast time (CTR) for smoother rotations; also contributes to Block when using shields. |
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The backbone of Wizard survivability. Increases HP and physical defense, offsetting the class’s naturally low health pool. |
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Key to faster spell chaining. Reduces post-cast delay so multiple spells can be linked more quickly; ASPD/FLEE gains are incidental for casters. |
Secondary Attributes | |
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Increases melee ATK for physical hits. Not relevant to Wizard damage, which is spell-based. |
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Raises critical chance and critical damage in general. Wizard spells cannot crit, so LUK doesn’t boost spell damage. |
Early Game Leveling
Levels 1–10
Content here.
Recommended Maps:
Stat Priority:
Levels 10–30
Content here.
Recommended Maps:
Stat Priority:
Levels 30–40
Content here.
Recommended Maps:
Stat Priority:
Recommended Low-Level Gear
Mid Game Leveling
Levels 40–60
Content here.
Recommended Map:
Stat Priority:
Levels 60–80
Content here.
Recommended Map:
Stat Priority:
Recommended Mid-Level Gear
Late Game Leveling
Levels 80–100
Content here.
Stat Priority:
Levels 100+
Content here.
Stat Priority: This should be the final stat allocation section, where every possible stat has been put into place.
Recommended High-Level Gear
Endgame Overview
Tips and Tricks
Additional Guides
Here is a full list of all build guides currently for the Mage Class: